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Sir Dukey
Murphys-Law General Tso's Alliance
1410
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Posted - 2014.12.29 15:41:00 -
[1] - Quote
KING CHECKMATE wrote:Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck. (spkr4theDead style) WORLD OF TANKS ====================================> That way.
I could say the same..
COD ========================================> That way.
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Sir Dukey
Murphys-Law General Tso's Alliance
1410
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Posted - 2014.12.29 15:48:00 -
[2] - Quote
DDx77 wrote:It seems to me that the people who invest heavily into vehicles are pretty dominant.
A good tank (usually two) can dominate a match
I usually see tanks laugh at my swarms and either kill me quickly or run away faster than my swarms can lock on.
The way av is set up is a joke as YOU ARE INVINCIBLE TO ALL BUT TWO WEAPONS.
As infantry I have to either try to avoid you or either die/spawn in av or run back to supply and get av - which is a waste of time in most cases
You want fair? Remove the blaster turret from the game. It's only job is to farm infantry.
In its place you can have higher shield/armor levels and maybe add splash damage back to rail turrets
There are way more things that can kill tanks than just three weapons like PLC, SL, FG. For example, scrubs can now sit on the turrets placed in their redline and kill all the tanks they want because LOL 15000 eHP turrets have 3x the HP as a tank. Jilhad jeeps are super common. Warbarrages now seem too reck tanks especially the Laser major one. Hell, even the 300 minor flux will drop all the shields of a gunnlogi.
Also, keep in mind infantry with AV almost 90% of the time have the advantage. Now only are we ineffective at killing tanks but half the time we can't even tell where were getting shot from.
Swarms are as EZ mode as it gets.
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Sir Dukey
Murphys-Law General Tso's Alliance
1410
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Posted - 2014.12.29 15:49:00 -
[3] - Quote
Bahirae Serugiusu wrote:Toobar Zoobar wrote: My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with.
So you want vehicles to go back to being easy mode where you can rack up the kills like crazy while AV is a mild inconvenience to you. And if anyone complains they can go perk into tanks also because the only way in this game to kill one suit is with a copy of that same suit.
That is one thing I disagree with that he said but AV right now is easy mode, seriously, there is not a vehicle in this game that can survive a swarm launcher.
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Sir Dukey
Murphys-Law General Tso's Alliance
1410
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Posted - 2014.12.29 15:58:00 -
[4] - Quote
Nothing Certain wrote:Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck. I think all those vehicles should be have the ability of 1 player, and should be able to be countered with 1 player. Do you agree?
No, it is way to easy from AV to be effective tank destroying machines. All you need is 47,000 isk and a couple of hundred thousand SP and you are now a tank destroyer.
If I had 47k isk and a couple hundred thousand SP put in vehicles, not only could I not buy a tank, but my tank would probably get soloed by militia AV.
Vehicles require way way way way wayyyy more SP than AV, they require way more isk than AV, and they require way way way wayyy more player skill than AV. All AV has to ever do is lock and fire.
If that one person is smart he should be able to keep tank at bay but not destroy it unless tank has stupid driver.
To be honest, if tanks could be soloed, not a single soul in this game would ever spec into vehicles. Sadly there are a lot of stupid players like me who specced into vehicles heavily on my Main Account when I should have just gone infantry. Infantry has it super easy. What ever they ask for gets done. Vehicles always shoved to the side.
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Sir Dukey
Murphys-Law General Tso's Alliance
1415
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Posted - 2014.12.29 19:41:00 -
[5] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching
Well, factually, TTK for a Tank is instantaneous because JLavs...sooo umm.. yeah. BTW- If you lose a protosuit to a militia player, get gud.
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Sir Dukey
Murphys-Law General Tso's Alliance
1415
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Posted - 2014.12.29 19:48:00 -
[6] - Quote
Atiim wrote:I was going to read this from the side-lines, but I'll clarify two things: First, 80GJ Blasters were nerfed because they were never supposed to be an AP weapon, yet they were amongst the most effective AP weapons in the game. As such, 80GJ Blasters won't be restored to their previous state. And second, I'm not sure what the OP is on but there's only been one buff to the Swarm Launcher (which is the speed buff that it's crying about). Well, unless you count an Ammo increase as a buff in which case you should be laughed at as it doesn't decrease the TTK.
