Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sir Dukey
Murphys-Law General Tso's Alliance
1420
|
Posted - 2014.12.29 21:21:00 -
[91] - Quote
Toobar Zoobar wrote:TIGER SHARK1501 wrote:Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with. I primarily Tank or Logi and I agree vehicles need a new tier up with how very effective AV works against all but to be fair if a Tanker or Drop ship pilot doesn't avoid AV and just takes the beating they deserve to blow up. Nobody's invincible. As effective as AV is do you think an HP buff would help even the odds to make vehicles more viable? I don't want a HP buff to anything. The minimum I ask for is: Heavy armor reppers back to 100/110/135. ADS skills restored to their former glory, 10% rof per level. Afterburners and Fuel injector cool down greatly reduced. Swarm launcher speed reduced so the ADS can outrun them. Swarm launcher mag reduced from 3 to 2. ( that 3rd volley is what really makes them OP ) And also the vehicle active module cool down is stupid. They should have the same cool down mechanics as the cloak field. And we also need all tears of vehicles restored.
I don't want SL speed reduced, and I don't want clip reduced.
I want Tanks and vehicles to have a way to fight back infantry AV. I want my blaster turret to return to it's glory like in chromosome. Everything else I agree.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
46
|
Posted - 2014.12.29 21:26:00 -
[92] - Quote
Sir Dukey wrote:Toobar Zoobar wrote:TIGER SHARK1501 wrote:Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with. I primarily Tank or Logi and I agree vehicles need a new tier up with how very effective AV works against all but to be fair if a Tanker or Drop ship pilot doesn't avoid AV and just takes the beating they deserve to blow up. Nobody's invincible. As effective as AV is do you think an HP buff would help even the odds to make vehicles more viable? I don't want a HP buff to anything. The minimum I ask for is: Heavy armor reppers back to 100/110/135. ADS skills restored to their former glory, 10% rof per level. Afterburners and Fuel injector cool down greatly reduced. Swarm launcher speed reduced so the ADS can outrun them. Swarm launcher mag reduced from 3 to 2. ( that 3rd volley is what really makes them OP ) And also the vehicle active module cool down is stupid. They should have the same cool down mechanics as the cloak field. And we also need all tears of vehicles restored. I don't want SL speed reduced, and I don't want clip reduced. I want Tanks and vehicles to have a way to fight back infantry AV. I want my blaster turret to return to it's glory like in chromosome. Everything else I agree. Have you used the incubus recently? That 3rd volley is destroying it.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
|
SoTa PoP
Titans of Phoenix
5500
|
Posted - 2014.12.29 21:27:00 -
[93] - Quote
The vehicles you all are using are STD's being balanced around PROTO AV.
It's time CCP started releasing the missing vehicles and doing the real balances.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
|
Sir Dukey
Murphys-Law General Tso's Alliance
1420
|
Posted - 2014.12.29 21:28:00 -
[94] - Quote
SoTa PoP wrote:The vehicles you all are using are STD's being balanced around PROTO AV.
It's time CCP started releasing the missing vehicles and doing the real balances.
Vehicles aren't STD-ADV-PRO
They are STD-Specialized.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Echo 1991
Titans of Phoenix
635
|
Posted - 2014.12.29 21:33:00 -
[95] - Quote
The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary. |
Sir Dukey
Murphys-Law General Tso's Alliance
1420
|
Posted - 2014.12.29 21:44:00 -
[96] - Quote
Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary.
Like i have said 250x small turrets are badd, extremely bad at killing infantry.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Echo 1991
Titans of Phoenix
635
|
Posted - 2014.12.29 22:03:00 -
[97] - Quote
Sir Dukey wrote:Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary. Like i have said 250x small turrets are badd, extremely bad at killing infantry. Then ask to have them buffed. Rather than nerf everything else and buff tanks
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6056
|
Posted - 2014.12.29 22:14:00 -
[98] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. HAHAHAHAHAHA Shut the hell up speaker. Your demands are valueless, and I don't care what you want. I'll be doing so regardless of whether you want me to or not. lol shouting me down like a bully in a debate class. Of course you don't have a counter, so you do that. I win
tries to shout me down, gets shouted back, tries to berate me for shouting down.
You really are a bucket of double standards aren't you?
You win nothing, you never won anything and your toxic ass attitude is why you will never win this debate, and I get to giggle as you get madder... and madder... and more bitter... and more bitter...
