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Sir Dukey
Murphys-Law General Tso's Alliance
1415
|
Posted - 2014.12.29 19:41:00 -
[61] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching
Well, factually, TTK for a Tank is instantaneous because JLavs...sooo umm.. yeah. BTW- If you lose a protosuit to a militia player, get gud.
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NIGGSWORM
Murphys-Law General Tso's Alliance
1417
|
Posted - 2014.12.29 19:41:00 -
[62] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching
Well, factually, TTK for a Tank is instantaneous because JLavs...sooo umm.. yeah. BTW- If you lose a protosuit to a militia player, get gud.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6046
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Posted - 2014.12.29 19:44:00 -
[63] - Quote
to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Sir Dukey
Murphys-Law General Tso's Alliance
1415
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Posted - 2014.12.29 19:48:00 -
[64] - Quote
Atiim wrote:I was going to read this from the side-lines, but I'll clarify two things: First, 80GJ Blasters were nerfed because they were never supposed to be an AP weapon, yet they were amongst the most effective AP weapons in the game. As such, 80GJ Blasters won't be restored to their previous state. And second, I'm not sure what the OP is on but there's only been one buff to the Swarm Launcher (which is the speed buff that it's crying about). Well, unless you count an Ammo increase as a buff in which case you should be laughed at as it doesn't decrease the TTK.
That was some bulsh*t Rattai started. Why use tanks if you can't kill infantry... So you can go around and blow up unmanned turrets? So you can stand there and look intimidating while enemy does circles around you.
The Blaster turret should be AI, we need something to be AI. Small turrets are sh*t, big turrets are sh*t. Look at the average kills per match of a guy in a tank and it's probably 10. There are plenty of matches when my kills are below ten.
A tank can seriously be compared to as a redline sniper or a guy AFKing. Almost completely useless to the team.
Look at BF4 for example, tanks in that game are a force to be reckoned with in the right hands. In dust, even in the right hands you can't kill sh*t. It depends completely on luck to even hit sh*t with a blaster turret. Missiles are almost complete garbage when fighting infantry. Small turrets are sh*t as well.
Now please, stop being a scrub. The only thing you care about is jumping around in circles in front of a tank and killing him because he can't do sh*t.
It is absolutely true, tanks have no stomping power toward infantry. Tanks might as well get removed. I'd be happy to get my SP back and put it in Infantry.
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NIGGSWORM
Murphys-Law General Tso's Alliance
1417
|
Posted - 2014.12.29 19:48:00 -
[65] - Quote
Atiim wrote:I was going to read this from the side-lines, but I'll clarify two things: First, 80GJ Blasters were nerfed because they were never supposed to be an AP weapon, yet they were amongst the most effective AP weapons in the game. As such, 80GJ Blasters won't be restored to their previous state. And second, I'm not sure what the OP is on but there's only been one buff to the Swarm Launcher (which is the speed buff that it's crying about). Well, unless you count an Ammo increase as a buff in which case you should be laughed at as it doesn't decrease the TTK.
That was some bulsh*t Rattai started. Why use tanks if you can't kill infantry... So you can go around and blow up unmanned turrets? So you can stand there and look intimidating while enemy does circles around you.
The Blaster turret should be AI, we need something to be AI. Small turrets are sh*t, big turrets are sh*t. Look at the average kills per match of a guy in a tank and it's probably 10. There are plenty of matches when my kills are below ten.
A tank can seriously be compared to as a redline sniper or a guy AFKing. Almost completely useless to the team.
Look at BF4 for example, tanks in that game are a force to be reckoned with in the right hands. In dust, even in the right hands you can't kill sh*t. It depends completely on luck to even hit sh*t with a blaster turret. Missiles are almost complete garbage when fighting infantry. Small turrets are sh*t as well.
Now please, stop being a scrub. The only thing you care about is jumping around in circles in front of a tank and killing him because he can't do sh*t.
It is absolutely true, tanks have no stomping power toward infantry. Tanks might as well get removed. I'd be happy to get my SP back and put it in Infantry.
Edit: Blaster Turrets have been used to killed infantry since Chromosome, you wanted to fight tanks you pulled out railgun. Ever since Rattati came along, he as been ruining vehicles one by one.
