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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
|
Posted - 2014.12.28 21:28:00 -
[1] - Quote
Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
387
|
Posted - 2014.12.28 21:32:00 -
[2] - Quote
And then you get a squad that just wants to have fun, call in LAVs and race around flicking birds at your 'srsbsns' gameplay. |
Sir Snugglz
Red Star. EoN.
1012
|
Posted - 2014.12.28 21:37:00 -
[3] - Quote
Rattati does not acknowledge anything done by the former Dust team.... don't quote me on that (read Rattati's sig as to why)....
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
|
Posted - 2014.12.28 21:43:00 -
[4] - Quote
Byozuma Kegawa wrote:And then you get a squad that just wants to have fun, call in LAVs and race around flicking birds at your 'srsbsns' gameplay. ...you callin me a tryhard? cuz I ain't no tryhard. I'm usually just cillin in my dropship dropping uplinks and playing solo.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Nonoriri ko
Onikanabo Brigade Caldari State
27
|
Posted - 2014.12.28 21:52:00 -
[5] - Quote
If an attack drop ship is on map, a drop ship is great for ramming it. Much easier than trying the whole match with swarms. Thats 1 vehicle that works at least. |
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
|
Posted - 2014.12.28 21:53:00 -
[6] - Quote
Nonoriri ko wrote:If an attack drop ship is on map, a drop ship is great for ramming it. Much easier than trying the whole match with swarms. Thats 1 vehicle that works at least. disposable gorgons again...
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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CrotchGrab 360
Yon Hyaku Nijuu Moyase
1793
|
Posted - 2014.12.28 22:18:00 -
[7] - Quote
they are ******* pointless, large blasters can't hit a guy swarming the tank RIGHT IN FRONT OF YOU. Everyone has AV now because they were forced to spec into it when tanks were OP. Now tanks are paperweights everybody has AV and you're in a tank which can't hit anything.
And who thought it would be a good idea to give turrets 12000HP? How can a new tanker destroy that? The barrier to entry is so ridiculously high now unless you've been tanking since the beginning or have all your SP into tanking, you cannot even learn how to tank. New players are BARRED from even trying to tank.
Tanks need to go back to how they were, the only problem was stubborn players refusing to spec into AV. If tanks were buffed and blasters buffed it wouldn't be a problem because everybody still has AV!!
DUST VIDEOS
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LUGMOS
YELLOW JESUS EXP FORCE
1319
|
Posted - 2014.12.28 22:29:00 -
[8] - Quote
Real problem is that infantry don't really need them, so there is no effort to protect them...
Anybody can slay more than a tank or dropship or LAV can with a freaking rifle...
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Edau Skir2
Sebiestor Field Sappers Minmatar Republic
215
|
Posted - 2014.12.28 22:30:00 -
[9] - Quote
See, this why my tanks are Large Rail turret, Small Blaster on the front and small rail at the back. If someone gets too close and becomes a threat, I switch to my Small Blaster and make short work of them. However, my only issue with vehicles is that you can't refuse access to other players. Gets quite frustrating when I can't use my small blaster because there's a useless blueb in it who's unable to hit a guy 5m from him -_-
Resident pasty smasher
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
32
|
Posted - 2014.12.28 22:52:00 -
[10] - Quote
Edau Skir2 wrote:See, this why my tanks are Large Rail turret, Small Blaster on the front and small rail at the back. If someone gets too close and becomes a threat, I switch to my Small Blaster and make short work of them. However, my only issue with vehicles is that you can't refuse access to other players. Gets quite frustrating when I can't use my small blaster because there's a useless blueb in it who's unable to hit a guy 5m from him -_- A big con of that fit is that its very weak against other tanks
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
|
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Timtron Victory
Tech Guard RISE of LEGION
128
|
Posted - 2014.12.29 00:07:00 -
[11] - Quote
Hmm I still play matches that tanks determine the victor. This is a surprise to me. I skilled into large blaster and the splash damage was removed so I dropped it haha
Proud Christian
Jesus Loves You
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Ghosts Chance
Inf4m0us
2773
|
Posted - 2014.12.29 00:16:00 -
[12] - Quote
they are far from pointless.
they are ESSENTIAL to victory most times.
even at militia level :P
rooftops and tank walls (where tanks provide mobile cover for an infantry advance)
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Alex-ZX
Valor Coalition Red Whines.
113
|
Posted - 2014.12.29 00:17:00 -
[13] - Quote
I remember those times where vehicles were really funny, tank battles were in a pro lvl there was a huge difference between being good or a nooby, like dropsuits, right now they are pretty bad, also there were another variations of tanks, madrugar, Surya, kubera, vayu, sgaris chacram etc etc, not only in tanks, in general. Vehicles had a lot of modules, tactics, turrets, it was funny, also supporting those marauder class were their price was almost 3 million isk, right now any scrub is able to keep tanks running, there's no difference between them, not creative, really ez to lose them if u don't play really ######## running from place to place. After those funny changes that I don't really want to remember... Vehicles became boring.... They don't deserve my time, sp, isk... If u didn't play beta times, u won't understand how funny was driving tanks, lavs, or flying ds.
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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Bahirae Serugiusu
Vendetta Reactionary Force
416
|
Posted - 2014.12.29 00:43:00 -
[14] - Quote
BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again.
The State will always survive.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
34
|
Posted - 2014.12.29 01:11:00 -
[15] - Quote
Alex-ZX wrote:I remember those times where vehicles were really funny, tank battles were in a pro lvl there was a huge difference between being good or a nooby, like dropsuits, right now they are pretty bad, also there were another variations of tanks, madrugar, Surya, kubera, vayu, sgaris chacram etc etc, not only in tanks, in general. Vehicles had a lot of modules, tactics, turrets, it was funny, also supporting those marauder class were their price was almost 3 million isk, right now any scrub is able to keep tanks running, there's no difference between them, not creative, really ez to lose them if u don't play really ######## running from place to place. After those funny changes that I don't really want to remember... Vehicles became boring.... They don't deserve my time, sp, isk... If u didn't play beta times, u won't understand how funny was driving tanks, lavs, or flying ds. I have actually been playing since very early closed beta and yeah I remember how much more interesting vehicles were back then. It felt more like EVE online.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
|
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
|
Posted - 2014.12.29 01:22:00 -
[16] - Quote
Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector.
My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
|
Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
192
|
Posted - 2014.12.29 01:23:00 -
[17] - Quote
Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck.
Yep, but fun as hell. Drink some scotch. It's much more fun.
I'm better than laser focused; I'm hybrid focused.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1443
|
Posted - 2014.12.29 01:26:00 -
[18] - Quote
Yup my Python is useless. Good thing i don't have much invested in it
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Bahirae Serugiusu
Vendetta Reactionary Force
416
|
Posted - 2014.12.29 02:48:00 -
[19] - Quote
Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with. Then get a Gunnlogi or try for triple armor repair I hear thats effective. Forge Guns and Swarms get a bonus for armor damage so run a Gunnlogi and problem solved. And that Madrugar that was fleeing behind cover and back to the MCC faster then a CalCommando proves otherwise.
The State will always survive.
|
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
|
Posted - 2014.12.29 03:05:00 -
[20] - Quote
Bahirae Serugiusu wrote:Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with. Then get a Gunnlogi or try for triple armor repair I hear thats effective. Forge Guns and Swarms get a bonus for armor damage so run a Gunnlogi and problem solved. And that Madrugar that was fleeing behind cover and back to the MCC faster then a CalCommando proves otherwise. Most of my fits are gunnlogis now. I have complex shielding and all and yeah shields are good against AV. The madrugar doesn't do sheilds tho you know. And since the heavy reppers got nerfted a tripple rep fit isn't great anymore.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
|
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Mejt0
Fat'Kids are Hard to Kidnap
632
|
Posted - 2014.12.29 04:57:00 -
[21] - Quote
When i started playing Dust, there were enforcer tanks [vayu, and the other one]. Man it was fun. Even with OP 600m range swarms.
I remember tactical [these with longer range, yes?] blasters. They were more practical than S..[these with more dmg]. Old modules, especialy overdrivers [still have them].
Murder taxis aka LLAV [sometimes with remote repper].
As to vehicles utility. Now? Infiantry provide more killing power than tanks. ADSes are instantly scared off by minmandos etc. Yeah, they're in a bad spot. Hope that they will add other roles to vehicles.
Loyal to State. Led by Tibus Heth.
Ready for sacrafise [like Admiral Yakiya Tobil-Toba].
Ps. I have 2 minmatar slaves
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Pocket Rocket Girl
Psygod9
194
|
Posted - 2014.12.29 06:31:00 -
[22] - Quote
All i have to say is that if you tanks get blown up easily by swarms then learn to fit your tanks and how to pilot them. i run into alot of tankers tankers that stop to shoot a a single target, find a way to get them selfs stuck chase some one up hill and well as may poorly fitted tanks. yes i do tank from time to time swarms are not OP you are just bad tanker.
The Little Girl with the HMG
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
813
|
Posted - 2014.12.29 07:07:00 -
[23] - Quote
no one at ccp knows what to do wrt vehicle balance and their roles on the battlefield so they nerfed them into the ground until they can figure it out.
ccp, when you figure all that out, shoot me an email and ill come play your game again. |
Beld Errmon
Nyain San
1806
|
Posted - 2014.12.29 08:27:00 -
[24] - Quote
So glad I retired when the incubus was at the top of its game, it was so fun topping the leaderboard after spending the whole game shooting down dropships and assassinating tanks with the railgun, but after playing FPS games on the PC again I could never get back into dust, my poor little ps3 has only been turned on once in the last 6 months.
My condolences to pilots, time to put flowers on your vehicles graves and find a new game, this one died a long time ago.
Must say it brings a smile to my face seeing Alex ZX still playing, he was kicking arse when i started playing in beta, still is no doubt.
Retired bittervet.
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Edau Skir2
Sebiestor Field Sappers Minmatar Republic
223
|
Posted - 2014.12.29 08:38:00 -
[25] - Quote
Toobar Zoobar wrote:Edau Skir2 wrote:See, this why my tanks are Large Rail turret, Small Blaster on the front and small rail at the back. If someone gets too close and becomes a threat, I switch to my Small Blaster and make short work of them. However, my only issue with vehicles is that you can't refuse access to other players. Gets quite frustrating when I can't use my small blaster because there's a useless blueb in it who's unable to hit a guy 5m from him -_- A big con of that fit is that its very weak against other tanks Oh I don't know about that, I'm only using a Sica atm, but I kill other tanks more than I lose mine to them. It's mainly IAFG'S that kill my tanks the most.
Resident pasty smasher
|
Nothing Certain
Bioshock Rejects
1411
|
Posted - 2014.12.29 11:18:00 -
[26] - Quote
Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck.
I think all those vehicles should be have the ability of 1 player, and should be able to be countered with 1 player. Do you agree?
Because, that's why.
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Nothing Certain
Bioshock Rejects
1411
|
Posted - 2014.12.29 11:22:00 -
[27] - Quote
Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with.
Ahh, there is your problem.
Because, that's why.
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Bahirae Serugiusu
Vendetta Reactionary Force
416
|
Posted - 2014.12.29 11:36:00 -
[28] - Quote
Toobar Zoobar wrote: My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with.
So you want vehicles to go back to being easy mode where you can rack up the kills like crazy while AV is a mild inconvenience to you. And if anyone complains they can go perk into tanks also because the only way in this game to kill one suit is with a copy of that same suit.
The State will always survive.
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DDx77
The Exemplars RISE of LEGION
57
|
Posted - 2014.12.29 15:29:00 -
[29] - Quote
It seems to me that the people who invest heavily into vehicles are pretty dominant.
A good tank (usually two) can dominate a match
I usually see tanks laugh at my swarms and either kill me quickly or run away faster than my swarms can lock on.
The way av is set up is a joke as YOU ARE INVINCIBLE TO ALL BUT TWO WEAPONS.
