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Twelve Guage
Death Firm.
359
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Posted - 2014.12.30 14:44:00 -
[1] - Quote
Clone D wrote:Logi is a simpleton's role, yet it is capable of reaping the most WP and acquiring large payouts.
I have played logi with one hand on the controller while talking on the phone for the entire match and ranked #1 with virtually no effort whatsoever. Those who can't do, logi. How hard is it to drop a couple of hives and latch on to a heavy, occasionally picking him up?
Whereas, when I devote my concentration to tactical attack plans, and adaptive execution of those plans, it requires much more intense concentration, soldiering ability and knowhow and yet it is not rewarded very well with WP payout.
Why is the easy logi role rewarded so much WP (logis can easily top 7000 WP in a battle), while the more intense foot soldier role is rewarded so little (foot soldiers top out in about the 3500 WP range)?
After reading this I can only assume that you have never run a logi suit. You would not be saying hafe the stuff your saying if you were. Not only are logi suits expensive / easy to kill / one of the most Sp intensive classes, they are also the most vulnerable suit in the game and is the only suit in the game where you are locked into that roll if you really want to support your team with things like uplink / nan hives. The risk that most logi take to support a team isk wise is not worth it. You should be happy that people for whatever reason are still running logi suit with all the negative that come with running the suit.
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Twelve Guage
Death Firm.
359
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Posted - 2014.12.30 15:03:00 -
[2] - Quote
Clone D wrote:Twelve Guage wrote:Clone D wrote:Logi is a simpleton's role, yet it is capable of reaping the most WP and acquiring large payouts.
I have played logi with one hand on the controller while talking on the phone for the entire match and ranked #1 with virtually no effort whatsoever. Those who can't do, logi. How hard is it to drop a couple of hives and latch on to a heavy, occasionally picking him up?
Whereas, when I devote my concentration to tactical attack plans, and adaptive execution of those plans, it requires much more intense concentration, soldiering ability and knowhow and yet it is not rewarded very well with WP payout.
Why is the easy logi role rewarded so much WP (logis can easily top 7000 WP in a battle), while the more intense foot soldier role is rewarded so little (foot soldiers top out in about the 3500 WP range)? After reading this I can only assume that you have never run a logi suit. You would not be saying hafe the stuff your saying if you were. Not only are logi suits expensive / easy to kill / one of the most Sp intensive classes, they are also the most vulnerable suit in the game and is the only suit in the game where you are locked into that role if you really want to support your team with things like uplink / nan hives. The risk that most logi take to support a team isk wise is not worth it. You should be happy that people for whatever reason are still running logi suit with all the negative that come with running the suit. I clearly stated in the OP that I have run logi before. I probably don't go negative while running a logi because I have actual soldiering skills that allow me to last a bit longer than your average noob. An experienced logi gets mega WP by performing basic procedures.
Alright so this is what i'm getting from this then. You just don't like it when your not at the top of a list because someone out scored you and is now crying about it on the forums. Op I have to ask what logi suit are you skilled into and what do you run on your suit. Please don't point me to that crap of a suit that you just posted no real logi is getting many points from that unless there already standing behind a heavy standing in a rep hive. FYI if this is all your doing as a logi your not really supporting you team. I'm starting to think you a dirty troll.
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Twelve Guage
Death Firm.
359
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Posted - 2014.12.30 15:39:00 -
[3] - Quote
Clone D wrote: No, I never stated that I am not at the top of the list. I am not hurting in any aspect of the game. I am addressing this topic from a standpoint of having played all of the roles, and wondering how we justify sending naked ladies to deliver WP to logis on a silver platter for doing low intensity support jobs. They are the janitors of Dust.
LVL 2 Min Logistics Dropsuit LVL 3 Nanocircuitry LVL 3 Repair Tool Operation LVL 5 Drop Uplink Deployment LVL 3 Active Scanner LVL 2 Amarr Logistics Dropsuit
"Looks at stuff op is skilled into eye twitch " Op I think you don't like being locked into your role and is now trying to fish out ways to make other already powerful classes more powerful. If you could still drop your proto up-links and switch to an assault suit would this thread even be relative?
