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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Thor Odinson42
Molon Labe. General Tso's Alliance
5523
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Posted - 2014.12.24 14:37:00 -
[1] - Quote
I hope the timers will allow for more fluid fighting.
With a platoon or team deploy UI you'd be able to logistically handle more than one or two teams fighting for your corporation at once. Getting PC past the very best 16 available to fight their 16 very best is vital to expanding the number of players involved in PC.
Perhaps having 8 v 8 battles happen quickly upon attacking a district, providing some sort of tactical advantage in the main assault/defense on the main timer? I don't want it PS2 style, wake up and everything is gone style but having more spontaneity would be better than 24-48 hr lead times.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5523
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Posted - 2014.12.24 14:39:00 -
[2] - Quote
Should be noted, that something like I've mentioned above has always been frowned upon by more elite mercenary style corps, but it sounds like these war barges will allow organizations like those to potentially thrive without concerning themselves with land ownership.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5523
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Posted - 2014.12.24 14:44:00 -
[3] - Quote
Brush Master wrote:I have to agree that a Skirmish 3.0 needs to be focused on if you are able to make it happen. Skirmish 1.0 actually had a moving MCC with real attack and defense mechanics. If we are upgrading a warbarge, then it makes sense that you can build one up to make it last longer, move faster, etc. On the other side, if you own a district, being able to upgrade your district base has appeal.
Agreed, but if upgrading districts at this stage happened it may lock everything down. I think they should be careful until there's more participation in PC.
All these things sound great, but I can't help thinking about AE or TP having 40 districts fully upgraded with beast mode warbarges. Without the current timer mechanics being changed up these things will seemingly lead to more thorough ass whippings by small elite groups.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5523
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Posted - 2014.12.24 15:10:00 -
[4] - Quote
Kain Spero wrote:It seems like it would make much more sense for Warbarges to be a corp owned asset and have these personal bonuses be something that applies to your merc quarters. When you join a corporation you then can move your merc quarters aboard the corp-owned barge.
Yeah, I didn't catch the personnel warbarge part. This only leads to an even smaller amount of players in PC.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5525
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Posted - 2014.12.24 15:28:00 -
[5] - Quote
Breakin Stuff wrote:I personally think the Corp should own the barge, and the individual players customize their personal setups, armories, equipment manufacturing, etc. But I think that the barge should be a corp asset, not everyone gets a barge.
And I most certainly think that making them corp assets might encourage people to get their asses into an actual corp rather than an NPC corp forever
Yes, yes, yes.
Creating another ISK and SP sink probably cuts down on the number of players who play PC now.
I hope this point becomes clear before they release this.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5530
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Posted - 2014.12.24 15:43:00 -
[6] - Quote
In my opinion making these attackable in Eve would be a TERRIBLE idea. There's just not enough interest overall for there to be the type of Eve support necessary to protect such assets.
You'd end up needing every single Dust interested Eve pilot fighting together to make PC possible.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5531
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Posted - 2014.12.24 15:53:00 -
[7] - Quote
Kevall Longstride wrote:Just glad that you good people have a clearer idea of what some of the terms in the roadmap Trello now mean.
One of the things I'm most looking forward to is a greater sense of being in a Corporation that these features should help usher in. It's always been my hope that a stronger feeling of brotherhood, for lack of a better term, be created and easily maintained by CEO and directors.
One of my biggest annoyances about the PC mechanic as it was and still is at the moment, is the fact it was largely an elite few fighting for their own gain and not contributing to the larger corperation membership. Stronger corps in the game are the silver bullet when it comes to player retention. New UI such as corp adverts and finders should help tell new players about player run corps and the benefits they have over the NPC ones.
I know I'm speaking for the rest of the CPM when I say we're looking forward to your feedback on all this.
Perhaps it hasn't come out yet, but the mechanics holding back PC for the longest don't appear to be changing. If anything these additions in my opinion take some of the more casual players out of PC.
