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Alena Ventrallis
Vengeance Unbound
2342
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Posted - 2014.12.29 19:29:00 -
[1] - Quote
I find myself loving the Amarr assault with a scrambler. The ScR has great damage output, but the overheat is a great balance for it. More often than not I find myself switching to my SMG in order to finish off anything decently armor tanked. I think the ScR is balanced against armor quite nicely, save for modded controllers, which we have to live with regardless of any balance passes we do.
Where I feel the ScR is unbalanced is shields. If my math is right, my proto ScR with 3 damage mods and prof 4 (saving for 5 currently) does around 450 damage to shield. There are very few shield tanks that can survive this, and it takes little effort to remove the remainder of those that do. Therefore, I propose these two changes.
1. Change all scrambler profiles to +15/-15 from +20/-20.
2. Reduce shot damage 5% (67.925 from 71.5 at proto level)
The end goal of these changes is to reduce the ScR effectiveness on shield while maintaining its current armor DPS. If my math is correct, this should reduce DPS vs shields by 10%, and DPS vs armor by 0%, accomishing the end goal.
AScR would also be affected by these changes, but it desperately needs help against armor tanks already, so I would only change the profile on it. This is a 5% reduction to DPS vs shields and a 5% gain vs armor.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6046
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Posted - 2014.12.29 19:33:00 -
[2] - Quote
A wild goon appears.
Leaves a +1.
Wanders off to steal beer from CCP Archduke.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Stefan Stahl
Seituoda Taskforce Command
894
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Posted - 2014.12.29 20:53:00 -
[3] - Quote
Alena Ventrallis wrote:The end goal of these changes is to reduce the ScR effectiveness on shield while maintaining its current armor DPS. If my math is correct, this should reduce DPS vs shields by 10%, and DPS vs armor by 0%, accomishing the end goal.
AScR would also be affected by these changes, but it desperately needs help against armor tanks already, so I would only change the profile on it. This is a 5% reduction to DPS vs shields and a 5% gain vs armor. This is a very good suggestion. |
Sequal's Back
Les Desanusseurs
42
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Posted - 2014.12.29 21:15:00 -
[4] - Quote
This is a great proposition. I hope a dev will read this! Very good ideas like that are rare. |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1858
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Posted - 2014.12.29 21:18:00 -
[5] - Quote
Only if they reduce heat buildup by an equal amount. 5% in this case.
The ScR already has a pitiful amount of damage it can do per volley, about 1300. 1600 with Amassault. Compared to the other Rifles, which can output up to 2200 per mag, but usually about 1800 per mag.
The role of Caldari suits is to whine on the forums.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1449
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Posted - 2014.12.29 21:32:00 -
[6] - Quote
Yea this is cool. But i want my clip size to go back to 45.
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Sequal's Back
Les Desanusseurs
42
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Posted - 2014.12.29 23:24:00 -
[7] - Quote
Fizzer XCIV wrote:Only if they reduce heat buildup by an equal amount. 5% in this case.
The ScR already has a pitiful amount of damage it can do per volley, about 1300. 1600 with Amassault. Compared to the other Rifles, which can output up to 2200 per mag, but usually about 1800 per mag. I don't think it would be needed, right now the ScR is in a good place in term of heat management. These changes would only affect shield damage which I agree are pretty high (caldari suits are a piece of cake to kill with it, even protos).
I 100% support this idea as it woulf ONLY change shield damages and not armor ones. It needs a blue tag ^^ |
Jacques Cayton II
Kaalmayoti Warzone Control
1313
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Posted - 2014.12.29 23:31:00 -
[8] - Quote
+1 i like
We fight for the future of the State not our
personal goals
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11854
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Posted - 2014.12.29 23:50:00 -
[9] - Quote
NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Sequal's Back
Les Desanusseurs
42
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Posted - 2014.12.29 23:56:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless. Sometimes you have to change some fundamentals if it's for the sake of everything else. Why would it be so bad to change this damage profile? Give me a reason in term of gameplay not "because it is the way it is".
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Alena Ventrallis
Vengeance Unbound
2350
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Posted - 2014.12.30 00:05:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless. 1. Balance takes preference over profiles.
2. Short range crystals deal thermal damage in addition to em damage. Thus the ScR with short range crystals would deal some thermal damage, some em dage. Since pure em is +20/-20 and pure thermal is +10/-10, then in between is +15/-15. The laser rifle is fitted with a long range crystal which deals pure em, thus +20/-20
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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KEROSIINI-TERO
The Rainbow Effect
1654
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Posted - 2014.12.30 00:25:00 -
[12] - Quote
Alena Ventrallis wrote:. . I think the ScR is balanced against armor quite nicely, save for modded controllers, which we have to live with regardless of any balance passes we do. . .
SCR has nicely built in anti-autofire mechanic called heat. For those short bursts - what avoiding overheat forces you to do - manually same rof can be reached and is better manageable.
so all is good
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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Vitantur Nothus
Nos Nothi
1421
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Posted - 2014.12.30 02:43:00 -
[13] - Quote
I wouldn't run a less effective ScR or ASCR. Frankly, neither weapon strikes me as particularly good against anything other than low-HP Scouts. |
Alena Ventrallis
Vengeance Unbound
2352
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Posted - 2014.12.30 02:51:00 -
[14] - Quote
Vitantur Nothus wrote:I wouldn't run a less effective ScR or ASCR. Frankly, neither weapon strikes me as particularly good against anything other than low-HP Scouts. Clearly you haven't faced someone who knows how to use it.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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manboar thunder fist
Dead Man's Game RUST415
334
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Posted - 2014.12.30 02:56:00 -
[15] - Quote
i wouldn't agree with this because:
1) what you are suggesting is infact the tactical assault rifle...
2) the scr is the opposite of the combat rifle, and we all know that gun is very proficient in taking out armour. While it can't 1 shot it away, the amount of time it takes to charge the scrambler rifle is sufficient for the combat rifle to do more damage....
explanation: Combat rifle DPS x scr charge time is higher than SCR charge shot damage.
3) Laz0r weaponry is very efficient against shields but poor against armour, i myself too struggle to kill heavy armour tank assaults/heavies with the scr, and only use it on an amarr assault, which leads me to my 4th point.
4) The scr is the only gun in the game which suffers a huge drawback unless used specifically on the amarr assault suit. This is a huge issue and i feel it just means the weapon is a huge niche, i wish i could use it on different suits efficiently.
If any changes are made, i would reduce heat buildup on the gun, reduce the amarr assault heat bonus to follow, so that the gun can fire say 20 shots at SCR LVL 5 and with an amarr assault it can fire 25 + have a clip size bonus.
This in my opinion would prove much more fruitful as it would lead to suit diversity and give the amarr assault a more definite bonus given the gun's drawbacks of clip size and heat buildup.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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CCP Rattati
C C P C C P Alliance
14145
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Posted - 2014.12.30 03:03:00 -
[16] - Quote
there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Alena Ventrallis
Vengeance Unbound
2352
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Posted - 2014.12.30 03:07:00 -
[17] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. Glad for the response. :)
I have an idea fot the AScR I'll present in another thread (or here if you prefer) but a large part of the issue is the struggle to kill armor. Again this does have to do with armor meta, but I think my idea could see it get more use, or at least provide a better baseline to judge from.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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manboar thunder fist
Dead Man's Game RUST415
334
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Posted - 2014.12.30 03:08:00 -
[18] - Quote
From recent use the ASCR is actually perfect in terms of performance.
it is a gun that can actually be used by other suits, unlike the SCR, which suffers from heavy heat buildup.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Vitantur Nothus
Nos Nothi
1421
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Posted - 2014.12.30 04:05:00 -
[19] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. Recommend a slight reduction to ASCR muzzle flash. |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
770
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Posted - 2014.12.30 04:31:00 -
[20] - Quote
increased ROF the longer you fire it?
kinda like a laser rifle but instead of increased damage it would shoot faster
that would let it deal better damage to armor wouldnt it?
you could set it up so that the weapon overheats right after a full clip is fired (on the amarr assault suit), so you could quickly dump the clip on a heavy suit if you needed to |
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Nocturnal Soul
Primordial Threat
4891
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Posted - 2014.12.30 04:33:00 -
[21] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. The Ascr is fine since the buff it's just the high alpha of the Scr is alot more rewarding.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11863
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Posted - 2014.12.30 04:34:00 -
[22] - Quote
Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless. 1. Balance takes preference over profiles. 2. Short range crystals deal thermal damage in addition to em damage. Thus the ScR with short range crystals would deal some thermal damage, some em dage. Since pure em is +20/-20 and pure thermal is +10/-10, then in between is +15/-15. The laser rifle is fitted with a long range crystal which deals pure em, thus +20/-20 Nothing suggests a damage reduction is needed, or that the damage profile needs changing.