That was some bulsh*t Rattai started. Why use tanks if you can't kill infantry... So you can go around and blow up unmanned turrets? So you can stand there and look intimidating while enemy does circles around you.
The Blaster turret should be AI, we need something to be AI. Small turrets are sh*t, big turrets are sh*t. Look at the average kills per match of a guy in a tank and it's probably 10. There are plenty of matches when my kills are below ten.
A tank can seriously be compared to as a redline sniper or a guy AFKing. Almost completely useless to the team.
Look at BF4 for example, tanks in that game are a force to be reckoned with in the right hands. In dust, even in the right hands you can't kill sh*t. It depends completely on luck to even hit sh*t with a blaster turret. Missiles are almost complete garbage when fighting infantry. Small turrets are sh*t as well.
Now please, stop being a scrub. The only thing you care about is jumping around in circles in front of a tank and killing him because he can't do sh*t.
It is absolutely true, tanks have no stomping power toward infantry. Tanks might as well get removed. I'd be happy to get my SP back and put it in Infantry.
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Sir Dukey
Murphys-Law General Tso's Alliance
1417
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Posted - 2014.12.29 19:52:00 -
[7] - Quote
Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley.
The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back.
It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor?
"oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies"
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Sir Dukey
Murphys-Law General Tso's Alliance
1417
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Posted - 2014.12.29 20:03:00 -
[8] - Quote
Breakin Stuff wrote:Sir Dukey wrote: If you lose a protosuit to a militia player, get gud. Does my quafe suit with nothing but militia weapons and fittings count? Does this mean when I kill proto nerds it automatically means they're bad? How about my militia fit templar suits? Ok... My starter suits! YA! Dude killing proto isn't hard. there's maybe a 5% actual differential between gear at each tier. Militia does the job well if you have SP and you have something resembling a clue
and then you get to tanks where you either go proto to survive infantry or you die the instant you leave the redline. It's literally impossible to do anything with a tank. Infantry can kill better than tanks, they are better at AV than tanks, they can hack stuff, they are cheaper to run (unless you continuously die in proto), they can get places tanks can't. They are almost invincible to vehicles. Also, vehicles are the opposite of invincible to infantry AV.
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Sir Dukey
Murphys-Law General Tso's Alliance
1417
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Posted - 2014.12.29 20:08:00 -
[9] - Quote
Pocket Rocket Girl wrote:Sir Dukey wrote:Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley. The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back. It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor? "oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies" Yeah what he said because tankers never jump out right before their tanks explodes with a Proto HVY HMG to get you or hop out when they cant hit you with the turret in a HMG hvy ever right
That's bull sh*t, we shouldn't have to jump out to deal with infantry. Especially a fking tank.
I don't see U.S. Soldiers getting out of their M1A2 Abrams because a Terrorist is shooting at them. They fire the cannon and let the explosion do the work.
It's like battle field, Infantry don't want to get close to a tank. They will rip you up. Tanks in battle field feel like tanks, bishes go running when they see them. Infantry have to play smart and can't just come out of the open bunny hopping. Tanks in battle field also provide the operation with two different gun selections, they get a heavy machine gun and a main missile turret.
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Sir Dukey
Murphys-Law General Tso's Alliance
1420
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Posted - 2014.12.29 21:21:00 -
[10] - Quote
Toobar Zoobar wrote:TIGER SHARK1501 wrote:Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with. I primarily Tank or Logi and I agree vehicles need a new tier up with how very effective AV works against all but to be fair if a Tanker or Drop ship pilot doesn't avoid AV and just takes the beating they deserve to blow up. Nobody's invincible. As effective as AV is do you think an HP buff would help even the odds to make vehicles more viable? I don't want a HP buff to anything. The minimum I ask for is: Heavy armor reppers back to 100/110/135. ADS skills restored to their former glory, 10% rof per level. Afterburners and Fuel injector cool down greatly reduced. Swarm launcher speed reduced so the ADS can outrun them. Swarm launcher mag reduced from 3 to 2. ( that 3rd volley is what really makes them OP ) And also the vehicle active module cool down is stupid. They should have the same cool down mechanics as the cloak field. And we also need all tears of vehicles restored.
