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CCP Rattati
C C P C C P Alliance
14022
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Posted - 2014.12.24 09:42:00 -
[1] - Quote
Dear players
We want to use the opportunity of the holidays and shed some light on our vision for 2015 and get your feedback on the first pillars of the roadmap as we develop it further.
First I want to mention the ongoing work that is mentioned in the EPICs such as User Experience. Those EPICs serve to remind us of the ongoing iteration and improvements that we always want to be doing. We are dedicated in our effort to fix, iterate and expand on existing features. More on that later and below.
The main vision is that of Planetary Conquest and Warbarges in that context. After the Uprising, we see the rise of powerful Mercenary Captains and their never ending strife. They are growing their powerbases and are now able to command their own Warbarges.
In the first iteration we are building the foundation for a multi-phase approach to re-invigorating Planetary Conquest and injecting new blood into this key differentiating feature from other FPSGÇÖs. This will be a handful to explain so we better get right to it.
Planetary Conquest GÇô The Vision Phase One We will allow players to build and upgrade their personal Warbarges, as you are no mere grunts now. These huge warships become the center of your powerbase. You will be able to upgrade the Warbarge itself, and invest in valuable modules for the warbarge, that provide the player bonuses, and upgrade the modules as well. The first feedback threads will be about these modules and their bonuses, so better put your thinking caps on. Empowering the player to invest in something meaningful and persistent is a very exciting concept and is necessary as the foundation for further development.
Phase Two We want to allow Corporations to be measured on their collective Warbarge Fleets. The Corporation will then be able to invest in power structure/umbrella that either increases the power of each individual Warbarge module or grants brand new bonuses to the Corporation, tentatively called Warbarge Command. Modules will only work while the Corporations have a strong enough membership of real players (no alts), as measured by Loyalty Ranks or be gated in construction by membership, making it necessary to go out and recruit and train new players to get to the upper echelon of power. This may be done through the introduction of Corporation Rank as the defining metric for Corporation eligibility and power. The lynchpin to this step is the introduction of the Warbarge Clone Vats Module (name TBD) where Clonepacks can be built with regular intervals, allowing Corporations without Districts to launch relatively risk free attacks on Districts. These attacks should be initiated from a list of Districts, displaying Timers, Clones, Corporation and other useful statistics and not from the Starmap itself. Finally, we are working on a different reward method for Planetary Conquest, primarily based on the simple premis of GÇ£you get what you destroyedGÇ¥. Combined with a minimum Corporation Rank to initiate attacks, we may see the end of district-locking and exploits in 2015. We may also reduce the available Timers and/or set Districts to fixed Timers that canGÇÖt be changed.
Phase Three This step would be to combine Warbarge Fleets and ownership of Districts, making Districts the crux of any powerful Corporation. This will also instill a strategic element of guerrilla warfare, whereby a coordinated attack may diminish the power of a large Corporation. Prominently displaying the list of the most powerful Corporations should keep everyone on their toes. We also want to create an incentive for players to be in Corporations, aside from now getting Warbarge Command bonuses, and introduce Corporation Missions, that are basically Daily Missions with increased rewards, meaning more rewards for the player and more through Taxes for the Corporation, and a stronger membership.
Phase Four Introduce a secondary reason to claim, own and harvest Districts by introducing a resource in New Eden, only found and claimed by DUST Mercenaries. Launching attacks on other Corporation Warbarges is an exciting concept but not a priority to discuss now. Allowing Corporations to host their own challenge matches is also an intriguing concept. And thatGÇÖs all we can share on our vision for Planetary Conquest at the moment.
Along these ideological pillars, we stand by our pledge to continue improving the core gameplay of DUST 514 through developing and iterating on features, as well as iterating on the backend with balancing of existing content, reintroduction of removed content and authoring of new content.
User Experience Market Experience and Fitting That may mean tweaks to the Market and Fitting, such as recently adding the Scanning Attributes to the fitting screen, Displaying Metalevels etc. These could be the GÇ£restock toGÇ¥ function, better sorting, more information etc.
Simple Trading This is of course the long wanted feature of Player to Player trading. The minimum feature is basically click an Item in Assets, and select GÇ£send item toGÇ¥ and GÇ£QTYGÇ¥ from the context UI.
