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Sir Dukey
Murphys-Law General Tso's Alliance
1410
|
Posted - 2014.12.29 15:41:00 -
[31] - Quote
KING CHECKMATE wrote:Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck. (spkr4theDead style) WORLD OF TANKS ====================================> That way.
I could say the same..
COD ========================================> That way.
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Sir Dukey
Murphys-Law General Tso's Alliance
1410
|
Posted - 2014.12.29 15:48:00 -
[32] - Quote
DDx77 wrote:It seems to me that the people who invest heavily into vehicles are pretty dominant.
A good tank (usually two) can dominate a match
I usually see tanks laugh at my swarms and either kill me quickly or run away faster than my swarms can lock on.
The way av is set up is a joke as YOU ARE INVINCIBLE TO ALL BUT TWO WEAPONS.
As infantry I have to either try to avoid you or either die/spawn in av or run back to supply and get av - which is a waste of time in most cases
You want fair? Remove the blaster turret from the game. It's only job is to farm infantry.
In its place you can have higher shield/armor levels and maybe add splash damage back to rail turrets
There are way more things that can kill tanks than just three weapons like PLC, SL, FG. For example, scrubs can now sit on the turrets placed in their redline and kill all the tanks they want because LOL 15000 eHP turrets have 3x the HP as a tank. Jilhad jeeps are super common. Warbarrages now seem too reck tanks especially the Laser major one. Hell, even the 300 minor flux will drop all the shields of a gunnlogi.
Also, keep in mind infantry with AV almost 90% of the time have the advantage. Now only are we ineffective at killing tanks but half the time we can't even tell where were getting shot from.
Swarms are as EZ mode as it gets.
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Sir Dukey
Murphys-Law General Tso's Alliance
1410
|
Posted - 2014.12.29 15:49:00 -
[33] - Quote
Bahirae Serugiusu wrote:Toobar Zoobar wrote: My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with.
So you want vehicles to go back to being easy mode where you can rack up the kills like crazy while AV is a mild inconvenience to you. And if anyone complains they can go perk into tanks also because the only way in this game to kill one suit is with a copy of that same suit.
That is one thing I disagree with that he said but AV right now is easy mode, seriously, there is not a vehicle in this game that can survive a swarm launcher.
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Sir Dukey
Murphys-Law General Tso's Alliance
1410
|
Posted - 2014.12.29 15:58:00 -
[34] - Quote
Nothing Certain wrote:Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck. I think all those vehicles should be have the ability of 1 player, and should be able to be countered with 1 player. Do you agree?
No, it is way to easy from AV to be effective tank destroying machines. All you need is 47,000 isk and a couple of hundred thousand SP and you are now a tank destroyer.
If I had 47k isk and a couple hundred thousand SP put in vehicles, not only could I not buy a tank, but my tank would probably get soloed by militia AV.
Vehicles require way way way way wayyyy more SP than AV, they require way more isk than AV, and they require way way way wayyy more player skill than AV. All AV has to ever do is lock and fire.
If that one person is smart he should be able to keep tank at bay but not destroy it unless tank has stupid driver.
To be honest, if tanks could be soloed, not a single soul in this game would ever spec into vehicles. Sadly there are a lot of stupid players like me who specced into vehicles heavily on my Main Account when I should have just gone infantry. Infantry has it super easy. What ever they ask for gets done. Vehicles always shoved to the side.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
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Posted - 2014.12.29 17:37:00 -
[35] - Quote
Pocket Rocket Girl wrote:All i have to say is that if you tanks get blown up easily by swarms then learn to fit your tanks and how to pilot them. i run into alot of tankers tankers that stop to shoot a a single target, find a way to get them selfs stuck chase some one up hill and well as may poorly fitted tanks. yes i do tank from time to time swarms are not OP you are just bad tanker. you are being presumptuous and you don't know what you're talking about
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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DDx77
The Exemplars RISE of LEGION
60
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Posted - 2014.12.29 18:07:00 -
[36] - Quote
Sir Dukey wrote:DDx77 wrote:It seems to me that the people who invest heavily into vehicles are pretty dominant.
