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Spkr4theDead
Red Star. EoN.
2633
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Posted - 2014.12.29 18:29:00 -
[1] - Quote
Toobar Zoobar wrote:AV should be a deterrent.
This
The only thing I disagree with, which isn't even a disagreement but rather pointing something out, is that vehicles haven't been nerfed just the last year from 1.7 on. It's been about 3 years that they've suffered countless nerfs. Why? Because rifles can't destroy them. Because they move faster than infantry can. Because they have higher base HP than infantry does. They have more range than infantry does. They put out more damage faster than infantry can. They repair faster than infantry can.
These are the nonsensical, baseless arguments I've read over the years that infantry have used to successfully get tanks nerfed throughout the years.
I've even read some monumentally stupid posts like "remove the afterburner and NOS." Why you might ask? "Because they let vehicles run away too fast."
Yes, because they let vehicles move so fast, giving infantry a smaller window to get damage in. These are the literally insane people that have been dictating the direction vehicles go in.
We have fewer slots, fewer modules, fewer turrets and fewer hulls. Why? Again, because pilots have not had a say in the matter. Since Dust was in beta, pilots have not had a say in the direction vehicles go in. Why? Because infantry uses the (again) insane logic of "well you're a tiny part of the community, you don't have a say in." That's making us second class citizens. That's giving us the breaking, smelly table in the dim, far corner of the lunchroom with a glass of water and a piece of bread to eat, while everyone else eats pizza and burgers.
If you can't already tell, we've lost a ton of very vocal pilots from our ranks because they've lost faith in CCP, in their ability to work on vehicles and their ability to decide on their direction themselves, and most especially infantry, for being the dictators that they are.
I feel that if CCP can't restore the bite that vehicles used to have, then more pilots will lose faith in the game and stop playing. But, this is exactly what infantry wants, since they'll have another vanilla flavor shooter that just happens to take place 20,000 years from now, indistinguishable from all the others except for the aforementioned difference in time.
This is Dust 514, where CCP wanted vehicles to have a place to stay from the beginning.
Chromosome was ideal because we left you alone and pounded the hell out of each other. But no, that wasn't fair because you wanted to do it yourselves. Now we're next to useless, unless we're roaming in a pack.
Infantry's reign better end. CCP better give to us the control over the playstyle we want that we never had. Infantry decided what vehicles could and could not do for 3 years.
It's time to HTFU.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2633
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Posted - 2014.12.29 18:30:00 -
[2] - Quote
Byozuma Kegawa wrote:And then you get a squad that just wants to have fun, call in LAVs and race around flicking birds at your 'srsbsns' gameplay. Do that when you don't see my name, because if I see an enemy vehicle, it's going to burn.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2633
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Posted - 2014.12.29 18:31:00 -
[3] - Quote
Sir Snugglz wrote:Rattati does not acknowledge anything done by the former Dust team.... don't quote me on that (read Rattati's sig as to why)....
See it as a fresh start. Vehicles are being looked at again by the new team... for the first time. I damn well hope they're going to be good again. We need a logi ship with a 5 second spawn, that can also take a beating. I'm fine using that for a whole match.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 18:40:00 -
[4] - Quote
Toobar Zoobar wrote:Edau Skir2 wrote:See, this why my tanks are Large Rail turret, Small Blaster on the front and small rail at the back. If someone gets too close and becomes a threat, I switch to my Small Blaster and make short work of them. However, my only issue with vehicles is that you can't refuse access to other players. Gets quite frustrating when I can't use my small blaster because there's a useless blueb in it who's unable to hit a guy 5m from him -_- A big con of that fit is that its very weak against other tanks I don't know what you're talking about. Tanks are so weak, they're at the point where a Kalaakiota tank with all its BPO modules and turrets still attached can easily best me with my year and a half of experience.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 18:49:00 -
[5] - Quote
Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
Dunno how often you play the game, but when I'm not in PC or have 6-12 people in FW, most of the pubs I play are losses. My teams are usually terrible, with a collective IQ of 80.