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Sir Dukey
Murphys-Law General Tso's Alliance
1420
|
Posted - 2014.12.29 22:52:00 -
[99] - Quote
Echo 1991 wrote:Sir Dukey wrote:Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary. Like i have said 250x small turrets are badd, extremely bad at killing infantry. Then ask to have them buffed. Rather than nerf everything else and buff tanks
Where do you see me saying buff tank HP and nerf AV in this thread?
Acquire Currency, Disregard Female Canis lupus familiaris
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16336
|
Posted - 2014.12.29 22:55:00 -
[100] - Quote
Sir Dukey wrote:Echo 1991 wrote:Sir Dukey wrote:Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary. Like i have said 250x small turrets are badd, extremely bad at killing infantry. Then ask to have them buffed. Rather than nerf everything else and buff tanks Where do you see me saying buff tank HP and nerf AV in this thread?
Bad at killing infantry?
Have you seen the 20gj Railgun at work?
There is a reason I fit them on my Rail and Missile Tanks.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
|
Echo 1991
Titans of Phoenix
635
|
Posted - 2014.12.29 22:56:00 -
[101] - Quote
Sir Dukey wrote:Echo 1991 wrote:Sir Dukey wrote:Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary. Like i have said 250x small turrets are badd, extremely bad at killing infantry. Then ask to have them buffed. Rather than nerf everything else and buff tanks Where do you see me saying buff tank HP and nerf AV in this thread? I wasn't talking about you specifically. I meant all the ones asking for nerfs because they want death machines that only die to other death machines. |
Sir Dukey
Murphys-Law General Tso's Alliance
1420
|
Posted - 2014.12.29 23:06:00 -
[102] - Quote
True Adamance wrote:Sir Dukey wrote:Echo 1991 wrote:Sir Dukey wrote:Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary. Like i have said 250x small turrets are badd, extremely bad at killing infantry. Then ask to have them buffed. Rather than nerf everything else and buff tanks Where do you see me saying buff tank HP and nerf AV in this thread? Bad at killing infantry? Have you seen the 20gj Railgun at work? There is a reason I fit them on my Rail and Missile Tanks.
Yea, it's good on paper but added in with the bad hit detection and you won't get anything done.
Acquire Currency, Disregard Female Canis lupus familiaris
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16336
|
Posted - 2014.12.29 23:11:00 -
[103] - Quote
Sir Dukey wrote:
Yea, it's good on paper but added in with the bad hit detection and you won't get anything done.
Pfff some times I wonder if you tank at all.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1054
|
Posted - 2014.12.30 00:09:00 -
[104] - Quote
Spkr4theDead wrote:Byozuma Kegawa wrote:And then you get a squad that just wants to have fun, call in LAVs and race around flicking birds at your 'srsbsns' gameplay. Do that when you don't see my name, because if I see an enemy vehicle, it's going to burn.
Yeah because AV is nothing more than a "Baby Feeder" mode. Easiest role to "master".
Tanks were insanely easy to kill. Then they got health reductions. Tanks were absolutely stupidly easy to kill. Then they got range reductions. Tanks were laughable paper wads on the field. Then they got accuracy reductions. Now tanks are so simple to kill, if you can't kill then with AV, you'd better go slit your wrists, because somehow you can't use a lock-on system.
It's like watching a 2 year old gloat that they can beat a game on an iPhone that only requires tapping in one spot and nothing else. It's that stupidly easy to do.
Yet... you act like this is some kind of accomplishment? As if you are some kind of threat yourself, and not the game mechanics?
I gave my controller to a 5 year old cousin showed her how to lock on with the Swarm Launcher, and she blew up about 4 tanks without knowing what the hell she was doing. You feel proud doing what any child can do? Fine.
But remember, it's not you. All that power is coming from your purchases, and you have no claim to any of it's effective potential. No planning needed. No routes realized. You don't even need escape ROUTES, just a wall to shuffle behind.