Battle Quality Under this Story we have multiple things we want to iterate on, but primarily matchmaking/academy and minimizing player downtime. One of the iterations we are actively working on is GÇ£donGÇÖt put me in battles that are effectively overGÇ¥.
Recruiting Tools We have set up three main features, the Corp Finder where Corporations advertise themselves, the Merc Finder where Mercenaries advertise themselves, and New Player Finder where CEOGÇÖs and Recruiters can find and invite Players that are in NPC corps, with an opt-out for Players to be in that list. We will try to develop each of them in an order that makes sense technically.
Achievements/Medals/Merits for both Players and Corporations are also ranked high on the Roadmap for us to work on.
Well, thatGÇÖs all from us for now. Please share your thoughts and any other feedback.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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BAMM HAVOC
Carbon 7 Iron Oxide.
656
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Posted - 2014.12.24 09:57:00 -
[2] - Quote
DUDE don't **** me off..... its Christmas get off this forum and go enjoy it. have a beer on me Merry Christmas Ratman and to everyone at CCP
YOU TUBES BEERCANATER PLUS BACON !
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Skybladev2
LUX AETERNA INT RUST415
154
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Posted - 2014.12.24 10:05:00 -
[3] - Quote
Thanks for sharing this info! Especially that you explained Trello Dust 514 Development Roadmap card names, simple titles did not make much sense. Also I'm glad some of mentioned issues came from Trello Dust 514 Community Crowdsourcing, though you do not respond there.
I have a question - is Warbage a physical item presented on Dust battlefield or it is Eve ship? Or this is virtual entity you can manage via UI only?
<[^_^]>
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Aeon Amadi
Chimera Core
7579
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Posted - 2014.12.24 10:07:00 -
[4] - Quote
Initial concerns are:
1) When you say 'Personal Warbarges' and 'Warbarge Fleets', does this mean that each individual player will be able to obtain their own personal warbarge or each corporation in an alliance gets a warbarge to add to the fleet?
2) How will modules be given out to ensure that they are, in fact, valuable? If they are available on the market then the super rich entities are already capable of obtaining them and thereby their value is instantly reduced.
3) What is the primary incentive for wanting to take a district? The stated secondary reason is a material only available to Dust Mercenaries who own districts but I personally feel this should be the primary incentive as "fighting for the sake of fighting" is an artificial war generator as opposed to a legitimate one (obtaining valuable assets). Wars should be made over tactical decision making, not because it's the only way to profit at all.
4) Why base it on loyalty rank? This essentially means that players with extensive Aurum expenditure are preferred as you can gain loyalty rank points faster through Aurum (100 per bought item I believe) as opposed to simply fighting in battles (5 points). Are there any plans to change the system to encourage players who are active as opposed to players who just threw real money at the problem?
5) Minimum corporation rank to initiate attack? I understand the premise behind why (helps reduce district locking) but I'm not sure I agree with the how. It'd be one thing to say that declaring a war costs ISK to keep the war active (how it's done in Eve Online) but saying that you can only do it because your corporation reaches the height requirement isn't exactly in the spirit of New Eden.
6) On the subject of tactical decision making from bullet three, is there any plans on giving value to certain systems over others? What is the incentive to having one district on a planet as opposed to another district on a different planet?
Will read over the thread again and see if I have any other thoughts.
Aeon Amadi's Important Links
I'm a paying player. My opinion matters more.
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nicholas73
Glitched Connection
319
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Posted - 2014.12.24 10:09:00 -
[5] - Quote
Looks interesting, looking forward to see how it will work out. Though I am also afraid of the hundreds of other stuff that might break when this launches, please properly QA the stuff before launching it.
Proud member of Glitched Connection
"Only idiots start a fight they can't win" - Sora (No Game No Life)
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11798
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Posted - 2014.12.24 10:11:00 -
[6] - Quote
While the planetary conquest ideas are nice (after the initial read at least), but I feel like these changes won't effect many people since most Dust players have no interest in PC. For all these ideas and changes to PC, the battles will essentially look the same, play the same, and be won by the same tactics. I think the resources and time would be better spent on a new game type similar to the Skirmish 1.0 of closed beta. I want to experience something new in the actual on-the-ground gameplay.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Aeon Amadi
Chimera Core
7580
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Posted - 2014.12.24 10:15:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:While the planetary conquest ideas are nice (after the initial read at least), but I feel like these changes won't effect many people since most Dust players have no interest in PC. For all these ideas and changes to PC, the battles will essentially look the same, play the same, and be won by the same tactics. I think the resources and time would be better spent on a new game type similar to the Skirmish 1.0 of closed beta. I want to experience something new in the actual on-the-ground gameplay.