A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference.
I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency.
Seriously, how did you get 450 per shot???
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Kallas Hallytyr
Skullbreakers
1219
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Posted - 2014.12.30 04:38:00 -
[23] - Quote
CCP Rattati wrote:it has no recoil I really don't understand this, because it really does have a ton of recoil. Or maybe I'm conflating recoil/kick, but it definitely has a bunch of one.
Its dispersion is definitely reasonable, but I just see people going on about how the AScR has no recoil when it definitelu kicks like a mule if you let it.
Alt of Halla Murr. Sentinel.
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Aeon Amadi
Chimera Core
7634
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Posted - 2014.12.30 05:03:00 -
[24] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
Just wait a bit. S'all I will say.
If players are claiming that Minmatar Assaults are going to be the next FotM and that their strafe speed is too high, then the Scrambler rifles will be a good counter to that. Just give it time.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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manboar thunder fist
Dead Man's Game RUST415
335
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Posted - 2014.12.30 05:03:00 -
[25] - Quote
KAGEHOSHI Horned Wolf wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless. 1. Balance takes preference over profiles. 2. Short range crystals deal thermal damage in addition to em damage. Thus the ScR with short range crystals would deal some thermal damage, some em dage. Since pure em is +20/-20 and pure thermal is +10/-10, then in between is +15/-15. The laser rifle is fitted with a long range crystal which deals pure em, thus +20/-20 Nothing suggests a damage reduction is needed, or that the damage profile needs changing. A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference. I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency. Seriously, how did you get 450 per shot???
lol kage... 4 realz? you high?
charge shot
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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All Gucci
T.H.I.R.D R.O.C.K
8
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Posted - 2014.12.30 05:33:00 -
[26] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. Do you even scramble ? yea its fine if you have two complex damage mods on....you ever tried to scramble a heavy with no damage mods?
Emperor Gucci
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DeadlyAztec11
Ostrakon Agency
6649
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Posted - 2014.12.30 05:34:00 -
[27] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. No Rattati! The ASCR is fine, the only reason people don't use it is because of its wack recoil. The recoil is only visual anyways it doesn't represent where the bolts go at all.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Sir Dukey
Murphys-Law General Tso's Alliance
1428
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Posted - 2014.12.30 05:57:00 -
[28] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
It has worse DPS than an Assault Rifle. It kicks more than Assault Rifle. That -20% armor though.
Acquire Currency, Disregard Female Canis lupus familiaris
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Ydubbs81 RND
Ahrendee Mercenaries
3638
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Posted - 2014.12.30 06:00:00 -
[29] - Quote
Alena Ventrallis wrote:I find myself loving the Amarr assault with a scrambler. The ScR has great damage output, but the overheat is a great balance for it. More often than not I find myself switching to my SMG in order to finish off anything decently armor tanked. I think the ScR is balanced against armor quite nicely, save for modded controllers, which we have to live with regardless of any balance passes we do.
Where I feel the ScR is unbalanced is shields. If my math is right, my proto ScR with 3 damage mods and prof 4 (saving for 5 currently) does around 450 damage to shield. There are very few shield tanks that can survive this, and it takes little effort to remove the remainder of those that do. Therefore, I propose these two changes.
1. Change all scrambler profiles to +15/-15 from +20/-20.
2. Reduce shot damage 5% (67.925 from 71.5 at proto level)
The end goal of these changes is to reduce the ScR effectiveness on shield while maintaining its current armor DPS. If my math is correct, this should reduce DPS vs shields by 10%, and DPS vs armor by 0%, accomishing the end goal.
AScR would also be affected by these changes, but it desperately needs help against armor tanks already, so I would only change the profile on it. This is a 5% reduction to DPS vs shields and a 5% gain vs armor.
Good man.... +1
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3639
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Posted - 2014.12.30 06:10:00 -
[30] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
Just because it isn't used as often as another doesn' t mean that it sucks. If you say, it's a tad OP, then it should be nerfed "a tad". I realize you're a gallente guy and the scr doesn't affect you like it does to caldari mercs. But that gun needs to be tweaked. People probably don't use it as much because they probably don't have the amarr assault suit for it. And the amarr suit isn't as appealing as the min or the gal.....who knows.
But when I have 600 shields, and I lose it almost as fast as if I've been fluxed and I don't have a weapon that deals that sort of damage to armor, then something is wrong.
nerf the Scr or introduce a gun that does the same sort of damage to armor. I'm pretty sure if there was a gun that would make your armor disappear like a scr rifle does to shields, you would nerf it immediately.
Edit: Reading the other posts in this thread....I'm not even going to bother. I feel like I'm playing another game than everyone else. I'm out this thread.
Shield tanking is hard mode /period.
> Check RND out here
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Alena Ventrallis
Vengeance Unbound
2356
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Posted - 2014.12.30 06:16:00 -
[31] - Quote
I'm not too familiar ith the AScR, but apparently the consensus is that it kicks too much.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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GLOBAL fils'de RAGE
Consolidated Dust
119
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Posted - 2014.12.30 06:23:00 -
[32] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
if your product is great and you're looking for market share, what do you do?
I thought that CCP had an economist on staff.
The OP stated interest in helping shield suits. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11867
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Posted - 2014.12.30 06:25:00 -
[33] - Quote
manboar thunder fist wrote:KAGEHOSHI Horned Wolf wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless. 1. Balance takes preference over profiles. 2. Short range crystals deal thermal damage in addition to em damage. Thus the ScR with short range crystals would deal some thermal damage, some em dage. Since pure em is +20/-20 and pure thermal is +10/-10, then in between is +15/-15. The laser rifle is fitted with a long range crystal which deals pure em, thus +20/-20 Nothing suggests a damage reduction is needed, or that the damage profile needs changing. A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference. I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency. Seriously, how did you get 450 per shot??? lol kage... 4 realz? you high? charge shot 1) He did not mention charge shot in the OP. 2) Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198. 3) lol manboar thunder fist... 4 realz? you high?
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Alena Ventrallis
Vengeance Unbound
2356
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Posted - 2014.12.30 06:40:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:manboar thunder fist wrote:KAGEHOSHI Horned Wolf wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless. 1. Balance takes preference over profiles. 2. Short range crystals deal thermal damage in addition to em damage. Thus the ScR with short range crystals would deal some thermal damage, some em dage. Since pure em is +20/-20 and pure thermal is +10/-10, then in between is +15/-15. The laser rifle is fitted with a long range crystal which deals pure em, thus +20/-20 Nothing suggests a damage reduction is needed, or that the damage profile needs changing. A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference. I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency. Seriously, how did you get 450 per shot??? lol kage... 4 realz? you high? charge shot 1) He did not mention charge shot in the OP. 2) Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198. 3) lol manboar thunder fist... 4 realz? you high? Headshot.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11872
|
Posted - 2014.12.30 06:53:00 -
[35] - Quote
Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:manboar thunder fist wrote:KAGEHOSHI Horned Wolf wrote: Nothing suggests a damage reduction is needed, or that the damage profile needs changing.
A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference.
I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency.