ADS- more glass than cannon Tank- more glass than cannon as well LAV- Just Glass
Infantry- All cannon.
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Pocket Rocket Girl
Psygod9
194
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Posted - 2014.12.29 19:51:00 -
[66] - Quote
Sir Dukey wrote:KING CHECKMATE wrote:Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck. (spkr4theDead style) WORLD OF TANKS ====================================> That way. I could say the same.. COD ========================================> That way.
Yeah me too
Hello Kitty Island Adventure =======================================> That Way, but you,re going to need a passport
The Little Girl with the HMG
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Sir Dukey
Murphys-Law General Tso's Alliance
1417
|
Posted - 2014.12.29 19:52:00 -
[67] - Quote
Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley.
The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back.
It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor?
"oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies"
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NIGGSWORM
Murphys-Law General Tso's Alliance
1417
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Posted - 2014.12.29 19:52:00 -
[68] - Quote
Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley.
The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit anything. Nobody complained about blasters before 1.7 and It'd be nice to get them back.
It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do anything about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor?
"oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies"
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1857
|
Posted - 2014.12.29 19:53:00 -
[69] - Quote
Toobar Zoobar wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Rail Guns can't kill a bunny hopping minmando. Missile launcher can't kill a bunny hopping minmando. And now neither can the Large blaster. The whole point of this is that our only option is to run away. The HAV is so bad at killing infantry, that one guy can lock a tank out of the game with ease. I see you don't have a clue what you are talking about, go try out vehicles for a month and we will see how much success you'll have. And scouts have a bandwidth of 12. 3 remotes have a bandwidth of 12. Get gud at math m8.
If you can't kill a dropsuit, any dropsuit at all, within 10-16, with any of the large turrets... ...then you need to get ******* gud, Toolbar.
Even with the Blaster dispersion being what it is, a ******* toddler could do that. And if you can't, well then maybe you should run away, any smart infantry knows when to push and when to run.
The role of Caldari suits is to whine on the forums.
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Pocket Rocket Girl
Psygod9
194
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Posted - 2014.12.29 19:56:00 -
[70] - Quote
Sir Dukey wrote:Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley. The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back. It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor? "oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies"
Yeah what he said because tankers never jump out right before their tanks explodes with a Proto HVY HMG to get you or hop out when they cant hit you with the turret in a HMG hvy ever right
The Little Girl with the HMG
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Alena Ventrallis
Vengeance Unbound
2343
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Posted - 2014.12.29 19:56:00 -
[71] - Quote
Vehicles are useless because they have no defined role/have irrelevant roles.
LAVs: these things are worthless. The only threat they pose is heavies with HMGs murdering randoms wandering alone. And even then, the threat isn't coming from the LAV, but from the heavy inside the LAV.
DS: only useful to get links up high. See a little more use now since we have flux strikes. ADS are decent at link popping/ killing infantry, and harassing tanks. Don't think ADS can physically kill tanks now save for a maxed out pilot with a maxed out gunner.
HAV: supposed to be "AV" vehicles. To kill what exactly? LAVs? LAVs aren't a threat, as established, its the heavies they carry that are the threat. DS? DS are used at the very beginning, and thats about it. Other HAVs? What's the point if HAVs can't kill infantry? Why have an AV vehicle with no vehicles that need killing? And blasters are supposed to be AV? ROFL.
This is why vehicle balance is so difficult. Not only is there a very narrow selection of vehicles (only 3 types, 4 if you separate DS/ADS) but the vehicles we have have either no role or a useless role. Now if we had a multitude of vehicles, or we had things like walls that could be breached by HAVs, things would be different. But we need one of three things to truly balance vehicles:
1. Vehicle parity, and new vehicle types.
2. A vehicle whose sole purpose is to engage and kill infantry, to the exclusion of killing other vehicles. Whether its a modified large blaster with lower DPS and much less dispersion, or giving control of the rear turret to the LAV driver, there needs to be a vehicle which exists to kill grunts.
3. Objectives only accessible by vehicles. Whether its a HAV pressure plate or an objective only reachable by DS.
Without one of these, we will never have any decent vehicle balance, because we will have no end goal to balance towards. Right now were kind of just changing spreadsheet info and see I g what happens.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6046
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Posted - 2014.12.29 19:59:00 -
[72] - Quote
Sir Dukey wrote: If you lose a protosuit to a militia player, get gud.
