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NIGGSWORM
Murphys-Law General Tso's Alliance
1417
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Posted - 2014.12.29 19:41:00 -
[1] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Breakin Stuff wrote:I love how idiot tank drivers only consider the cost of the weapon in SP/ISK.
Every time youdo that I'm going to start comparing the cost of my weapon to the cost of your turret. And emphasisze that since it's the only part of the fit that actually kills it's the only valid cost to compare. When the cost of your suit is 455,000 ISK, then you may start to complain. Until that, refrain from posting on any thread related to vehicles. Average suit TTK is about 1.75-3.0 seconds for a protosuit. With every weapon but swarms. Some TTKs are instantaneous, but those are generally niche weapons or skill intensive weapons. Average HAV TTK varies between 10-16 full seconds. Only AV weapons. The only way to instantaneously kill HAVs is to either JLAV them, or Plant 3 REs on their tailpipe, something only a logi can now do. Something a logi is very ill equipped to do. If 10-16seconds isn't enough time to protect your wannabe murderwagon... ...then get ******* gud, Spkr. And stop your incessant bitching
Well, factually, TTK for a Tank is instantaneous because JLavs...sooo umm.. yeah. BTW- If you lose a protosuit to a militia player, get gud.
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NIGGSWORM
Murphys-Law General Tso's Alliance
1417
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Posted - 2014.12.29 19:48:00 -
[2] - Quote
Atiim wrote:I was going to read this from the side-lines, but I'll clarify two things: First, 80GJ Blasters were nerfed because they were never supposed to be an AP weapon, yet they were amongst the most effective AP weapons in the game. As such, 80GJ Blasters won't be restored to their previous state. And second, I'm not sure what the OP is on but there's only been one buff to the Swarm Launcher (which is the speed buff that it's crying about). Well, unless you count an Ammo increase as a buff in which case you should be laughed at as it doesn't decrease the TTK.
That was some bulsh*t Rattai started. Why use tanks if you can't kill infantry... So you can go around and blow up unmanned turrets? So you can stand there and look intimidating while enemy does circles around you.
The Blaster turret should be AI, we need something to be AI. Small turrets are sh*t, big turrets are sh*t. Look at the average kills per match of a guy in a tank and it's probably 10. There are plenty of matches when my kills are below ten.
A tank can seriously be compared to as a redline sniper or a guy AFKing. Almost completely useless to the team.
Look at BF4 for example, tanks in that game are a force to be reckoned with in the right hands. In dust, even in the right hands you can't kill sh*t. It depends completely on luck to even hit sh*t with a blaster turret. Missiles are almost complete garbage when fighting infantry. Small turrets are sh*t as well.
Now please, stop being a scrub. The only thing you care about is jumping around in circles in front of a tank and killing him because he can't do sh*t.
It is absolutely true, tanks have no stomping power toward infantry. Tanks might as well get removed. I'd be happy to get my SP back and put it in Infantry.
Edit: Blaster Turrets have been used to killed infantry since Chromosome, you wanted to fight tanks you pulled out railgun. Ever since Rattati came along, he as been ruining vehicles one by one.
ADS- more glass than cannon Tank- more glass than cannon as well LAV- Just Glass
Infantry- All cannon.
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NIGGSWORM
Murphys-Law General Tso's Alliance
1417
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Posted - 2014.12.29 19:52:00 -
[3] - Quote
Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley.
The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit anything. Nobody complained about blasters before 1.7 and It'd be nice to get them back.
It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do anything about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor?
"oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies"
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NIGGSWORM
Murphys-Law General Tso's Alliance
1417
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Posted - 2014.12.29 20:03:00 -
[4] - Quote
Breakin Stuff wrote:Sir Dukey wrote: If you lose a protosuit to a militia player, get gud. Does my quafe suit with nothing but militia weapons and fittings count? Does this mean when I kill proto nerds it automatically means they're bad? How about my militia fit templar suits? Ok... My starter suits! YA! Dude killing proto isn't hard. there's maybe a 5% actual differential between gear at each tier. Militia does the job well if you have SP and you have something resembling a clue
and then you get to tanks where you either go proto to survive infantry or you die the instant you leave the redline. It's literally impossible to do anything with a tank. Infantry can kill better than tanks, they are better at AV than tanks, they can hack stuff, they are cheaper to run (unless you continuously die in proto), they can get places tanks can't. They are almost invincible to vehicles. Also, vehicles are the opposite of invincible to infantry AV.
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NIGGSWORM
Murphys-Law General Tso's Alliance
1417
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Posted - 2014.12.29 20:08:00 -
[5] - Quote
Pocket Rocket Girl wrote:Sir Dukey wrote:Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley. The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back. It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor? "oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies" Yeah what he said because tankers never jump out right before their tanks explodes with a Proto HVY HMG to get you or hop out when they cant hit you with the turret in a HMG hvy ever right
That's bull crap, we shouldn't have to jump out to deal with infantry. Especially a fking tank.
I don't see U.S. Soldiers getting out of their M1A2 Abrams because a Terrorist is shooting at them. They fire the cannon and let the explosion do the work.
It's like battle field, Infantry don't want to get close to a tank. They will rip you up. Tanks in battle field feel like tanks, bishes go running when they see them. Infantry have to play smart and can't just come out of the open bunny hopping. Tanks in battle field also provide the operation with two different gun selections, they get a heavy machine gun and a main missile turret.
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