I agree on the Skirmish 1.0 bit. This should be the primary drive for the new PC mechanics because it simply doesn't make sense to say that you own a district and then have to fight for it the same way the attackers do. However, as for PC itself, there was a greater drive for PC before the rewards for having districts were removed all together. There were a lot of entities (corporations and alliances) who actively participated in PC and it was their preferred method of fighting. I think we need to provide players to delve deeper into the rabbit hole and experience these sort of things, rather than shy away from it in favor of more lobby shooter mechanics.
Aeon Amadi's Important Links
I'm a paying player. My opinion matters more.
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Evan Gotabor
Prima Gallicus
126
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Posted - 2014.12.24 10:28:00 -
[8] - Quote
All the planetary conquest stuff is very interesting. As for the timers, I think (if this is possible) that each corporation should defined a personal timer which would be the timer where they have the most chance to get players (or have a default region timer for EU, US, AS). Based on this, districts would have a range of timers accessible.
Exemple : Prima Gallicus is a french corporation (so euro TZ). If I put 20h Eve Time as my corporation timer, then I can access timers 4 hours before and after my corp timer. Which mean the earlier timer would be something like 16 Eve and the latest at midnight Eve.
Best thing would even be to unlock a range of timers which take in count your number of districts. This would avoid some euro corp to hide from US corps in the earliset timers and vice-versa.
Hope this will help you guys.
Prima Gallicus diplomat
Eve 21 day Trial
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11798
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Posted - 2014.12.24 10:30:00 -
[9] - Quote
Aeon Amadi wrote:KAGEHOSHI Horned Wolf wrote:While the planetary conquest ideas are nice (after the initial read at least), but I feel like these changes won't effect many people since most Dust players have no interest in PC. For all these ideas and changes to PC, the battles will essentially look the same, play the same, and be won by the same tactics. I think the resources and time would be better spent on a new game type similar to the Skirmish 1.0 of closed beta. I want to experience something new in the actual on-the-ground gameplay. I agree on the Skirmish 1.0 bit. This should be the primary drive for the new PC mechanics because it simply doesn't make sense to say that you own a district and then have to fight for it the same way the attackers do. However, as for PC itself, there was a greater drive for PC before the rewards for having districts were removed all together. There were a lot of entities (corporations and alliances) who actively participated in PC and it was their preferred method of fighting. I think we need to provide players to delve deeper into the rabbit hole and experience these sort of things, rather than shy away from it in favor of more lobby shooter mechanics. I find the statement about not shying away from PC in favor of "lobby shooter mechanics" kind of annoying to be honest, because I'm not saying PC should be ignored, but just for ONCE in Dust's lifespan that game types finally get some kind of priority, and gets treated as important. The fact that we have been playing the same two modes (Domination is still just Skirmish as much as OMS is still just Ambush) for over two years is extremely extremely frustrating to me. I have waited patiently long enough. PC has received far more attention then game types in general have ever had, so no, I don't think PC changes should yet again take priority over game types. If having both a Skirmish 1.0-like mode and all these PC changes were doable together the way you suggest, I would support it. Afterall, for all its high stakes and district mechanics, PC is basically the same dull tired Skirmish battles we've played a thousand times before. On the subject of game types CCP used to just provide empty promises, and silence, and it's the one thing I care about the most.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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shaman oga
Dead Man's Game
3502
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Posted - 2014.12.24 10:34:00 -
[10] - Quote
Everything seems very exciting like always. BUT i've recently started to play some PC when corp is out of mercs. When facing other EU corps framerate is comparable to public, when facing other continents corps framerate drops dramaticaly. Probably give fixed timers will partially fix this issue, but you need to look at technical question before everything else imo.
This is a old video, but things are still like this, PC need to be equal on the technical side.