Seriously, how did you get 450 per shot???
lol kage... 4 realz? you high? charge shot 1) He did not mention charge shot in the OP. 2) Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198. 3) lol manboar thunder fist... 4 realz? you high? Headshot. Sooooo your argument relies on a proficiency lv4, triple damage modded, charge headshot from a prototype version? Under any similar circumstances, any weapon would look OP. You're still ignoring that it takes 2 full seconds to charge the SCR. A headshot also takes quite a bit of skill or at least luck.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Vell0cet
OSG Planetary Operations Covert Intervention
2742
|
Posted - 2014.12.30 07:05:00 -
[36] - Quote
Ydubbs81 RND wrote:...nerf the Scr or introduce a gun that does the same sort of damage to armor. Direct hits with the mass driver will melt armor (+20). I think a flaylock rifle would be cool to add someday, but it's not critical anytime soon.
Best PvE idea ever!
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Heimdallr69
Imperfects Negative-Feedback
4075
|
Posted - 2014.12.30 07:05:00 -
[37] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. How many players do you see that don't armor tank? 80% DMG nty I even have pro 5 scr and Amarr 5 The scr has enough DMG to smash armor whereas the ascr doesn't. In most case. This game is revolved around armor not shields atm. When/if shields become popular you will see an increase in ascr users
Removed inappropriate content - CCP Logibro
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11872
|
Posted - 2014.12.30 07:15:00 -
[38] - Quote
Vell0cet wrote:Ydubbs81 RND wrote:...nerf the Scr or introduce a gun that does the same sort of damage to armor. Direct hits with the mass driver will melt armor (+20). I think a flaylock rifle would be cool to add someday, but it's not critical anytime soon. Not just direct hits, splash damage does +20% to armor as well.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Alena Ventrallis
Vengeance Unbound
2357
|
Posted - 2014.12.30 07:51:00 -
[39] - Quote
KAGEHOSHI Horned Wolf wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:manboar thunder fist wrote:KAGEHOSHI Horned Wolf wrote: Nothing suggests a damage reduction is needed, or that the damage profile needs changing.
A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference.
I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency.
Seriously, how did you get 450 per shot???
lol kage... 4 realz? you high? charge shot 1) He did not mention charge shot in the OP. 2) Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198. 3) lol manboar thunder fist... 4 realz? you high? Headshot. Sooooo your argument relies on a proficiency lv4, triple damage modded, charge headshot from a prototype version? Under any similar circumstances, any weapon would look OP. You're still ignoring that it takes 2 full seconds to charge the SCR. A headshot also takes quite a bit of skill or at least luck. It's not very difficult. And the argument of the charge shot assumes you have to charge it mid fight. Of course I can fling lasers everywhere if caught off guard, but it is little effort to charge it while roaming looking for a fight.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6068
|
Posted - 2014.12.30 08:38:00 -
[40] - Quote
Try basing your numbers off of standard DPS per shot rather than the outlier charge shot that most people can't figure out how to use properly.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Tesfa Alem
Death by Disassociation
665
|
Posted - 2014.12.30 08:44:00 -
[41] - Quote
Just to explain why players don't use the ASCR, as opposed to the SCR. They do have the same damage profile, but while i can charge shot and hurt armor tankers, the ASCR just slowly trys to whittle them down.
Did the math a few weeks ago, and yes the newly buffed Proto type Carthum Assault Scrambler rifle puts out the same damage vs armor as the Advanced rail rifle does vs shields. It still does less damage vs shieldsthan the Duvolle.
Killing cal scouts is weaksauce, of course it can annihilate something that doesn't use armor plates. Armor damage however is why people dont use it.
Redline for Thee, but no Redline for Me.
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Alena Ventrallis
Vengeance Unbound
2357
|
Posted - 2014.12.30 08:51:00 -
[42] - Quote
Breakin Stuff wrote:Try basing your numbers off of standard DPS per shot rather than the outlier charge shot that most people can't figure out how to use properly. As you wish.
71.5x1.5204 (3 complex mods and proficiency which for me registers at 134% on shield in game) nets us 108.7086 damage per shot on shield. I will say a ROF of 480, not too difficult to achieve for a sustained amount of time. With these numbers, we get 869 DPS vs shields.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6068
|
Posted - 2014.12.30 08:53:00 -
[43] - Quote
Check the dispersion values on the AScR. They might have an unintended error.
I've seen people complaining that it outperforms the vanilla AR in CQC and has less accuracy than the SMG at more than 30m.
Higher dispersion helps in CQC but can torch the weapon at longer ranges and inability to concentrate ranged fire could sharply affect performance versus armor which it is weak to.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Alena Ventrallis
Vengeance Unbound
2359
|
Posted - 2014.12.30 10:46:00 -
[44] - Quote
KAGEHOSHI Horned Wolf wrote:manboar thunder fist wrote:KAGEHOSHI Horned Wolf wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless. 1. Balance takes preference over profiles. 2. Short range crystals deal thermal damage in addition to em damage. Thus the ScR with short range crystals would deal some thermal damage, some em dage. Since pure em is +20/-20 and pure thermal is +10/-10, then in between is +15/-15. The laser rifle is fitted with a long range crystal which deals pure em, thus +20/-20 Nothing suggests a damage reduction is needed, or that the damage profile needs changing. A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference. I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency. Seriously, how did you get 450 per shot??? lol kage... 4 realz? you high? charge shot 1) He did not mention charge shot in the OP. 2) Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198. 3) lol manboar thunder fist... 4 realz? you high? 395 is 88% of 450. How is that not close? I spitballed the 450 (notice the "about") and I was a little over.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6069
|
Posted - 2014.12.30 10:52:00 -
[45] - Quote
You're going to lose any argument you base off of faulty or anecdotal evidence.
Is the scram utterly deadly to shield suits?
Yes.
Will your profile change kill the laser's usefulness?
No.
Can the laser be beaten by shield suits?
Absolutely.
Unfortunately this will be an uphill battle. I'd recommend dropping extender penalties by 25% before dumping the scram.
Dont get me wrong, I like the idea of evening the performance out against the minmatar. But there are other ways to mitigate this that would make shields more viable rather than making lasers less viable.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1863
|
Posted - 2014.12.30 10:59:00 -
[46] - Quote
Seriously. If you want people to start using th AScR, the best way to do that would be to get rigpd of the shaking, of just tone it down a lot. Its DPS and damage profile are fine. If you are landing all the rounds, like you can in CQC with it, it kills at a respectable rate. Its Damage and crap are great. Leave that alone.
The problem is that its is abnormally difficult to land rounds with it at long or even medium ranges. Not that it is difficult, its just more difficult than the others.
The role of Caldari suits is to whine on the forums.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6069
|
Posted - 2014.12.30 11:03:00 -
[47] - Quote
Fizzer XCIV wrote:Seriously. If you want people to start using th AScR, the best way to do that would be to get rigpd of the shaking, of just tone it down a lot. Its DPS and damage profile are fine. If you are landing all the rounds, like you can in CQC with it, it kills at a respectable rate. Its Damage and crap are great. Leave that alone.
The problem is that its is abnormally difficult to land rounds with it at long or even medium ranges. Not that it is difficult, its just more difficult than the others.
This is why I think the dispersion is hinky. The dispersion is tgere to simulate weapon vibration and environmental effects altering the flight path of shots.
Recoil/kick is the angled barrel climb.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Feedback369
Capital Acquisitions LLC
0
|
Posted - 2014.12.30 11:46:00 -
[48] - Quote
Hey guys im not sure about you guys but ive heard of this amazing thing assaults have called a sidearm slot where you carry weapon. Seriously guys you all need to start carrying magsecs,SMGs,Bolt pistol or even flaylock along with that shield based weapon this trend among rookies of relying on a singular weapon and complaining when it does not do enough damage to armour or shields is annoying.For example OMG my Combat rifle does not drop shields fast enough, in this scenario you can run with a buddy that runs a scr rifle or laser.You can also try running a Scr Pistol or Ion Pistol.CMON people CCP made this awesome sidearms to help you in battle so use em.And stop the trend of relying solely on primary weapons unless your commando.Logis arent ment to slay.That is all.