I don't want SL speed reduced, and I don't want clip reduced.
I want Tanks and vehicles to have a way to fight back infantry AV. I want my blaster turret to return to it's glory like in chromosome. Everything else I agree.
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Sir Dukey
Murphys-Law General Tso's Alliance
1420
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Posted - 2014.12.29 21:28:00 -
[11] - Quote
SoTa PoP wrote:The vehicles you all are using are STD's being balanced around PROTO AV.
It's time CCP started releasing the missing vehicles and doing the real balances.
Vehicles aren't STD-ADV-PRO
They are STD-Specialized.
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Sir Dukey
Murphys-Law General Tso's Alliance
1420
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Posted - 2014.12.29 21:44:00 -
[12] - Quote
Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary.
Like i have said 250x small turrets are badd, extremely bad at killing infantry.
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Sir Dukey
Murphys-Law General Tso's Alliance
1420
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Posted - 2014.12.29 22:52:00 -
[13] - Quote
Echo 1991 wrote:Sir Dukey wrote:Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary. Like i have said 250x small turrets are badd, extremely bad at killing infantry. Then ask to have them buffed. Rather than nerf everything else and buff tanks
Where do you see me saying buff tank HP and nerf AV in this thread?
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Sir Dukey
Murphys-Law General Tso's Alliance
1420
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Posted - 2014.12.29 23:06:00 -
[14] - Quote
True Adamance wrote:Sir Dukey wrote:Echo 1991 wrote:Sir Dukey wrote:Echo 1991 wrote:The main gun is not for killing infantry. What part of that do you guys not understand??? If you want to kill infantry and have AV capability with your tank fit small turrets. Small turrets need a buff, and madrugars need a fitting room buff. Stop with this bullshit that AV shouldn't kill tanks, if you sit there while someone is killing you and you don't drive away its your fault. It isn't because AV is OP, its because you made a conscious decision to sit there. I'm all for buffing tanks but don't touch AV, it isn't necessary. Like i have said 250x small turrets are badd, extremely bad at killing infantry. Then ask to have them buffed. Rather than nerf everything else and buff tanks Where do you see me saying buff tank HP and nerf AV in this thread? Bad at killing infantry? Have you seen the 20gj Railgun at work? There is a reason I fit them on my Rail and Missile Tanks.
Yea, it's good on paper but added in with the bad hit detection and you won't get anything done.