I say this from an AV perspective, because all I ever did with tanks, was run after other tanks. I have now just stopped paying attention to any tanks on the field (unless it's going after a supply depot). They don't do anything and I can just run around them.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
Pocket Rocket Girl
Psygod9
195
|
Posted - 2014.12.30 00:11:00 -
[105] - Quote
Sir Dukey wrote:Pocket Rocket Girl wrote:Sir Dukey wrote:Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley. The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back. It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor? "oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies" Yeah what he said because tankers never jump out right before their tanks explodes with a Proto HVY HMG to get you or hop out when they cant hit you with the turret in a HMG hvy ever right That's bull crap, we shouldn't have to jump out to deal with infantry. Especially a fking tank. I don't see U.S. Soldiers getting out of their M1A2 Abrams because a Terrorist is shooting at them. They fire the cannon and let the explosion do the work. It's like battle field, Infantry don't want to get close to a tank. They will rip you up. Tanks in battle field feel like tanks, bishes go running when they see them. Infantry have to play smart and can't just come out of the open bunny hopping. Tanks in battle field also provide the operation with two different gun selections, they get a heavy machine gun and a main missile turret.
LOL im sorry but my Marine and Sailor friends that im reading this to are laughing and calling bull. if you want to go the real life route tanks operate using a system called "combined arms" this is because while modern m1 abrams have thermoptics they are only able to see what they are actively looking at.
In order to improve the survivability of tanks in close combat situations( the tank's nemsis) extensive modification has been done to the m1 Abrams lately. One of these modifications is a phone on the back of the tank so that infantry operating WITH the tank can pick it up and tell the tc(tank commander) about danger ahead. This is important because a rpg7vl can punch through 750mm of armor, that's 29 inches of armor. While the face of the turret has plenty of armor to absorb that the sides of the tank do not, which is again why reactive armor has been added weighing down on the armor in an effort to improve the survivability of the tank.
In the end irl the close combat belongs to the infantry, tanks are supposed to control the battle and position the battle by operating either in packs or in infantry concert. The worst nightmare for a tank in any era of history is for hostile infantry to be crawling all over it. In ww2 in the bocage german infantry shredded allied armor because the fighting range was <50m which put all tanks in a situation ripe for ambush from a panzerfaust that would knock out any allied tank without effort. The germans made 6,000,000 of those rockets, while we made 50,000 shermans.... Yeah....
So yeah, since you pulled Irl into this then lets just leave it with this. You should operate with other tanks watching your back, or with infantry support. YOUR TANK IS NOT MEANT FOR CLOSE COMBAT. If your within 25m of enemy infantry your a ******* moron. USE YOUR TANK MACHINEGUN and stop bitching that the cannon which is meant for anti tank duty is not effective against infantry in game.
The Little Girl with the HMG
|
DDx77
The Exemplars RISE of LEGION
63
|
Posted - 2014.12.30 00:22:00 -
[106] - Quote
I think pocket rocket girl hit the nail on the head.........
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1054
|
Posted - 2014.12.30 00:30:00 -
[107] - Quote
DDx77 wrote:I think pocket rocket girl hit the nail on the head.........
He's never driven a tank into combat. o.o;
There are literally places where tanks can be running at full speed toward cover while at max health, and be killed by swarms before they even get there.
If "Girl" was right, such a scenario would be impossible, and the ability to carefully plot a path would actually exist.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
TIGER SHARK1501
Savage Bullet
83
|
Posted - 2014.12.30 00:48:00 -
[108] - Quote
Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. Yet you have to carry the turret on the chassis which costs money. One must also include modules which your suit carry as well. Your wrong, when those red berries cross the road and don't look I'll kick on my nitrous and make street pizza |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1449
|
Posted - 2014.12.30 00:51:00 -
[109] - Quote
demand removal of vehicles and FF, demand a stronger AA.. loved by the general population, despised by real gamers, we present to you the COD player. he will camp your forum until your game gets redesigned to be casual enough for him to move on to the next forum. devs be like all, "where did our COD player go? we did so much to keep him here and now he just up and leaves?"