As infantry I have to either try to avoid you or either die/spawn in av or run back to supply and get av - which is a waste of time in most cases
You want fair? Remove the blaster turret from the game. It's only job is to farm infantry.
In its place you can have higher shield/armor levels and maybe add splash damage back to rail turrets
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KING CHECKMATE
Opus Arcana Covert Intervention
6594
|
Posted - 2014.12.29 15:38:00 -
[30] - Quote
Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck.
(spkr4theDead style)
WORLD OF TANKS ====================================> That way.
Playing as : Calmando, Calscout & Calassault.
|
|
Sir Dukey
Murphys-Law General Tso's Alliance
1410
|
Posted - 2014.12.29 15:41:00 -
[31] - Quote
KING CHECKMATE wrote:Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck. (spkr4theDead style) WORLD OF TANKS ====================================> That way.
I could say the same..
COD ========================================> That way.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Sir Dukey
Murphys-Law General Tso's Alliance
1410
|
Posted - 2014.12.29 15:48:00 -
[32] - Quote
DDx77 wrote:It seems to me that the people who invest heavily into vehicles are pretty dominant.
A good tank (usually two) can dominate a match
I usually see tanks laugh at my swarms and either kill me quickly or run away faster than my swarms can lock on.
The way av is set up is a joke as YOU ARE INVINCIBLE TO ALL BUT TWO WEAPONS.
As infantry I have to either try to avoid you or either die/spawn in av or run back to supply and get av - which is a waste of time in most cases
You want fair? Remove the blaster turret from the game. It's only job is to farm infantry.
In its place you can have higher shield/armor levels and maybe add splash damage back to rail turrets
There are way more things that can kill tanks than just three weapons like PLC, SL, FG. For example, scrubs can now sit on the turrets placed in their redline and kill all the tanks they want because LOL 15000 eHP turrets have 3x the HP as a tank. Jilhad jeeps are super common. Warbarrages now seem too reck tanks especially the Laser major one. Hell, even the 300 minor flux will drop all the shields of a gunnlogi.
Also, keep in mind infantry with AV almost 90% of the time have the advantage. Now only are we ineffective at killing tanks but half the time we can't even tell where were getting shot from.
Swarms are as EZ mode as it gets.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Sir Dukey
Murphys-Law General Tso's Alliance
1410
|
Posted - 2014.12.29 15:49:00 -
[33] - Quote
Bahirae Serugiusu wrote:Toobar Zoobar wrote: My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with.
So you want vehicles to go back to being easy mode where you can rack up the kills like crazy while AV is a mild inconvenience to you. And if anyone complains they can go perk into tanks also because the only way in this game to kill one suit is with a copy of that same suit.
That is one thing I disagree with that he said but AV right now is easy mode, seriously, there is not a vehicle in this game that can survive a swarm launcher.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Sir Dukey
Murphys-Law General Tso's Alliance
1410
|
Posted - 2014.12.29 15:58:00 -
[34] - Quote
Nothing Certain wrote:Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck. I think all those vehicles should be have the ability of 1 player, and should be able to be countered with 1 player. Do you agree?
No, it is way to easy from AV to be effective tank destroying machines. All you need is 47,000 isk and a couple of hundred thousand SP and you are now a tank destroyer.
If I had 47k isk and a couple hundred thousand SP put in vehicles, not only could I not buy a tank, but my tank would probably get soloed by militia AV.
Vehicles require way way way way wayyyy more SP than AV, they require way more isk than AV, and they require way way way wayyy more player skill than AV. All AV has to ever do is lock and fire.
If that one person is smart he should be able to keep tank at bay but not destroy it unless tank has stupid driver.
To be honest, if tanks could be soloed, not a single soul in this game would ever spec into vehicles. Sadly there are a lot of stupid players like me who specced into vehicles heavily on my Main Account when I should have just gone infantry. Infantry has it super easy. What ever they ask for gets done. Vehicles always shoved to the side.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
|
Posted - 2014.12.29 17:37:00 -
[35] - Quote
Pocket Rocket Girl wrote:All i have to say is that if you tanks get blown up easily by swarms then learn to fit your tanks and how to pilot them. i run into alot of tankers tankers that stop to shoot a a single target, find a way to get them selfs stuck chase some one up hill and well as may poorly fitted tanks. yes i do tank from time to time swarms are not OP you are just bad tanker. you are being presumptuous and you don't know what you're talking about
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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DDx77
The Exemplars RISE of LEGION
60
|
Posted - 2014.12.29 18:07:00 -
[36] - Quote
Sir Dukey wrote:DDx77 wrote:It seems to me that the people who invest heavily into vehicles are pretty dominant.
A good tank (usually two) can dominate a match
I usually see tanks laugh at my swarms and either kill me quickly or run away faster than my swarms can lock on.
The way av is set up is a joke as YOU ARE INVINCIBLE TO ALL BUT TWO WEAPONS.
As infantry I have to either try to avoid you or either die/spawn in av or run back to supply and get av - which is a waste of time in most cases
You want fair? Remove the blaster turret from the game. It's only job is to farm infantry.
In its place you can have higher shield/armor levels and maybe add splash damage back to rail turrets
There are way more things that can kill tanks than just three weapons like PLC, SL, FG. For example, scrubs can now sit on the turrets placed in their redline and kill all the tanks they want because LOL 15000 eHP turrets have 3x the HP as a tank. Jilhad jeeps are super common. Warbarrages now seem too reck tanks especially the Laser major one. Hell, even the 300 minor flux will drop all the shields of a gunnlogi. Also, keep in mind infantry with AV almost 90% of the time have the advantage. Now only are we ineffective at killing tanks but half the time we can't even tell where were getting shot from. Swarms are as EZ mode as it gets.
Sorry I keep forgetting about the PLC when it comes to av. It does take some skill to use
I also did not take into consideration how annoying turrets might be.
Warbarges are supposed to kill everything including tanks. I think they were always this way, & if you're on the side getting stomped where are you getting wp for the strike?
jlavs being common feeds into normal av not being adequate. Jlavs don't always work and take some time to prepare
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6043
|
Posted - 2014.12.29 18:07:00 -
[37] - Quote
I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Spkr4theDead
Red Star. EoN.
2633
|
Posted - 2014.12.29 18:29:00 -
[38] - Quote
Toobar Zoobar wrote:AV should be a deterrent.
This
The only thing I disagree with, which isn't even a disagreement but rather pointing something out, is that vehicles haven't been nerfed just the last year from 1.7 on. It's been about 3 years that they've suffered countless nerfs. Why? Because rifles can't destroy them. Because they move faster than infantry can. Because they have higher base HP than infantry does. They have more range than infantry does. They put out more damage faster than infantry can. They repair faster than infantry can.
These are the nonsensical, baseless arguments I've read over the years that infantry have used to successfully get tanks nerfed throughout the years.
I've even read some monumentally stupid posts like "remove the afterburner and NOS." Why you might ask? "Because they let vehicles run away too fast."
Yes, because they let vehicles move so fast, giving infantry a smaller window to get damage in. These are the literally insane people that have been dictating the direction vehicles go in.
We have fewer slots, fewer modules, fewer turrets and fewer hulls. Why? Again, because pilots have not had a say in the matter. Since Dust was in beta, pilots have not had a say in the direction vehicles go in. Why? Because infantry uses the (again) insane logic of "well you're a tiny part of the community, you don't have a say in." That's making us second class citizens. That's giving us the breaking, smelly table in the dim, far corner of the lunchroom with a glass of water and a piece of bread to eat, while everyone else eats pizza and burgers.
If you can't already tell, we've lost a ton of very vocal pilots from our ranks because they've lost faith in CCP, in their ability to work on vehicles and their ability to decide on their direction themselves, and most especially infantry, for being the dictators that they are.
I feel that if CCP can't restore the bite that vehicles used to have, then more pilots will lose faith in the game and stop playing. But, this is exactly what infantry wants, since they'll have another vanilla flavor shooter that just happens to take place 20,000 years from now, indistinguishable from all the others except for the aforementioned difference in time.
This is Dust 514, where CCP wanted vehicles to have a place to stay from the beginning.
Chromosome was ideal because we left you alone and pounded the hell out of each other. But no, that wasn't fair because you wanted to do it yourselves. Now we're next to useless, unless we're roaming in a pack.
Infantry's reign better end. CCP better give to us the control over the playstyle we want that we never had. Infantry decided what vehicles could and could not do for 3 years.
It's time to HTFU.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2633
|
Posted - 2014.12.29 18:30:00 -
[39] - Quote
Byozuma Kegawa wrote:And then you get a squad that just wants to have fun, call in LAVs and race around flicking birds at your 'srsbsns' gameplay. Do that when you don't see my name, because if I see an enemy vehicle, it's going to burn.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2633
|
Posted - 2014.12.29 18:31:00 -
[40] - Quote
Sir Snugglz wrote:Rattati does not acknowledge anything done by the former Dust team.... don't quote me on that (read Rattati's sig as to why)....
See it as a fresh start. Vehicles are being looked at again by the new team... for the first time. I damn well hope they're going to be good again. We need a logi ship with a 5 second spawn, that can also take a beating. I'm fine using that for a whole match.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 18:40:00 -
[41] - Quote
Toobar Zoobar wrote:Edau Skir2 wrote:See, this why my tanks are Large Rail turret, Small Blaster on the front and small rail at the back. If someone gets too close and becomes a threat, I switch to my Small Blaster and make short work of them. However, my only issue with vehicles is that you can't refuse access to other players. Gets quite frustrating when I can't use my small blaster because there's a useless blueb in it who's unable to hit a guy 5m from him -_- A big con of that fit is that its very weak against other tanks I don't know what you're talking about. Tanks are so weak, they're at the point where a Kalaakiota tank with all its BPO modules and turrets still attached can easily best me with my year and a half of experience.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
Titans of Phoenix
14716
|
Posted - 2014.12.29 18:49:00 -
[42] - Quote
I was going to read this from the side-lines, but I'll clarify two things:
First, 80GJ Blasters were nerfed because they were never supposed to be an AP weapon, yet they were amongst the most effective AP weapons in the game. As such, 80GJ Blasters won't be restored to their previous state.
And second, I'm not sure what the OP is on but there's only been one buff to the Swarm Launcher (which is the speed buff that it's crying about). Well, unless you count an Ammo increase as a buff in which case you should be laughed at as it doesn't decrease the TTK.
The 1st Matari Commando
-HAND
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 18:49:00 -
[43] - Quote
Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
Dunno how often you play the game, but when I'm not in PC or have 6-12 people in FW, most of the pubs I play are losses. My teams are usually terrible, with a collective IQ of 80.
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
So you even admit you haven't gone against a pilot with a reasonable amount of experience. Do you have any idea how fast a pilot with experience will melt your silly little MLT tank?
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
Why should one infantryman with a swarm launcher be able to beat me to hell and back? I was in a PC last night a one person nearly took out my tank with just 3 volleys. 3 damn volleys! And people like you have the gall to complain that AV is too hard.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again.
Again, ships were never easy mode. I could knock a cold Python out of the air in 2 shots, an Incubus in 3. You just won't allow tanks to be able to do that because you want to do it yourself with AV.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 18:51:00 -
[44] - Quote
Bahirae Serugiusu wrote:[ Then get a Gunnlogi or try for triple armor repair I hear thats effective. No, it's not effective, because reps were nerfed. Why were they nerfed? Because infantry complained about it, even though we were following Gallente lore...