TOILET
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6069
|
Posted - 2014.12.30 12:46:00 -
[49] - Quote
Feedback369 wrote:Hey guys im not sure about you guys but ive heard of this amazing thing assaults have called a sidearm slot where you carry weapon. Seriously guys you all need to start carrying magsecs,SMGs,Bolt pistol or even flaylock along with that shield based weapon this trend among rookies of relying on a singular weapon and complaining when it does not do enough damage to armour or shields is annoying.For example OMG my Combat rifle does not drop shields fast enough, in this scenario you can run with a buddy that runs a scr rifle or laser.You can also try running a Scr Pistol or Ion Pistol.CMON people CCP made this awesome sidearms to help you in battle so use em.And stop the trend of relying solely on primary weapons unless your commando.Logis arent ment to slay.That is all.
You missed the point of the thread. The concerns addressed are valid if poorly explained.
The proposed change was to make it less efficient vs. Shields without changing it's impact on armor.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Vell0cet
OSG Planetary Operations Covert Intervention
2742
|
Posted - 2014.12.30 15:06:00 -
[50] - Quote
Fizzer XCIV wrote:Seriously. If you want people to start using th AScR, the best way to do that would be to get rigpd of the shaking, of just tone it down a lot. Its DPS and damage profile are fine. If you are landing all the rounds, like you can in CQC with it, it kills at a respectable rate. Its Damage and crap are great. Leave that alone.
The problem is that its is abnormally difficult to land rounds with it at long or even medium ranges. Not that it is difficult, its just more difficult than the others. I agree. It's the muzzle flash and the reticule shake that makes it akward to use in ADS. Tone those down and it would be a lot more desirable.
Best PvE idea ever!
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Ku Shala
The Generals
1094
|
Posted - 2014.12.30 17:43:00 -
[51] - Quote
the ascr doesnt have kick problems, the muzzle flash is distracting and because more suits are armour based or brick tanked the increased time to kill armor make the gun feel like its not doing its job.
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Burst RR should fire like a charge sniper
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1456
|
Posted - 2014.12.30 17:54:00 -
[52] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. I agree with this the only thing that upsets me is the lowered ammo in a clip
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Fox Gaden
Immortal Guides Learning Alliance
5614
|
Posted - 2014.12.30 17:59:00 -
[53] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. You know it is not a bad thing to have good weapons which are undiscovered.
... Or I could just write a guide about it like I did with Remote Explosives and the SMG. Those were once undiscovered weapons with little usage too, before I wrote guides on how to use them.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vesta Opalus
T.H.I.R.D R.O.C.K
285
|
Posted - 2014.12.30 19:12:00 -
[54] - Quote
Fizzer XCIV wrote:Only if they reduce heat buildup by an equal amount. 5% in this case.
The ScR already has a pitiful amount of damage it can do per volley, about 1300. 1600 with Amassault. Compared to the other Rifles, which can output up to 2200 per mag, but usually about 1800 per mag.
...So you can slaughter just about any suit that isnt a heavy with the longest effective range of any rifle weapon in the game that isnt a laser? And you can do with in a flurry of R1 clicks within a quarter of a second? Oh you poor thing, clearly it needs a buff. |
Nocturnal Soul
Primordial Threat
4901
|
Posted - 2014.12.30 19:14:00 -
[55] - Quote
Vesta Opalus wrote:Fizzer XCIV wrote:Only if they reduce heat buildup by an equal amount. 5% in this case.
The ScR already has a pitiful amount of damage it can do per volley, about 1300. 1600 with Amassault. Compared to the other Rifles, which can output up to 2200 per mag, but usually about 1800 per mag. ...So you can slaughter just about any suit that isnt a heavy with the longest effective range of any rifle weapon in the game that isnt a laser? And you can do with in a flurry of R1 clicks within a quarter of a second? Oh you poor thing, clearly it needs a buff. Correction: RR has the longest range
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Vesta Opalus
T.H.I.R.D R.O.C.K
285
|
Posted - 2014.12.30 19:15:00 -
[56] - Quote
KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless.
EDIT: A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference. Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198.
Mass driver WAS nerfed a while back because it had the same profile against armor that scramblers have now.
And mass driver actually had damage you had to wait on instead of being able to crap out 1000+ damage in under a half second.
Very few people use pure shield tanking right now and its pointless to do it. If someone with a scrambler rifle comes after you, you are pretty much guaranteed to lose. |
Vesta Opalus
T.H.I.R.D R.O.C.K
285
|
Posted - 2014.12.30 19:16:00 -
[57] - Quote
Nocturnal Soul wrote:Vesta Opalus wrote:Fizzer XCIV wrote:Only if they reduce heat buildup by an equal amount. 5% in this case.
The ScR already has a pitiful amount of damage it can do per volley, about 1300. 1600 with Amassault. Compared to the other Rifles, which can output up to 2200 per mag, but usually about 1800 per mag. ...So you can slaughter just about any suit that isnt a heavy with the longest effective range of any rifle weapon in the game that isnt a laser? And you can do with in a flurry of R1 clicks within a quarter of a second? Oh you poor thing, clearly it needs a buff. Correction: RR has the longest range
I think the scrambler rifle has 2m better effective range according to the little HUD readout. I might be wrong since I havent looked at this in a while, but I dont think I am. |
Vitantur Nothus
Nos Nothi
1425
|
Posted - 2014.12.30 19:16:00 -
[58] - Quote
Fox Gaden wrote: ... Or I could just write a guide about it like I did with Remote Explosives and the SMG. Those were once undiscovered weapons with little usage too, before I wrote guides on how to use them.
With respect, there's a good chance that RE usage increased in direct response to the 1.7 Tankocalypse. I suspect it has remained elevated on account of an overpopulation of heavies. |
Vesta Opalus
T.H.I.R.D R.O.C.K
285
|
Posted - 2014.12.30 19:24:00 -
[59] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
There is something wrong with it, it wrecks shields at huge ranges and makes shield tanking suicidal.
Is that intended? I run a min assault with ~400-500 shields and every time someone with a scrambler rifle comes around Im instantly stuck at 200 armor with no shields until he stops chasing me around, its obscene how effective it is at range with zero drawbacks. The only other weapons that compare in taking chunks that large are sniper rifles and shotguns, shotguns are limited heavily by range and sniper rifles by rate of fire, but a scrambler can follow up a charge shot with 5+ additional shots, so if you are pure shield tanked you can always be killed by a scrambler in one <.25 second volley. It just makes shields worthless, is that working as intended?
It may be fine overall but against shields its much more overpowered than the mass driver used to be when its profile was 135% to armor.
Do me a huge favor and take a look at this in game, it makes running shields a nightmare.
If you dont care, hell neither will I soon because Im about to start sinking points into Gal Assault, but it feels wrong to always want to have 2 basic plates on my min/cal assault just so a scrambler can't wreck my **** from 100% to zero in no time at all. |
Buwaro Draemon
WarRavens Capital Punishment.
520
|
Posted - 2014.12.30 19:50:00 -
[60] - Quote
Ydubbs81 RND wrote:CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. Just because it isn't used as often as another doesn' t mean that it sucks. If you say, it's a tad OP, then it should be nerfed "a tad". I realize you're a gallente guy and the scr doesn't affect you like it does to caldari mercs. But that gun needs to be tweaked. People probably don't use it as much because they probably don't have the amarr assault suit for it. And the amarr suit isn't as appealing as the min or the gal.....who knows. But when I have 600 shields, and I lose it almost as fast as if I've been fluxed and I don't have a weapon that deals that sort of damage to armor, then something is wrong. nerf the Scr or introduce a gun that does the same sort of damage to armor. I'm pretty sure if there was a gun that would make your armor disappear like a scr rifle does to shields, you would nerf it immediately. Edit: Reading the other posts in this thread....I'm not even going to bother. I feel like I'm playing another game than everyone else. I'm out this thread. The weapon you are looking for is explosives.