AKA Zirzo Valcyn
AFKing since 2012
|
Sir Dukey
Murphys-Law General Tso's Alliance
1420
|
Posted - 2014.12.30 01:58:00 -
[110] - Quote
Pocket Rocket Girl wrote:Sir Dukey wrote:Pocket Rocket Girl wrote:Sir Dukey wrote:Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley. The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back. It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor? "oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies" Yeah what he said because tankers never jump out right before their tanks explodes with a Proto HVY HMG to get you or hop out when they cant hit you with the turret in a HMG hvy ever right That's bull crap, we shouldn't have to jump out to deal with infantry. Especially a fking tank. I don't see U.S. Soldiers getting out of their M1A2 Abrams because a Terrorist is shooting at them. They fire the cannon and let the explosion do the work. It's like battle field, Infantry don't want to get close to a tank. They will rip you up. Tanks in battle field feel like tanks, bishes go running when they see them. Infantry have to play smart and can't just come out of the open bunny hopping. Tanks in battle field also provide the operation with two different gun selections, they get a heavy machine gun and a main missile turret. LOL I'm sorry, but my Marine and Sailor friends that i'm reading this to are laughing and calling bull. If you want to go the real life route , tanks operate using a system called "combined arms ." This is because X while modern M1 Abrams have thermal opticsand, they are only able to see what they are actively looking at. In order to improve the survivability of tanks in close combat situations (the tank's nemsis) , extensive modification has been done to the M1 Abrams overtime. One of these modifications is a phone on the back of the tank so that infantry operating WITH the tank can pick it up and tell the tc(tank commander) about danger ahead. This is important due to the fact a RPG7vl can punch through 750mm of armor, that's 29 inches of armor. While the face of the turret has plenty of armor to absorb that the sides of the tank do not, which is again why reactive armor has been added weighing down on the armor in an effort to improve the survivability of the tank. In the end , IRL, the close combat belongs to the infantry, tanks are supposed to control the battle and position the battle by operating either in packs or in infantry concert. The worst nightmare for a tank in any era of history is for hostile infantry to be crawling all over it. In WWII in the bocage, German infantry shredded allied armor because the fighting range was <50m which put all tanks in a situation ripe for ambush from a panzerfaust that would knock out any allied tank without effort. The Germans made 6,000,000 of those rockets, while we made 50,000 Shermans.... Yeah.... Since you pulled IRL into this , then lets just leave it with this. You should operate with other tanks watching your back, or with infantry support. YOUR TANK IS NOT MEANT FOR CLOSE COMBAT. If your within 25m of enemy infantry you're a ******* moron. USE YOUR TANK MACHINEGUN and stop bitching that the cannon which is meant for anti tank duty is not effective against infantry in game.
Thanks for the novel. Hope it get's published. Fixed some mistakes. Anyway, just to be clear, no where does it say the blaster turret is for AV. The turret was originally meant for AI. Go ahead and look up chromosome Blaster turret video. The videos are a great example of how good the turret used to be.
Tanks right now are Rock vs. Rock vs. Rock. Some rock is hard and some rock is fragile. Why use the fragile rock when you can use the harder rock?
Acquire Currency, Disregard Female Canis lupus familiaris
|
|
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
46
|
Posted - 2014.12.30 02:53:00 -
[111] - Quote
True Adamance wrote:Sir Dukey wrote:
Yea, it's good on paper but added in with the bad hit detection and you won't get anything done.
Pfff some times I wonder if you tank at all. The hit detection IS terrible. I have plenty of experience with that turret and its a joke, certainly if you're on the move which brings me to my next point. You can't control the HAV when you're using a small turret plus there's also the greatly reduced field of view to contend with.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
|
Pocket Rocket Girl
Psygod9
196
|
Posted - 2014.12.30 03:00:00 -
[112] - Quote
Quote:="Sir Dukey"Thanks for the novel. Hope it get's published. Fixed some mistakes. Anyway, just to be clear, no where does it say the blaster turret is for AV. The turret was originally meant for AI. Go ahead and look up chromosome Blaster turret video. The videos are a great example of how good the turret used to be.
Tanks right now are Rock vs. Rock vs. Rock. Some rock is hard and some rock is fragile. Why use the fragile rock when you can use the harder rock?
One acutely notes that correcting grammar is not the same as refuting an argument. in fact your expressing two logical fallacies in order to avoid actually refuting what I said. First, your attempting to shift the argument away from the issues by pointing out something completely unrelated to the topic at hand. In argument this action is the same as a man caught stealing pointing his finger and saying "look a fire over there!" and then using the opportunity to run away. Second, instead of actually discussing the pertinent points you instead attack the character of my language thereby creating an argument that fundamentally is a logic fallacy. That fallacy is that if someone expresses an idea in a way you do not like then that idea has no merit, we both know here and now that such an argument is fluff and bullshit.
There is another felacious argument expressed above. You argue that the blaster was intended to be anti infantry weapon and provide a video as evidence. The argument you are expressing therefore is that "the blaster was effective against infantry, therefore it was intended to be used against infantry." This itself is an illogical argument, for many things are useful in applications other than their designed purpose, but that does not make them an intended tool for that application. A peen hammer will hammer nails well, but that does not make the peen hammer a carpenters hammer.