Sandwich maker LVL. 5
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Twelve Guage
Death Firm.
360
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Posted - 2014.12.30 16:06:00 -
[4] - Quote
Clone D wrote:Twelve Guage wrote:Clone D wrote: No, I never stated that I am not at the top of the list. I am not hurting in any aspect of the game. I am addressing this topic from a standpoint of having played all of the roles, and wondering how we justify sending naked ladies to deliver WP to logis on a silver platter for doing low intensity support jobs. They are the janitors of Dust.
LVL 2 Min Logistics Dropsuit LVL 3 Nanocircuitry LVL 3 Repair Tool Operation LVL 5 Drop Uplink Deployment LVL 3 Active Scanner LVL 2 Amarr Logistics Dropsuit
Looks at stuff op is skilled into "eye twitch " Op I think you don't like being locked into your role and is now trying to fish out ways to make other already powerful classes more powerful. If you could still drop all of your up-links and switch to an assault suit would this thread even be relative? I just now participated in a match where I dropped proto uplinks and switched to a logi assault suit and protected an objective. Switching suits has not been stamped out. I simply question the reasoning behind the game design. If I can easily rank #1 with those skills meager, yet I have to put much more effort into getting a decent WP payout from actually beeing a shooter in an FPS, then there appears to be a problem to me.
Your troll harder mentality is stating to wear me down. So let me ask you this if logi should not be getting the most war point then what should they be getting in exchange for their work?
Sandwich maker LVL. 5
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Twelve Guage
Death Firm.
360
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Posted - 2014.12.30 16:43:00 -
[5] - Quote
Clone D wrote:Twelve Guage wrote:if logi should not be getting the most war point then what should they be getting in exchange for their work?
Use statistics to determine a reasonable payout for war contributions. I don't see a problem with equal opportunity. One way to do it could be to take the average WP per minute of a shooter and of a logi and then normalize them by adjusting WP payout for certain actions specific to each role. In other words, currently a really good logi would make 7000 WP and a really good shooter would make 3500 WP. After normalization, both really good players would earn 7000 WP. Or we could simply perform a qualitative assessment (which is completely subjective, but that is what the WP system is based on anyway). For instance, do uplinks really need to bestow +25 per spawn? A shooter, by shooting alone, must kill 50 opponents just to make 2500 WP. That takes a lot of work. A logi that drops about 5 uplinks can go sit in the redline for the rest of the match and make 2500 WP.
Two thing First most logi's do not regularly make 7k war points a match the (real number is something like 1k-1.8k a match) so please stop throwing out bull-**** numbers like that .
Secondly if they do what you suggest then ccp should also raise the price of all suits to match what logi's run. I believe in equal opportunity to so your suit should cost the same as my's if not more your killers after all. Got to make everything equal.
And do forget to make sure ccp adds a cap to your wp after getting to many of them after a certain amount of time. I wouldn't want you guys to feel left out are anything.
Sandwich maker LVL. 5
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Twelve Guage
Death Firm.
361
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Posted - 2014.12.30 17:01:00 -
[6] - Quote
Clone D wrote:Twelve Guage wrote: Two thing First most logi's do not regularly make 7k war points a match the (real number is something like 1k-1.8k a match) so please stop throwing out bull-**** numbers like that .
Most shooters don't make 3500 WP per match either. The average is around 500-1000 WP, so logis still have them beat. I'm talking about the WP payout of a good logi vs a good shooter. Twelve Guage wrote:Secondly if they do what you suggest then ccp should also raise the price of all suits to match what logi's run. I believe in equal opportunity to so your suit should cost the same as my's if not more your killers after all. Got to make everything equal. Separate topic: Free market values should determine the cost of goods in order to make a deeper game system.
I hate to be the one to tell you this but you must be running with some really crappy shooter. Most of the people I run with who are shoots by the way out score me half of the time. It's not by a lot but they do still out score me.