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
So you even admit you haven't gone against a pilot with a reasonable amount of experience. Do you have any idea how fast a pilot with experience will melt your silly little MLT tank?
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
Why should one infantryman with a swarm launcher be able to beat me to hell and back? I was in a PC last night a one person nearly took out my tank with just 3 volleys. 3 damn volleys! And people like you have the gall to complain that AV is too hard.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again.
Again, ships were never easy mode. I could knock a cold Python out of the air in 2 shots, an Incubus in 3. You just won't allow tanks to be able to do that because you want to do it yourself with AV.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 18:51:00 -
[6] - Quote
Bahirae Serugiusu wrote:[ Then get a Gunnlogi or try for triple armor repair I hear thats effective. No, it's not effective, because reps were nerfed. Why were they nerfed? Because infantry complained about it, even though we were following Gallente lore...
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 18:54:00 -
[7] - Quote
Pocket Rocket Girl wrote:All i have to say is that if you tanks get blown up easily by swarms then learn to fit your tanks and how to pilot them. i run into alot of tankers tankers that stop to shoot a a single target, find a way to get them selfs stuck chase some one up hill and well as may poorly fitted tanks. yes i do tank from time to time swarms are not OP you are just bad tanker. "From time to time" is not being a full time pilot. And you're probably another one that has only ever gone against recent academy grads using MLT hulls, modules and turrets who have no idea how to pilot, or that a keyboard is so much more effective at turning than a controller is, while you're probably using PRO swarms with proficiency 5 on a Minmando at level 5 with all damage mods in the highs. Even if you don't have a Minmando, it's still high enough proficiency with at least 2 damage mods.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 18:57:00 -
[8] - Quote
Nothing Certain wrote:Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck. I think all those vehicles should be have the ability of 1 player, and should be able to be countered with 1 player. Do you agree? Compare the amount of SP required to make AV good (core infantry and suit skills don't count) vs the amount of SP required to make a vehicle count (that's where core skills count to get out of MLT and into complex modules) (also damage mods for infantry are under the weaponry tree - you can't complain about that). Far more SP is required to fit a tank than it takes to get PRO AV.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 19:00:00 -
[9] - Quote
Bahirae Serugiusu wrote:Toobar Zoobar wrote: My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with.
So you want vehicles to go back to being easy mode where you can rack up the kills like crazy while AV is a mild inconvenience to you. And if anyone complains they can go perk into tanks also because the only way in this game to kill one suit is with a copy of that same suit. Why should the game be balanced around AV being the end-all of vehicles while all we can do is maybe destroy an installation at 295m?
It was just fine in Chrome because pilots alone would lose upwards of 15mil ISK in just one match. Each death would cost a pilot at least a million ISK. You guys could run some ADV gear and still not lose a lot.
But as I've been saying, that as usual, that's not fair to infantry because they want to be the ones that are best at destroying vehicles.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 19:03:00 -
[10] - Quote
DDx77 wrote:It seems to me that the people who invest heavily into vehicles are pretty dominant.
A good tank (usually two) can dominate a match
I usually see tanks laugh at my swarms and either kill me quickly or run away faster than my swarms can lock on.
The way av is set up is a joke as YOU ARE INVINCIBLE TO ALL BUT TWO WEAPONS.
As infantry I have to either try to avoid you or either die/spawn in av or run back to supply and get av - which is a waste of time in most cases
You want fair? Remove the blaster turret from the game. It's only job is to farm infantry.
In its place you can have higher shield/armor levels and maybe add splash damage back to rail turrets
1. Stop trying to solo a tank.
2. Stop getting ride beside a tank to AV it.
3. Stop complaining that rifles can't damage vehicles.
4. Stop complaining for tanks to be nerfed yet again.
5. Do seek high ground with a good view of would-be target.
6. Do proceed to mercilessly pound it into oblivion.
7. Do not complain if said pilot has a properly functioning brain and decides to temporarily retreat.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 19:04:00 -
[11] - Quote
KING CHECKMATE wrote:Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck. (spkr4theDead style) WORLD OF TANKS ====================================> That way. How did I know...