You know, they deal -20% against shields but +20% against armor and can even hit you behind cover?
Yeah that weapon.
Changes to Damage mods!
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Talos Vagheitan
Ancient Exiles.
751
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Posted - 2014.12.30 19:55:00 -
[61] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
I've been using the ASCR lately just out of curiosity. I agree it's actually really good. So it is surprising it's not used more.
One thing that's always bugged me about the ScR is that you can hold the charge up forever. I think it should start slowly building up head the longer you charge it. I'd trade this feature for the larger clip sizes it used to have
Who cares what some sniper has to say
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Vesta Opalus
T.H.I.R.D R.O.C.K
286
|
Posted - 2014.12.30 20:54:00 -
[62] - Quote
Buwaro Draemon wrote:Ydubbs81 RND wrote:CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. Just because it isn't used as often as another doesn' t mean that it sucks. If you say, it's a tad OP, then it should be nerfed "a tad". I realize you're a gallente guy and the scr doesn't affect you like it does to caldari mercs. But that gun needs to be tweaked. People probably don't use it as much because they probably don't have the amarr assault suit for it. And the amarr suit isn't as appealing as the min or the gal.....who knows. But when I have 600 shields, and I lose it almost as fast as if I've been fluxed and I don't have a weapon that deals that sort of damage to armor, then something is wrong. nerf the Scr or introduce a gun that does the same sort of damage to armor. I'm pretty sure if there was a gun that would make your armor disappear like a scr rifle does to shields, you would nerf it immediately. Edit: Reading the other posts in this thread....I'm not even going to bother. I feel like I'm playing another game than everyone else. I'm out this thread. The weapon you are looking for is explosives. You know, they deal -20% against shields but +20% against armor and can even hit you behind cover? Yeah that weapon.
The one that cant unload over a thousand damage in under a quarter second? Not even close to comparable.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1890
|
Posted - 2014.12.30 21:18:00 -
[63] - Quote
Vesta Opalus wrote:Buwaro Draemon wrote:Ydubbs81 RND wrote:CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. Just because it isn't used as often as another doesn' t mean that it sucks. If you say, it's a tad OP, then it should be nerfed "a tad". I realize you're a gallente guy and the scr doesn't affect you like it does to caldari mercs. But that gun needs to be tweaked. People probably don't use it as much because they probably don't have the amarr assault suit for it. And the amarr suit isn't as appealing as the min or the gal.....who knows. But when I have 600 shields, and I lose it almost as fast as if I've been fluxed and I don't have a weapon that deals that sort of damage to armor, then something is wrong. nerf the Scr or introduce a gun that does the same sort of damage to armor. I'm pretty sure if there was a gun that would make your armor disappear like a scr rifle does to shields, you would nerf it immediately. Edit: Reading the other posts in this thread....I'm not even going to bother. I feel like I'm playing another game than everyone else. I'm out this thread. The weapon you are looking for is explosives. You know, they deal -20% against shields but +20% against armor and can even hit you behind cover? Yeah that weapon. The one that cant unload over a thousand damage in under a quarter second? Not even close to comparable. What are you smoking? What weapon has 4000+ DPS? I really want to know.
The role of Caldari suits is to whine on the forums.
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Alena Ventrallis
Vengeance Unbound
2364
|
Posted - 2014.12.30 21:27:00 -
[64] - Quote
Maximum possible is around 1000 on shield.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Killer's Coys
Prima Gallicus
190
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Posted - 2014.12.30 21:29:00 -
[65] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
And to push players to use the AScrR, why don't put the tactical scrambler rifle like the breach RR ? It means, lower RoF (around 470RPM) to make it a good weapon in middle and long range, but not as good as the the assault variant?
But I like the author ideas (both).
Like a dream
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Cavani1EE7
Murphys-Law
744
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Posted - 2014.12.30 21:30:00 -
[66] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. Do you wanna know why laser weaponry isn't used as much? Because NOBODY ******* SHIELD TANKS SINCE IT'S NOT WORTH A ****, GET IT?
10100111001
Shield tanking is hard mode /period.
10100111001
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Daddrobit
You Can Call Me Daddy
1320
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Posted - 2014.12.30 21:33:00 -
[67] - Quote
Fizzer XCIV wrote: What are you smoking? What weapon has 4000+ DPS? I really want to know.
Well, it's certainly not 1/4 a second, however you could argue 1000+ DPS vs shields. Without a charge shot, it's already 987 vs shields at proto w/ proficiency.
If you do lead with a charged shot and continue with 9 more for a full second of damage, you'd have put out 1243 points of damage against shields in that second.
That's without headshots and without damage mods.
And honestly the charge up time is irrelevant because you can just hold a charge indefinitely without recourse and be prepared for any fight, whether you are the instigator or not.
O.G. Pink Fluffy Bunny
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1891
|
Posted - 2014.12.30 21:45:00 -
[68] - Quote
Daddrobit wrote:Fizzer XCIV wrote: What are you smoking? What weapon has 4000+ DPS? I really want to know.
Well, it's certainly not 1/4 a second, however you could argue 1000+ DPS vs shields. Without a charge shot, it's already 987 vs shields at proto w/ proficiency. If you do lead with a charged shot and continue with 9 more for a full second of damage, you'd have put out 1243 points of damage against shields in that second. That's without headshots and without damage mods. And honestly the charge up time is irrelevant because you can just hold a charge indefinitely without recourse and be prepared for any fight, whether you are the instigator or not. I actually just made a thread on that, and how hypocritical it is to complain about Scrambler Rifle Shield DPS. Here. Not that it will stop any of the usual shieldmaidens from bawwing 24/7, but it makes me feel better to shut their arguments down.
The role of Caldari suits is to whine on the forums.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11876
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Posted - 2014.12.30 23:17:00 -
[69] - Quote
Vesta Opalus wrote:KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless.
EDIT: A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference. Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198. Mass driver WAS nerfed a while back because it had the same profile against armor that scramblers have now. And mass driver actually had damage you had to wait on instead of being able to crap out 1000+ damage in under a half second. Very few people use pure shield tanking right now and its pointless to do it. If someone with a scrambler rifle comes after you, you are pretty much guaranteed to lose. The profile was not the problem, and the profile wasn't what was changed. The profile of the mass driver is still the same.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11876
|
Posted - 2014.12.30 23:25:00 -
[70] - Quote
Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:manboar thunder fist wrote:
lol kage... 4 realz? you high?
charge shot
1) He did not mention charge shot in the OP. 2) Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198. 3) lol manboar thunder fist... 4 realz? you high? Headshot. Sooooo your argument relies on a proficiency lv4, triple damage modded, charge headshot from a prototype version? Under any similar circumstances, any weapon would look OP. You're still ignoring that it takes 2 full seconds to charge the SCR. A headshot also takes quite a bit of skill or at least luck. It's not very difficult. And the argument of the charge shot assumes you have to charge it mid fight. Of course I can fling lasers everywhere if caught off guard, but it is little effort to charge it while roaming looking for a fight. If landing a headshot didn't take some difficulty, everyone would simply choose to do them all the time instead of more reliable bodyshots, and succeed easily. You're also ignoring the massive heat cost per shot of a charge shot. Even with Amarr assault level 5, it limits you to being able to fire just a few handful of shots before overheating and being practically paralyzed. A charge shot's heat and time costs is like putting all your eggs in one basket, if you miss, then you have wasted not only time, but also the ability to fire as many shots as you would have had you not used the charge. It's a balanced risk vs reward. Perhaps you should strafe more to evade charge shots, or use a precision mod to detect a SCR user sneaking up on you before they hit you with a charge shot.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11877
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Posted - 2014.12.30 23:30:00 -
[71] - Quote
Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:manboar thunder fist wrote:KAGEHOSHI Horned Wolf wrote: Nothing suggests a damage reduction is needed, or that the damage profile needs changing.
