Brush Master
Onslaught Inc RISE of LEGION
1372
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Posted - 2014.12.24 14:35:00 -
[1] - Quote
I have to agree that a Skirmish 3.0 needs to be focused on if you are able to make it happen. Skirmish 1.0 actually had a moving MCC with real attack and defense mechanics. If we are upgrading a warbarge, then it makes sense that you can build one up to make it last longer, move faster, etc. On the other side, if you own a district, being able to upgrade your district base has appeal.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Brush Master
Onslaught Inc RISE of LEGION
1373
|
Posted - 2014.12.24 21:30:00 -
[2] - Quote
Kevall Longstride wrote:Zaria Min Deir wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:Modules will only work while the Corporations have a strong enough membership of real players (no alts), as measured by Loyalty Ranks or be gated in construction by membership, making it necessary to go out and recruit and train new players to get to the upper echelon of power. This may be done through the introduction of Corporation Rank as the defining metric for Corporation eligibility and power.
Wait. Loyalty ranks are the defining metric of corporation power? I seriously hope this is not the case. Loyalty ranks are based almost entirely on the amount of AUR you've purchased. This is directly linking strength to how much money you've spent on the game. And this is pretty much the reason why "Loyalty" Ranks, as they are, should not be involved into any actual meaningful mechanic in the game. Some of us did raise concerns over amounts of aurum spent being (intentionally) cofused with activity levels in the first place... Ok, at the risk of skirting over the lines of NDA, I feel I should point out now to stop further confusion and prevent unnecessary angst that the term 'Loyalty Ranks' is a genaric term and shouldn't be assumed to be the same as what is already in the game. Revision: that being said the Loyality System we have in the game already is a pretty good indicator to determine alts created for the sake of making up numbers and alts that are actually actively used.
When most refer to alts, alts are usually different PSN accounts due to the free sp that the game actually encouraged people to just make more free accounts instead of using the 2nd and 3rd character slots. So to say the loyalty ranks is a good indicator to determine alts, I think is a pretty inaccurate statement.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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