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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
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Posted - 2014.12.28 21:28:00 -
[1] - Quote
Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
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Posted - 2014.12.28 21:43:00 -
[2] - Quote
Byozuma Kegawa wrote:And then you get a squad that just wants to have fun, call in LAVs and race around flicking birds at your 'srsbsns' gameplay. ...you callin me a tryhard? cuz I ain't no tryhard. I'm usually just cillin in my dropship dropping uplinks and playing solo.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
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Posted - 2014.12.28 21:53:00 -
[3] - Quote
Nonoriri ko wrote:If an attack drop ship is on map, a drop ship is great for ramming it. Much easier than trying the whole match with swarms. Thats 1 vehicle that works at least. disposable gorgons again...
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
32
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Posted - 2014.12.28 22:52:00 -
[4] - Quote
Edau Skir2 wrote:See, this why my tanks are Large Rail turret, Small Blaster on the front and small rail at the back. If someone gets too close and becomes a threat, I switch to my Small Blaster and make short work of them. However, my only issue with vehicles is that you can't refuse access to other players. Gets quite frustrating when I can't use my small blaster because there's a useless blueb in it who's unable to hit a guy 5m from him -_- A big con of that fit is that its very weak against other tanks
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
34
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Posted - 2014.12.29 01:11:00 -
[5] - Quote
Alex-ZX wrote:I remember those times where vehicles were really funny, tank battles were in a pro lvl there was a huge difference between being good or a nooby, like dropsuits, right now they are pretty bad, also there were another variations of tanks, madrugar, Surya, kubera, vayu, sgaris chacram etc etc, not only in tanks, in general. Vehicles had a lot of modules, tactics, turrets, it was funny, also supporting those marauder class were their price was almost 3 million isk, right now any scrub is able to keep tanks running, there's no difference between them, not creative, really ez to lose them if u don't play really ######## running from place to place. After those funny changes that I don't really want to remember... Vehicles became boring.... They don't deserve my time, sp, isk... If u didn't play beta times, u won't understand how funny was driving tanks, lavs, or flying ds. I have actually been playing since very early closed beta and yeah I remember how much more interesting vehicles were back then. It felt more like EVE online.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
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Posted - 2014.12.29 01:22:00 -
[6] - Quote
Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector.
My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
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Posted - 2014.12.29 03:05:00 -
[7] - Quote
Bahirae Serugiusu wrote:Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with. Then get a Gunnlogi or try for triple armor repair I hear thats effective. Forge Guns and Swarms get a bonus for armor damage so run a Gunnlogi and problem solved. And that Madrugar that was fleeing behind cover and back to the MCC faster then a CalCommando proves otherwise. Most of my fits are gunnlogis now. I have complex shielding and all and yeah shields are good against AV. The madrugar doesn't do sheilds tho you know. And since the heavy reppers got nerfted a tripple rep fit isn't great anymore.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
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Posted - 2014.12.29 17:37:00 -
[8] - Quote
Pocket Rocket Girl wrote:All i have to say is that if you tanks get blown up easily by swarms then learn to fit your tanks and how to pilot them. i run into alot of tankers tankers that stop to shoot a a single target, find a way to get them selfs stuck chase some one up hill and well as may poorly fitted tanks. yes i do tank from time to time swarms are not OP you are just bad tanker. you are being presumptuous and you don't know what you're talking about
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
42
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Posted - 2014.12.29 19:05:00 -
[9] - Quote
KING CHECKMATE wrote:Sir Dukey wrote:
I could say the same..
COD ========================================> That way.
You could but: 1-Not funny because i did it first :3 2- This is a FPS. For your info, this game has more to do with CoD than with WoT. ;) And it has more to do with battlefield than either, as the devs have said themselves. And tanks are actually useful in that game.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
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Posted - 2014.12.29 19:40:00 -
[10] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Rail Guns can't kill a bunny hopping minmando. Missile launcher can't kill a bunny hopping minmando. And now neither can the Large blaster.
The whole point of this is that our only option is to run away. The HAV is so bad at killing infantry, that one guy can lock a tank out of the game with ease.
I see you don't have a clue what you are talking about, go try out vehicles for a month and we will see how much success you'll have.