And how do you think making your suit the same price as my's is a separate topic. This goes hand and hand with the isk factor in this game which is tied to guess what how many war points you get in a game.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
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Twelve Guage
Death Firm.
362
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Posted - 2014.12.30 17:39:00 -
[7] - Quote
Clone D wrote:Twelve Guage wrote:Clone D wrote:Separate topic: Free market values should determine the cost of goods in order to make a deeper game system. And how do you think making your suit the same price as my's is a separate topic. This goes hand and hand with the isk factor in this game which is tied to guess what how many war points you get in a game. My opinion on the cost of goods relates to what players are willing to pay for goods in a free market system. If we had to bid against each other for limited goods, then it would add much more weight to the fittings creation process and add weight to the prospect of a clone's death. My opinion is that the cost of goods should be driven by what truly motivates a player to become embroiled in the world of Dust. One person wants the most powerful gear and would be willing to pay top dollar for it. The next person may simply want to casually participate in a low cost setting. The scarcity of items would drive the cost, based on the mining of minerals in the EVE universe, but that is another long discussion.
This is not an answer to my question and you know it. Wp contribute to isk made in game. Logi work contributes to WP. Why should you be paid more for only pointing and shooting at red dots. When a logi has to worry about where to put their equipment , is it really a good ideal to run out and pick someone up, this person I'm repping why are they still running at the emery with one forth of theirs heath, hey I need some reps is there any other logi's around, and getting gunned down by every suit out there with extreme prejudice because everyone know they are and easy kill. Oh and lets not for get my personal favorite realizing your the only logi on the team so now you really have to think three steps a head or risk having your teamed red-lined or spawn camped. The risk that logi's have to take just to get those point far out weighs the risk any other suit has to take because our suit are more expense. So please do try answer my questions again but this time put a bit more thought into it.
Sandwich maker LVL. 5
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Twelve Guage
Death Firm.
363
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Posted - 2014.12.30 18:12:00 -
[8] - Quote
Clone D wrote:Twelve Guage wrote:Clone D wrote:Twelve Guage wrote:Clone D wrote:Separate topic: Free market values should determine the cost of goods in order to make a deeper game system. And how do you think making your suit the same price as my's is a separate topic. My opinion on the cost of goods relates to what players are willing to pay for goods in a free market system. This is not an answer to my question and you know it. It is a splendid answer to your question. Basic principle of economics: People respond to incentives. In a free market system, the cost of your dropsuit would directly relate to what you are willing to pay for it in the context of other buyers who also want that dropsuit. Most likely, you and I would be paying different prices for our goods, so no I don't agree with your concept of governing the cost of goods.
Right please stop editing my post and it is still not any answer to my question. This also does not address the other point i made in my last post. I will ask again why you think you should get the same amount of war points/ isk/skill points as a hard working (thinking) logi vs just point and shoot( no thinking) suit. Of course you wouldn't agree on a concept of governing the cost of goods because your only interested in make things better for yourself instead all around fair for everyone.
You say logi's should get less war points because the role is simple. Then it turns out your not even really skilled into being a logi. The only thing your really are skilled into is up-links. When ask how to make things fair for everyone, you say basically say point should be evenly distributed but nothing else should change and for some reason you really think people should run a suit with no positive so that you can see your name at the top of a leader broad. Nothing you have said supports the risk vs reward mechanic in this game. You my dear OP are a troll
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
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Twelve Guage
Death Firm.
364
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Posted - 2014.12.30 18:51:00 -
[9] - Quote
Clone D wrote:Twelve Guage wrote:Then it turns out your not even really skilled into being a logi. To stay on topic, you don't have to be skilled into being a logi in order to make huge amounts of WP. That emphasizes the op; logis are overpaid, or shooters are underpaid. Or maybe we should designate Dust as an FPH and call it a day. "Wow, I can't wait to know what it's like to heal wounded soldiers while remaining safely behind the defensive line." Oh nose ur a troll placing his bait. I nose falls 4 taht nose more. Good day Op.
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