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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
|
Posted - 2014.12.28 21:28:00 -
[1] - Quote
Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
387
|
Posted - 2014.12.28 21:32:00 -
[2] - Quote
And then you get a squad that just wants to have fun, call in LAVs and race around flicking birds at your 'srsbsns' gameplay. |
Sir Snugglz
Red Star. EoN.
1012
|
Posted - 2014.12.28 21:37:00 -
[3] - Quote
Rattati does not acknowledge anything done by the former Dust team.... don't quote me on that (read Rattati's sig as to why)....
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
|
Posted - 2014.12.28 21:43:00 -
[4] - Quote
Byozuma Kegawa wrote:And then you get a squad that just wants to have fun, call in LAVs and race around flicking birds at your 'srsbsns' gameplay. ...you callin me a tryhard? cuz I ain't no tryhard. I'm usually just cillin in my dropship dropping uplinks and playing solo.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Nonoriri ko
Onikanabo Brigade Caldari State
27
|
Posted - 2014.12.28 21:52:00 -
[5] - Quote
If an attack drop ship is on map, a drop ship is great for ramming it. Much easier than trying the whole match with swarms. Thats 1 vehicle that works at least. |
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
|
Posted - 2014.12.28 21:53:00 -
[6] - Quote
Nonoriri ko wrote:If an attack drop ship is on map, a drop ship is great for ramming it. Much easier than trying the whole match with swarms. Thats 1 vehicle that works at least. disposable gorgons again...
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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CrotchGrab 360
Yon Hyaku Nijuu Moyase
1793
|
Posted - 2014.12.28 22:18:00 -
[7] - Quote
they are ******* pointless, large blasters can't hit a guy swarming the tank RIGHT IN FRONT OF YOU. Everyone has AV now because they were forced to spec into it when tanks were OP. Now tanks are paperweights everybody has AV and you're in a tank which can't hit anything.
And who thought it would be a good idea to give turrets 12000HP? How can a new tanker destroy that? The barrier to entry is so ridiculously high now unless you've been tanking since the beginning or have all your SP into tanking, you cannot even learn how to tank. New players are BARRED from even trying to tank.
Tanks need to go back to how they were, the only problem was stubborn players refusing to spec into AV. If tanks were buffed and blasters buffed it wouldn't be a problem because everybody still has AV!!
DUST VIDEOS
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LUGMOS
YELLOW JESUS EXP FORCE
1319
|
Posted - 2014.12.28 22:29:00 -
[8] - Quote
Real problem is that infantry don't really need them, so there is no effort to protect them...
Anybody can slay more than a tank or dropship or LAV can with a freaking rifle...
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Edau Skir2
Sebiestor Field Sappers Minmatar Republic
215
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Posted - 2014.12.28 22:30:00 -
[9] - Quote
See, this why my tanks are Large Rail turret, Small Blaster on the front and small rail at the back. If someone gets too close and becomes a threat, I switch to my Small Blaster and make short work of them. However, my only issue with vehicles is that you can't refuse access to other players. Gets quite frustrating when I can't use my small blaster because there's a useless blueb in it who's unable to hit a guy 5m from him -_-
Resident pasty smasher
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
32
|
Posted - 2014.12.28 22:52:00 -
[10] - Quote
Edau Skir2 wrote:See, this why my tanks are Large Rail turret, Small Blaster on the front and small rail at the back. If someone gets too close and becomes a threat, I switch to my Small Blaster and make short work of them. However, my only issue with vehicles is that you can't refuse access to other players. Gets quite frustrating when I can't use my small blaster because there's a useless blueb in it who's unable to hit a guy 5m from him -_- A big con of that fit is that its very weak against other tanks
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Timtron Victory
Tech Guard RISE of LEGION
128
|
Posted - 2014.12.29 00:07:00 -
[11] - Quote
Hmm I still play matches that tanks determine the victor. This is a surprise to me. I skilled into large blaster and the splash damage was removed so I dropped it haha
Proud Christian
Jesus Loves You
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Ghosts Chance
Inf4m0us
2773
|
Posted - 2014.12.29 00:16:00 -
[12] - Quote
they are far from pointless.
they are ESSENTIAL to victory most times.
even at militia level :P
rooftops and tank walls (where tanks provide mobile cover for an infantry advance)
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Alex-ZX
Valor Coalition Red Whines.
113
|
Posted - 2014.12.29 00:17:00 -
[13] - Quote
I remember those times where vehicles were really funny, tank battles were in a pro lvl there was a huge difference between being good or a nooby, like dropsuits, right now they are pretty bad, also there were another variations of tanks, madrugar, Surya, kubera, vayu, sgaris chacram etc etc, not only in tanks, in general. Vehicles had a lot of modules, tactics, turrets, it was funny, also supporting those marauder class were their price was almost 3 million isk, right now any scrub is able to keep tanks running, there's no difference between them, not creative, really ez to lose them if u don't play really ######## running from place to place. After those funny changes that I don't really want to remember... Vehicles became boring.... They don't deserve my time, sp, isk... If u didn't play beta times, u won't understand how funny was driving tanks, lavs, or flying ds.