Situational awareness also known as passive scan.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11798
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Posted - 2014.12.24 10:42:00 -
[11] - Quote
My profound disappointment aside, I look forward for the long overdue "restock to" feature, and player trading. I hope by the time it is released it will be advanced enough so 2 players can select items, see each other's selections, and mutually agree on the trade, but the bare minimum you outlined is still very good. I'm sure these recruiting tools will help a lot of new players find corps to educate them, and it may improve player retention as well.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Aeon Amadi
Chimera Core
7580
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Posted - 2014.12.24 10:53:00 -
[12] - Quote
shaman oga wrote:Everything seems very exciting like always. BUT i've recently started to play some PC when corp is out of mercs. When facing other EU corps framerate is comparable to public, when facing other continents corps framerate drops dramaticaly. Probably give fixed timers will partially fix this issue, but you need to look at technical question before everything else imo. This is a old video, but things are still like this, PC need to be equal on the technical side.
From what I was told at Fanfest, the lag is mostly caused by the game having to load up everyone's individual fittings. PC players usually have a -lot- of different fittings to handle different things and I have personally noticed much better performance on my end when only running up to ten or twelve fittings. Anecdotal evidence of course but, whatever helps.
KAGEHOSHI Horned Wolf wrote:My profound disappointment aside, I look forward for the long overdue "restock to" feature, and player trading. I hope by the time it is released it will be advanced enough so 2 players can select items, see each other's selections, and mutually agree on the trade, but the bare minimum you outlined is still very good. I'm sure these recruiting tools will help a lot of new players find corps to educate them, and it may improve player retention as well.
I too am excited for the 'Restock To' feature more than anything else. What I was trying to say about the game-mode bit earlier though is that Skirmish 1.0 should be a high priority for PC combat and I don't see any reason why it couldn't be implemented outside of PC as well. Just, if I had a choice between better PC and more game-modes (outside of Skirmish 1.0) I'd personally prefer PC because it gives more of a sense of progression to players, giving them something to continually strive for, as opposed to different ways of running a pub match.
Aeon Amadi's Important Links
I'm a paying player. My opinion matters more.
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Arkena Wyrnspire
Fatal Absolution
20494
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Posted - 2014.12.24 10:54:00 -
[13] - Quote
Will warbarges have any integration with FW or will this be a PC based feature?
Also, this looks very snazzy.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
481
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Posted - 2014.12.24 11:09:00 -
[14] - Quote
Hmmm, waiting fanfest...
BUGS514 Find all.
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Aeon Amadi
Chimera Core
7580
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Posted - 2014.12.24 11:21:00 -
[15] - Quote
Fleen Costell'o wrote:Hmmm, waiting fanfest...
Dunno what for. They're not doing anything for Dust 514 or Project Legion at Fanfest.
Aeon Amadi's Important Links
I'm a paying player. My opinion matters more.
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Indy Strizer
Osmon Surveillance Caldari State
217
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Posted - 2014.12.24 11:32:00 -
[16] - Quote
Exciting stuff. |
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CCP Rattati
C C P C C P Alliance
14034
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Posted - 2014.12.24 12:03:00 -
[17] - Quote
Aeon Amadi wrote:Fleen Costell'o wrote:Hmmm, waiting fanfest... Dunno what for. They're not doing anything for Dust 514 or Project Legion at Fanfest. I will host roundtables an various topics and a DUST 514 pubcrawl, that's not nothing
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aeon Amadi
Chimera Core
7580
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Posted - 2014.12.24 12:08:00 -
[18] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Fleen Costell'o wrote:Hmmm, waiting fanfest... Dunno what for. They're not doing anything for Dust 514 or Project Legion at Fanfest. I will host roundtables an various topics and a DUST 514 pubcrawl, that's not nothing
Not enough for me to shell out $2000 to go to Iceland over, lol, hence why I wound up cancelling my tickets. In either case, shouldn't have to go to Fanfest to get information about either game. It's nice to have a beer with you guys, don't get me wrong, but I certainly shouldn't feel obligated to spend an entire portion of my salary to learn about my favorite game
Aeon Amadi's Important Links
I'm a paying player. My opinion matters more.
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STYLIE77
KILL-EM-QUICK RISE of LEGION
361
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Posted - 2014.12.24 13:02:00 -
[19] - Quote
Fanfest 2009
Welcome to my warbage, there are many liike it... but this one is mine: https://www.youtube.com/watch?v=SvDKbiUnxTA
Upgradeable Personal Spaces
One of the main social features I was looking forward to.