Does my quafe suit with nothing but militia weapons and fittings count? Does this mean when I kill proto nerds it automatically means they're bad?
How about my militia fit templar suits?
Ok... My starter suits! YA!
Dude killing proto isn't hard. there's maybe a 5% actual differential between gear at each tier. Militia does the job well if you have SP and you have something resembling a clue
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Sir Dukey
Murphys-Law General Tso's Alliance
1417
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Posted - 2014.12.29 20:03:00 -
[73] - Quote
Breakin Stuff wrote:Sir Dukey wrote: If you lose a protosuit to a militia player, get gud. Does my quafe suit with nothing but militia weapons and fittings count? Does this mean when I kill proto nerds it automatically means they're bad? How about my militia fit templar suits? Ok... My starter suits! YA! Dude killing proto isn't hard. there's maybe a 5% actual differential between gear at each tier. Militia does the job well if you have SP and you have something resembling a clue
and then you get to tanks where you either go proto to survive infantry or you die the instant you leave the redline. It's literally impossible to do anything with a tank. Infantry can kill better than tanks, they are better at AV than tanks, they can hack stuff, they are cheaper to run (unless you continuously die in proto), they can get places tanks can't. They are almost invincible to vehicles. Also, vehicles are the opposite of invincible to infantry AV.
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NIGGSWORM
Murphys-Law General Tso's Alliance
1417
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Posted - 2014.12.29 20:03:00 -
[74] - Quote
Breakin Stuff wrote:Sir Dukey wrote: If you lose a protosuit to a militia player, get gud. Does my quafe suit with nothing but militia weapons and fittings count? Does this mean when I kill proto nerds it automatically means they're bad? How about my militia fit templar suits? Ok... My starter suits! YA! Dude killing proto isn't hard. there's maybe a 5% actual differential between gear at each tier. Militia does the job well if you have SP and you have something resembling a clue
and then you get to tanks where you either go proto to survive infantry or you die the instant you leave the redline. It's literally impossible to do anything with a tank. Infantry can kill better than tanks, they are better at AV than tanks, they can hack stuff, they are cheaper to run (unless you continuously die in proto), they can get places tanks can't. They are almost invincible to vehicles. Also, vehicles are the opposite of invincible to infantry AV.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
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Posted - 2014.12.29 20:06:00 -
[75] - Quote
Fizzer XCIV wrote:Toobar Zoobar wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Rail Guns can't kill a bunny hopping minmando. Missile launcher can't kill a bunny hopping minmando. And now neither can the Large blaster. The whole point of this is that our only option is to run away. The HAV is so bad at killing infantry, that one guy can lock a tank out of the game with ease. I see you don't have a clue what you are talking about, go try out vehicles for a month and we will see how much success you'll have. And scouts have a bandwidth of 12. 3 remotes have a bandwidth of 12. Get gud at math m8. If you can't kill a dropsuit, any dropsuit at all, within 10-16, with any of the large turrets... ...then you need to get ******* gud, Toolbar. Even with the Blaster dispersion being what it is, a ******* toddler could do that. And if you can't, well then maybe you should run away, any smart infantry knows when to push and when to run. Yeah yeah It sure is easy to kill plenty of noobs who don't know what they are doing. But they don't count bro. Only morons don't run to cover when a blaster shoots at them.
You really don't do vehicles at all do you.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Sir Dukey
Murphys-Law General Tso's Alliance
1417
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Posted - 2014.12.29 20:08:00 -
[76] - Quote
Pocket Rocket Girl wrote:Sir Dukey wrote:Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley. The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back. It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor? "oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies" Yeah what he said because tankers never jump out right before their tanks explodes with a Proto HVY HMG to get you or hop out when they cant hit you with the turret in a HMG hvy ever right
That's bull sh*t, we shouldn't have to jump out to deal with infantry. Especially a fking tank.
I don't see U.S. Soldiers getting out of their M1A2 Abrams because a Terrorist is shooting at them. They fire the cannon and let the explosion do the work.
It's like battle field, Infantry don't want to get close to a tank. They will rip you up. Tanks in battle field feel like tanks, bishes go running when they see them. Infantry have to play smart and can't just come out of the open bunny hopping. Tanks in battle field also provide the operation with two different gun selections, they get a heavy machine gun and a main missile turret.