A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference.
I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency.
Seriously, how did you get 450 per shot???
lol kage... 4 realz? you high? charge shot 1) He did not mention charge shot in the OP. 2) Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198. 3) lol manboar thunder fist... 4 realz? you high? 395 is 88% of 450. How is that not close? I spitballed the 450 (notice the "about") and I was a little over. Regardless of percent, giving a number approximation that's off by 55 points is misleading and downright manipulative. You had the resources to provide a closer approximation, and you chose with going with a number that would make your argument look stronger.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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All Gucci
T.H.I.R.D R.O.C.K
15
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Posted - 2014.12.30 23:49:00 -
[72] - Quote
KAGEHOSHI Horned Wolf wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:manboar thunder fist wrote:KAGEHOSHI Horned Wolf wrote: Nothing suggests a damage reduction is needed, or that the damage profile needs changing.
A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference.
I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency.
Seriously, how did you get 450 per shot???
lol kage... 4 realz? you high? charge shot 1) He did not mention charge shot in the OP. 2) Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198. 3) lol manboar thunder fist... 4 realz? you high? 395 is 88% of 450. How is that not close? I spitballed the 450 (notice the "about") and I was a little over. Regardless of percent, giving a number approximation that's off by 55 points is misleading and downright manipulative. You had the resources to provide a closer approximation, and you chose with going with a number that would make your argument look stronger. Over exaggeration and miscalculations seems to be a commonality among those that appose the Scr, cant believe you let them confuse you into nerfing a perfectly fine weapon @CCP Rattati....
Emperor Gucci
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Alena Ventrallis
Vengeance Unbound
2365
|
Posted - 2014.12.31 03:03:00 -
[73] - Quote
KAGEHOSHI Horned Wolf wrote: Regardless of percent, giving a number approximation that's off by 55 points is misleading and downright manipulative. You had the resources to provide a closer approximation, and you chose with going with a number that would make your argument look stronger.
That's not manipulative, that's being in error. I wasn't laughing maniacally as I typed 450 in order to intentionally wreck a weapon I said in the OP that I'm greatly enjoying. It was a simple error, and even then, an error that wasn't far off the mark.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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The-Errorist
939
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Posted - 2014.12.31 03:14:00 -
[74] - Quote
Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote: Regardless of percent, giving a number approximation that's off by 55 points is misleading and downright manipulative. You had the resources to provide a closer approximation, and you chose with going with a number that would make your argument look stronger.
That's not manipulative, that's being in error. I wasn't laughing maniacally as I typed 450 in order to intentionally wreck a weapon I said in the OP that I'm greatly enjoying. It was a simple error, and even then, an error that wasn't far off the mark. I doubt that you would still be "greatly enjoying" the SCR if it gets nerfed. Anyway this is a much better thread to fight for.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
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Mejt0
Fat'Kids are Hard to Kidnap
641
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Posted - 2014.12.31 05:21:00 -
[75] - Quote
This change sounds good.
About AScR. I [probably others] use normal ScR because : it have charge shoots and deals better with armor.
They both wrecks shields. But ScR is more precise, have charge shoot, high alpha etc etc.
Ps. To guy who compared ScR with tAR. Don't count these 2seconds. You start with already charged ScR. That's the point.
Loyal to State. Led by Tibus Heth.
Ready for sacrafise [like Admiral Yakiya Tobil-Toba].
Ps. I have 2 minmatar slaves
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manboar thunder fist
Dead Man's Game RUST415
343
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Posted - 2015.01.01 04:53:00 -
[76] - Quote
Idk I find myself in the situation now where I can't even kill a galente assault without reaching overheat, that's an adv assault. A proto assault can get upto 300 shields 900+ armor which I can't kill in an overheat but a rail rifle or combat rifle can, much faster than me.
This heat drawback is pretty substantial as it is, but I'm using an amarr assault, even if I use my smg to finish armor it's still less effective than a cr
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Ydubbs81
Ahrendee Mercenaries
12
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Posted - 2015.01.01 05:31:00 -
[77] - Quote
Buwaro Draemon wrote:Ydubbs81 RND wrote:CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. Just because it isn't used as often as another doesn' t mean that it sucks. If you say, it's a tad OP, then it should be nerfed "a tad". I realize you're a gallente guy and the scr doesn't affect you like it does to caldari mercs. But that gun needs to be tweaked. People probably don't use it as much because they probably don't have the amarr assault suit for it. And the amarr suit isn't as appealing as the min or the gal.....who knows. But when I have 600 shields, and I lose it almost as fast as if I've been fluxed and I don't have a weapon that deals that sort of damage to armor, then something is wrong. nerf the Scr or introduce a gun that does the same sort of damage to armor. I'm pretty sure if there was a gun that would make your armor disappear like a scr rifle does to shields, you would nerf it immediately. Edit: Reading the other posts in this thread....I'm not even going to bother. I feel like I'm playing another game than everyone else. I'm out this thread. The weapon you are looking for is explosives. You know, they deal -20% against shields but +20% against armor and can even hit you behind cover? Yeah that weapon.
Real shooters use rifles...... |
manboar thunder fist
Dead Man's Game RUST415
345
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Posted - 2015.01.01 06:23:00 -
[78] - Quote
You can fit a cal assault that has 120 shield rep/s, a 2 second delay on shield regen and 500 shields.
A scr with damage mods and proficiency may do around 450 damage to this shield tank, but given how fast it regens, surely this shows why laser weaponry is so effective against shields? Armor and shield are two different tanking styles, while a scr may zap 400 shields, this problem only really affects scouts, because even cal assaults can have 400+ armor and even amarr heavies have 400+ shields.
A weapon has to b factored in against all suits, not just caldari scouts and assaults.
I have a scr and amarr assault, but I find myself using my cal assault and scout much more regularly, and have no real strife with the scrambler, just got to adapt to the range and play style.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Heimdallr69
Imperfects Negative-Feedback
4106
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Posted - 2015.01.01 06:48:00 -
[79] - Quote
manboar thunder fist wrote:You can fit a cal assault that has 120 shield rep/s, a 2 second delay on shield regen and 500 shields.
A scr with damage mods and proficiency may do around 450 damage to this shield tank, but given how fast it regens, surely this shows why laser weaponry is so effective against shields? Armor and shield are two different tanking styles, while a scr may zap 400 shields, this problem only really affects scouts, because even cal assaults can have 400+ armor and even amarr heavies have 400+ shields.
A weapon has to b factored in against all suits, not just caldari scouts and assaults.
I have a scr and amarr assault, but I find myself using my cal assault and scout much more regularly, and have no real strife with the scrambler, just got to adapt to the range and play style. Nope mine is barely over 540 with 71 recharge. 120 recharge lmfao someone smokes more pot than me
Removed inappropriate content - CCP Logibro
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sir RAVEN WING
Kaalmayoti Warzone Control
2379
|
Posted - 2015.01.05 19:27:00 -
[80] - Quote
CCP Rattati wrote:it destroys calscouts with hipfire The reason my NK Calscout fears the sound of it firing.
I always hide when I see it, or I run, run so far away.
Kill Death Ratio is an invalid metric and thus should not be used to determine skill.
Stabby Stabber.
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Z3dog
BIG BAD W0LVES
99
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Posted - 2015.01.05 21:55:00 -
[81] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. This is a joke right?
bandwidth lol
And totally not p2w haha
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Starlight Burner
ROGUE RELICS VP Gaming Alliance
64
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Posted - 2015.01.06 02:04:00 -
[82] - Quote
Z3dog wrote:CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. This is a joke right? No, the gun is just fine.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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Imp Smash
Molon Labe. General Tso's Alliance
509
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Posted - 2015.01.06 05:00:00 -
[83] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
If the Ascr is as good as you say, then why make it better? We need to let the meta evolve. People will figure out its coolness on their own. If you make it OP then we hit the nerf buff cycle again.