A good tank (usually two) can dominate a match
I usually see tanks laugh at my swarms and either kill me quickly or run away faster than my swarms can lock on.
The way av is set up is a joke as YOU ARE INVINCIBLE TO ALL BUT TWO WEAPONS.
As infantry I have to either try to avoid you or either die/spawn in av or run back to supply and get av - which is a waste of time in most cases
You want fair? Remove the blaster turret from the game. It's only job is to farm infantry.
In its place you can have higher shield/armor levels and maybe add splash damage back to rail turrets
There are way more things that can kill tanks than just three weapons like PLC, SL, FG. For example, scrubs can now sit on the turrets placed in their redline and kill all the tanks they want because LOL 15000 eHP turrets have 3x the HP as a tank. Jilhad jeeps are super common. Warbarrages now seem too reck tanks especially the Laser major one. Hell, even the 300 minor flux will drop all the shields of a gunnlogi. Also, keep in mind infantry with AV almost 90% of the time have the advantage. Now only are we ineffective at killing tanks but half the time we can't even tell where were getting shot from. Swarms are as EZ mode as it gets.
Sorry I keep forgetting about the PLC when it comes to av. It does take some skill to use
I also did not take into consideration how annoying turrets might be.
Warbarges are supposed to kill everything including tanks. I think they were always this way, & if you're on the side getting stomped where are you getting wp for the strike?
jlavs being common feeds into normal av not being adequate. Jlavs don't always work and take some time to prepare
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6043
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Posted - 2014.12.29 18:07:00 -
[37] - Quote
I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Spkr4theDead
Red Star. EoN.
2633
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Posted - 2014.12.29 18:29:00 -
[38] - Quote
Toobar Zoobar wrote:AV should be a deterrent.
This
The only thing I disagree with, which isn't even a disagreement but rather pointing something out, is that vehicles haven't been nerfed just the last year from 1.7 on. It's been about 3 years that they've suffered countless nerfs. Why? Because rifles can't destroy them. Because they move faster than infantry can. Because they have higher base HP than infantry does. They have more range than infantry does. They put out more damage faster than infantry can. They repair faster than infantry can.
These are the nonsensical, baseless arguments I've read over the years that infantry have used to successfully get tanks nerfed throughout the years.
I've even read some monumentally stupid posts like "remove the afterburner and NOS." Why you might ask? "Because they let vehicles run away too fast."
Yes, because they let vehicles move so fast, giving infantry a smaller window to get damage in. These are the literally insane people that have been dictating the direction vehicles go in.
We have fewer slots, fewer modules, fewer turrets and fewer hulls. Why? Again, because pilots have not had a say in the matter. Since Dust was in beta, pilots have not had a say in the direction vehicles go in. Why? Because infantry uses the (again) insane logic of "well you're a tiny part of the community, you don't have a say in." That's making us second class citizens. That's giving us the breaking, smelly table in the dim, far corner of the lunchroom with a glass of water and a piece of bread to eat, while everyone else eats pizza and burgers.
If you can't already tell, we've lost a ton of very vocal pilots from our ranks because they've lost faith in CCP, in their ability to work on vehicles and their ability to decide on their direction themselves, and most especially infantry, for being the dictators that they are.
I feel that if CCP can't restore the bite that vehicles used to have, then more pilots will lose faith in the game and stop playing. But, this is exactly what infantry wants, since they'll have another vanilla flavor shooter that just happens to take place 20,000 years from now, indistinguishable from all the others except for the aforementioned difference in time.
This is Dust 514, where CCP wanted vehicles to have a place to stay from the beginning.
Chromosome was ideal because we left you alone and pounded the hell out of each other. But no, that wasn't fair because you wanted to do it yourselves. Now we're next to useless, unless we're roaming in a pack.
Infantry's reign better end. CCP better give to us the control over the playstyle we want that we never had. Infantry decided what vehicles could and could not do for 3 years.
It's time to HTFU.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2633
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Posted - 2014.12.29 18:30:00 -
[39] - Quote
Byozuma Kegawa wrote:And then you get a squad that just wants to have fun, call in LAVs and race around flicking birds at your 'srsbsns' gameplay. Do that when you don't see my name, because if I see an enemy vehicle, it's going to burn.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2633
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Posted - 2014.12.29 18:31:00 -
[40] - Quote
Sir Snugglz wrote:Rattati does not acknowledge anything done by the former Dust team.... don't quote me on that (read Rattati's sig as to why)....