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NIGGSWORM
Murphys-Law General Tso's Alliance
1417
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Posted - 2014.12.29 20:08:00 -
[77] - Quote
Pocket Rocket Girl wrote:Sir Dukey wrote:Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley. The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back. It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor? "oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies" Yeah what he said because tankers never jump out right before their tanks explodes with a Proto HVY HMG to get you or hop out when they cant hit you with the turret in a HMG hvy ever right
That's bull crap, we shouldn't have to jump out to deal with infantry. Especially a fking tank.
I don't see U.S. Soldiers getting out of their M1A2 Abrams because a Terrorist is shooting at them. They fire the cannon and let the explosion do the work.
It's like battle field, Infantry don't want to get close to a tank. They will rip you up. Tanks in battle field feel like tanks, bishes go running when they see them. Infantry have to play smart and can't just come out of the open bunny hopping. Tanks in battle field also provide the operation with two different gun selections, they get a heavy machine gun and a main missile turret.
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Pocket Rocket Girl
Psygod9
194
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Posted - 2014.12.29 20:09:00 -
[78] - Quote
Toobar Zoobar wrote:Pocket Rocket Girl wrote:All i have to say is that if you tanks get blown up easily by swarms then learn to fit your tanks and how to pilot them. i run into alot of tankers tankers that stop to shoot a a single target, find a way to get them selfs stuck chase some one up hill and well as may poorly fitted tanks. yes i do tank from time to time swarms are not OP you are just bad tanker. you are being presumptuous and you don't know what you're talking about
LOL no not really i mean look at what Sir said even in this thread
quote from sir dukey from this thread " If that one person is smart he should be able to keep tank at bay but not destroy it unless tank has stupid driver. "
The Little Girl with the HMG
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
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Posted - 2014.12.29 20:15:00 -
[79] - Quote
Pocket Rocket Girl wrote:Toobar Zoobar wrote:Pocket Rocket Girl wrote:All i have to say is that if you tanks get blown up easily by swarms then learn to fit your tanks and how to pilot them. i run into alot of tankers tankers that stop to shoot a a single target, find a way to get them selfs stuck chase some one up hill and well as may poorly fitted tanks. yes i do tank from time to time swarms are not OP you are just bad tanker. you are being presumptuous and you don't know what you're talking about LOL no not really i mean look at what Sir said even in this thread quote from sir dukey from this thread " If that one person is smart he should be able to keep tank at bay but not destroy it unless tank has stupid driver. "
I don't lose many tanks. My point is is that they play a disproportionately insignificant role. They can't kill infantry effectively enough and are fended off by swarms too easily.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Spkr4theDead
Red Star. EoN.
2636
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Posted - 2014.12.29 20:27:00 -
[80] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. HAHAHAHAHAHA Shut the hell up speaker. Your demands are valueless, and I don't care what you want. I'll be doing so regardless of whether you want me to or not. lol shouting me down like a bully in a debate class. Of course you don't have a counter, so you do that. I win
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2636
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Posted - 2014.12.29 20:28:00 -
[81] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Again, complaining that rifles can't destroy tanks. Can't you guys come up with anything better?
And lol at telling me to get good. I've been doing it for almost 2 years. That's about as good as it gets.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2636
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Posted - 2014.12.29 20:32:00 -
[82] - Quote
Sir Dukey wrote:
ADS- more glass than cannon Tank- more glass than cannon as well LAV- Just Glass
Infantry- All cannon.
That is so perfect, it makes me want to cry. Cry over the memory of what tanks used to be.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1857
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Posted - 2014.12.29 20:33:00 -
[83] - Quote
Spkr4theDead wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Again, complaining that rifles can't destroy tanks. Can't you guys come up with anything better? And lol at telling me to get good. I've been doing it for almost 2 years. That's about as good as it gets.
Is that your fallback argument for anytime you are backed into a corner with logic that goes against your biases and opinions? "Ur jus complaining that ur rifle cannt kill me, hurr durr."
Nowhere did I even hint that I think rifles should be effective against vehicles, and I never have in the past.
Get gud. Judging by how much you cry, I'm probably a better tanker than you, and I haven't really driven one since Chromosome.