Your tanks are modifiable. They have weapons such as machineguns that are intended to defend the armor against infantry. You have a choice in setting up your tank in this game. You can design a tank destroyer, or a more flexible main battle tank that is designed to operate against infantry targets as well as armor but flexibility has its costs. Its much like those who have anti vehicle loadouts without any means of defending against infantry.
The Little Girl with the HMG
|
Pocket Rocket Girl
Psygod9
196
|
Posted - 2014.12.30 03:08:00 -
[113] - Quote
SoTa PoP wrote:The vehicles you all are using are STD's being balanced around PROTO AV.
It's time CCP started releasing the missing vehicles and doing the real balances.
Proto AV = Proto turret
Proto Av =/= tank hulls
The Little Girl with the HMG
|
Sir Dukey
Murphys-Law General Tso's Alliance
1423
|
Posted - 2014.12.30 03:52:00 -
[114] - Quote
Pocket Rocket Girl wrote:Quote:="Sir Dukey"Thanks for the novel. Hope it get's published. Fixed some mistakes. Anyway, just to be clear, no where does it say the blaster turret is for AV. The turret was originally meant for AI. Go ahead and look up chromosome Blaster turret video. The videos are a great example of how good the turret used to be.
Tanks right now are Rock vs. Rock vs. Rock. Some rock is hard and some rock is fragile. Why use the fragile rock when you can use the harder rock? One acutely notes that correcting grammar is not the same as refuting an argument. in fact your expressing two logical fallacies in order to avoid actually refuting what I said. First, your attempting to shift the argument away from the issues by pointing out something completely unrelated to the topic at hand. In argument this action is the same as a man caught stealing pointing his finger and saying "look a fire over there!" and then using the opportunity to run away. Second, instead of actually discussing the pertinent points you instead attack the character of my language thereby creating an argument that fundamentally is a logic fallacy. That fallacy is that if someone expresses an idea in a way you do not like then that idea has no merit, we both know here and now that such an argument is fluff and bullshit. There is another felacious argument expressed above. You argue that the blaster was intended to be anti infantry weapon and provide a video as evidence. The argument you are expressing therefore is that "the blaster was effective against infantry, therefore it was intended to be used against infantry." This itself is an illogical argument, for many things are useful in applications other than their designed purpose, but that does not make them an intended tool for that application. A peen hammer will hammer nails well, but that does not make the peen hammer a carpenters hammer. Your tanks are modifiable. They have weapons such as machineguns that are intended to defend the armor against infantry. You have a choice in setting up your tank in this game. You can design a tank destroyer, or a more flexible main battle tank that is designed to operate against infantry targets as well as armor but flexibility has its costs. Its much like those who have anti vehicle loadouts without any means of defending against infantry. Would you please find a chromosome blaster video, i can not seem to find one.
CEOpyrex channel, search up sausage.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Spkr4theDead
Red Star. EoN.
2637
|
Posted - 2014.12.30 03:56:00 -
[115] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Again, complaining that rifles can't destroy tanks. Can't you guys come up with anything better? And lol at telling me to get good. I've been doing it for almost 2 years. That's about as good as it gets. Is that your fallback argument for anytime you are backed into a corner with logic that goes against your biases and opinions? "Ur jus complaining that ur rifle cannt kill me, hurr durr." Nowhere did I even hint that I think rifles should be effective against vehicles, and I never have in the past. Get gud. Judging by how much you cry, I'm probably a better tanker than you, and I haven't really driven one since Chromosome. There is no logic when someone continuously brings up an "argument" that always boils down to "my rifle can't damage your vehicle, there's x amount of weapons that can damage your vehicle," etc. You guys keep bringing it up as if you want as many AV weapons as there are infantry weapons. You guys have AV grenades that do not much less than they used to; they still do right around 1900 damage each if they're packed Lai Dai against bare armor - they're basically idiot proof, unless a vehicle is too far from its seek range. There's swarms that ignore rocks and buildings, travel an inch over the ground, and go around 3 corners to hit a vehicle. You're still able to lock on when you're behind cover and aim upwards or to the side to avoid having to show yourselves, as well as being able to lock on when we're behind cover.
The Wiyrkomi breach can still one-shot a vehicle up the rear end with proficiency 5 and all damage mods in the highs on a Cal sentinel, maybe a Minmatar sentinel. The plasma cannon is still a lol-fest, though they do beat the hell out of shield, probably as if they're an EMP weapon (I don't play EVE so I wouldn't know).