See it as a fresh start. Vehicles are being looked at again by the new team... for the first time. I damn well hope they're going to be good again. We need a logi ship with a 5 second spawn, that can also take a beating. I'm fine using that for a whole match.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
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Posted - 2014.12.29 18:40:00 -
[41] - Quote
Toobar Zoobar wrote:Edau Skir2 wrote:See, this why my tanks are Large Rail turret, Small Blaster on the front and small rail at the back. If someone gets too close and becomes a threat, I switch to my Small Blaster and make short work of them. However, my only issue with vehicles is that you can't refuse access to other players. Gets quite frustrating when I can't use my small blaster because there's a useless blueb in it who's unable to hit a guy 5m from him -_- A big con of that fit is that its very weak against other tanks I don't know what you're talking about. Tanks are so weak, they're at the point where a Kalaakiota tank with all its BPO modules and turrets still attached can easily best me with my year and a half of experience.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
Titans of Phoenix
14716
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Posted - 2014.12.29 18:49:00 -
[42] - Quote
I was going to read this from the side-lines, but I'll clarify two things:
First, 80GJ Blasters were nerfed because they were never supposed to be an AP weapon, yet they were amongst the most effective AP weapons in the game. As such, 80GJ Blasters won't be restored to their previous state.
And second, I'm not sure what the OP is on but there's only been one buff to the Swarm Launcher (which is the speed buff that it's crying about). Well, unless you count an Ammo increase as a buff in which case you should be laughed at as it doesn't decrease the TTK.
The 1st Matari Commando
-HAND
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Spkr4theDead
Red Star. EoN.
2635
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Posted - 2014.12.29 18:49:00 -
[43] - Quote
Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
Dunno how often you play the game, but when I'm not in PC or have 6-12 people in FW, most of the pubs I play are losses. My teams are usually terrible, with a collective IQ of 80.
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
So you even admit you haven't gone against a pilot with a reasonable amount of experience. Do you have any idea how fast a pilot with experience will melt your silly little MLT tank?
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
Why should one infantryman with a swarm launcher be able to beat me to hell and back? I was in a PC last night a one person nearly took out my tank with just 3 volleys. 3 damn volleys! And people like you have the gall to complain that AV is too hard.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again.
Again, ships were never easy mode. I could knock a cold Python out of the air in 2 shots, an Incubus in 3. You just won't allow tanks to be able to do that because you want to do it yourself with AV.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
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Posted - 2014.12.29 18:51:00 -
[44] - Quote
Bahirae Serugiusu wrote:[ Then get a Gunnlogi or try for triple armor repair I hear thats effective. No, it's not effective, because reps were nerfed. Why were they nerfed? Because infantry complained about it, even though we were following Gallente lore...
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
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Posted - 2014.12.29 18:54:00 -
[45] - Quote
Pocket Rocket Girl wrote:All i have to say is that if you tanks get blown up easily by swarms then learn to fit your tanks and how to pilot them. i run into alot of tankers tankers that stop to shoot a a single target, find a way to get them selfs stuck chase some one up hill and well as may poorly fitted tanks. yes i do tank from time to time swarms are not OP you are just bad tanker. "From time to time" is not being a full time pilot. And you're probably another one that has only ever gone against recent academy grads using MLT hulls, modules and turrets who have no idea how to pilot, or that a keyboard is so much more effective at turning than a controller is, while you're probably using PRO swarms with proficiency 5 on a Minmando at level 5 with all damage mods in the highs. Even if you don't have a Minmando, it's still high enough proficiency with at least 2 damage mods.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Sgt Kirk
Fatal Absolution
9002
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Posted - 2014.12.29 18:56:00 -
[46] - Quote
My poor, poor LAVs :(
Small Blasters still need some more loving.
Small Rails still suffer from hit detection....
Damn, I've said this same thing two years ago today. How sad is that?
