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Thread Statistics | Show CCP posts - 1 post(s) |
manboar thunder fist
Dead Man's Game RUST415
334
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Posted - 2014.12.30 02:56:00 -
[1] - Quote
i wouldn't agree with this because:
1) what you are suggesting is infact the tactical assault rifle...
2) the scr is the opposite of the combat rifle, and we all know that gun is very proficient in taking out armour. While it can't 1 shot it away, the amount of time it takes to charge the scrambler rifle is sufficient for the combat rifle to do more damage....
explanation: Combat rifle DPS x scr charge time is higher than SCR charge shot damage.
3) Laz0r weaponry is very efficient against shields but poor against armour, i myself too struggle to kill heavy armour tank assaults/heavies with the scr, and only use it on an amarr assault, which leads me to my 4th point.
4) The scr is the only gun in the game which suffers a huge drawback unless used specifically on the amarr assault suit. This is a huge issue and i feel it just means the weapon is a huge niche, i wish i could use it on different suits efficiently.
If any changes are made, i would reduce heat buildup on the gun, reduce the amarr assault heat bonus to follow, so that the gun can fire say 20 shots at SCR LVL 5 and with an amarr assault it can fire 25 + have a clip size bonus.
This in my opinion would prove much more fruitful as it would lead to suit diversity and give the amarr assault a more definite bonus given the gun's drawbacks of clip size and heat buildup.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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manboar thunder fist
Dead Man's Game RUST415
334
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Posted - 2014.12.30 03:08:00 -
[2] - Quote
From recent use the ASCR is actually perfect in terms of performance.
it is a gun that can actually be used by other suits, unlike the SCR, which suffers from heavy heat buildup.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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manboar thunder fist
Dead Man's Game RUST415
335
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Posted - 2014.12.30 05:03:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless. 1. Balance takes preference over profiles. 2. Short range crystals deal thermal damage in addition to em damage. Thus the ScR with short range crystals would deal some thermal damage, some em dage. Since pure em is +20/-20 and pure thermal is +10/-10, then in between is +15/-15. The laser rifle is fitted with a long range crystal which deals pure em, thus +20/-20 Nothing suggests a damage reduction is needed, or that the damage profile needs changing. A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference. I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency. Seriously, how did you get 450 per shot???
lol kage... 4 realz? you high?
charge shot
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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manboar thunder fist
Dead Man's Game RUST415
343
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Posted - 2015.01.01 04:53:00 -
[4] - Quote
Idk I find myself in the situation now where I can't even kill a galente assault without reaching overheat, that's an adv assault. A proto assault can get upto 300 shields 900+ armor which I can't kill in an overheat but a rail rifle or combat rifle can, much faster than me.
This heat drawback is pretty substantial as it is, but I'm using an amarr assault, even if I use my smg to finish armor it's still less effective than a cr
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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manboar thunder fist
Dead Man's Game RUST415
345
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Posted - 2015.01.01 06:23:00 -
[5] - Quote
You can fit a cal assault that has 120 shield rep/s, a 2 second delay on shield regen and 500 shields.
A scr with damage mods and proficiency may do around 450 damage to this shield tank, but given how fast it regens, surely this shows why laser weaponry is so effective against shields? Armor and shield are two different tanking styles, while a scr may zap 400 shields, this problem only really affects scouts, because even cal assaults can have 400+ armor and even amarr heavies have 400+ shields.
A weapon has to b factored in against all suits, not just caldari scouts and assaults.
I have a scr and amarr assault, but I find myself using my cal assault and scout much more regularly, and have no real strife with the scrambler, just got to adapt to the range and play style.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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