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 18:54:00 -
[45] - Quote
Pocket Rocket Girl wrote:All i have to say is that if you tanks get blown up easily by swarms then learn to fit your tanks and how to pilot them. i run into alot of tankers tankers that stop to shoot a a single target, find a way to get them selfs stuck chase some one up hill and well as may poorly fitted tanks. yes i do tank from time to time swarms are not OP you are just bad tanker. "From time to time" is not being a full time pilot. And you're probably another one that has only ever gone against recent academy grads using MLT hulls, modules and turrets who have no idea how to pilot, or that a keyboard is so much more effective at turning than a controller is, while you're probably using PRO swarms with proficiency 5 on a Minmando at level 5 with all damage mods in the highs. Even if you don't have a Minmando, it's still high enough proficiency with at least 2 damage mods.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Sgt Kirk
Fatal Absolution
9002
|
Posted - 2014.12.29 18:56:00 -
[46] - Quote
My poor, poor LAVs :(
Small Blasters still need some more loving.
Small Rails still suffer from hit detection....
Damn, I've said this same thing two years ago today. How sad is that?
CCP holds the Caldari's hand so this doesn't happen again.
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 18:57:00 -
[47] - Quote
Nothing Certain wrote:Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck. I think all those vehicles should be have the ability of 1 player, and should be able to be countered with 1 player. Do you agree? Compare the amount of SP required to make AV good (core infantry and suit skills don't count) vs the amount of SP required to make a vehicle count (that's where core skills count to get out of MLT and into complex modules) (also damage mods for infantry are under the weaponry tree - you can't complain about that). Far more SP is required to fit a tank than it takes to get PRO AV.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
KING CHECKMATE
Opus Arcana Covert Intervention
6598
|
Posted - 2014.12.29 18:59:00 -
[48] - Quote
Sir Dukey wrote:
I could say the same..
COD ========================================> That way.
You could but: 1-Not funny because i did it first :3 2- This is a FPS. For your info, this game has more to do with CoD than with WoT. ;)
Playing as : Calmando, Calscout & Calassault.
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 19:00:00 -
[49] - Quote
Bahirae Serugiusu wrote:Toobar Zoobar wrote: My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with.
So you want vehicles to go back to being easy mode where you can rack up the kills like crazy while AV is a mild inconvenience to you. And if anyone complains they can go perk into tanks also because the only way in this game to kill one suit is with a copy of that same suit. Why should the game be balanced around AV being the end-all of vehicles while all we can do is maybe destroy an installation at 295m?
It was just fine in Chrome because pilots alone would lose upwards of 15mil ISK in just one match. Each death would cost a pilot at least a million ISK. You guys could run some ADV gear and still not lose a lot.
But as I've been saying, that as usual, that's not fair to infantry because they want to be the ones that are best at destroying vehicles.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 19:03:00 -
[50] - Quote
DDx77 wrote:It seems to me that the people who invest heavily into vehicles are pretty dominant.
A good tank (usually two) can dominate a match
I usually see tanks laugh at my swarms and either kill me quickly or run away faster than my swarms can lock on.
The way av is set up is a joke as YOU ARE INVINCIBLE TO ALL BUT TWO WEAPONS.
As infantry I have to either try to avoid you or either die/spawn in av or run back to supply and get av - which is a waste of time in most cases
You want fair? Remove the blaster turret from the game. It's only job is to farm infantry.
In its place you can have higher shield/armor levels and maybe add splash damage back to rail turrets
1. Stop trying to solo a tank.
2. Stop getting ride beside a tank to AV it.
3. Stop complaining that rifles can't damage vehicles.
4. Stop complaining for tanks to be nerfed yet again.
5. Do seek high ground with a good view of would-be target.
6. Do proceed to mercilessly pound it into oblivion.
7. Do not complain if said pilot has a properly functioning brain and decides to temporarily retreat.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 19:04:00 -
[51] - Quote
KING CHECKMATE wrote:Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck. (spkr4theDead style) WORLD OF TANKS ====================================> That way. How did I know...
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
42
|
Posted - 2014.12.29 19:05:00 -
[52] - Quote
KING CHECKMATE wrote:Sir Dukey wrote:
I could say the same..
COD ========================================> That way.
You could but: 1-Not funny because i did it first :3 2- This is a FPS. For your info, this game has more to do with CoD than with WoT. ;) And it has more to do with battlefield than either, as the devs have said themselves. And tanks are actually useful in that game.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
|
Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 19:09:00 -
[53] - Quote
DDx77 wrote:Sir Dukey wrote:DDx77 wrote:It seems to me that the people who invest heavily into vehicles are pretty dominant.
A good tank (usually two) can dominate a match
I usually see tanks laugh at my swarms and either kill me quickly or run away faster than my swarms can lock on.
The way av is set up is a joke as YOU ARE INVINCIBLE TO ALL BUT TWO WEAPONS.
As infantry I have to either try to avoid you or either die/spawn in av or run back to supply and get av - which is a waste of time in most cases
You want fair? Remove the blaster turret from the game. It's only job is to farm infantry.
In its place you can have higher shield/armor levels and maybe add splash damage back to rail turrets
There are way more things that can kill tanks than just three weapons like PLC, SL, FG. For example, scrubs can now sit on the turrets placed in their redline and kill all the tanks they want because LOL 15000 eHP turrets have 3x the HP as a tank. Jilhad jeeps are super common. Warbarrages now seem too reck tanks especially the Laser major one. Hell, even the 300 minor flux will drop all the shields of a gunnlogi. Also, keep in mind infantry with AV almost 90% of the time have the advantage. Now only are we ineffective at killing tanks but half the time we can't even tell where were getting shot from. Swarms are as EZ mode as it gets.
Sorry I keep forgetting about the PLC when it comes to av. It does take some skill to use I also did not take into consideration how annoying turrets might be. Warbarges are supposed to kill everything including tanks. I think they were always this way, & if you're on the side getting stomped where are you getting wp for the strike? jlavs being common feeds into normal av not being adequate. Jlavs don't always work and take some time to prepare Normal AV not being adequate? Before the introduction of bandwidth, you could put on a LAV almost the same amount of damage that a laser strike does. I used to put 18 REs on a car, which would be around 28,000 damage. People don't do that because AV isn't good enough, they do it 1. for trolling, and 2. for an absolute certain kill.
The line from Aliens "nuke it from orbit, it's the only way to be sure" comes to mind, where the LAV with 28,000 damage strapped to its front bumper is the nuke.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 19:10:00 -
[54] - Quote
Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 19:12:00 -
[55] - Quote
Atiim wrote:I was going to read this from the side-lines, but I'll clarify two things: First, 80GJ Blasters were nerfed because they were never supposed to be an AP weapon, yet they were amongst the most effective AP weapons in the game. As such, 80GJ Blasters won't be restored to their previous state. And second, I'm not sure what the OP is on but there's only been one buff to the Swarm Launcher (which is the speed buff that it's crying about). Well, unless you count an Ammo increase as a buff in which case you should be laughed at as it doesn't decrease the TTK. Then why is the plasma cannon an AV weapon? It still has ridiculous travel time and arc, it shouldn't be an AV weapon.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 19:13:00 -
[56] - Quote
KING CHECKMATE wrote:Sir Dukey wrote:
I could say the same..
COD ========================================> That way.
You could but: 1-Not funny because i did it first :3 2- This is a FPS. For your info, this game has more to do with CoD than with WoT. ;) You don't have to press a button with interact with anything on Call of Dookie mutiplayer.
FPS doesn't mean "no vehicles allowed."
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6044
|
Posted - 2014.12.29 19:13:00 -
[57] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles.
HAHAHAHAHAHA
Shut the hell up speaker. Your demands are valueless, and I don't care what you want. I'll be doing so regardless of whether you want me to or not.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1857
|
Posted - 2014.12.29 19:19:00 -
[58] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons.
Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do.
If 10-16seconds isn't enough time to protect your wannabe murderwagon...
...then get ******* gud, Spkr. And stop your incessant bitching
The role of Caldari suits is to whine on the forums.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6044
|
Posted - 2014.12.29 19:23:00 -
[59] - Quote
Fizzer XCIV wrote: If 10-16seconds isn't enough time to protect your wannabe murderwagon...
...then get ******* gud, Spkr. And stop your incessant bitching
Said it better than I ever could.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
|
Posted - 2014.12.29 19:40:00 -
[60] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Rail Guns can't kill a bunny hopping minmando. Missile launcher can't kill a bunny hopping minmando. And now neither can the Large blaster.
The whole point of this is that our only option is to run away. The HAV is so bad at killing infantry, that one guy can lock a tank out of the game with ease.
I see you don't have a clue what you are talking about, go try out vehicles for a month and we will see how much success you'll have.
And scouts have a bandwidth of 12. 3 remotes have a bandwidth of 12. Get gud at math m8.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
|
|
Sir Dukey
Murphys-Law General Tso's Alliance
1415
|
Posted - 2014.12.29 19:41:00 -
[61] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching
Well, factually, TTK for a Tank is instantaneous because JLavs...sooo umm.. yeah. BTW- If you lose a protosuit to a militia player, get gud.
Acquire Currency, Disregard Female Canis lupus familiaris
|
NIGGSWORM
Murphys-Law General Tso's Alliance
1417
|
Posted - 2014.12.29 19:41:00 -
[62] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching
Well, factually, TTK for a Tank is instantaneous because JLavs...sooo umm.. yeah. BTW- If you lose a protosuit to a militia player, get gud.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6046
|
Posted - 2014.12.29 19:44:00 -
[63] - Quote
to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Sir Dukey
Murphys-Law General Tso's Alliance
1415
|
Posted - 2014.12.29 19:48:00 -
[64] - Quote
Atiim wrote:I was going to read this from the side-lines, but I'll clarify two things: First, 80GJ Blasters were nerfed because they were never supposed to be an AP weapon, yet they were amongst the most effective AP weapons in the game. As such, 80GJ Blasters won't be restored to their previous state. And second, I'm not sure what the OP is on but there's only been one buff to the Swarm Launcher (which is the speed buff that it's crying about). Well, unless you count an Ammo increase as a buff in which case you should be laughed at as it doesn't decrease the TTK.
That was some bulsh*t Rattai started. Why use tanks if you can't kill infantry... So you can go around and blow up unmanned turrets? So you can stand there and look intimidating while enemy does circles around you.
The Blaster turret should be AI, we need something to be AI. Small turrets are sh*t, big turrets are sh*t. Look at the average kills per match of a guy in a tank and it's probably 10. There are plenty of matches when my kills are below ten.
A tank can seriously be compared to as a redline sniper or a guy AFKing. Almost completely useless to the team.
Look at BF4 for example, tanks in that game are a force to be reckoned with in the right hands. In dust, even in the right hands you can't kill sh*t. It depends completely on luck to even hit sh*t with a blaster turret. Missiles are almost complete garbage when fighting infantry. Small turrets are sh*t as well.
Now please, stop being a scrub. The only thing you care about is jumping around in circles in front of a tank and killing him because he can't do sh*t.
It is absolutely true, tanks have no stomping power toward infantry. Tanks might as well get removed. I'd be happy to get my SP back and put it in Infantry.
Acquire Currency, Disregard Female Canis lupus familiaris
|
NIGGSWORM
Murphys-Law General Tso's Alliance
1417
|
Posted - 2014.12.29 19:48:00 -
[65] - Quote
Atiim wrote:I was going to read this from the side-lines, but I'll clarify two things: First, 80GJ Blasters were nerfed because they were never supposed to be an AP weapon, yet they were amongst the most effective AP weapons in the game. As such, 80GJ Blasters won't be restored to their previous state. And second, I'm not sure what the OP is on but there's only been one buff to the Swarm Launcher (which is the speed buff that it's crying about). Well, unless you count an Ammo increase as a buff in which case you should be laughed at as it doesn't decrease the TTK.
That was some bulsh*t Rattai started. Why use tanks if you can't kill infantry... So you can go around and blow up unmanned turrets? So you can stand there and look intimidating while enemy does circles around you.
The Blaster turret should be AI, we need something to be AI. Small turrets are sh*t, big turrets are sh*t. Look at the average kills per match of a guy in a tank and it's probably 10. There are plenty of matches when my kills are below ten.
A tank can seriously be compared to as a redline sniper or a guy AFKing. Almost completely useless to the team.
