Ydubbs81 RND
Ahrendee Mercenaries
3638
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Posted - 2014.12.30 06:00:00 -
[1] - Quote
Alena Ventrallis wrote:I find myself loving the Amarr assault with a scrambler. The ScR has great damage output, but the overheat is a great balance for it. More often than not I find myself switching to my SMG in order to finish off anything decently armor tanked. I think the ScR is balanced against armor quite nicely, save for modded controllers, which we have to live with regardless of any balance passes we do.
Where I feel the ScR is unbalanced is shields. If my math is right, my proto ScR with 3 damage mods and prof 4 (saving for 5 currently) does around 450 damage to shield. There are very few shield tanks that can survive this, and it takes little effort to remove the remainder of those that do. Therefore, I propose these two changes.
1. Change all scrambler profiles to +15/-15 from +20/-20.
2. Reduce shot damage 5% (67.925 from 71.5 at proto level)
The end goal of these changes is to reduce the ScR effectiveness on shield while maintaining its current armor DPS. If my math is correct, this should reduce DPS vs shields by 10%, and DPS vs armor by 0%, accomishing the end goal.
AScR would also be affected by these changes, but it desperately needs help against armor tanks already, so I would only change the profile on it. This is a 5% reduction to DPS vs shields and a 5% gain vs armor.
Good man.... +1
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3639
|
Posted - 2014.12.30 06:10:00 -
[2] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
Just because it isn't used as often as another doesn' t mean that it sucks. If you say, it's a tad OP, then it should be nerfed "a tad". I realize you're a gallente guy and the scr doesn't affect you like it does to caldari mercs. But that gun needs to be tweaked. People probably don't use it as much because they probably don't have the amarr assault suit for it. And the amarr suit isn't as appealing as the min or the gal.....who knows.
But when I have 600 shields, and I lose it almost as fast as if I've been fluxed and I don't have a weapon that deals that sort of damage to armor, then something is wrong.
nerf the Scr or introduce a gun that does the same sort of damage to armor. I'm pretty sure if there was a gun that would make your armor disappear like a scr rifle does to shields, you would nerf it immediately.
Edit: Reading the other posts in this thread....I'm not even going to bother. I feel like I'm playing another game than everyone else. I'm out this thread.
Shield tanking is hard mode /period.
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