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 19:09:00 -
[12] - Quote
DDx77 wrote:Sir Dukey wrote:DDx77 wrote:It seems to me that the people who invest heavily into vehicles are pretty dominant.
A good tank (usually two) can dominate a match
I usually see tanks laugh at my swarms and either kill me quickly or run away faster than my swarms can lock on.
The way av is set up is a joke as YOU ARE INVINCIBLE TO ALL BUT TWO WEAPONS.
As infantry I have to either try to avoid you or either die/spawn in av or run back to supply and get av - which is a waste of time in most cases
You want fair? Remove the blaster turret from the game. It's only job is to farm infantry.
In its place you can have higher shield/armor levels and maybe add splash damage back to rail turrets
There are way more things that can kill tanks than just three weapons like PLC, SL, FG. For example, scrubs can now sit on the turrets placed in their redline and kill all the tanks they want because LOL 15000 eHP turrets have 3x the HP as a tank. Jilhad jeeps are super common. Warbarrages now seem too reck tanks especially the Laser major one. Hell, even the 300 minor flux will drop all the shields of a gunnlogi. Also, keep in mind infantry with AV almost 90% of the time have the advantage. Now only are we ineffective at killing tanks but half the time we can't even tell where were getting shot from. Swarms are as EZ mode as it gets.
Sorry I keep forgetting about the PLC when it comes to av. It does take some skill to use I also did not take into consideration how annoying turrets might be. Warbarges are supposed to kill everything including tanks. I think they were always this way, & if you're on the side getting stomped where are you getting wp for the strike? jlavs being common feeds into normal av not being adequate. Jlavs don't always work and take some time to prepare Normal AV not being adequate? Before the introduction of bandwidth, you could put on a LAV almost the same amount of damage that a laser strike does. I used to put 18 REs on a car, which would be around 28,000 damage. People don't do that because AV isn't good enough, they do it 1. for trolling, and 2. for an absolute certain kill.
The line from Aliens "nuke it from orbit, it's the only way to be sure" comes to mind, where the LAV with 28,000 damage strapped to its front bumper is the nuke.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 19:10:00 -
[13] - Quote
Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 19:12:00 -
[14] - Quote
Atiim wrote:I was going to read this from the side-lines, but I'll clarify two things: First, 80GJ Blasters were nerfed because they were never supposed to be an AP weapon, yet they were amongst the most effective AP weapons in the game. As such, 80GJ Blasters won't be restored to their previous state. And second, I'm not sure what the OP is on but there's only been one buff to the Swarm Launcher (which is the speed buff that it's crying about). Well, unless you count an Ammo increase as a buff in which case you should be laughed at as it doesn't decrease the TTK. Then why is the plasma cannon an AV weapon? It still has ridiculous travel time and arc, it shouldn't be an AV weapon.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
|
Posted - 2014.12.29 19:13:00 -
[15] - Quote
KING CHECKMATE wrote:Sir Dukey wrote:
I could say the same..
COD ========================================> That way.
You could but: 1-Not funny because i did it first :3 2- This is a FPS. For your info, this game has more to do with CoD than with WoT. ;) You don't have to press a button with interact with anything on Call of Dookie mutiplayer.
FPS doesn't mean "no vehicles allowed."
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2636
|
Posted - 2014.12.29 20:27:00 -
[16] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. HAHAHAHAHAHA Shut the hell up speaker. Your demands are valueless, and I don't care what you want. I'll be doing so regardless of whether you want me to or not. lol shouting me down like a bully in a debate class. Of course you don't have a counter, so you do that. I win
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2636
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Posted - 2014.12.29 20:28:00 -
[17] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Again, complaining that rifles can't destroy tanks. Can't you guys come up with anything better?
And lol at telling me to get good. I've been doing it for almost 2 years. That's about as good as it gets.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2636
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Posted - 2014.12.29 20:32:00 -
[18] - Quote
Sir Dukey wrote:
ADS- more glass than cannon Tank- more glass than cannon as well LAV- Just Glass
Infantry- All cannon.