Look at BF4 for example, tanks in that game are a force to be reckoned with in the right hands. In dust, even in the right hands you can't kill sh*t. It depends completely on luck to even hit sh*t with a blaster turret. Missiles are almost complete garbage when fighting infantry. Small turrets are sh*t as well.
Now please, stop being a scrub. The only thing you care about is jumping around in circles in front of a tank and killing him because he can't do sh*t.
It is absolutely true, tanks have no stomping power toward infantry. Tanks might as well get removed. I'd be happy to get my SP back and put it in Infantry.
Edit: Blaster Turrets have been used to killed infantry since Chromosome, you wanted to fight tanks you pulled out railgun. Ever since Rattati came along, he as been ruining vehicles one by one.
ADS- more glass than cannon Tank- more glass than cannon as well LAV- Just Glass
Infantry- All cannon.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Pocket Rocket Girl
Psygod9
194
|
Posted - 2014.12.29 19:51:00 -
[66] - Quote
Sir Dukey wrote:KING CHECKMATE wrote:Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck. (spkr4theDead style) WORLD OF TANKS ====================================> That way. I could say the same.. COD ========================================> That way.
Yeah me too
Hello Kitty Island Adventure =======================================> That Way, but you,re going to need a passport
The Little Girl with the HMG
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Sir Dukey
Murphys-Law General Tso's Alliance
1417
|
Posted - 2014.12.29 19:52:00 -
[67] - Quote
Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley.
The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back.
It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor?
"oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies"
Acquire Currency, Disregard Female Canis lupus familiaris
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NIGGSWORM
Murphys-Law General Tso's Alliance
1417
|
Posted - 2014.12.29 19:52:00 -
[68] - Quote
Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley.
The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit anything. Nobody complained about blasters before 1.7 and It'd be nice to get them back.
It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do anything about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor?
"oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies"
Acquire Currency, Disregard Female Canis lupus familiaris
|
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1857
|
Posted - 2014.12.29 19:53:00 -
[69] - Quote
Toobar Zoobar wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Rail Guns can't kill a bunny hopping minmando. Missile launcher can't kill a bunny hopping minmando. And now neither can the Large blaster. The whole point of this is that our only option is to run away. The HAV is so bad at killing infantry, that one guy can lock a tank out of the game with ease. I see you don't have a clue what you are talking about, go try out vehicles for a month and we will see how much success you'll have. And scouts have a bandwidth of 12. 3 remotes have a bandwidth of 12. Get gud at math m8.
If you can't kill a dropsuit, any dropsuit at all, within 10-16, with any of the large turrets... ...then you need to get ******* gud, Toolbar.
Even with the Blaster dispersion being what it is, a ******* toddler could do that. And if you can't, well then maybe you should run away, any smart infantry knows when to push and when to run.
The role of Caldari suits is to whine on the forums.
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Pocket Rocket Girl
Psygod9
194
|
Posted - 2014.12.29 19:56:00 -
[70] - Quote
Sir Dukey wrote:Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley. The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back. It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor? "oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies"
Yeah what he said because tankers never jump out right before their tanks explodes with a Proto HVY HMG to get you or hop out when they cant hit you with the turret in a HMG hvy ever right
The Little Girl with the HMG
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Alena Ventrallis
Vengeance Unbound
2343
|
Posted - 2014.12.29 19:56:00 -
[71] - Quote
Vehicles are useless because they have no defined role/have irrelevant roles.
LAVs: these things are worthless. The only threat they pose is heavies with HMGs murdering randoms wandering alone. And even then, the threat isn't coming from the LAV, but from the heavy inside the LAV.
DS: only useful to get links up high. See a little more use now since we have flux strikes. ADS are decent at link popping/ killing infantry, and harassing tanks. Don't think ADS can physically kill tanks now save for a maxed out pilot with a maxed out gunner.
HAV: supposed to be "AV" vehicles. To kill what exactly? LAVs? LAVs aren't a threat, as established, its the heavies they carry that are the threat. DS? DS are used at the very beginning, and thats about it. Other HAVs? What's the point if HAVs can't kill infantry? Why have an AV vehicle with no vehicles that need killing? And blasters are supposed to be AV? ROFL.
This is why vehicle balance is so difficult. Not only is there a very narrow selection of vehicles (only 3 types, 4 if you separate DS/ADS) but the vehicles we have have either no role or a useless role. Now if we had a multitude of vehicles, or we had things like walls that could be breached by HAVs, things would be different. But we need one of three things to truly balance vehicles:
1. Vehicle parity, and new vehicle types.
2. A vehicle whose sole purpose is to engage and kill infantry, to the exclusion of killing other vehicles. Whether its a modified large blaster with lower DPS and much less dispersion, or giving control of the rear turret to the LAV driver, there needs to be a vehicle which exists to kill grunts.
3. Objectives only accessible by vehicles. Whether its a HAV pressure plate or an objective only reachable by DS.
Without one of these, we will never have any decent vehicle balance, because we will have no end goal to balance towards. Right now were kind of just changing spreadsheet info and see I g what happens.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6046
|
Posted - 2014.12.29 19:59:00 -
[72] - Quote
Sir Dukey wrote: If you lose a protosuit to a militia player, get gud.
Does my quafe suit with nothing but militia weapons and fittings count? Does this mean when I kill proto nerds it automatically means they're bad?
How about my militia fit templar suits?
Ok... My starter suits! YA!
Dude killing proto isn't hard. there's maybe a 5% actual differential between gear at each tier. Militia does the job well if you have SP and you have something resembling a clue
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Sir Dukey
Murphys-Law General Tso's Alliance
1417
|
Posted - 2014.12.29 20:03:00 -
[73] - Quote
Breakin Stuff wrote:Sir Dukey wrote: If you lose a protosuit to a militia player, get gud. Does my quafe suit with nothing but militia weapons and fittings count? Does this mean when I kill proto nerds it automatically means they're bad? How about my militia fit templar suits? Ok... My starter suits! YA! Dude killing proto isn't hard. there's maybe a 5% actual differential between gear at each tier. Militia does the job well if you have SP and you have something resembling a clue
and then you get to tanks where you either go proto to survive infantry or you die the instant you leave the redline. It's literally impossible to do anything with a tank. Infantry can kill better than tanks, they are better at AV than tanks, they can hack stuff, they are cheaper to run (unless you continuously die in proto), they can get places tanks can't. They are almost invincible to vehicles. Also, vehicles are the opposite of invincible to infantry AV.
Acquire Currency, Disregard Female Canis lupus familiaris
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NIGGSWORM
Murphys-Law General Tso's Alliance
1417
|
Posted - 2014.12.29 20:03:00 -
[74] - Quote
Breakin Stuff wrote:Sir Dukey wrote: If you lose a protosuit to a militia player, get gud. Does my quafe suit with nothing but militia weapons and fittings count? Does this mean when I kill proto nerds it automatically means they're bad? How about my militia fit templar suits? Ok... My starter suits! YA! Dude killing proto isn't hard. there's maybe a 5% actual differential between gear at each tier. Militia does the job well if you have SP and you have something resembling a clue
and then you get to tanks where you either go proto to survive infantry or you die the instant you leave the redline. It's literally impossible to do anything with a tank. Infantry can kill better than tanks, they are better at AV than tanks, they can hack stuff, they are cheaper to run (unless you continuously die in proto), they can get places tanks can't. They are almost invincible to vehicles. Also, vehicles are the opposite of invincible to infantry AV.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
|
Posted - 2014.12.29 20:06:00 -
[75] - Quote
Fizzer XCIV wrote:Toobar Zoobar wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Rail Guns can't kill a bunny hopping minmando. Missile launcher can't kill a bunny hopping minmando. And now neither can the Large blaster. The whole point of this is that our only option is to run away. The HAV is so bad at killing infantry, that one guy can lock a tank out of the game with ease. I see you don't have a clue what you are talking about, go try out vehicles for a month and we will see how much success you'll have. And scouts have a bandwidth of 12. 3 remotes have a bandwidth of 12. Get gud at math m8. If you can't kill a dropsuit, any dropsuit at all, within 10-16, with any of the large turrets... ...then you need to get ******* gud, Toolbar. Even with the Blaster dispersion being what it is, a ******* toddler could do that. And if you can't, well then maybe you should run away, any smart infantry knows when to push and when to run. Yeah yeah It sure is easy to kill plenty of noobs who don't know what they are doing. But they don't count bro. Only morons don't run to cover when a blaster shoots at them.
You really don't do vehicles at all do you.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Sir Dukey
Murphys-Law General Tso's Alliance
1417
|
Posted - 2014.12.29 20:08:00 -
[76] - Quote
Pocket Rocket Girl wrote:Sir Dukey wrote:Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley. The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back. It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor? "oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies" Yeah what he said because tankers never jump out right before their tanks explodes with a Proto HVY HMG to get you or hop out when they cant hit you with the turret in a HMG hvy ever right
That's bull sh*t, we shouldn't have to jump out to deal with infantry. Especially a fking tank.
I don't see U.S. Soldiers getting out of their M1A2 Abrams because a Terrorist is shooting at them. They fire the cannon and let the explosion do the work.
It's like battle field, Infantry don't want to get close to a tank. They will rip you up. Tanks in battle field feel like tanks, bishes go running when they see them. Infantry have to play smart and can't just come out of the open bunny hopping. Tanks in battle field also provide the operation with two different gun selections, they get a heavy machine gun and a main missile turret.
Acquire Currency, Disregard Female Canis lupus familiaris
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NIGGSWORM
Murphys-Law General Tso's Alliance
1417
|
Posted - 2014.12.29 20:08:00 -
[77] - Quote
Pocket Rocket Girl wrote:Sir Dukey wrote:Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley. The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back. It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor? "oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies" Yeah what he said because tankers never jump out right before their tanks explodes with a Proto HVY HMG to get you or hop out when they cant hit you with the turret in a HMG hvy ever right
That's bull crap, we shouldn't have to jump out to deal with infantry. Especially a fking tank.
I don't see U.S. Soldiers getting out of their M1A2 Abrams because a Terrorist is shooting at them. They fire the cannon and let the explosion do the work.
It's like battle field, Infantry don't want to get close to a tank. They will rip you up. Tanks in battle field feel like tanks, bishes go running when they see them. Infantry have to play smart and can't just come out of the open bunny hopping. Tanks in battle field also provide the operation with two different gun selections, they get a heavy machine gun and a main missile turret.
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Pocket Rocket Girl
Psygod9
194
|
Posted - 2014.12.29 20:09:00 -
[78] - Quote
Toobar Zoobar wrote:Pocket Rocket Girl wrote:All i have to say is that if you tanks get blown up easily by swarms then learn to fit your tanks and how to pilot them. i run into alot of tankers tankers that stop to shoot a a single target, find a way to get them selfs stuck chase some one up hill and well as may poorly fitted tanks. yes i do tank from time to time swarms are not OP you are just bad tanker. you are being presumptuous and you don't know what you're talking about
LOL no not really i mean look at what Sir said even in this thread
quote from sir dukey from this thread " If that one person is smart he should be able to keep tank at bay but not destroy it unless tank has stupid driver. "
The Little Girl with the HMG
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
|
Posted - 2014.12.29 20:15:00 -
[79] - Quote
Pocket Rocket Girl wrote:Toobar Zoobar wrote:Pocket Rocket Girl wrote:All i have to say is that if you tanks get blown up easily by swarms then learn to fit your tanks and how to pilot them. i run into alot of tankers tankers that stop to shoot a a single target, find a way to get them selfs stuck chase some one up hill and well as may poorly fitted tanks. yes i do tank from time to time swarms are not OP you are just bad tanker. you are being presumptuous and you don't know what you're talking about LOL no not really i mean look at what Sir said even in this thread quote from sir dukey from this thread " If that one person is smart he should be able to keep tank at bay but not destroy it unless tank has stupid driver. "
I don't lose many tanks. My point is is that they play a disproportionately insignificant role. They can't kill infantry effectively enough and are fended off by swarms too easily.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Spkr4theDead
Red Star. EoN.