So I don't understand why it needs to be made 'more attractive' to players. |
Racro 01 Arifistan
Simple Minded People Pty. Ltd.
488
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Posted - 2015.01.06 10:02:00 -
[84] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
surley you can do something about turbo-controller scrams.
there is a problem when the SCR is shooting FASTER than even the assault combat rifle and the assault rifle.
and if the SCR was a speciality weapon........over 70% of the players I see are using it.
also while your at it. give me back my 36 breach ar clip. at least do that if your not touching the SCR. the dam SCR is op.
the assault scram rifle how ever is fine. I've seen hera kaunder run with it and its a beast of a gun.
Elite Gallenten Soldier
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
685
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Posted - 2015.01.06 11:07:00 -
[85] - Quote
Racro 01 Arifistan wrote:CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. surley you can do something about turbo-controller scrams. there is a problem when the SCR is shooting FASTER than even the assault combat rifle and the assault rifle. and if the SCR was a speciality weapon........over 70% of the players I see are using it. also while your at it. give me back my 36 breach ar clip. at least do that if your not touching the SCR. the dam SCR is op. the assault scram rifle how ever is fine. I've seen hera kaunder run with it and its a beast of a gun.
Yeah more and more ppl are using the SCR if anything it needs a nerf against armor ( not talking about the assult )
War never changes
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Sequal's Back
Les Desanusseurs
89
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Posted - 2015.01.06 11:22:00 -
[86] - Quote
Yeah everything is OP nerf them. It's all I read about rifles these days.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2034
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Posted - 2015.01.06 11:46:00 -
[87] - Quote
Racro 01 Arifistan wrote: over 70% of the players I see are using it
Not even remotely close to 70%. 7.025263% of the weapons used are Scrambler Rifles. This includes Assault Scramblers. Exaggerate much?
Piraten Hovnoret wrote: more and more ppl are using the SCR
The trend is actually showing that less and less people are using them. You literally could not be more wrong.
Source: http://dust.thang.dk/market_historycategory.php For Reference. ScRs are the pink line. Just so you can get an idea, Sniper Rifles are the maroon line above it.
Home at Last <3
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
166
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Posted - 2015.01.06 12:40:00 -
[88] - Quote
Ydubbs81 RND wrote:CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. Just because it isn't used as often as another doesn' t mean that it sucks. If you say, it's a tad OP, then it should be nerfed "a tad". I realize you're a gallente guy and the scr doesn't affect you like it does to caldari mercs. But that gun needs to be tweaked. People probably don't use it as much because they probably don't have the amarr assault suit for it. And the amarr suit isn't as appealing as the min or the gal.....who knows. But when I have 600 shields, and I lose it almost as fast as if I've been fluxed and I don't have a weapon that deals that sort of damage to armor, then something is wrong. nerf the Scr or introduce a gun that does the same sort of damage to armor. I'm pretty sure if there was a gun that would make your armor disappear like a scr rifle does to shields, you would nerf it immediately. Edit: Reading the other posts in this thread....I'm not even going to bother. I feel like I'm playing another game than everyone else. I'm out this thread. Scr shreds shields as fast as cr shreds armor ..seems balanced
Yet another slave of Mortedeamor
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All Gucci
T.H.I.R.D R.O.C.K
44
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Posted - 2015.01.06 13:35:00 -
[89] - Quote
Fizzer XCIV wrote:Racro 01 Arifistan wrote: over 70% of the players I see are using it
Not even remotely close to 70%. 7.025263% of the weapons used are Scrambler Rifles. This includes Assault Scramblers. Exaggerate much? Piraten Hovnoret wrote: more and more ppl are using the SCR
The trend is actually showing that less and less people are using them. You literally could not be more wrong. Source: http://dust.thang.dk/market_historycategory.phpFor Reference. ScRs are the pink line. Just so you can get an idea, Sniper Rifles are the maroon line above it. Lol more lies from ScR cry babys , Idk where you guys find the time to exaggerate,cry ,and lie all at the same time
Emperor Gucci
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Greasepalms
Ahrendee Mercenaries
719
|
Posted - 2015.01.06 15:38:00 -
[90] - Quote
All Gucci wrote:Fizzer XCIV wrote:Racro 01 Arifistan wrote: over 70% of the players I see are using it
Not even remotely close to 70%. 7.025263% of the weapons used are Scrambler Rifles. This includes Assault Scramblers. Exaggerate much? Piraten Hovnoret wrote: more and more ppl are using the SCR
The trend is actually showing that less and less people are using them. You literally could not be more wrong. Source: http://dust.thang.dk/market_historycategory.phpFor Reference. ScRs are the pink line. Just so you can get an idea, Sniper Rifles are the maroon line above it. Lol more lies from ScR cry babys , Idk where you guys find the time to exaggerate,cry ,and lie all at the same time
did you click the link he posted or are you just dumb? |
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All Gucci
T.H.I.R.D R.O.C.K
44
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Posted - 2015.01.06 16:52:00 -
[91] - Quote
Greasepalms wrote:All Gucci wrote:Fizzer XCIV wrote:Racro 01 Arifistan wrote: over 70% of the players I see are using it
Not even remotely close to 70%. 7.025263% of the weapons used are Scrambler Rifles. This includes Assault Scramblers. Exaggerate much? Piraten Hovnoret wrote: more and more ppl are using the SCR
The trend is actually showing that less and less people are using them. You literally could not be more wrong. Source: http://dust.thang.dk/market_historycategory.phpFor Reference. ScRs are the pink line. Just so you can get an idea, Sniper Rifles are the maroon line above it. Lol more lies from ScR cry babys , Idk where you guys find the time to exaggerate,cry ,and lie all at the same time did you click the link he posted or are you just dumb? yes I did , I clearly see what he is talking about.... are you here to cry about my ScR to or are you just dumb ?
Emperor Gucci
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Greasepalms
Ahrendee Mercenaries
719
|
Posted - 2015.01.06 18:01:00 -
[92] - Quote
I actually misread your post, All Gucci, apologies.
I was under the impression you were contesting Fizzer's proof to ScR usage, my bad. |
All Gucci
T.H.I.R.D R.O.C.K
44
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Posted - 2015.01.06 20:58:00 -
[93] - Quote
Greasepalms wrote:I actually misread your post, All Gucci, apologies. I was under the impression you were contesting Fizzer's proof to ScR usage, my bad. You Gucci bro it happens....now swear your allegiance to third rock!! jp
Emperor Gucci
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16447
|
Posted - 2015.01.06 21:22:00 -
[94] - Quote
All Gucci wrote: yes I did , I clearly see what he is talking about.... are you here to cry about my ScR to or are you just dumb ?
However this only refers the the number of units sold. It could also serve to represent that ScR users are dying less frequently and therefore need less units per month.
Though either interpretation at this point is nothing but speculation.
Honestly when you factor in the ScR's racial traits and the suit it was arguably intended to be used on, the Amarr Assault, I can see why it would sell less units per month than another suit especially if the ScR users are kitting battles at them optimal ranges.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Nocturnal Soul
Primordial Threat
4975
|
Posted - 2015.01.06 21:36:00 -
[95] - Quote
True Adamance wrote:All Gucci wrote: yes I did , I clearly see what he is talking about.... are you here to cry about my ScR to or are you just dumb ?
However this only refers the the number of units sold. It could also serve to represent that ScR users are dying less frequently and therefore need less units per month. Though either interpretation at this point is nothing but speculation. Honestly when you factor in the ScR's racial traits and the suit it was arguably intended to be used on, the Amarr Assault, I can see why it would sell less units per month than another suit especially if the ScR users are kitting battles at them optimal ranges. Kit? I remember the good ol' days when I could go toe to toe with heavies by strafing :(
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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wiseguy12
Sector Combat Solutions and Logistics
97
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Posted - 2015.01.06 22:25:00 -
[96] - Quote
I agree with rattati it is a great gun against shields. I have cal suits mostly and scramblers destroy me. I also have proto scramblers the key to killing armor is headshots or just don't engage within there guns range. Which rattati should add in is the ability look at an enemy's gun and know what it is, like you can with vehicles. Also rattati please look at the tactical AR I feel that gun is a little to good.
Pro Caldari assault and sentinel.
Proto magsec, Forgegun, sniper, HMG, and Rail Rifle
Onuoto Uakan
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All Gucci
T.H.I.R.D R.O.C.K
44
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Posted - 2015.01.06 22:37:00 -
[97] - Quote
True Adamance wrote:All Gucci wrote: yes I did , I clearly see what he is talking about.... are you here to cry about my ScR to or are you just dumb ?
However this only refers the the number of units sold. It could also serve to represent that ScR users are dying less frequently and therefore need less units per month. Though either interpretation at this point is nothing but speculation. Honestly when you factor in the ScR's racial traits and the suit it was arguably intended to be used on, the Amarr Assault, I can see why it would sell less units per month than another suit especially if the ScR users are kitting battles at them optimal ranges. I am aware of that , if only we could have weapon K/D ratios and suit K/D ratios or even suit+weapon K/D ratios... Lol I feel like any amarr not using a ScR dies more often. with such info we could argue for a buff to our suit since our weapon got nerfed.
Emperor Gucci
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2047
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Posted - 2015.01.07 00:29:00 -
[98] - Quote
True Adamance wrote:All Gucci wrote: yes I did , I clearly see what he is talking about.... are you here to cry about my ScR to or are you just dumb ?
However this only refers the the number of units sold. It could also serve to represent that ScR users are dying less frequently and therefore need less units per month. Though either interpretation at this point is nothing but speculation. Honestly when you factor in the ScR's racial traits and the suit it was arguably intended to be used on, the Amarr Assault, I can see why it would sell less units per month than another suit especially if the ScR users are kitting battles at them optimal ranges.
Rattati has stated that there is a strong correlation between market data and performance stats. So while its probably not perfectly accurate, the market data can be used to get a feel for how well a weapon or suit is performing.
I'd go look for the post, but its somewhere in the Development Discussion Archives, and every thread in there has 15-20 pages. I just don't have the patience for that.
Home at Last <3
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DeadlyAztec11
Ostrakon Agency
6906
|
Posted - 2015.01.07 12:36:00 -
[99] - Quote
Fox Gaden wrote:CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. You know it is not a bad thing to have good weapons which are undiscovered. ... Or I could just write a guide about it like I did with Remote Explosives and the SMG. Those were once undiscovered weapons with little usage too, before I wrote guides on how to use them. The SMG has been overused since open Beta. Anyways, people don't visit these forums enough to have any sort of guide change the number of people using certain weapons at any rate.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
45
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Posted - 2015.01.26 00:13:00 -
[100] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
Rattati, if you really still don't know what exactly is wrong with the ASCR, take the APEX Amarr Logistics suit and have a few matches with it, you will realize rather quick, what exactly is wrong. [a hint: nerf-gun]
After those test-matches try out the APEX Minmatar logistics suit to have an ACR as a comparison. You will see how grave the +20 / -20 damage profile can impact a weapon once it hits armor of any kind tougher than that on a light dropsuit.
[In case the ACR was not enough, try the BAR of the APEX Gallente Logistics and the ARR from the APEX Caldari suit. Try not to be mislead by the sloppy module distribution on each of these suits which hampers their performance further, but that is for a different thread.] |
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Pseudogenesis
Nos Nothi
1432
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Posted - 2015.01.26 06:50:00 -
[101] - Quote
Racro 01 Arifistan wrote: surley you can do something about turbo-controller scrams.
I think this isn't nearly as big of a problem as you think it is. The reason turbo controllers were so popular with the TacAR fiasco was there was no punishment for it. With the ScR there's a good amount of kick and the overheat mechanic holding you back. Using a turbo controller with it would honestly probably be terrible.
Plus there are a lot of people out there who don't use turbo and genuinely have a wicked trigger finger. Like me. :^)
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1882
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Posted - 2015.01.26 07:27:00 -
[102] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
The issue that I see is the damage profile plus the dispersion at optimal range plus overheat makes it near impossible to get through armor.
If possible I think a +15 -15 damage profile on this weapon would probably come close to making it OP. This would make it fit well against armor with the amount of ammo and over heat it is currently set at. It would still require a decent amount of skill to apply enough damage for a kill with the amount of dispersion and overheat it has right now.
Another reduction to dispersion would move closer to making it a good weapon. This would risk making it too much of a CQC weapon.
Ammo increase plus reduction in over heat. This would make it more able to kill armor by skilled players with out sending you running for a nanohive. I like this option the least as it only enables us that are use to the broken nature of it.
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rasputin900000
Subsonic Synthesis RISE of LEGION
27
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Posted - 2015.01.26 13:02:00 -
[103] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
Mainly they're not used because the regular SCR and the turbo button. Why would they replace it with a weaker gun when they have the equivalent to full auto and almost twice the damage ? If you guys really want someone to use the assault SCR you're going to have to break the turbo crutch most of these guys are hobbling about on. The reg SCR is a great weapon except for the turbo flaw. There's a few out there who are saying the same thing I am and there's a few saying it isn't a problem, to the disbelievers get on 2 hours before downtime then say turbo controllers aren't a problem I don't think you will. Yes they work with more weapons than a SCR but most others have so much kick you don't really see them used as much to be considered a problem like the use with the SCR. |
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
118
|
Posted - 2015.01.26 14:28:00 -
[104] - Quote
rasputin900000 wrote:
Mainly they're not used because the regular SCR and the turbo button. Why would they replace it with a weaker gun when they have the equivalent to full auto and almost twice the damage ? If you guys really want someone to use the assault SCR you're going to have to break the turbo crutch most of these guys are hobbling about on. The reg SCR is a great weapon except for the turbo flaw. There's a few out there who are saying the same thing I am and there's a few saying it isn't a problem, to the disbelievers get on 2 hours before downtime then say turbo controllers aren't a problem I don't think you will. Yes they work with more weapons than a SCR but most others have so much kick you don't really see them used as much to be considered a problem like the use with the SCR.
All the weapons benefit from turbo usage not just the ScR there is a video on youtube I cam make you feel stupid with if you want me to find the link... the only reason there is a problem is the ScR in the right hands are deadly as ****.....so turbo fags wanna try to be as deadly. ScR with turbos never charge shot..that's how you know a turbo from a skilled player. If the ScR gets changed then all the other weapons need to have higher recoil and dispersion because turbos affect that as well
Director / Slayer / Emperor
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Alena Ventrallis
Intara Direct Action Caldari State
2589
|
Posted - 2015.03.05 16:52:00 -
[105] - Quote
Bump.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Stormblade Green
KnightKiller's inc.
35
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Posted - 2015.03.05 19:28:00 -
[106] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
The assault scrambler is okay a decent weapon.... I use the basic version..... it is just the regular scrambler is a lot better.
One might say... I'm very skilled... yet I'm his apprentice... So what does that say about my mentor?
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
563
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Posted - 2015.03.06 01:49:00 -
[107] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
Thank you, I was afraid the masses would cry and make you guys hurt my dear sweet ScR ;~; <3
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Bright Steel
Horizons' Edge VP Gaming Alliance
1019
|
Posted - 2015.03.06 17:26:00 -
[108] - Quote
I have gone against proto amarr assault with pro ScR with my pro MinASS with pro CR and duel damage mods.
I was duel tanked and the ScR still wrecked me and I was landing my shoots. A cal assault would be up the creek.
I can take a galASS with pro AR within his optimal but it isn't easy.
That's what I see in game all the time, ScR is OP in the hands of an amazing twich trigger finger or modded controller (heat is based off time fired and not per shoot from what I remember)
So basically CCP has made a weapon the is only OP by a small percentage of the player base, but that's ok...
Dust 514, the BEST WORST game you can't stop playing.
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