The role of Caldari suits is to whine on the forums.
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Spkr4theDead
Red Star. EoN.
2636
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Posted - 2014.12.29 20:33:00 -
[84] - Quote
Fizzer XCIV wrote:Toobar Zoobar wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Rail Guns can't kill a bunny hopping minmando. Missile launcher can't kill a bunny hopping minmando. And now neither can the Large blaster. The whole point of this is that our only option is to run away. The HAV is so bad at killing infantry, that one guy can lock a tank out of the game with ease. I see you don't have a clue what you are talking about, go try out vehicles for a month and we will see how much success you'll have. And scouts have a bandwidth of 12. 3 remotes have a bandwidth of 12. Get gud at math m8. If you can't kill a dropsuit, any dropsuit at all, within 10-16, with any of the large turrets... ...then you need to get ******* gud, Toolbar. Even with the Blaster dispersion being what it is, a ******* toddler could do that. And if you can't, well then maybe you should run away, any smart infantry knows when to push and when to run. You obviously have 0 experience in a tank, especially using a blaster.
If you have the ability to record gameplay, by all means, please record video of you using a tank with a blaster on it for a day, then post it here so we can see just how good you are with a tank.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
45
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Posted - 2014.12.29 20:38:00 -
[85] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Again, complaining that rifles can't destroy tanks. Can't you guys come up with anything better? And lol at telling me to get good. I've been doing it for almost 2 years. That's about as good as it gets. Is that your fallback argument for anytime you are backed into a corner with logic that goes against your biases and opinions? "Ur jus complaining that ur rifle cannt kill me, hurr durr." Nowhere did I even hint that I think rifles should be effective against vehicles, and I never have in the past. Get gud. Judging by how much you cry, I'm probably a better tanker than you, and I haven't really driven one since Chromosome. You haven't driven one since chromosome and you think you have the right to pass judgment on the tankers of nowadays? LOL are you serious? Just get off this thread
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1858
|
Posted - 2014.12.29 20:44:00 -
[86] - Quote
Spkr4theDead wrote: You haven't driven one since chromosome and you think you have the right to pass judgment on the tankers of nowadays? LOL are you serious? Just get off this thread
Again, complaining that your turrets can't kill infantry. Can't you guys come up with something better?
The role of Caldari suits is to whine on the forums.
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Lazer Fo Cused
Shining Flame Amarr Empire
322
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Posted - 2014.12.29 20:57:00 -
[87] - Quote
1. Notice how its infantry saying vehicles are fine when they do not use them ever |
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
46
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Posted - 2014.12.29 21:01:00 -
[88] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote: You haven't driven one since chromosome and you think you have the right to pass judgment on the tankers of nowadays? LOL are you serious? Just get off this thread
Again, complaining that your turrets can't kill infantry. Can't you guys come up with something better? Do you have a better argument in mind?
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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TIGER SHARK1501
Savage Bullet
83
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Posted - 2014.12.29 21:04:00 -
[89] - Quote
Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with. I primarily Tank or Logi and I agree vehicles need a new tier up with how very effective AV works against all but to be fair if a Tanker or Drop ship pilot doesn't avoid AV and just takes the beating they deserve to blow up. Nobody's invincible. As effective as AV is do you think an HP buff would help even the odds to make vehicles more viable? |
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
46
|
Posted - 2014.12.29 21:17:00 -
[90] - Quote
TIGER SHARK1501 wrote:Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with. I primarily Tank or Logi and I agree vehicles need a new tier up with how very effective AV works against all but to be fair if a Tanker or Drop ship pilot doesn't avoid AV and just takes the beating they deserve to blow up. Nobody's invincible. As effective as AV is do you think an HP buff would help even the odds to make vehicles more viable? I don't want a HP buff to anything. The minimum I ask for is:
Heavy armor reppers back to 100/110/135. ADS skills restored to their former glory, 10% rof per level. Afterburners and Fuel injector cool down greatly reduced. Swarm launcher speed reduced so the ADS can outrun them. Swarm launcher mag reduced from 3 to 2. ( that 3rd volley is what really makes them OP ) And also the vehicle active module cool down is stupid. They should have the same cool down mechanics as the cloak field.
And we also need all tears of vehicles restored.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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