2636
|
Posted - 2014.12.29 20:27:00 -
[80] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. HAHAHAHAHAHA Shut the hell up speaker. Your demands are valueless, and I don't care what you want. I'll be doing so regardless of whether you want me to or not. lol shouting me down like a bully in a debate class. Of course you don't have a counter, so you do that. I win
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2636
|
Posted - 2014.12.29 20:28:00 -
[81] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Again, complaining that rifles can't destroy tanks. Can't you guys come up with anything better?
And lol at telling me to get good. I've been doing it for almost 2 years. That's about as good as it gets.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2636
|
Posted - 2014.12.29 20:32:00 -
[82] - Quote
Sir Dukey wrote:
ADS- more glass than cannon Tank- more glass than cannon as well LAV- Just Glass
Infantry- All cannon.
That is so perfect, it makes me want to cry. Cry over the memory of what tanks used to be.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1857
|
Posted - 2014.12.29 20:33:00 -
[83] - Quote
Spkr4theDead wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Again, complaining that rifles can't destroy tanks. Can't you guys come up with anything better? And lol at telling me to get good. I've been doing it for almost 2 years. That's about as good as it gets.
Is that your fallback argument for anytime you are backed into a corner with logic that goes against your biases and opinions? "Ur jus complaining that ur rifle cannt kill me, hurr durr."
Nowhere did I even hint that I think rifles should be effective against vehicles, and I never have in the past.
Get gud. Judging by how much you cry, I'm probably a better tanker than you, and I haven't really driven one since Chromosome.
The role of Caldari suits is to whine on the forums.
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Spkr4theDead
Red Star. EoN.
2636
|
Posted - 2014.12.29 20:33:00 -
[84] - Quote
Fizzer XCIV wrote:Toobar Zoobar wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Rail Guns can't kill a bunny hopping minmando. Missile launcher can't kill a bunny hopping minmando. And now neither can the Large blaster. The whole point of this is that our only option is to run away. The HAV is so bad at killing infantry, that one guy can lock a tank out of the game with ease. I see you don't have a clue what you are talking about, go try out vehicles for a month and we will see how much success you'll have. And scouts have a bandwidth of 12. 3 remotes have a bandwidth of 12. Get gud at math m8. If you can't kill a dropsuit, any dropsuit at all, within 10-16, with any of the large turrets... ...then you need to get ******* gud, Toolbar. Even with the Blaster dispersion being what it is, a ******* toddler could do that. And if you can't, well then maybe you should run away, any smart infantry knows when to push and when to run. You obviously have 0 experience in a tank, especially using a blaster.
If you have the ability to record gameplay, by all means, please record video of you using a tank with a blaster on it for a day, then post it here so we can see just how good you are with a tank.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
45
|
Posted - 2014.12.29 20:38:00 -
[85] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Again, complaining that rifles can't destroy tanks. Can't you guys come up with anything better? And lol at telling me to get good. I've been doing it for almost 2 years. That's about as good as it gets. Is that your fallback argument for anytime you are backed into a corner with logic that goes against your biases and opinions? "Ur jus complaining that ur rifle cannt kill me, hurr durr." Nowhere did I even hint that I think rifles should be effective against vehicles, and I never have in the past. Get gud. Judging by how much you cry, I'm probably a better tanker than you, and I haven't really driven one since Chromosome. You haven't driven one since chromosome and you think you have the right to pass judgment on the tankers of nowadays? LOL are you serious? Just get off this thread
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1858
|
Posted - 2014.12.29 20:44:00 -
[86] - Quote
Spkr4theDead wrote: You haven't driven one since chromosome and you think you have the right to pass judgment on the tankers of nowadays? LOL are you serious? Just get off this thread
Again, complaining that your turrets can't kill infantry. Can't you guys come up with something better?
The role of Caldari suits is to whine on the forums.
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Lazer Fo Cused
Shining Flame Amarr Empire
322
|
Posted - 2014.12.29 20:57:00 -
[87] - Quote
1. Notice how its infantry saying vehicles are fine when they do not use them ever |
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
46
|
Posted - 2014.12.29 21:01:00 -
[88] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote: You haven't driven one since chromosome and you think you have the right to pass judgment on the tankers of nowadays? LOL are you serious? Just get off this thread
Again, complaining that your turrets can't kill infantry. Can't you guys come up with something better? Do you have a better argument in mind?
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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TIGER SHARK1501
Savage Bullet
83
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Posted - 2014.12.29 21:04:00 -
[89] - Quote
Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with. I primarily Tank or Logi and I agree vehicles need a new tier up with how very effective AV works against all but to be fair if a Tanker or Drop ship pilot doesn't avoid AV and just takes the beating they deserve to blow up. Nobody's invincible. As effective as AV is do you think an HP buff would help even the odds to make vehicles more viable? |
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
46
|
Posted - 2014.12.29 21:17:00 -
[90] - Quote
TIGER SHARK1501 wrote:Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with. I primarily Tank or Logi and I agree vehicles need a new tier up with how very effective AV works against all but to be fair if a Tanker or Drop ship pilot doesn't avoid AV and just takes the beating they deserve to blow up. Nobody's invincible. As effective as AV is do you think an HP buff would help even the odds to make vehicles more viable? I don't want a HP buff to anything. The minimum I ask for is:
Heavy armor reppers back to 100/110/135. ADS skills restored to their former glory, 10% rof per level. Afterburners and Fuel injector cool down greatly reduced. Swarm launcher speed reduced so the ADS can outrun them. Swarm launcher mag reduced from 3 to 2. ( that 3rd volley is what really makes them OP ) And also the vehicle active module cool down is stupid. They should have the same cool down mechanics as the cloak field.
And we also need all tears of vehicles restored.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Sir Dukey
Murphys-Law General Tso's Alliance
1420
|
Posted - 2014.12.29 21:21:00 -
[91] - Quote
Toobar Zoobar wrote:TIGER SHARK1501 wrote:Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with. I primarily Tank or Logi and I agree vehicles need a new tier up with how very effective AV works against all but to be fair if a Tanker or Drop ship pilot doesn't avoid AV and just takes the beating they deserve to blow up. Nobody's invincible. As effective as AV is do you think an HP buff would help even the odds to make vehicles more viable? I don't want a HP buff to anything. The minimum I ask for is: Heavy armor reppers back to 100/110/135. ADS skills restored to their former glory, 10% rof per level. Afterburners and Fuel injector cool down greatly reduced. Swarm launcher speed reduced so the ADS can outrun them. Swarm launcher mag reduced from 3 to 2. ( that 3rd volley is what really makes them OP ) And also the vehicle active module cool down is stupid. They should have the same cool down mechanics as the cloak field. And we also need all tears of vehicles restored.
I don't want SL speed reduced, and I don't want clip reduced.
I want Tanks and vehicles to have a way to fight back infantry AV. I want my blaster turret to return to it's glory like in chromosome. Everything else I agree.
Acquire Currency, Disregard Female Canis lupus familiaris
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
46
|
Posted - 2014.12.29 21:26:00 -
[92] - Quote
Sir Dukey wrote:Toobar Zoobar wrote:TIGER SHARK1501 wrote:Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with. I primarily Tank or Logi and I agree vehicles need a new tier up with how very effective AV works against all but to be fair if a Tanker or Drop ship pilot doesn't avoid AV and just takes the beating they deserve to blow up. Nobody's invincible. As effective as AV is do you think an HP buff would help even the odds to make vehicles more viable? I don't want a HP buff to anything. The minimum I ask for is: Heavy armor reppers back to 100/110/135. ADS skills restored to their former glory, 10% rof per level. Afterburners and Fuel injector cool down greatly reduced. Swarm launcher speed reduced so the ADS can outrun them. Swarm launcher mag reduced from 3 to 2. ( that 3rd volley is what really makes them OP ) And also the vehicle active module cool down is stupid. They should have the same cool down mechanics as the cloak field. And we also need all tears of vehicles restored. I don't want SL speed reduced, and I don't want clip reduced. I want Tanks and vehicles to have a way to fight back infantry AV. I want my blaster turret to return to it's glory like in chromosome. Everything else I agree. Have you used the incubus recently? That 3rd volley is destroying it.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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SoTa PoP
Titans of Phoenix
5500
|
Posted - 2014.12.29 21:27:00 -
[93] - Quote
The vehicles you all are using are STD's being balanced around PROTO AV.
It's time CCP started releasing the missing vehicles and doing the real balances.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Sir Dukey
Murphys-Law General Tso's Alliance
1420
|
Posted - 2014.12.29 21:28:00 -
[94] - Quote
SoTa PoP wrote:The vehicles you all are using are STD's being balanced around PROTO AV.
It's time CCP started releasing the missing vehicles and doing the real balances.
Vehicles aren't STD-ADV-PRO
They are STD-Specialized.
Acquire Currency, Disregard Female Canis lupus familiaris
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Echo 1991
Titans of Phoenix
635
|
Posted - 2014.12.29 21:33:00 -
[95] - Quote
The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary. |
Sir Dukey
Murphys-Law General Tso's Alliance
1420
|
Posted - 2014.12.29 21:44:00 -
[96] - Quote
Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary.
Like i have said 250x small turrets are badd, extremely bad at killing infantry.
Acquire Currency, Disregard Female Canis lupus familiaris
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Echo 1991
Titans of Phoenix
635
|
Posted - 2014.12.29 22:03:00 -
[97] - Quote
Sir Dukey wrote:Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary. Like i have said 250x small turrets are badd, extremely bad at killing infantry. Then ask to have them buffed. Rather than nerf everything else and buff tanks
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6056
|
Posted - 2014.12.29 22:14:00 -
[98] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. HAHAHAHAHAHA Shut the hell up speaker. Your demands are valueless, and I don't care what you want. I'll be doing so regardless of whether you want me to or not. lol shouting me down like a bully in a debate class. Of course you don't have a counter, so you do that. I win
tries to shout me down, gets shouted back, tries to berate me for shouting down.
You really are a bucket of double standards aren't you?
You win nothing, you never won anything and your toxic ass attitude is why you will never win this debate, and I get to giggle as you get madder... and madder... and more bitter... and more bitter...
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Sir Dukey
Murphys-Law General Tso's Alliance
1420
|
Posted - 2014.12.29 22:52:00 -
[99] - Quote
Echo 1991 wrote:Sir Dukey wrote:Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary. Like i have said 250x small turrets are badd, extremely bad at killing infantry. Then ask to have them buffed. Rather than nerf everything else and buff tanks
Where do you see me saying buff tank HP and nerf AV in this thread?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16336
|
Posted - 2014.12.29 22:55:00 -
[100] - Quote
Sir Dukey wrote:Echo 1991 wrote:Sir Dukey wrote:Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary. Like i have said 250x small turrets are badd, extremely bad at killing infantry. Then ask to have them buffed. Rather than nerf everything else and buff tanks Where do you see me saying buff tank HP and nerf AV in this thread?
Bad at killing infantry?
Have you seen the 20gj Railgun at work?
There is a reason I fit them on my Rail and Missile Tanks.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Echo 1991
Titans of Phoenix
635
|
Posted - 2014.12.29 22:56:00 -
[101] - Quote
Sir Dukey wrote:Echo 1991 wrote:Sir Dukey wrote:Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary. Like i have said 250x small turrets are badd, extremely bad at killing infantry. Then ask to have them buffed. Rather than nerf everything else and buff tanks Where do you see me saying buff tank HP and nerf AV in this thread? I wasn't talking about you specifically. I meant all the ones asking for nerfs because they want death machines that only die to other death machines. |
Sir Dukey
Murphys-Law General Tso's Alliance
1420
|
Posted - 2014.12.29 23:06:00 -
[102] - Quote
True Adamance wrote:Sir Dukey wrote:Echo 1991 wrote:Sir Dukey wrote:Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary. Like i have said 250x small turrets are badd, extremely bad at killing infantry. Then ask to have them buffed. Rather than nerf everything else and buff tanks Where do you see me saying buff tank HP and nerf AV in this thread? Bad at killing infantry? Have you seen the 20gj Railgun at work? There is a reason I fit them on my Rail and Missile Tanks.