That is so perfect, it makes me want to cry. Cry over the memory of what tanks used to be.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2636
|
Posted - 2014.12.29 20:33:00 -
[19] - Quote
Fizzer XCIV wrote:Toobar Zoobar wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Rail Guns can't kill a bunny hopping minmando. Missile launcher can't kill a bunny hopping minmando. And now neither can the Large blaster. The whole point of this is that our only option is to run away. The HAV is so bad at killing infantry, that one guy can lock a tank out of the game with ease. I see you don't have a clue what you are talking about, go try out vehicles for a month and we will see how much success you'll have. And scouts have a bandwidth of 12. 3 remotes have a bandwidth of 12. Get gud at math m8. If you can't kill a dropsuit, any dropsuit at all, within 10-16, with any of the large turrets... ...then you need to get ******* gud, Toolbar. Even with the Blaster dispersion being what it is, a ******* toddler could do that. And if you can't, well then maybe you should run away, any smart infantry knows when to push and when to run. You obviously have 0 experience in a tank, especially using a blaster.
If you have the ability to record gameplay, by all means, please record video of you using a tank with a blaster on it for a day, then post it here so we can see just how good you are with a tank.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2637
|
Posted - 2014.12.30 03:56:00 -
[20] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Again, complaining that rifles can't destroy tanks. Can't you guys come up with anything better? And lol at telling me to get good. I've been doing it for almost 2 years. That's about as good as it gets. Is that your fallback argument for anytime you are backed into a corner with logic that goes against your biases and opinions? "Ur jus complaining that ur rifle cannt kill me, hurr durr." Nowhere did I even hint that I think rifles should be effective against vehicles, and I never have in the past. Get gud. Judging by how much you cry, I'm probably a better tanker than you, and I haven't really driven one since Chromosome. There is no logic when someone continuously brings up an "argument" that always boils down to "my rifle can't damage your vehicle, there's x amount of weapons that can damage your vehicle," etc. You guys keep bringing it up as if you want as many AV weapons as there are infantry weapons. You guys have AV grenades that do not much less than they used to; they still do right around 1900 damage each if they're packed Lai Dai against bare armor - they're basically idiot proof, unless a vehicle is too far from its seek range. There's swarms that ignore rocks and buildings, travel an inch over the ground, and go around 3 corners to hit a vehicle. You're still able to lock on when you're behind cover and aim upwards or to the side to avoid having to show yourselves, as well as being able to lock on when we're behind cover.
The Wiyrkomi breach can still one-shot a vehicle up the rear end with proficiency 5 and all damage mods in the highs on a Cal sentinel, maybe a Minmatar sentinel. The plasma cannon is still a lol-fest, though they do beat the hell out of shield, probably as if they're an EMP weapon (I don't play EVE so I wouldn't know).
You could still put down a good bunch of proxies - especially if they're Boundless, and you have both the ISK and/or AUR/LP proxies, then it's a dead tank. Granted you need a PRO suit for the bandwidth, but it's still doable.
You guys haven't had it easier, what with having the passive reps nerfed, blaster damage and dispersion nerfed, missile splash nerfed, and both hardener damage attenuation nerfed. Our NOS and afterburner mods were nerfed, as well as slot count. We've had most of our modules taken away, not replaced with anything; we lost turret variants, and ADV and specialty tank/LAV/DS hulls.
What more do you want? Oh wait, I know what more you want - all vehicles removed permanently.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2637
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Posted - 2014.12.30 04:16:00 -
[21] - Quote
Toobar Zoobar wrote: And also the vehicle active module cool down is stupid. They should have the same cool down mechanics as the cloak field.
Rattati has said that he'd like to do that with vehicles, put the active modules on par with the cloak.
Ideally we'd have a capacitor to permanently run whatever one or two modules we want, but that would be unfair to infantry.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2637
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Posted - 2014.12.30 04:19:00 -
[22] - Quote
Toobar Zoobar wrote:] Have you used the incubus recently? That 3rd volley is destroying it. The third volley destroys nearly everything except for a Gunnlogi. I was in a PC 2 nights ago, and was very nearly wiped out by a Minmando with swarms. The third volley left me with just a few hundred armor left. Could've been about 300.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2637
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Posted - 2014.12.30 04:21:00 -
[23] - Quote
Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary. We can't guarantee who can get in a small turret in a pub, and infantry is needed for objectives in FW/PC. CCP making small turrets optional on a tank is the best thing they've ever done for them. I've sat out matches with blue dots in my turrets, along with taking them on a one-way trip into the redline, en route to the next district.
