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Pocket Rocket Girl
Psygod9
194
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Posted - 2014.12.29 06:31:00 -
[1] - Quote
All i have to say is that if you tanks get blown up easily by swarms then learn to fit your tanks and how to pilot them. i run into alot of tankers tankers that stop to shoot a a single target, find a way to get them selfs stuck chase some one up hill and well as may poorly fitted tanks. yes i do tank from time to time swarms are not OP you are just bad tanker.
The Little Girl with the HMG
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Pocket Rocket Girl
Psygod9
194
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Posted - 2014.12.29 19:51:00 -
[2] - Quote
Sir Dukey wrote:KING CHECKMATE wrote:Toobar Zoobar wrote:Ever looked at the patch notes for 1.7? CCP said they would be making vehicles more 'fun' when they striped down and dumbed down much of the options and completely rebalanced all vehicles in the game. And sure you could argue that back then they were more fun to use. There were a few problems like redline rail gunners and double damage mod sica's but these were then addressed not long after.
Today however vehicles are useless. Absolutely pointless. Why is this? Ever since the hotfixes started rolling out its been nerf after nerf. First they they make the large blaster ineffective at killing infantry simple because there were a few people whining on the forums ( CCP being manipulated again ). I don't know if any of you play battlefield but infantry get owned by tanks in that game. Land a shell anywhere near a player and they are dead in one. But in Dust because the dispersion is so insanely high It's near impossible to kill the strafing heavy with a forge gun 3m in front of you before he kills you. I can't see how anyone can think that is actually fair. In battlefield infantry run from the tanks, in this game it's mostly the tanks running from the infantry.
Of course the large blaster was most commonly fitted to the madrugar which also got their heavy armour reppers nerfed to hell. That was one advantages that tank had over the gunnlogi. Now it doesn't have any. A complex light armor repper is now almost as good as a basic heavy. Thats not right.
And then the nail in the coffin. Hotfix delta. Never had I facepalmed harder in my life. The AV vs vehicle balance was actually pretty good before. Standard dropships needed a bit of a buff but all else was not too bad. Then afterburners were nerfed. Fuel injectors were nerfed. The speed of swarms was increased. ( I shed a tear when I read this ). And now they had 3 volleys. So that they could be guaranteed an easy kill. Much of the time of course the they don't even render... The incubus once a fearsome HAV killing machine was now nothing more than an annoying mosquito to be swatted from the sky with ease by that one commando with the swarm launcher in his second weapon slot. He is using a commando mainly because it's convenient for him. So that he can shoot some infantry dead then turn around, take out and incubus all without breaking a sweat. Meanwhile the ads pilot is forced to cower away far from the action, perhaps waiting patiently for his afterburner to recharge.
CCP, before hotfix delta there were calls by some people to buff Swarms. There weren't many ADS pilots arguing with them mainly because I don't think they actually thought you guys were going to give in to them. Everything in the hotfixes that affected vehicles modules + skills and AV needs to be rolled back. Having it only vehicles any good at killing other vehicles makes them pointless as its the infantry that wins the battle in the end.
A disposable gorgan is the only vehicle sought after by a team of serious players and that's a very sad situation for vehicles to be in. The vehicles are what got a lot of people into this game in the first place and not having them be any fun is just ignoring a massive portion of your community and your potential community.
AV should be a deterrent. The ADS should be able to outrun swarms because we don't have countermeasures like in other games. The afterburner should recharge quickly like it once did so the game isn't frustratingly slow.
The incubus should be like an A-10 Thunderbolt. The python should be like the apache helicopter with rocket pods. The madrugar with its large blaster and fuel injector (which it relies heavily on) should be seen as the anti-infantry high mobility tank. At the moment its neither, just a prime target for commandos. A glass cannon that isn't much of a cannon and can't get its fat ass moving when it really needs to.
And LAVs absolutely suck. (spkr4theDead style) WORLD OF TANKS ====================================> That way. I could say the same.. COD ========================================> That way.
Yeah me too
Hello Kitty Island Adventure =======================================> That Way, but you,re going to need a passport
The Little Girl with the HMG
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Pocket Rocket Girl
Psygod9
194
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Posted - 2014.12.29 19:56:00 -
[3] - Quote
Sir Dukey wrote:Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley. The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back. It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor? "oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies"
Yeah what he said because tankers never jump out right before their tanks explodes with a Proto HVY HMG to get you or hop out when they cant hit you with the turret in a HMG hvy ever right
The Little Girl with the HMG
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Pocket Rocket Girl
Psygod9
194
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Posted - 2014.12.29 20:09:00 -
[4] - Quote
Toobar Zoobar wrote:Pocket Rocket Girl wrote:All i have to say is that if you tanks get blown up easily by swarms then learn to fit your tanks and how to pilot them. i run into alot of tankers tankers that stop to shoot a a single target, find a way to get them selfs stuck chase some one up hill and well as may poorly fitted tanks. yes i do tank from time to time swarms are not OP you are just bad tanker. you are being presumptuous and you don't know what you're talking about
LOL no not really i mean look at what Sir said even in this thread
quote from sir dukey from this thread " If that one person is smart he should be able to keep tank at bay but not destroy it unless tank has stupid driver. "
The Little Girl with the HMG
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Pocket Rocket Girl
Psygod9
195
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Posted - 2014.12.30 00:11:00 -
[5] - Quote
Sir Dukey wrote:Pocket Rocket Girl wrote:Sir Dukey wrote:Breakin Stuff wrote:to be fair, the goddamned heavy blaster turret dispersion needs to be SEVERELY toned down.