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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Bahirae Serugiusu
Vendetta Reactionary Force
416
|
Posted - 2014.12.29 00:43:00 -
[14] - Quote
BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again.
The State will always survive.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
34
|
Posted - 2014.12.29 01:11:00 -
[15] - Quote
Alex-ZX wrote:I remember those times where vehicles were really funny, tank battles were in a pro lvl there was a huge difference between being good or a nooby, like dropsuits, right now they are pretty bad, also there were another variations of tanks, madrugar, Surya, kubera, vayu, sgaris chacram etc etc, not only in tanks, in general. Vehicles had a lot of modules, tactics, turrets, it was funny, also supporting those marauder class were their price was almost 3 million isk, right now any scrub is able to keep tanks running, there's no difference between them, not creative, really ez to lose them if u don't play really ######## running from place to place. After those funny changes that I don't really want to remember... Vehicles became boring.... They don't deserve my time, sp, isk... If u didn't play beta times, u won't understand how funny was driving tanks, lavs, or flying ds. I have actually been playing since very early closed beta and yeah I remember how much more interesting vehicles were back then. It felt more like EVE online.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
|
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
|
Posted - 2014.12.29 01:22:00 -
[16] - Quote
Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector.
My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
|
Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
192
|
Posted - 2014.12.29 01:23:00 -
[17] - Quote
Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck.
Yep, but fun as hell. Drink some scotch. It's much more fun.
I'm better than laser focused; I'm hybrid focused.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1443
|
Posted - 2014.12.29 01:26:00 -
[18] - Quote
Yup my Python is useless. Good thing i don't have much invested in it
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Bahirae Serugiusu
Vendetta Reactionary Force
416
|
Posted - 2014.12.29 02:48:00 -
[19] - Quote
Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with. Then get a Gunnlogi or try for triple armor repair I hear thats effective. Forge Guns and Swarms get a bonus for armor damage so run a Gunnlogi and problem solved. And that Madrugar that was fleeing behind cover and back to the MCC faster then a CalCommando proves otherwise.
The State will always survive.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
|
Posted - 2014.12.29 03:05:00 -
[20] - Quote
Bahirae Serugiusu wrote:Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with. Then get a Gunnlogi or try for triple armor repair I hear thats effective. Forge Guns and Swarms get a bonus for armor damage so run a Gunnlogi and problem solved. And that Madrugar that was fleeing behind cover and back to the MCC faster then a CalCommando proves otherwise. Most of my fits are gunnlogis now. I have complex shielding and all and yeah shields are good against AV. The madrugar doesn't do sheilds tho you know. And since the heavy reppers got nerfted a tripple rep fit isn't great anymore.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Mejt0
Fat'Kids are Hard to Kidnap
632
|
Posted - 2014.12.29 04:57:00 -
[21] - Quote
When i started playing Dust, there were enforcer tanks [vayu, and the other one]. Man it was fun. Even with OP 600m range swarms.
I remember tactical [these with longer range, yes?] blasters. They were more practical than S..[these with more dmg]. Old modules, especialy overdrivers [still have them].
Murder taxis aka LLAV [sometimes with remote repper].
As to vehicles utility. Now? Infiantry provide more killing power than tanks. ADSes are instantly scared off by minmandos etc. Yeah, they're in a bad spot. Hope that they will add other roles to vehicles.
Loyal to State. Led by Tibus Heth.
Ready for sacrafise [like Admiral Yakiya Tobil-Toba].
Ps. I have 2 minmatar slaves
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Pocket Rocket Girl
Psygod9
194
|
Posted - 2014.12.29 06:31:00 -
[22] - Quote
All i have to say is that if you tanks get blown up easily by swarms then learn to fit your tanks and how to pilot them. i run into alot of tankers tankers that stop to shoot a a single target, find a way to get them selfs stuck chase some one up hill and well as may poorly fitted tanks. yes i do tank from time to time swarms are not OP you are just bad tanker.
The Little Girl with the HMG
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
813
|
Posted - 2014.12.29 07:07:00 -
[23] - Quote
no one at ccp knows what to do wrt vehicle balance and their roles on the battlefield so they nerfed them into the ground until they can figure it out.
ccp, when you figure all that out, shoot me an email and ill come play your game again. |
Beld Errmon
Nyain San
1806
|
Posted - 2014.12.29 08:27:00 -
[24] - Quote
So glad I retired when the incubus was at the top of its game, it was so fun topping the leaderboard after spending the whole game shooting down dropships and assassinating tanks with the railgun, but after playing FPS games on the PC again I could never get back into dust, my poor little ps3 has only been turned on once in the last 6 months.