And scouts have a bandwidth of 12. 3 remotes have a bandwidth of 12. Get gud at math m8.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
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Posted - 2014.12.29 20:06:00 -
[11] - Quote
Fizzer XCIV wrote:Toobar Zoobar wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Rail Guns can't kill a bunny hopping minmando. Missile launcher can't kill a bunny hopping minmando. And now neither can the Large blaster. The whole point of this is that our only option is to run away. The HAV is so bad at killing infantry, that one guy can lock a tank out of the game with ease. I see you don't have a clue what you are talking about, go try out vehicles for a month and we will see how much success you'll have. And scouts have a bandwidth of 12. 3 remotes have a bandwidth of 12. Get gud at math m8. If you can't kill a dropsuit, any dropsuit at all, within 10-16, with any of the large turrets... ...then you need to get ******* gud, Toolbar. Even with the Blaster dispersion being what it is, a ******* toddler could do that. And if you can't, well then maybe you should run away, any smart infantry knows when to push and when to run. Yeah yeah It sure is easy to kill plenty of noobs who don't know what they are doing. But they don't count bro. Only morons don't run to cover when a blaster shoots at them.
You really don't do vehicles at all do you.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
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Posted - 2014.12.29 20:15:00 -
[12] - Quote
Pocket Rocket Girl wrote:Toobar Zoobar wrote:Pocket Rocket Girl wrote:All i have to say is that if you tanks get blown up easily by swarms then learn to fit your tanks and how to pilot them. i run into alot of tankers tankers that stop to shoot a a single target, find a way to get them selfs stuck chase some one up hill and well as may poorly fitted tanks. yes i do tank from time to time swarms are not OP you are just bad tanker. you are being presumptuous and you don't know what you're talking about LOL no not really i mean look at what Sir said even in this thread quote from sir dukey from this thread " If that one person is smart he should be able to keep tank at bay but not destroy it unless tank has stupid driver. "
I don't lose many tanks. My point is is that they play a disproportionately insignificant role. They can't kill infantry effectively enough and are fended off by swarms too easily.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
45
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Posted - 2014.12.29 20:38:00 -
[13] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Again, complaining that rifles can't destroy tanks. Can't you guys come up with anything better? And lol at telling me to get good. I've been doing it for almost 2 years. That's about as good as it gets. Is that your fallback argument for anytime you are backed into a corner with logic that goes against your biases and opinions? "Ur jus complaining that ur rifle cannt kill me, hurr durr." Nowhere did I even hint that I think rifles should be effective against vehicles, and I never have in the past. Get gud. Judging by how much you cry, I'm probably a better tanker than you, and I haven't really driven one since Chromosome. You haven't driven one since chromosome and you think you have the right to pass judgment on the tankers of nowadays? LOL are you serious? Just get off this thread
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
46
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Posted - 2014.12.29 21:01:00 -
[14] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote: You haven't driven one since chromosome and you think you have the right to pass judgment on the tankers of nowadays? LOL are you serious? Just get off this thread
Again, complaining that your turrets can't kill infantry. Can't you guys come up with something better? Do you have a better argument in mind?
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
46
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Posted - 2014.12.29 21:17:00 -
[15] - Quote
TIGER SHARK1501 wrote:Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with. I primarily Tank or Logi and I agree vehicles need a new tier up with how very effective AV works against all but to be fair if a Tanker or Drop ship pilot doesn't avoid AV and just takes the beating they deserve to blow up. Nobody's invincible. As effective as AV is do you think an HP buff would help even the odds to make vehicles more viable? I don't want a HP buff to anything. The minimum I ask for is:
Heavy armor reppers back to 100/110/135. ADS skills restored to their former glory, 10% rof per level. Afterburners and Fuel injector cool down greatly reduced. Swarm launcher speed reduced so the ADS can outrun them. Swarm launcher mag reduced from 3 to 2. ( that 3rd volley is what really makes them OP ) And also the vehicle active module cool down is stupid. They should have the same cool down mechanics as the cloak field.