When HAV pilots are bitching about not being able to hit idiots at ten meters they aren't exaggerating even slightly.
My poor madrugar. I loved you somewhat. Now I have to send another few million to my HAV alt to keep myself in underpowered gallente tanks for the foreseeable future.
Teamwork is OP. getting hit by a PLC, forge gun and two swarms all at once was absolutely hilarious.
Especially since I survived the first volley. The problem with blaster is CCP increase it's range a lot and then instead of nerfing the range, the made it so you can't hit sh*t. Nobody complained about blasters before 1.7 and It'd be nice to get them back. It's not fair fighting infantry running circles around you throwing AV nades, remotes and shooting swarms while you can't do sh*t about it. Tanks had one role and role always in War. Support infantry, and what support can we give them? An intimidation factor? "oh look, it's a tank!! Haha looks scary but it actually shoots fluffy bunnies" Yeah what he said because tankers never jump out right before their tanks explodes with a Proto HVY HMG to get you or hop out when they cant hit you with the turret in a HMG hvy ever right That's bull crap, we shouldn't have to jump out to deal with infantry. Especially a fking tank. I don't see U.S. Soldiers getting out of their M1A2 Abrams because a Terrorist is shooting at them. They fire the cannon and let the explosion do the work. It's like battle field, Infantry don't want to get close to a tank. They will rip you up. Tanks in battle field feel like tanks, bishes go running when they see them. Infantry have to play smart and can't just come out of the open bunny hopping. Tanks in battle field also provide the operation with two different gun selections, they get a heavy machine gun and a main missile turret.
LOL im sorry but my Marine and Sailor friends that im reading this to are laughing and calling bull. if you want to go the real life route tanks operate using a system called "combined arms" this is because while modern m1 abrams have thermoptics they are only able to see what they are actively looking at.
In order to improve the survivability of tanks in close combat situations( the tank's nemsis) extensive modification has been done to the m1 Abrams lately. One of these modifications is a phone on the back of the tank so that infantry operating WITH the tank can pick it up and tell the tc(tank commander) about danger ahead. This is important because a rpg7vl can punch through 750mm of armor, that's 29 inches of armor. While the face of the turret has plenty of armor to absorb that the sides of the tank do not, which is again why reactive armor has been added weighing down on the armor in an effort to improve the survivability of the tank.
In the end irl the close combat belongs to the infantry, tanks are supposed to control the battle and position the battle by operating either in packs or in infantry concert. The worst nightmare for a tank in any era of history is for hostile infantry to be crawling all over it. In ww2 in the bocage german infantry shredded allied armor because the fighting range was <50m which put all tanks in a situation ripe for ambush from a panzerfaust that would knock out any allied tank without effort. The germans made 6,000,000 of those rockets, while we made 50,000 shermans.... Yeah....
So yeah, since you pulled Irl into this then lets just leave it with this. You should operate with other tanks watching your back, or with infantry support. YOUR TANK IS NOT MEANT FOR CLOSE COMBAT. If your within 25m of enemy infantry your a ******* moron. USE YOUR TANK MACHINEGUN and stop bitching that the cannon which is meant for anti tank duty is not effective against infantry in game.
The Little Girl with the HMG
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Pocket Rocket Girl
Psygod9
196
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Posted - 2014.12.30 03:00:00 -
[6] - Quote
Quote:="Sir Dukey"Thanks for the novel. Hope it get's published. Fixed some mistakes. Anyway, just to be clear, no where does it say the blaster turret is for AV. The turret was originally meant for AI. Go ahead and look up chromosome Blaster turret video. The videos are a great example of how good the turret used to be.
Tanks right now are Rock vs. Rock vs. Rock. Some rock is hard and some rock is fragile. Why use the fragile rock when you can use the harder rock?
One acutely notes that correcting grammar is not the same as refuting an argument. in fact your expressing two logical fallacies in order to avoid actually refuting what I said. First, your attempting to shift the argument away from the issues by pointing out something completely unrelated to the topic at hand. In argument this action is the same as a man caught stealing pointing his finger and saying "look a fire over there!" and then using the opportunity to run away. Second, instead of actually discussing the pertinent points you instead attack the character of my language thereby creating an argument that fundamentally is a logic fallacy. That fallacy is that if someone expresses an idea in a way you do not like then that idea has no merit, we both know here and now that such an argument is fluff and bullshit.
There is another felacious argument expressed above. You argue that the blaster was intended to be anti infantry weapon and provide a video as evidence. The argument you are expressing therefore is that "the blaster was effective against infantry, therefore it was intended to be used against infantry." This itself is an illogical argument, for many things are useful in applications other than their designed purpose, but that does not make them an intended tool for that application. A peen hammer will hammer nails well, but that does not make the peen hammer a carpenters hammer.
Your tanks are modifiable. They have weapons such as machineguns that are intended to defend the armor against infantry. You have a choice in setting up your tank in this game. You can design a tank destroyer, or a more flexible main battle tank that is designed to operate against infantry targets as well as armor but flexibility has its costs. Its much like those who have anti vehicle loadouts without any means of defending against infantry.
The Little Girl with the HMG
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Pocket Rocket Girl
Psygod9
196
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Posted - 2014.12.30 03:08:00 -
[7] - Quote
SoTa PoP wrote:The vehicles you all are using are STD's being balanced around PROTO AV.
It's time CCP started releasing the missing vehicles and doing the real balances.
Proto AV = Proto turret
Proto Av =/= tank hulls
The Little Girl with the HMG
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