My condolences to pilots, time to put flowers on your vehicles graves and find a new game, this one died a long time ago.
Must say it brings a smile to my face seeing Alex ZX still playing, he was kicking arse when i started playing in beta, still is no doubt.
Retired bittervet.
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Edau Skir2
Sebiestor Field Sappers Minmatar Republic
223
|
Posted - 2014.12.29 08:38:00 -
[25] - Quote
Toobar Zoobar wrote:Edau Skir2 wrote:See, this why my tanks are Large Rail turret, Small Blaster on the front and small rail at the back. If someone gets too close and becomes a threat, I switch to my Small Blaster and make short work of them. However, my only issue with vehicles is that you can't refuse access to other players. Gets quite frustrating when I can't use my small blaster because there's a useless blueb in it who's unable to hit a guy 5m from him -_- A big con of that fit is that its very weak against other tanks Oh I don't know about that, I'm only using a Sica atm, but I kill other tanks more than I lose mine to them. It's mainly IAFG'S that kill my tanks the most.
Resident pasty smasher
|
Nothing Certain
Bioshock Rejects
1411
|
Posted - 2014.12.29 11:18:00 -
[26] - Quote
Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck.
I think all those vehicles should be have the ability of 1 player, and should be able to be countered with 1 player. Do you agree?
Because, that's why.
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Nothing Certain
Bioshock Rejects
1411
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Posted - 2014.12.29 11:22:00 -
[27] - Quote
Toobar Zoobar wrote:Bahirae Serugiusu wrote:BE CAREFUL FOR ONCE!!! Vehicles aren't meant to be a one man army! Team mates are usually pretty dang good at killing Commandos and Forge Gunners and cover also helps. Oh boo hoo something kills me guess what odds are you were acting like an idiot driving around like you are invincible (that's the customers at Walmarts job).
I've yet to kill a tank driver that knows what the hell they are doing and doesn't charge full speed ahead into every situation! In fact the only reason I've killed Madrugars with a Sica in the first place was because they were acting like idiots and think a missile turret won't touch them.
See a Swarm Launcher? Retreat behind cover little do you know your tank is faster then many Commandos. Sick of them killing you maybe switch to a Gunnlogi and pop a Shield Booster and Hardener to buy you some more time to realize that maybe you aren't as indestructible.
I'm sympathetic most the time to ADS pilots since they are so exposed and I do support pilots getting a countermeasure mod or something but no one wants to go back to ADS being easy mode and indestructible for an entire match which seems like all anyone wants to do. Pop a shield boost and a hardener and pick your targets instead of attacking the same person over and over and over again. I don't go mindlessly charging into battle, okay. I spawn a HAV and first start looking at the map to see what the other team has called in. And you are still not disproving my point that the madrugar is far too weak against AV and often can't get away with the slow recharge of the fuel injector. My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with.
Ahh, there is your problem.
Because, that's why.
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Bahirae Serugiusu
Vendetta Reactionary Force
416
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Posted - 2014.12.29 11:36:00 -
[28] - Quote
Toobar Zoobar wrote: My point is AV should not be massively effective against vehicles. It should be a deterrent. It should be that if someone really wants to kill a vehicle, they have to get a vehicle to kill it with.
So you want vehicles to go back to being easy mode where you can rack up the kills like crazy while AV is a mild inconvenience to you. And if anyone complains they can go perk into tanks also because the only way in this game to kill one suit is with a copy of that same suit.
The State will always survive.
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DDx77
The Exemplars RISE of LEGION
57
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Posted - 2014.12.29 15:29:00 -
[29] - Quote
It seems to me that the people who invest heavily into vehicles are pretty dominant.
A good tank (usually two) can dominate a match
I usually see tanks laugh at my swarms and either kill me quickly or run away faster than my swarms can lock on.
The way av is set up is a joke as YOU ARE INVINCIBLE TO ALL BUT TWO WEAPONS.
As infantry I have to either try to avoid you or either die/spawn in av or run back to supply and get av - which is a waste of time in most cases
You want fair? Remove the blaster turret from the game. It's only job is to farm infantry.
In its place you can have higher shield/armor levels and maybe add splash damage back to rail turrets
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KING CHECKMATE
Opus Arcana Covert Intervention
6594
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Posted - 2014.12.29 15:38:00 -
[30] - Quote
Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck.
(spkr4theDead style)
WORLD OF TANKS ====================================> That way.
Playing as : Calmando, Calscout & Calassault.
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