CCP holds the Caldari's hand so this doesn't happen again.
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Spkr4theDead
Red Star. EoN.
2635
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Posted - 2014.12.29 18:57:00 -
[47] - Quote
Nothing Certain wrote:Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck. I think all those vehicles should be have the ability of 1 player, and should be able to be countered with 1 player. Do you agree? Compare the amount of SP required to make AV good (core infantry and suit skills don't count) vs the amount of SP required to make a vehicle count (that's where core skills count to get out of MLT and into complex modules) (also damage mods for infantry are under the weaponry tree - you can't complain about that). Far more SP is required to fit a tank than it takes to get PRO AV.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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KING CHECKMATE
Opus Arcana Covert Intervention
6598
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Posted - 2014.12.29 18:59:00 -
[48] - Quote
Sir Dukey wrote:
I could say the same..
COD ========================================> That way.
You could but: 1-Not funny because i did it first :3 2- This is a FPS. For your info, this game has more to do with CoD than with WoT. ;)
Playing as : Calmando, Calscout & Calassault.
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Spkr4theDead
Red Star. EoN.
2635
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Posted - 2014.12.29 19:00:00 -
[49] - Quote
Bahirae Serugiusu wrote:Toobar Zoobar wrote: My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with.
So you want vehicles to go back to being easy mode where you can rack up the kills like crazy while AV is a mild inconvenience to you. And if anyone complains they can go perk into tanks also because the only way in this game to kill one suit is with a copy of that same suit. Why should the game be balanced around AV being the end-all of vehicles while all we can do is maybe destroy an installation at 295m?
It was just fine in Chrome because pilots alone would lose upwards of 15mil ISK in just one match. Each death would cost a pilot at least a million ISK. You guys could run some ADV gear and still not lose a lot.
But as I've been saying, that as usual, that's not fair to infantry because they want to be the ones that are best at destroying vehicles.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
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Posted - 2014.12.29 19:03:00 -
[50] - Quote
DDx77 wrote:It seems to me that the people who invest heavily into vehicles are pretty dominant.
A good tank (usually two) can dominate a match
I usually see tanks laugh at my swarms and either kill me quickly or run away faster than my swarms can lock on.
The way av is set up is a joke as YOU ARE INVINCIBLE TO ALL BUT TWO WEAPONS.
As infantry I have to either try to avoid you or either die/spawn in av or run back to supply and get av - which is a waste of time in most cases
You want fair? Remove the blaster turret from the game. It's only job is to farm infantry.
In its place you can have higher shield/armor levels and maybe add splash damage back to rail turrets
1. Stop trying to solo a tank.
2. Stop getting ride beside a tank to AV it.
3. Stop complaining that rifles can't damage vehicles.
4. Stop complaining for tanks to be nerfed yet again.
5. Do seek high ground with a good view of would-be target.
6. Do proceed to mercilessly pound it into oblivion.
7. Do not complain if said pilot has a properly functioning brain and decides to temporarily retreat.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
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Posted - 2014.12.29 19:04:00 -
[51] - Quote
KING CHECKMATE wrote:Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck. (spkr4theDead style) WORLD OF TANKS ====================================> That way. How did I know...
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
42
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Posted - 2014.12.29 19:05:00 -
[52] - Quote
KING CHECKMATE wrote:Sir Dukey wrote:
I could say the same..
COD ========================================> That way.
You could but: 1-Not funny because i did it first :3 2- This is a FPS. For your info, this game has more to do with CoD than with WoT. ;) And it has more to do with battlefield than either, as the devs have said themselves. And tanks are actually useful in that game.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Spkr4theDead
Red Star. EoN.
2635
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Posted - 2014.12.29 19:09:00 -
[53] - Quote
DDx77 wrote:Sir Dukey wrote:DDx77 wrote:It seems to me that the people who invest heavily into vehicles are pretty dominant.
A good tank (usually two) can dominate a match
I usually see tanks laugh at my swarms and either kill me quickly or run away faster than my swarms can lock on.
The way av is set up is a joke as YOU ARE INVINCIBLE TO ALL BUT TWO WEAPONS.