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Sir Dukey
Murphys-Law General Tso's Alliance
1420
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Posted - 2014.12.30 01:58:00 -
[15] - Quote
Pocket Rocket Girl wrote:Sir Dukey wrote:Pocket Rocket Girl wrote:Sir Dukey wrote:Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley. The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back. It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor? "oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies" Yeah what he said because tankers never jump out right before their tanks explodes with a Proto HVY HMG to get you or hop out when they cant hit you with the turret in a HMG hvy ever right That's bull crap, we shouldn't have to jump out to deal with infantry. Especially a fking tank. I don't see U.S. Soldiers getting out of their M1A2 Abrams because a Terrorist is shooting at them. They fire the cannon and let the explosion do the work. It's like battle field, Infantry don't want to get close to a tank. They will rip you up. Tanks in battle field feel like tanks, bishes go running when they see them. Infantry have to play smart and can't just come out of the open bunny hopping. Tanks in battle field also provide the operation with two different gun selections, they get a heavy machine gun and a main missile turret. LOL I'm sorry, but my Marine and Sailor friends that i'm reading this to are laughing and calling bull. If you want to go the real life route , tanks operate using a system called "combined arms ." This is because X while modern M1 Abrams have thermal opticsand, they are only able to see what they are actively looking at. In order to improve the survivability of tanks in close combat situations (the tank's nemsis) , extensive modification has been done to the M1 Abrams overtime. One of these modifications is a phone on the back of the tank so that infantry operating WITH the tank can pick it up and tell the tc(tank commander) about danger ahead. This is important due to the fact a RPG7vl can punch through 750mm of armor, that's 29 inches of armor. While the face of the turret has plenty of armor to absorb that the sides of the tank do not, which is again why reactive armor has been added weighing down on the armor in an effort to improve the survivability of the tank. In the end , IRL, the close combat belongs to the infantry, tanks are supposed to control the battle and position the battle by operating either in packs or in infantry concert. The worst nightmare for a tank in any era of history is for hostile infantry to be crawling all over it. In WWII in the bocage, German infantry shredded allied armor because the fighting range was <50m which put all tanks in a situation ripe for ambush from a panzerfaust that would knock out any allied tank without effort. The Germans made 6,000,000 of those rockets, while we made 50,000 Shermans.... Yeah.... Since you pulled IRL into this , then lets just leave it with this. You should operate with other tanks watching your back, or with infantry support. YOUR TANK IS NOT MEANT FOR CLOSE COMBAT. If your within 25m of enemy infantry you're a ******* moron. USE YOUR TANK MACHINEGUN and stop bitching that the cannon which is meant for anti tank duty is not effective against infantry in game.
Thanks for the novel. Hope it get's published. Fixed some mistakes. Anyway, just to be clear, no where does it say the blaster turret is for AV. The turret was originally meant for AI. Go ahead and look up chromosome Blaster turret video. The videos are a great example of how good the turret used to be.
Tanks right now are Rock vs. Rock vs. Rock. Some rock is hard and some rock is fragile. Why use the fragile rock when you can use the harder rock?
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Sir Dukey
Murphys-Law General Tso's Alliance
1423
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Posted - 2014.12.30 03:52:00 -
[16] - Quote
Pocket Rocket Girl wrote:Quote:="Sir Dukey"Thanks for the novel. Hope it get's published. Fixed some mistakes. Anyway, just to be clear, no where does it say the blaster turret is for AV. The turret was originally meant for AI. Go ahead and look up chromosome Blaster turret video. The videos are a great example of how good the turret used to be.
Tanks right now are Rock vs. Rock vs. Rock. Some rock is hard and some rock is fragile. Why use the fragile rock when you can use the harder rock? One acutely notes that correcting grammar is not the same as refuting an argument. in fact your expressing two logical fallacies in order to avoid actually refuting what I said. First, your attempting to shift the argument away from the issues by pointing out something completely unrelated to the topic at hand. In argument this action is the same as a man caught stealing pointing his finger and saying "look a fire over there!" and then using the opportunity to run away. Second, instead of actually discussing the pertinent points you instead attack the character of my language thereby creating an argument that fundamentally is a logic fallacy. That fallacy is that if someone expresses an idea in a way you do not like then that idea has no merit, we both know here and now that such an argument is fluff and bullshit. There is another felacious argument expressed above. You argue that the blaster was intended to be anti infantry weapon and provide a video as evidence. The argument you are expressing therefore is that "the blaster was effective against infantry, therefore it was intended to be used against infantry." This itself is an illogical argument, for many things are useful in applications other than their designed purpose, but that does not make them an intended tool for that application. A peen hammer will hammer nails well, but that does not make the peen hammer a carpenters hammer. Your tanks are modifiable. They have weapons such as machineguns that are intended to defend the armor against infantry. You have a choice in setting up your tank in this game. You can design a tank destroyer, or a more flexible main battle tank that is designed to operate against infantry targets as well as armor but flexibility has its costs. Its much like those who have anti vehicle loadouts without any means of defending against infantry. Would you please find a chromosome blaster video, i can not seem to find one.
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