Yea, it's good on paper but added in with the bad hit detection and you won't get anything done.
Acquire Currency, Disregard Female Canis lupus familiaris
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16336
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Posted - 2014.12.29 23:11:00 -
[103] - Quote
Sir Dukey wrote:
Yea, it's good on paper but added in with the bad hit detection and you won't get anything done.
Pfff some times I wonder if you tank at all.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1054
|
Posted - 2014.12.30 00:09:00 -
[104] - Quote
Spkr4theDead wrote:Byozuma Kegawa wrote:And then you get a squad that just wants to have fun, call in LAVs and race around flicking birds at your 'srsbsns' gameplay. Do that when you don't see my name, because if I see an enemy vehicle, it's going to burn.
Yeah because AV is nothing more than a "Baby Feeder" mode. Easiest role to "master".
Tanks were insanely easy to kill. Then they got health reductions. Tanks were absolutely stupidly easy to kill. Then they got range reductions. Tanks were laughable paper wads on the field. Then they got accuracy reductions. Now tanks are so simple to kill, if you can't kill then with AV, you'd better go slit your wrists, because somehow you can't use a lock-on system.
It's like watching a 2 year old gloat that they can beat a game on an iPhone that only requires tapping in one spot and nothing else. It's that stupidly easy to do.
Yet... you act like this is some kind of accomplishment? As if you are some kind of threat yourself, and not the game mechanics?
I gave my controller to a 5 year old cousin showed her how to lock on with the Swarm Launcher, and she blew up about 4 tanks without knowing what the hell she was doing. You feel proud doing what any child can do? Fine.
But remember, it's not you. All that power is coming from your purchases, and you have no claim to any of it's effective potential. No planning needed. No routes realized. You don't even need escape ROUTES, just a wall to shuffle behind.
I say this from an AV perspective, because all I ever did with tanks, was run after other tanks. I have now just stopped paying attention to any tanks on the field (unless it's going after a supply depot). They don't do anything and I can just run around them.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Pocket Rocket Girl
Psygod9
195
|
Posted - 2014.12.30 00:11:00 -
[105] - Quote
Sir Dukey wrote:Pocket Rocket Girl wrote:Sir Dukey wrote:Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley. The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back. It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor? "oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies" Yeah what he said because tankers never jump out right before their tanks explodes with a Proto HVY HMG to get you or hop out when they cant hit you with the turret in a HMG hvy ever right That's bull crap, we shouldn't have to jump out to deal with infantry. Especially a fking tank. I don't see U.S. Soldiers getting out of their M1A2 Abrams because a Terrorist is shooting at them. They fire the cannon and let the explosion do the work. It's like battle field, Infantry don't want to get close to a tank. They will rip you up. Tanks in battle field feel like tanks, bishes go running when they see them. Infantry have to play smart and can't just come out of the open bunny hopping. Tanks in battle field also provide the operation with two different gun selections, they get a heavy machine gun and a main missile turret.
LOL im sorry but my Marine and Sailor friends that im reading this to are laughing and calling bull. if you want to go the real life route tanks operate using a system called "combined arms" this is because while modern m1 abrams have thermoptics they are only able to see what they are actively looking at.
In order to improve the survivability of tanks in close combat situations( the tank's nemsis) extensive modification has been done to the m1 Abrams lately. One of these modifications is a phone on the back of the tank so that infantry operating WITH the tank can pick it up and tell the tc(tank commander) about danger ahead. This is important because a rpg7vl can punch through 750mm of armor, that's 29 inches of armor. While the face of the turret has plenty of armor to absorb that the sides of the tank do not, which is again why reactive armor has been added weighing down on the armor in an effort to improve the survivability of the tank.
In the end irl the close combat belongs to the infantry, tanks are supposed to control the battle and position the battle by operating either in packs or in infantry concert. The worst nightmare for a tank in any era of history is for hostile infantry to be crawling all over it. In ww2 in the bocage german infantry shredded allied armor because the fighting range was <50m which put all tanks in a situation ripe for ambush from a panzerfaust that would knock out any allied tank without effort. The germans made 6,000,000 of those rockets, while we made 50,000 shermans.... Yeah....
So yeah, since you pulled Irl into this then lets just leave it with this. You should operate with other tanks watching your back, or with infantry support. YOUR TANK IS NOT MEANT FOR CLOSE COMBAT. If your within 25m of enemy infantry your a ******* moron. USE YOUR TANK MACHINEGUN and stop bitching that the cannon which is meant for anti tank duty is not effective against infantry in game.
The Little Girl with the HMG
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DDx77
The Exemplars RISE of LEGION
63
|
Posted - 2014.12.30 00:22:00 -
[106] - Quote
I think pocket rocket girl hit the nail on the head.........
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1054
|
Posted - 2014.12.30 00:30:00 -
[107] - Quote
DDx77 wrote:I think pocket rocket girl hit the nail on the head.........
He's never driven a tank into combat. o.o;
There are literally places where tanks can be running at full speed toward cover while at max health, and be killed by swarms before they even get there.
If "Girl" was right, such a scenario would be impossible, and the ability to carefully plot a path would actually exist.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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TIGER SHARK1501
Savage Bullet
83
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Posted - 2014.12.30 00:48:00 -
[108] - Quote
Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. Yet you have to carry the turret on the chassis which costs money. One must also include modules which your suit carry as well. Your wrong, when those red berries cross the road and don't look I'll kick on my nitrous and make street pizza |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1449
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Posted - 2014.12.30 00:51:00 -
[109] - Quote
demand removal of vehicles and FF, demand a stronger AA.. loved by the general population, despised by real gamers, we present to you the COD player. he will camp your forum until your game gets redesigned to be casual enough for him to move on to the next forum. devs be like all, "where did our COD player go? we did so much to keep him here and now he just up and leaves?"
AKA Zirzo Valcyn
AFKing since 2012
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Sir Dukey
Murphys-Law General Tso's Alliance
1420
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Posted - 2014.12.30 01:58:00 -
[110] - Quote
Pocket Rocket Girl wrote:Sir Dukey wrote:Pocket Rocket Girl wrote:Sir Dukey wrote:Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley. The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back. It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor? "oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies" Yeah what he said because tankers never jump out right before their tanks explodes with a Proto HVY HMG to get you or hop out when they cant hit you with the turret in a HMG hvy ever right That's bull crap, we shouldn't have to jump out to deal with infantry. Especially a fking tank. I don't see U.S. Soldiers getting out of their M1A2 Abrams because a Terrorist is shooting at them. They fire the cannon and let the explosion do the work. It's like battle field, Infantry don't want to get close to a tank. They will rip you up. Tanks in battle field feel like tanks, bishes go running when they see them. Infantry have to play smart and can't just come out of the open bunny hopping. Tanks in battle field also provide the operation with two different gun selections, they get a heavy machine gun and a main missile turret. LOL I'm sorry, but my Marine and Sailor friends that i'm reading this to are laughing and calling bull. If you want to go the real life route , tanks operate using a system called "combined arms ." This is because X while modern M1 Abrams have thermal opticsand, they are only able to see what they are actively looking at. In order to improve the survivability of tanks in close combat situations (the tank's nemsis) , extensive modification has been done to the M1 Abrams overtime. One of these modifications is a phone on the back of the tank so that infantry operating WITH the tank can pick it up and tell the tc(tank commander) about danger ahead. This is important due to the fact a RPG7vl can punch through 750mm of armor, that's 29 inches of armor. While the face of the turret has plenty of armor to absorb that the sides of the tank do not, which is again why reactive armor has been added weighing down on the armor in an effort to improve the survivability of the tank. In the end , IRL, the close combat belongs to the infantry, tanks are supposed to control the battle and position the battle by operating either in packs or in infantry concert. The worst nightmare for a tank in any era of history is for hostile infantry to be crawling all over it. In WWII in the bocage, German infantry shredded allied armor because the fighting range was <50m which put all tanks in a situation ripe for ambush from a panzerfaust that would knock out any allied tank without effort. The Germans made 6,000,000 of those rockets, while we made 50,000 Shermans.... Yeah.... Since you pulled IRL into this , then lets just leave it with this. You should operate with other tanks watching your back, or with infantry support. YOUR TANK IS NOT MEANT FOR CLOSE COMBAT. If your within 25m of enemy infantry you're a ******* moron. USE YOUR TANK MACHINEGUN and stop bitching that the cannon which is meant for anti tank duty is not effective against infantry in game.
Thanks for the novel. Hope it get's published. Fixed some mistakes. Anyway, just to be clear, no where does it say the blaster turret is for AV. The turret was originally meant for AI. Go ahead and look up chromosome Blaster turret video. The videos are a great example of how good the turret used to be.
Tanks right now are Rock vs. Rock vs. Rock. Some rock is hard and some rock is fragile. Why use the fragile rock when you can use the harder rock?
Acquire Currency, Disregard Female Canis lupus familiaris
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
46
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Posted - 2014.12.30 02:53:00 -
[111] - Quote
True Adamance wrote:Sir Dukey wrote:
Yea, it's good on paper but added in with the bad hit detection and you won't get anything done.
Pfff some times I wonder if you tank at all. The hit detection IS terrible. I have plenty of experience with that turret and its a joke, certainly if you're on the move which brings me to my next point. You can't control the HAV when you're using a small turret plus there's also the greatly reduced field of view to contend with.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Pocket Rocket Girl
Psygod9
196
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Posted - 2014.12.30 03:00:00 -
[112] - Quote
Quote:="Sir Dukey"Thanks for the novel. Hope it get's published. Fixed some mistakes. Anyway, just to be clear, no where does it say the blaster turret is for AV. The turret was originally meant for AI. Go ahead and look up chromosome Blaster turret video. The videos are a great example of how good the turret used to be.
Tanks right now are Rock vs. Rock vs. Rock. Some rock is hard and some rock is fragile. Why use the fragile rock when you can use the harder rock?
One acutely notes that correcting grammar is not the same as refuting an argument. in fact your expressing two logical fallacies in order to avoid actually refuting what I said. First, your attempting to shift the argument away from the issues by pointing out something completely unrelated to the topic at hand. In argument this action is the same as a man caught stealing pointing his finger and saying "look a fire over there!" and then using the opportunity to run away. Second, instead of actually discussing the pertinent points you instead attack the character of my language thereby creating an argument that fundamentally is a logic fallacy. That fallacy is that if someone expresses an idea in a way you do not like then that idea has no merit, we both know here and now that such an argument is fluff and bullshit.
There is another felacious argument expressed above. You argue that the blaster was intended to be anti infantry weapon and provide a video as evidence. The argument you are expressing therefore is that "the blaster was effective against infantry, therefore it was intended to be used against infantry." This itself is an illogical argument, for many things are useful in applications other than their designed purpose, but that does not make them an intended tool for that application. A peen hammer will hammer nails well, but that does not make the peen hammer a carpenters hammer.
Your tanks are modifiable. They have weapons such as machineguns that are intended to defend the armor against infantry. You have a choice in setting up your tank in this game. You can design a tank destroyer, or a more flexible main battle tank that is designed to operate against infantry targets as well as armor but flexibility has its costs. Its much like those who have anti vehicle loadouts without any means of defending against infantry.
The Little Girl with the HMG
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Pocket Rocket Girl
Psygod9
196
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Posted - 2014.12.30 03:08:00 -
[113] - Quote
SoTa PoP wrote:The vehicles you all are using are STD's being balanced around PROTO AV.
It's time CCP started releasing the missing vehicles and doing the real balances.