As infantry I have to either try to avoid you or either die/spawn in av or run back to supply and get av - which is a waste of time in most cases
You want fair? Remove the blaster turret from the game. It's only job is to farm infantry.
In its place you can have higher shield/armor levels and maybe add splash damage back to rail turrets
There are way more things that can kill tanks than just three weapons like PLC, SL, FG. For example, scrubs can now sit on the turrets placed in their redline and kill all the tanks they want because LOL 15000 eHP turrets have 3x the HP as a tank. Jilhad jeeps are super common. Warbarrages now seem too reck tanks especially the Laser major one. Hell, even the 300 minor flux will drop all the shields of a gunnlogi. Also, keep in mind infantry with AV almost 90% of the time have the advantage. Now only are we ineffective at killing tanks but half the time we can't even tell where were getting shot from. Swarms are as EZ mode as it gets.
Sorry I keep forgetting about the PLC when it comes to av. It does take some skill to use I also did not take into consideration how annoying turrets might be. Warbarges are supposed to kill everything including tanks. I think they were always this way, & if you're on the side getting stomped where are you getting wp for the strike? jlavs being common feeds into normal av not being adequate. Jlavs don't always work and take some time to prepare Normal AV not being adequate? Before the introduction of bandwidth, you could put on a LAV almost the same amount of damage that a laser strike does. I used to put 18 REs on a car, which would be around 28,000 damage. People don't do that because AV isn't good enough, they do it 1. for trolling, and 2. for an absolute certain kill.
The line from Aliens "nuke it from orbit, it's the only way to be sure" comes to mind, where the LAV with 28,000 damage strapped to its front bumper is the nuke.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
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Posted - 2014.12.29 19:10:00 -
[54] - Quote
Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
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Posted - 2014.12.29 19:12:00 -
[55] - Quote
Atiim wrote:I was going to read this from the side-lines, but I'll clarify two things: First, 80GJ Blasters were nerfed because they were never supposed to be an AP weapon, yet they were amongst the most effective AP weapons in the game. As such, 80GJ Blasters won't be restored to their previous state. And second, I'm not sure what the OP is on but there's only been one buff to the Swarm Launcher (which is the speed buff that it's crying about). Well, unless you count an Ammo increase as a buff in which case you should be laughed at as it doesn't decrease the TTK. Then why is the plasma cannon an AV weapon? It still has ridiculous travel time and arc, it shouldn't be an AV weapon.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2635
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Posted - 2014.12.29 19:13:00 -
[56] - Quote
KING CHECKMATE wrote:Sir Dukey wrote:
I could say the same..
COD ========================================> That way.
You could but: 1-Not funny because i did it first :3 2- This is a FPS. For your info, this game has more to do with CoD than with WoT. ;) You don't have to press a button with interact with anything on Call of Dookie mutiplayer.
FPS doesn't mean "no vehicles allowed."
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6044
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Posted - 2014.12.29 19:13:00 -
[57] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles.
HAHAHAHAHAHA
Shut the hell up speaker. Your demands are valueless, and I don't care what you want. I'll be doing so regardless of whether you want me to or not.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1857
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Posted - 2014.12.29 19:19:00 -
[58] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons.
Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do.
If 10-16seconds isn't enough time to protect your wannabe murderwagon...
...then get ******* gud, Spkr. And stop your incessant bitching
The role of Caldari suits is to whine on the forums.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6044
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Posted - 2014.12.29 19:23:00 -
[59] - Quote
Fizzer XCIV wrote: If 10-16seconds isn't enough time to protect your wannabe murderwagon...
...then get ******* gud, Spkr. And stop your incessant bitching
Said it better than I ever could.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
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Posted - 2014.12.29 19:40:00 -
[60] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching Rail Guns can't kill a bunny hopping minmando. Missile launcher can't kill a bunny hopping minmando. And now neither can the Large blaster.
The whole point of this is that our only option is to run away. The HAV is so bad at killing infantry, that one guy can lock a tank out of the game with ease.
I see you don't have a clue what you are talking about, go try out vehicles for a month and we will see how much success you'll have.
And scouts have a bandwidth of 12. 3 remotes have a bandwidth of 12. Get gud at math m8.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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