I was part of push to bring the MAG community to Dust.
We had little in the form of Corp (Clan) Management and social features.
The warbarge Social Space was to me, a huge step in social interaction and player experience.
Opening up Dust to make it feel like a larger world.
I imagined leaving my Upgraded Merc Quarters with a few of my Directors and walking out into the Main Lobby of my corp's WarBarge.
Seeing my corp members discussing fittings, the last match they played together, trading items and planning attacks.
Others may be bragging over a trophy, or arguing about which Command Assets should be deployed in the next Planetary Conquest match.
I expected a player cap(max number allowed) and idling auto-kick mechanics placed on these areas but I fully expected them.
I can now look forward to providing MORE to my members of my corporation and MORE to the members of my alliance.
Making Corporations more relevant is fundamental to growing and maintaining a playerbase, giving players reasons to stay logged on and an end-game to work towards not only as individuals, but as part of something bigger than themselves.
Thank you Rat,
Merry Christmas...
http://caughtyouflinching.ytmnd.com/
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pagl1u M
Dead Man's Game RUST415
1217
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Posted - 2014.12.24 13:05:00 -
[20] - Quote
Will these changes push PC corps to play with their own players and avoid using too many Ringers? Or at least use alliance friends as ringers. I think Corporation Rank will help in this
One of the few assaults you'll find in a PC match!
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1159
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Posted - 2014.12.24 13:10:00 -
[21] - Quote
This looks amazing. I'll edit with more when I get home.
CB Vet // Logi Bro // @KazeEyrou
Learning Coalition Mentor // Bug Vaporizer
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Kain Spero
Goonfeet
4020
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Posted - 2014.12.24 13:57:00 -
[22] - Quote
So initially Warbarges won't have any Planetary Conquest logistical aspect to them?
Also, I see that timers and district overview haven't been expounded on. Any chance to get more info on these things, because at face value it doesn't look like the mechanics for PC are going to be changing much in the next patch.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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SILENTSAM 69
SONS of LEGION RISE of LEGION
740
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Posted - 2014.12.24 14:01:00 -
[23] - Quote
My first thought and hope is that with our own Warbarges we will be able to move around. I really want some way to get out of the one starbase in one star system. I would love to see mercs moving to differwnt systema and using differwnt local chats. |
Kain Spero
Goonfeet
4022
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Posted - 2014.12.24 14:02:00 -
[24] - Quote
SILENTSAM 69 wrote:My first thought and hope is that with our own Warbarges we will be able to move around. I really want some way to get out of the one starbase in one star system. I would love to see mercs moving to differwnt systema and using differwnt local chats.
Have to agree that without a icon on the map at least the idea of owning something that doesn't have an actual location seems.... odd.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Immortal John Ripper
26957
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Posted - 2014.12.24 14:03:00 -
[25] - Quote
*Takes a shot of vodka* *does a short prayer* May CCP have mercy on us all.
Tacos.
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General John Ripper
26957
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Posted - 2014.12.24 14:03:00 -
[26] - Quote
*Takes a shot of vodka* *does a short prayer* May CCP have mercy on us all.
Tacos.
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steadyhand amarr
shadows of 514
3423
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Posted - 2014.12.24 14:05:00 -
[27] - Quote
**** it im going to re buy a ps3... i'm sick of seeing all the new awsome award not being able to play it anymore.
Yes I now this is in development. But I want back in so im ready =ƒÿå
You can never have to many chaples
-Templar True adamance
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Corbina Ninja
Expert Intervention
1117
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Posted - 2014.12.24 14:07:00 -
[28] - Quote
simple trading is too simple but better than nothing
«Questa è l'Italia del futuro: un paese di musichette mentre fuori c'è la morte.»
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Kain Spero
Goonfeet
4023
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Posted - 2014.12.24 14:12:00 -
[29] - Quote
Corbina Ninja wrote:simple trading is too simple but better than nothing
Looks like CCP is going to introduce one the easiest way to scam in New Eden.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Al the destroyer
0uter.Heaven
213
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Posted - 2014.12.24 14:14:00 -
[30] - Quote
Definitely a move in the right direction can't wait to see the proposals! A BIG +1 for player trading
I run around carrying nanohives like I'm delivering pizzas XD
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