Proto AV = Proto turret
Proto Av =/= tank hulls
The Little Girl with the HMG
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Sir Dukey
Murphys-Law General Tso's Alliance
1423
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Posted - 2014.12.30 03:52:00 -
[114] - Quote
Pocket Rocket Girl wrote:Quote:="Sir Dukey"Thanks for the novel. Hope it get's published. Fixed some mistakes. Anyway, just to be clear, no where does it say the blaster turret is for AV. The turret was originally meant for AI. Go ahead and look up chromosome Blaster turret video. The videos are a great example of how good the turret used to be.
Tanks right now are Rock vs. Rock vs. Rock. Some rock is hard and some rock is fragile. Why use the fragile rock when you can use the harder rock? One acutely notes that correcting grammar is not the same as refuting an argument. in fact your expressing two logical fallacies in order to avoid actually refuting what I said. First, your attempting to shift the argument away from the issues by pointing out something completely unrelated to the topic at hand. In argument this action is the same as a man caught stealing pointing his finger and saying "look a fire over there!" and then using the opportunity to run away. Second, instead of actually discussing the pertinent points you instead attack the character of my language thereby creating an argument that fundamentally is a logic fallacy. That fallacy is that if someone expresses an idea in a way you do not like then that idea has no merit, we both know here and now that such an argument is fluff and bullshit. There is another felacious argument expressed above. You argue that the blaster was intended to be anti infantry weapon and provide a video as evidence. The argument you are expressing therefore is that "the blaster was effective against infantry, therefore it was intended to be used against infantry." This itself is an illogical argument, for many things are useful in applications other than their designed purpose, but that does not make them an intended tool for that application. A peen hammer will hammer nails well, but that does not make the peen hammer a carpenters hammer. Your tanks are modifiable. They have weapons such as machineguns that are intended to defend the armor against infantry. You have a choice in setting up your tank in this game. You can design a tank destroyer, or a more flexible main battle tank that is designed to operate against infantry targets as well as armor but flexibility has its costs. Its much like those who have anti vehicle loadouts without any means of defending against infantry. Would you please find a chromosome blaster video, i can not seem to find one.
CEOpyrex channel, search up sausage.
Acquire Currency, Disregard Female Canis lupus familiaris
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Spkr4theDead
Red Star. EoN.
2637
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Posted - 2014.12.30 03:56:00 -
[115] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Again, complaining that rifles can't destroy tanks. Can't you guys come up with anything better? And lol at telling me to get good. I've been doing it for almost 2 years. That's about as good as it gets. Is that your fallback argument for anytime you are backed into a corner with logic that goes against your biases and opinions? "Ur jus complaining that ur rifle cannt kill me, hurr durr." Nowhere did I even hint that I think rifles should be effective against vehicles, and I never have in the past. Get gud. Judging by how much you cry, I'm probably a better tanker than you, and I haven't really driven one since Chromosome. There is no logic when someone continuously brings up an "argument" that always boils down to "my rifle can't damage your vehicle, there's x amount of weapons that can damage your vehicle," etc. You guys keep bringing it up as if you want as many AV weapons as there are infantry weapons. You guys have AV grenades that do not much less than they used to; they still do right around 1900 damage each if they're packed Lai Dai against bare armor - they're basically idiot proof, unless a vehicle is too far from its seek range. There's swarms that ignore rocks and buildings, travel an inch over the ground, and go around 3 corners to hit a vehicle. You're still able to lock on when you're behind cover and aim upwards or to the side to avoid having to show yourselves, as well as being able to lock on when we're behind cover.
The Wiyrkomi breach can still one-shot a vehicle up the rear end with proficiency 5 and all damage mods in the highs on a Cal sentinel, maybe a Minmatar sentinel. The plasma cannon is still a lol-fest, though they do beat the hell out of shield, probably as if they're an EMP weapon (I don't play EVE so I wouldn't know).
You could still put down a good bunch of proxies - especially if they're Boundless, and you have both the ISK and/or AUR/LP proxies, then it's a dead tank. Granted you need a PRO suit for the bandwidth, but it's still doable.
You guys haven't had it easier, what with having the passive reps nerfed, blaster damage and dispersion nerfed, missile splash nerfed, and both hardener damage attenuation nerfed. Our NOS and afterburner mods were nerfed, as well as slot count. We've had most of our modules taken away, not replaced with anything; we lost turret variants, and ADV and specialty tank/LAV/DS hulls.
What more do you want? Oh wait, I know what more you want - all vehicles removed permanently.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2637
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Posted - 2014.12.30 04:16:00 -
[116] - Quote
Toobar Zoobar wrote: And also the vehicle active module cool down is stupid. They should have the same cool down mechanics as the cloak field.
Rattati has said that he'd like to do that with vehicles, put the active modules on par with the cloak.
Ideally we'd have a capacitor to permanently run whatever one or two modules we want, but that would be unfair to infantry.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2637
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Posted - 2014.12.30 04:19:00 -
[117] - Quote
Toobar Zoobar wrote:] Have you used the incubus recently? That 3rd volley is destroying it. The third volley destroys nearly everything except for a Gunnlogi. I was in a PC 2 nights ago, and was very nearly wiped out by a Minmando with swarms. The third volley left me with just a few hundred armor left. Could've been about 300.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2637
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Posted - 2014.12.30 04:21:00 -
[118] - Quote
Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary. We can't guarantee who can get in a small turret in a pub, and infantry is needed for objectives in FW/PC. CCP making small turrets optional on a tank is the best thing they've ever done for them. I've sat out matches with blue dots in my turrets, along with taking them on a one-way trip into the redline, en route to the next district.
And all this "AV is OP because you might stay there." Do you stay still to hit someone?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2637
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Posted - 2014.12.30 04:23:00 -
[119] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. HAHAHAHAHAHA Shut the hell up speaker. Your demands are valueless, and I don't care what you want. I'll be doing so regardless of whether you want me to or not. lol shouting me down like a bully in a debate class. Of course you don't have a counter, so you do that. I win tries to shout me down, gets shouted back, tries to berate me for shouting down. You really are a bucket of double standards aren't you? You win nothing, you never won anything and your toxic ass attitude is why you will never win this debate, and I get to giggle as you get madder... and madder... and more bitter... and more bitter... You're laughable.
It would actually be comical if you didn't have more of a say over vehicles than I do.
And if you supposedly have a "vehicle alt," why aren't you talking about just how difficult they are to use? Or are you one of those people that only ever takes out a tank when the enemy team is redlined, in pubs?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2637
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Posted - 2014.12.30 04:26:00 -
[120] - Quote
Dovallis Martan JenusKoll wrote:Spkr4theDead wrote:Byozuma Kegawa wrote:And then you get a squad that just wants to have fun, call in LAVs and race around flicking birds at your 'srsbsns' gameplay. Do that when you don't see my name, because if I see an enemy vehicle, it's going to burn. Yeah because AV is nothing more than a "Baby Feeder" mode. Easiest role to "master". Tanks were insanely easy to kill. Then they got health reductions. Tanks were absolutely stupidly easy to kill. Then they got range reductions. Tanks were laughable paper wads on the field. Then they got accuracy reductions. Now tanks are so simple to kill, if you can't kill then with AV, you'd better go slit your wrists, because somehow you can't use a lock-on system. It's like watching a 2 year old gloat that they can beat a game on an iPhone that only requires tapping in one spot and nothing else. It's that stupidly easy to do. Yet... they act like this is some kind of accomplishment? As if they are some kind of threat themselves, and not the game mechanics? I gave my controller to a 5 year old cousin showed her how to lock on with the Swarm Launcher, and she blew up about 4 tanks without knowing what the hell she was doing. You feel proud doing what any child can do? Fine. But remember, it's not you. All that power is coming from your purchases, and you have no claim to any of it's effective potential. No planning needed. No routes realized. You don't even need escape ROUTES, just a wall to shuffle behind. I say this from an AV perspective, because all I ever did with tanks, was run after other tanks. I have now just stopped paying attention to any tanks on the field (unless it's going after a supply depot). They don't do anything and I can just run around them. ...................... What the hell are you talking about?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2637
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Posted - 2014.12.30 04:27:00 -
[121] - Quote
Pocket Rocket Girl wrote:
LOL im sorry but my Marine and Sailor friends that im reading this to are laughing and calling bull. if you want to go the real life route tanks operate using a system called "combined arms" this is because while modern m1 abrams have thermoptics they are only able to see what they are actively looking at.
Sailors don't tank.
No reason for combined arms because video game.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2637
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Posted - 2014.12.30 04:29:00 -
[122] - Quote
Toobar Zoobar wrote:True Adamance wrote:Sir Dukey wrote:
Yea, it's good on paper but added in with the bad hit detection and you won't get anything done.
Pfff some times I wonder if you tank at all. The hit detection IS terrible. I have plenty of experience with that turret and its a joke, certainly if you're on the move which brings me to my next point. You can't control the HAV when you're using a small turret plus there's also the greatly reduced field of view to contend with. Especially if you're driving solo and have the bad timing to need to jump into a small turret, with the horrible, horrible misfortune of being next to some random that wants to get in a vehicle, any vehicle, just because they want to. Then your vehicle is at the mercy of some idiot.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
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Posted - 2014.12.30 17:19:00 -
[123] - Quote
Pocket Rocket Girl wrote:Sir Dukey wrote:Pocket Rocket Girl wrote:Sir Dukey wrote:Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley. The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back. It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor? "oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies" Yeah what he said because tankers never jump out right before their tanks explodes with a Proto HVY HMG to get you or hop out when they cant hit you with the turret in a HMG hvy ever right That's bull crap, we shouldn't have to jump out to deal with infantry. Especially a fking tank. I don't see U.S. Soldiers getting out of their M1A2 Abrams because a Terrorist is shooting at them. They fire the cannon and let the explosion do the work. It's like battle field, Infantry don't want to get close to a tank. They will rip you up. Tanks in battle field feel like tanks, bishes go running when they see them. Infantry have to play smart and can't just come out of the open bunny hopping. Tanks in battle field also provide the operation with two different gun selections, they get a heavy machine gun and a main missile turret. LOL im sorry but my Marine and Sailor friends that im reading this to are laughing and calling bull. if you want to go the real life route tanks operate using a system called "combined arms" this is because while modern m1 abrams have thermoptics they are only able to see what they are actively looking at. In order to improve the survivability of tanks in close combat situations( the tank's nemsis) extensive modification has been done to the m1 Abrams lately. One of these modifications is a phone on the back of the tank so that infantry operating WITH the tank can pick it up and tell the tc(tank commander) about danger ahead. This is important because a rpg7vl can punch through 750mm of armor, that's 29 inches of armor. While the face of the turret has plenty of armor to absorb that the sides of the tank do not, which is again why reactive armor has been added weighing down on the armor in an effort to improve the survivability of the tank. In the end irl the close combat belongs to the infantry, tanks are supposed to control the battle and position the battle by operating either in packs or in infantry concert. The worst nightmare for a tank in any era of history is for hostile infantry to be crawling all over it. In ww2 in the bocage german infantry shredded allied armor because the fighting range was <50m which put all tanks in a situation ripe for ambush from a panzerfaust that would knock out any allied tank without effort. The germans made 6,000,000 of those rockets, while we made 50,000 shermans.... Yeah.... So yeah, since you pulled Irl into this then lets just leave it with this. You should operate with other tanks watching your back, or with infantry support. YOUR TANK IS NOT MEANT FOR CLOSE COMBAT. If your within 25m of enemy infantry your a ******* moron. USE YOUR TANK MACHINEGUN and stop bitching that the cannon which is meant for anti tank duty is not effective against infantry in game. Ok so if we remove swarms replace them with RPGs ( some actual skill in using one of those ). Limit all large turrets to slow rotation speed but give them all good range and plenty of splash would that float your boat? Maybe the railgun and missile might feel, I don't know, realistic for once I guess.
And if again, if we continue on with this theme of realism, than how about we remove strafing from the game ( I shouldn't have to explain why ) and add kick so strong to the forge gun that it flings the user back 4m? Now that would be entertaining.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1055
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Posted - 2014.12.31 22:40:00 -
[124] - Quote
Pocket Rocket Girl wrote:Quote:="Sir Dukey"Thanks for the novel. Hope it get's published. Fixed some mistakes. Anyway, just to be clear, no where does it say the blaster turret is for AV. The turret was originally meant for AI. Go ahead and look up chromosome Blaster turret video. The videos are a great example of how good the turret used to be.
Tanks right now are Rock vs. Rock vs. Rock. Some rock is hard and some rock is fragile. Why use the fragile rock when you can use the harder rock? One acutely notes that correcting grammar is not the same as refuting an argument. in fact your expressing two logical fallacies in order to avoid actually refuting what I said. First, your attempting to shift the argument away from the issues by pointing out something completely unrelated to the topic at hand. In argument this action is the same as a man caught stealing pointing his finger and saying "look a fire over there!" and then using the opportunity to run away. Second, instead of actually discussing the pertinent points you instead attack the character of my language thereby creating an argument that fundamentally is a logic fallacy. That fallacy is that if someone expresses an idea in a way you do not like then that idea has no merit, we both know here and now that such an argument is fluff and bullshit. There is another felacious argument expressed above. You argue that the blaster was intended to be anti infantry weapon and provide a video as evidence. The argument you are expressing therefore is that "the blaster was effective against infantry, therefore it was intended to be used against infantry." This itself is an illogical argument, for many things are useful in applications other than their designed purpose, but that does not make them an intended tool for that application. A peen hammer will hammer nails well, but that does not make the peen hammer a carpenters hammer. Your tanks are modifiable. They have weapons such as machineguns that are intended to defend the armor against infantry. You have a choice in setting up your tank in this game. You can design a tank destroyer, or a more flexible main battle tank that is designed to operate against infantry targets as well as armor but flexibility has its costs. Its much like those who have anti vehicle loadouts without any means of defending against infantry. Would you please find a chromosome blaster video, i can not seem to find one.
I find it interesting that you believe Machine Guns are not supposed to be used against infantry. Please tell me what the purpose of the HMG or SMG is then. Yes, the "Blaster" is a large machine gun.
Weapon categories were originally Blaster -- infantry specialization Rail -- Vehicle specialization Missile -- a bit of both.
Now tanks have no real infantry anything. Mount a small blaster or small rail? That's like saying "Use a Militia grade weapon, because the larger Prototype weapons shouldn't be allowed to damage infantry".
As of now the weapon alignments are: Blaster -- Nothing, don't try to run this without at least one swarm assistant (who will do more damage than you BTW) Rail -- acceptable against tanks, not very specialized. High wobble in reticule makes it near impossible to hit infantry. Missile -- Blows tanks to shreds without much effort. Can mutilate infantry that gets too close, within 30 meters.
In other words, there are no anti-infantry tank builds. your last paragraph is basically a self-created delusion, of unreasonable proportions.
----Last I checked, AV loadouts were mostly applied to Commandos. That means Swarm in one hand, Combat Rifle in the other.
I mean seriously... do you even play the game? At ALL? Can you show us a video of this magical "flexibility" in action? I would love to see you try to survive a combat region for about 5 minutes without switching or abandoning your tank. If you cannot stay INSIDE the combat zone with a defense oriented tank, then your entire argument is proven false. (in other words, you don't just use a bit of cover on the field, but retreat a good distance down the field possibly even into your own base. Everyone who plays a tank knows you can only survive if you play at the edge of the combat zone, and retreat as fast as you can whenever there is incoming AV fire. If you don't do these two things you will die. There is NO flexibility in the general gameplay of tanks.
If you stop to fire back, you are DEAD. No questions asked. Returning fire is NOT an option. Yet people claim infantry to be at a disadvantage? Where? Infantry can force tanks to never be allowed visual range of them by using the environment while firing AV volleys without care.
Here's a clip that illustrates a typical tank deployment. Notice how they are supported by the ground troops, but also notice how easily the tanks are simply demolished. http://youtu.be/5tCJzBM_llw?t=6m49s
I haven't been able to find any tank gameplay videos from the last few months, just videos of tanks blowing up. If they were even remotely as versatile as you say, I should have found a good handful.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Atiim
Titans of Phoenix
14757
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Posted - 2014.12.31 23:11:00 -
[125] - Quote
Sir Dukey wrote: Anyway, just to be clear, no where does it say the blaster turret is for AV. The turret was originally meant for AI. Go ahead and look up chromosome Blaster turret video. The videos are a great example of how good the turret used to be.
I love when people talk about things when they don't know what they're talking about.
However...
CCP Rattati wrote:LB was never supposed to be anti-infantry.
---
Dovallis Martan JenusKoll wrote: There are literally places where tanks can be running at full speed toward cover while at max health, and be killed by swarms before they even get there.
Interesting, give me an example.
The 1st Matari Commando
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16366
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Posted - 2014.12.31 23:20:00 -
[126] - Quote
Atiim wrote:Sir Dukey wrote: Anyway, just to be clear, no where does it say the blaster turret is for AV. The turret was originally meant for AI. Go ahead and look up chromosome Blaster turret video. The videos are a great example of how good the turret used to be.
I love when people talk about things when they don't know what they're talking about. However...CCP Rattati wrote:LB was never supposed to be anti-infantry. --- Dovallis Martan JenusKoll wrote: There are literally places where tanks can be running at full speed toward cover while at max health, and be killed by swarms before they even get there.
Interesting, give me an example.
Since we know that's the case lets ******* do away with the LB all together and get that 25mm Charged Electron Blasters I suggested. Would be much better if we used something a bit better and more tank like like the 37mm Gun design but honestly Dusters couldn't handle it.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Alena Ventrallis
Vengeance Unbound
2386
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Posted - 2015.01.01 00:38:00 -
[127] - Quote
A point I feel needs to be made. The SP/ISK debate does have some merit, Breakin. But I feel this needs clarification.
Yes, SP for SP, it costs more to run a tank than it does to run AV. However, A GOOD PORTION OF TANK SP HAS NO BEARING ON SURVIVING AV. Your blaster rapid reload SP does not have any bearing on your tanks ability to tank forges and swarms. Yes, in a fight of maxed out tank vs maxed out AV, the AV should win. But it should be neck-to-neck the entire way. Advanced swarms should not kill a proto tank in a single magazine. AV should be able to kill us, but they certainly should invest the same amount of effort I have in order to prevent them from killing me. However, if we tankers are going to compare SP to AV as part of an argument, we need to compare only the SP relevant to surviving AV, namely Vehicle Shield/Armor Upgrades and related skills (can't remember their names and not at my PS3)
In this light, we are actually closer to good balance than we think. Something as simple as small native regen on tanks could be the deciding factor, ALONG WITH reducing tank speed, could put us into good balance.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Nothing Certain
Bioshock Rejects
1438
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Posted - 2015.01.01 02:10:00 -
[128] - Quote
Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare.
About the ISK argument, once again tankers only count the swarms that kill them, not the many more that are killed without them even knowing about. The ISK difference between a well fitted tank and a well fitted AV may be 5X, but the number of swarmers dying for every tank is higher than that. It is always easy to think that whatever killed you is OP.
Because, that's why.
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Big Burns
Harbingers of Desolation
276
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Posted - 2015.01.01 02:16:00 -
[129] - Quote
Vehicles are trash now. I jumped into my HAV after not playing for six months and noticed that they f*cked with the round dispertion on the turrets. My thoughts, "Oh ho ho No!" I turned off the game and went and got a psn card and did a respec. Didn't need to know anything else about it, I had seen enough. lol Dropped my 12 mil from vehicles to weapons.
Kain Spero for GM of Dust514.
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Void Echo
Total Extinction
2754
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Posted - 2015.01.01 02:31:00 -
[130] - Quote
This is a suggestion to infantry.
For those of you who think tanking is so easy evem though the only time you interact with then in any way is when you shooting at them, how about you grow balls and skill into tanks and go into the battle field inside a tank for once.
Your whole argument against tanks is exactly parallel to your arguments against snipers, scouts, heavies and everything else you complain about yet you have never walked in any of their shoes.
My challenge to you is this, skill into havs, play as a tanker for a full day and give us the results on weather or not it was easy for you.
Conditions:
1. You cant depend on the players you normally run with, you must depend on the average random blueberry for everything; support, backup, defending, attacking, getting out when you need or want them to, trusting that when you jump out to hack an objective when a bluedot is right next to you, that blue dot wont high jack your tank and go suicide on its ass.
2. You cannot exit your vehicle unless your bringing in a new one, you know, because obviously your gods with ars but your even more deadly using something youv never even touched before.
3. You must have your entire squad (if this is the only thing your using them foor) to support your tank, repairing, scouting, taking all your kills claiming its to protect you, tec.
I will expect results soon from those of you with any balls.
Closed Beta Vet.
Until you know the pain I live with, you'll never understand why I see man the way I do.
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Atiim
Titans of Phoenix
14759
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Posted - 2015.01.01 02:33:00 -
[131] - Quote
Challenge Accepted.
The 1st Matari Commando
-HAND
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Void Echo
Total Extinction
2754
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Posted - 2015.01.01 02:36:00 -
[132] - Quote
Atiim wrote:Challenge Accepted.
Automatically disqualified based on the fact that your skilled into havs and have been for over a year.
Closed Beta Vet.
Until you know the pain I live with, you'll never understand why I see man the way I do.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16367
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Posted - 2015.01.01 03:19:00 -
[133] - Quote
Atiim wrote:Challenge Accepted.
You are already a tanker.
You're going to disagree that tanking takes skill and that's fine. I don't think much of Swarm Launchers but I can accept that they have their own quirks players have to deal with....
Either way you know as well as I do neither your biased opinion or mine really matters in this kind of discussion, no one wants to hear two old sods whine about which requires more effort.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1056
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Posted - 2015.01.03 05:55:00 -
[134] - Quote
Atiim wrote: Interesting, give me an example.
There are a few more locations than these, but I'm just giving the most obvious.
Fracture Road is the biggest contender with a pair of death points. An inexperienced Proto user can down a tank before they have time to choose an escape route.(however shield oriented tanks may escape with a sliver, but not armor types) The road that runs through F4 and the back route through J11 are both death routes if a Proto swarmer is on the hill near those locations. If the Swarmer has an LAV, just forget about escaping, cause you can't get enough distance to heal before they zip up and roast you. I've encountered solo Commandos camping these points before ingame, almost completely uncontested.
Due to the kind of roads they are, there is no possibility of firing back, and the only way to escape is if the Swarm user announces itself prematurely.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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taxi bastard
Amarr Templars Amarr Empire
272
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Posted - 2015.01.03 06:06:00 -
[135] - Quote
if they are so useless and irrelevant, why do they dominate mates so often.
to be fair they can be killed but they are a huge force multiplier in the form of tanks and it can't be denied that even militia DS can turn a game. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1056
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Posted - 2015.01.04 07:51:00 -
[136] - Quote
taxi bastard wrote:if they are so useless and irrelevant, why do they dominate mates so often.
to be fair they can be killed but they are a huge force multiplier in the form of tanks and it can't be denied that even militia DS can turn a game.
Why do crappy games sell? Because they have fancy graphics, nothing else.
Visual acknowledgement.
Same thing goes for tanks. You blame them only because they are the most flashy thing on the field, not the best.
Same thing for a crow when they decide. Give them a choice between something dark, but very edible, and an inedible, but very shiny object, and the crow will check the shiny object first.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
101
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Posted - 2015.01.13 20:14:00 -
[137] - Quote
... ... ... ... ... ... ... ... ... ... ... ... ... ... .. . I like dots.
Specialization: Making typo's.
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