And we also need all tears of vehicles restored.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
46
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Posted - 2014.12.29 21:26:00 -
[16] - Quote
Sir Dukey wrote:Toobar Zoobar wrote:TIGER SHARK1501 wrote:Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with. I primarily Tank or Logi and I agree vehicles need a new tier up with how very effective AV works against all but to be fair if a Tanker or Drop ship pilot doesn't avoid AV and just takes the beating they deserve to blow up. Nobody's invincible. As effective as AV is do you think an HP buff would help even the odds to make vehicles more viable? I don't want a HP buff to anything. The minimum I ask for is: Heavy armor reppers back to 100/110/135. ADS skills restored to their former glory, 10% rof per level. Afterburners and Fuel injector cool down greatly reduced. Swarm launcher speed reduced so the ADS can outrun them. Swarm launcher mag reduced from 3 to 2. ( that 3rd volley is what really makes them OP ) And also the vehicle active module cool down is stupid. They should have the same cool down mechanics as the cloak field. And we also need all tears of vehicles restored. I don't want SL speed reduced, and I don't want clip reduced. I want Tanks and vehicles to have a way to fight back infantry AV. I want my blaster turret to return to it's glory like in chromosome. Everything else I agree. Have you used the incubus recently? That 3rd volley is destroying it.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
46
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Posted - 2014.12.30 02:53:00 -
[17] - Quote
True Adamance wrote:Sir Dukey wrote:
Yea, it's good on paper but added in with the bad hit detection and you won't get anything done.
Pfff some times I wonder if you tank at all. The hit detection IS terrible. I have plenty of experience with that turret and its a joke, certainly if you're on the move which brings me to my next point. You can't control the HAV when you're using a small turret plus there's also the greatly reduced field of view to contend with.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
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Posted - 2014.12.30 17:19:00 -
[18] - Quote
Pocket Rocket Girl wrote:Sir Dukey wrote:Pocket Rocket Girl wrote:Sir Dukey wrote:Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley. The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back. It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor? "oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies" Yeah what he said because tankers never jump out right before their tanks explodes with a Proto HVY HMG to get you or hop out when they cant hit you with the turret in a HMG hvy ever right That's bull crap, we shouldn't have to jump out to deal with infantry. Especially a fking tank. I don't see U.S. Soldiers getting out of their M1A2 Abrams because a Terrorist is shooting at them. They fire the cannon and let the explosion do the work. It's like battle field, Infantry don't want to get close to a tank. They will rip you up. Tanks in battle field feel like tanks, bishes go running when they see them. Infantry have to play smart and can't just come out of the open bunny hopping. Tanks in battle field also provide the operation with two different gun selections, they get a heavy machine gun and a main missile turret. LOL im sorry but my Marine and Sailor friends that im reading this to are laughing and calling bull. if you want to go the real life route tanks operate using a system called "combined arms" this is because while modern m1 abrams have thermoptics they are only able to see what they are actively looking at. In order to improve the survivability of tanks in close combat situations( the tank's nemsis) extensive modification has been done to the m1 Abrams lately. One of these modifications is a phone on the back of the tank so that infantry operating WITH the tank can pick it up and tell the tc(tank commander) about danger ahead. This is important because a rpg7vl can punch through 750mm of armor, that's 29 inches of armor. While the face of the turret has plenty of armor to absorb that the sides of the tank do not, which is again why reactive armor has been added weighing down on the armor in an effort to improve the survivability of the tank. In the end irl the close combat belongs to the infantry, tanks are supposed to control the battle and position the battle by operating either in packs or in infantry concert. The worst nightmare for a tank in any era of history is for hostile infantry to be crawling all over it. In ww2 in the bocage german infantry shredded allied armor because the fighting range was <50m which put all tanks in a situation ripe for ambush from a panzerfaust that would knock out any allied tank without effort. The germans made 6,000,000 of those rockets, while we made 50,000 shermans.... Yeah.... So yeah, since you pulled Irl into this then lets just leave it with this. You should operate with other tanks watching your back, or with infantry support. YOUR TANK IS NOT MEANT FOR CLOSE COMBAT. If your within 25m of enemy infantry your a ******* moron. USE YOUR TANK MACHINEGUN and stop bitching that the cannon which is meant for anti tank duty is not effective against infantry in game. Ok so if we remove swarms replace them with RPGs ( some actual skill in using one of those ). Limit all large turrets to slow rotation speed but give them all good range and plenty of splash would that float your boat? Maybe the railgun and missile might feel, I don't know, realistic for once I guess.
And if again, if we continue on with this theme of realism, than how about we remove strafing from the game ( I shouldn't have to explain why ) and add kick so strong to the forge gun that it flings the user back 4m? Now that would be entertaining.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
101
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Posted - 2015.01.13 20:14:00 -
[19] - Quote
... ... ... ... ... ... ... ... ... ... ... ... ... ... .. . I like dots.
Specialization: Making typo's.
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