You could still put down a good bunch of proxies - especially if they're Boundless, and you have both the ISK and/or AUR/LP proxies, then it's a dead tank. Granted you need a PRO suit for the bandwidth, but it's still doable.
You guys haven't had it easier, what with having the passive reps nerfed, blaster damage and dispersion nerfed, missile splash nerfed, and both hardener damage attenuation nerfed. Our NOS and afterburner mods were nerfed, as well as slot count. We've had most of our modules taken away, not replaced with anything; we lost turret variants, and ADV and specialty tank/LAV/DS hulls.
What more do you want? Oh wait, I know what more you want - all vehicles removed permanently.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2637
|
Posted - 2014.12.30 04:16:00 -
[116] - Quote
Toobar Zoobar wrote: And also the vehicle active module cool down is stupid. They should have the same cool down mechanics as the cloak field.
Rattati has said that he'd like to do that with vehicles, put the active modules on par with the cloak.
Ideally we'd have a capacitor to permanently run whatever one or two modules we want, but that would be unfair to infantry.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2637
|
Posted - 2014.12.30 04:19:00 -
[117] - Quote
Toobar Zoobar wrote:] Have you used the incubus recently? That 3rd volley is destroying it. The third volley destroys nearly everything except for a Gunnlogi. I was in a PC 2 nights ago, and was very nearly wiped out by a Minmando with swarms. The third volley left me with just a few hundred armor left. Could've been about 300.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2637
|
Posted - 2014.12.30 04:21:00 -
[118] - Quote
Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary. We can't guarantee who can get in a small turret in a pub, and infantry is needed for objectives in FW/PC. CCP making small turrets optional on a tank is the best thing they've ever done for them. I've sat out matches with blue dots in my turrets, along with taking them on a one-way trip into the redline, en route to the next district.
And all this "AV is OP because you might stay there." Do you stay still to hit someone?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2637
|
Posted - 2014.12.30 04:23:00 -
[119] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. HAHAHAHAHAHA Shut the hell up speaker. Your demands are valueless, and I don't care what you want. I'll be doing so regardless of whether you want me to or not. lol shouting me down like a bully in a debate class. Of course you don't have a counter, so you do that. I win tries to shout me down, gets shouted back, tries to berate me for shouting down. You really are a bucket of double standards aren't you? You win nothing, you never won anything and your toxic ass attitude is why you will never win this debate, and I get to giggle as you get madder... and madder... and more bitter... and more bitter... You're laughable.
It would actually be comical if you didn't have more of a say over vehicles than I do.
And if you supposedly have a "vehicle alt," why aren't you talking about just how difficult they are to use? Or are you one of those people that only ever takes out a tank when the enemy team is redlined, in pubs?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2637
|
Posted - 2014.12.30 04:26:00 -
[120] - Quote
Dovallis Martan JenusKoll wrote:Spkr4theDead wrote:Byozuma Kegawa wrote:And then you get a squad that just wants to have fun, call in LAVs and race around flicking birds at your 'srsbsns' gameplay. Do that when you don't see my name, because if I see an enemy vehicle, it's going to burn. Yeah because AV is nothing more than a "Baby Feeder" mode. Easiest role to "master". Tanks were insanely easy to kill. Then they got health reductions. Tanks were absolutely stupidly easy to kill. Then they got range reductions. Tanks were laughable paper wads on the field. Then they got accuracy reductions. Now tanks are so simple to kill, if you can't kill then with AV, you'd better go slit your wrists, because somehow you can't use a lock-on system. It's like watching a 2 year old gloat that they can beat a game on an iPhone that only requires tapping in one spot and nothing else. It's that stupidly easy to do. Yet... they act like this is some kind of accomplishment? As if they are some kind of threat themselves, and not the game mechanics? I gave my controller to a 5 year old cousin showed her how to lock on with the Swarm Launcher, and she blew up about 4 tanks without knowing what the hell she was doing. You feel proud doing what any child can do? Fine. But remember, it's not you. All that power is coming from your purchases, and you have no claim to any of it's effective potential. No planning needed. No routes realized. You don't even need escape ROUTES, just a wall to shuffle behind. I say this from an AV perspective, because all I ever did with tanks, was run after other tanks. I have now just stopped paying attention to any tanks on the field (unless it's going after a supply depot). They don't do anything and I can just run around them. ...................... What the hell are you talking about?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |