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Thread Statistics | Show CCP posts - 1 post(s) |
Vesta Opalus
T.H.I.R.D R.O.C.K
285
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Posted - 2014.12.30 19:12:00 -
[1] - Quote
Fizzer XCIV wrote:Only if they reduce heat buildup by an equal amount. 5% in this case.
The ScR already has a pitiful amount of damage it can do per volley, about 1300. 1600 with Amassault. Compared to the other Rifles, which can output up to 2200 per mag, but usually about 1800 per mag.
...So you can slaughter just about any suit that isnt a heavy with the longest effective range of any rifle weapon in the game that isnt a laser? And you can do with in a flurry of R1 clicks within a quarter of a second? Oh you poor thing, clearly it needs a buff. |
Vesta Opalus
T.H.I.R.D R.O.C.K
285
|
Posted - 2014.12.30 19:15:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless.
EDIT: A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference. Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198.
Mass driver WAS nerfed a while back because it had the same profile against armor that scramblers have now.
And mass driver actually had damage you had to wait on instead of being able to crap out 1000+ damage in under a half second.
Very few people use pure shield tanking right now and its pointless to do it. If someone with a scrambler rifle comes after you, you are pretty much guaranteed to lose. |
Vesta Opalus
T.H.I.R.D R.O.C.K
285
|
Posted - 2014.12.30 19:16:00 -
[3] - Quote
Nocturnal Soul wrote:Vesta Opalus wrote:Fizzer XCIV wrote:Only if they reduce heat buildup by an equal amount. 5% in this case.
The ScR already has a pitiful amount of damage it can do per volley, about 1300. 1600 with Amassault. Compared to the other Rifles, which can output up to 2200 per mag, but usually about 1800 per mag. ...So you can slaughter just about any suit that isnt a heavy with the longest effective range of any rifle weapon in the game that isnt a laser? And you can do with in a flurry of R1 clicks within a quarter of a second? Oh you poor thing, clearly it needs a buff. Correction: RR has the longest range
I think the scrambler rifle has 2m better effective range according to the little HUD readout. I might be wrong since I havent looked at this in a while, but I dont think I am. |
Vesta Opalus
T.H.I.R.D R.O.C.K
285
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Posted - 2014.12.30 19:24:00 -
[4] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
There is something wrong with it, it wrecks shields at huge ranges and makes shield tanking suicidal.
Is that intended? I run a min assault with ~400-500 shields and every time someone with a scrambler rifle comes around Im instantly stuck at 200 armor with no shields until he stops chasing me around, its obscene how effective it is at range with zero drawbacks. The only other weapons that compare in taking chunks that large are sniper rifles and shotguns, shotguns are limited heavily by range and sniper rifles by rate of fire, but a scrambler can follow up a charge shot with 5+ additional shots, so if you are pure shield tanked you can always be killed by a scrambler in one <.25 second volley. It just makes shields worthless, is that working as intended?
It may be fine overall but against shields its much more overpowered than the mass driver used to be when its profile was 135% to armor.
Do me a huge favor and take a look at this in game, it makes running shields a nightmare.
If you dont care, hell neither will I soon because Im about to start sinking points into Gal Assault, but it feels wrong to always want to have 2 basic plates on my min/cal assault just so a scrambler can't wreck my **** from 100% to zero in no time at all. |
Vesta Opalus
T.H.I.R.D R.O.C.K
286
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Posted - 2014.12.30 20:54:00 -
[5] - Quote
Buwaro Draemon wrote:Ydubbs81 RND wrote:CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. Just because it isn't used as often as another doesn' t mean that it sucks. If you say, it's a tad OP, then it should be nerfed "a tad". I realize you're a gallente guy and the scr doesn't affect you like it does to caldari mercs. But that gun needs to be tweaked. People probably don't use it as much because they probably don't have the amarr assault suit for it. And the amarr suit isn't as appealing as the min or the gal.....who knows. But when I have 600 shields, and I lose it almost as fast as if I've been fluxed and I don't have a weapon that deals that sort of damage to armor, then something is wrong. nerf the Scr or introduce a gun that does the same sort of damage to armor. I'm pretty sure if there was a gun that would make your armor disappear like a scr rifle does to shields, you would nerf it immediately. Edit: Reading the other posts in this thread....I'm not even going to bother. I feel like I'm playing another game than everyone else. I'm out this thread. The weapon you are looking for is explosives. You know, they deal -20% against shields but +20% against armor and can even hit you behind cover? Yeah that weapon.
The one that cant unload over a thousand damage in under a quarter second? Not even close to comparable.
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