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Thread Statistics | Show CCP posts - 15 post(s) |
Cat Merc
Fatal Absolution General Tso's Alliance
14059
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Posted - 2014.12.24 15:02:00 -
[1] - Quote
Will we actually get to walk around our warbarges, or will it be an imaginary asset that we own? lol
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Fatal Absolution General Tso's Alliance
14059
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Posted - 2014.12.24 15:16:00 -
[2] - Quote
I would suggest to require moving your warbarge to above the district before you can initiate attack, and have that move take time depending on distance. Battles shouldn't happen from thin air, you should be required to move your forces.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Fatal Absolution General Tso's Alliance
14065
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Posted - 2014.12.24 20:45:00 -
[3] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:Timers, timers, timers.
Have I mentioned that timers are one of the biggest things holding PC back? I understand you believe that. It doesn't mean you're right. Timers are critical for allowing players accomplishments to mean something, and not requiring the people managing for their corp to have to eat, sleep, and breathe the game 24/7. That being said, some reasonable adjustments to timers are well-warranted, and I heavily advocate making it impossible to squat 50 districts in the 1200 UTC timer. Timers can be handled more organically. The current implementation is restrictive as all hell.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Fatal Absolution General Tso's Alliance
14143
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Posted - 2014.12.29 07:23:00 -
[4] - Quote
CCP Rattati wrote:MINA Longstrike wrote:For some reason I envision personal warbarges almost like garrisons in WoW and this makes me hopeful as the game will feel like less of a lobby shooter. Maybe there'll be a way to use them to travel space and set up orbit on FW planets you want to attack, and as another individual said - eve players *could* attack them but it would only offline bonuses instead of destroying the warbarge.
Corporate warbarges could be much bigger investments and would likely have some common grounds, where the eve dream of walk-in-stations (read, barred in prisons) could finally be realized. Right on the money, but EVE attacks are not on the table. These Warbarges will not exist as a physical entity in 2015, they are as someone said, a metaphysical "home" and can not be attacked or destroyed except through new game modes that are not being discussed at the moment but A)"warbarge vs warbarge" is an idea, and B) "raid the warbarge" would mean a type of non-district PC where the attacker would fight in a "ship map" and steal resources (dust moon goo), but again not on the table for 2015. So we won't be able to move Warbarges to a desired location to attack? Because that kind of kills half the reason I think Warbarges would be useful in fixing PC.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14146
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Posted - 2014.12.30 04:20:00 -
[5] - Quote
Lynn Beck wrote:Regis Blackbird wrote:I agree with the notion that Warbarge should not give any active (gunplay) bonuses. For that we have the current SP, modules and dropsuites structure. (One exception would be increased available bandwith, which could be introduced as a Warbarge module instead of a Dropsuite upgrade skill... Just a thought)
I think the Corp Warbarge (used for PC) should only provide tactical advantages on the battlefield. Corporations should also be able to increase the defence "rating" on any owned districts, using the same resources used for equipping the Warbarge. This would mean a corporation have to choose between beeing offencive or defensive, but they can't have both at the same time.
Sadly the current PC matches (standard Skirmish) etc does not give much room for this, which is why I think it's fundamental it changes as well. There have been many calls for Skirmish 1.0 (or similar), but perhaps we can work with what we got.
My take on a future PC battle would be 3 consecutive matches of 1: Ambush, 2: Domination and 3: Skirmish.
1: The first Ambush match is just to get a foothold on the district and reduce the enemy clones. Win or loose, the next game (Domination) will always occur, but some aspects can be changed depending on who won the last game.
2: The second game is a Domination with a twist. The District owner already have all installations, CRUs and of course the objective at the start of the game. The opposing team goal is to hack the objective (once) before their clones or command ship is destroyed. If they manage to take the objective, the game is over and the next (Skirmish) will start. If they don't, the attack failed and the last game will not start
3: Provided the attackers won the domination Match, the third and last game (Skirmish) commences. As with the Domination, the district owners have all objectives and installations etc at the start of the game. As with the Domination, the objective is to hack all objectives before clones run out of command ship is destroyed. It will be very hard (but not impossible) to counterhack any point if taken.
If the attackers win all matches the district is theirs, regardless how many clones the district owners have left, which will be lost / salvaged at the loss of the district.
Now, the tactical part comes in. With the above scenario if a corporation equip their Warbarge for offence, they might get access to closer (fixed) spawn points, or even the mythical "sky spawn" which was discussed for Legion.
For the defenders, if they don't spend some points in "defends" for the district, the districts will be "empty" of installations, Supply Depots etc. (turrets will have a much more tactical advantage if the defenders automatically own them at the start of the game).
... slightly off topic (warbarges that is), but I think much can be done to spice up PC with the game modes we have today, with slight alterations. THAT my friend, is a beautiful sight to behold. PLEASE PLEASE PLEASE RATATTI(see, i even spelled it right) IMPLEMENT THIS NYAOOOW(activates Cat Merc signal) Implement it right meow!
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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