And all this "AV is OP because you might stay there." Do you stay still to hit someone?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2637
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Posted - 2014.12.30 04:23:00 -
[24] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. HAHAHAHAHAHA Shut the hell up speaker. Your demands are valueless, and I don't care what you want. I'll be doing so regardless of whether you want me to or not. lol shouting me down like a bully in a debate class. Of course you don't have a counter, so you do that. I win tries to shout me down, gets shouted back, tries to berate me for shouting down. You really are a bucket of double standards aren't you? You win nothing, you never won anything and your toxic ass attitude is why you will never win this debate, and I get to giggle as you get madder... and madder... and more bitter... and more bitter... You're laughable.
It would actually be comical if you didn't have more of a say over vehicles than I do.
And if you supposedly have a "vehicle alt," why aren't you talking about just how difficult they are to use? Or are you one of those people that only ever takes out a tank when the enemy team is redlined, in pubs?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2637
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Posted - 2014.12.30 04:26:00 -
[25] - Quote
Dovallis Martan JenusKoll wrote:Spkr4theDead wrote:Byozuma Kegawa wrote:And then you get a squad that just wants to have fun, call in LAVs and race around flicking birds at your 'srsbsns' gameplay. Do that when you don't see my name, because if I see an enemy vehicle, it's going to burn. Yeah because AV is nothing more than a "Baby Feeder" mode. Easiest role to "master". Tanks were insanely easy to kill. Then they got health reductions. Tanks were absolutely stupidly easy to kill. Then they got range reductions. Tanks were laughable paper wads on the field. Then they got accuracy reductions. Now tanks are so simple to kill, if you can't kill then with AV, you'd better go slit your wrists, because somehow you can't use a lock-on system. It's like watching a 2 year old gloat that they can beat a game on an iPhone that only requires tapping in one spot and nothing else. It's that stupidly easy to do. Yet... they act like this is some kind of accomplishment? As if they are some kind of threat themselves, and not the game mechanics? I gave my controller to a 5 year old cousin showed her how to lock on with the Swarm Launcher, and she blew up about 4 tanks without knowing what the hell she was doing. You feel proud doing what any child can do? Fine. But remember, it's not you. All that power is coming from your purchases, and you have no claim to any of it's effective potential. No planning needed. No routes realized. You don't even need escape ROUTES, just a wall to shuffle behind. I say this from an AV perspective, because all I ever did with tanks, was run after other tanks. I have now just stopped paying attention to any tanks on the field (unless it's going after a supply depot). They don't do anything and I can just run around them. ...................... What the hell are you talking about?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2637
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Posted - 2014.12.30 04:27:00 -
[26] - Quote
Pocket Rocket Girl wrote:
LOL im sorry but my Marine and Sailor friends that im reading this to are laughing and calling bull. if you want to go the real life route tanks operate using a system called "combined arms" this is because while modern m1 abrams have thermoptics they are only able to see what they are actively looking at.
Sailors don't tank.
No reason for combined arms because video game.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2637
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Posted - 2014.12.30 04:29:00 -
[27] - Quote
Toobar Zoobar wrote:True Adamance wrote:Sir Dukey wrote:
Yea, it's good on paper but added in with the bad hit detection and you won't get anything done.
Pfff some times I wonder if you tank at all. The hit detection IS terrible. I have plenty of experience with that turret and its a joke, certainly if you're on the move which brings me to my next point. You can't control the HAV when you're using a small turret plus there's also the greatly reduced field of view to contend with. Especially if you're driving solo and have the bad timing to need to jump into a small turret, with the horrible, horrible misfortune of being next to some random that wants to get in a vehicle, any vehicle, just because they want to. Then your vehicle is at the mercy of some idiot.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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