As much as I get to play PC currently due to RL stuff I don't see myself diverting my skill queue to personal warbarge and and associated skills.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5532
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Posted - 2014.12.24 15:57:00 -
[8] - Quote
Lazer Fo Cused wrote:Cat Merc wrote:I would suggest to require moving your warbarge to above the district before you can initiate attack, and have that move take time depending on distance. Battles shouldn't happen from thin air, you should be required to move your forces. 1. PC districts are attacked and then the timer counts down which can be 1 day and 12hrs and 37min to battle 2. For all you know that is how long it takes to organize the clones in the warbarge and move to the attacking district
Adding more complexity to attacks is not a good idea in my opinion.
We want more people in PC. It can get more complex as it evolves.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5532
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Posted - 2014.12.24 16:04:00 -
[9] - Quote
Kain Spero wrote:Kevall Longstride wrote:Just glad that you good people have a clearer idea of what some of the terms in the roadmap Trello now mean.
One of the things I'm most looking forward to is a greater sense of being in a Corporation that these features should help usher in. It's always been my hope that a stronger feeling of brotherhood, for lack of a better term, be created and easily maintained by CEO and directors.
One of my biggest annoyances about the PC mechanic as it was and still is at the moment, is the fact it was largely an elite few fighting for their own gain and not contributing to the larger corperation membership. Stronger corps in the game are the silver bullet when it comes to player retention. New UI such as corp adverts and finders should help tell new players about player run corps and the benefits they have over the NPC ones.
I know I'm speaking for the rest of the CPM when I say we're looking forward to your feedback on all this.
At the same time talent pooling is a very real and problematic part of planetary conquest even today. One of my concerns is that by giving 'corp-wide' bonuses to compel people into corps you could very well end up with a stronger incentive for the 'elite' to all just aggregate into one super corp.
This is easily addressed by making battles spin up sooner. Super corps would find it a better idea to focus on dominating smaller swaths of territory. In my view, corporate rankings would increase dramatically with winning percentage. Leading to huge rewards by maintaining the amount of land relative to what they could respond to quickly enough to keep winning.
This would necessitate a UI for team/platoon deploy though.
Imagine being able to team deploy FW, your corp getting attacked. You have 20-30 minutes. You simply finish the battle and take that team to defend your district.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5532
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Posted - 2014.12.24 16:05:00 -
[10] - Quote
BursegSardaukar wrote:Thor Odinson42 wrote:In my opinion making these attackable in Eve would be a TERRIBLE idea. There's just not enough interest overall for there to be the type of Eve support necessary to protect such assets.
You'd end up needing every single Dust interested Eve pilot fighting together to make PC possible. If you give the things the HP of a POCO, and all attacking it will do is put it into reinforced (offline bonuses), it will provide an option of EVE-side of Dust/EVE Alliance to disrupt operations, but not making it "worth it" for random douches to be interested. Frankly, even I wouldn't grind that HP and I'm the rare breed that actually cares about EVE/Dust support. But at least there's a actual object that expands on the connection between games.
I do like the idea of it, but I think that needs to happen further down the line.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5536
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Posted - 2014.12.24 18:40:00 -
[11] - Quote
It appears that I'll have to be very diligent in this thread. PC discussion always get lost in complex issues when the number one concern should be, "How do we get thousands and thousands of players involved instead of hundreds?".
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5536
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Posted - 2014.12.24 18:43:00 -
[12] - Quote
BL4CKST4R wrote:What happened to legion? Dust on the ps4/pc should be on the road map if legion fell through the cracks..
It's easier to operate within the confines of Dust if you just assume Legion isn't happening. If Dust keeps making money you'd have to assume it'll move on to newer hardware.
It helps me anyway.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5536
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Posted - 2014.12.24 18:47:00 -
[13] - Quote
BursegSardaukar wrote:Thor Odinson42 wrote:It appears that I'll have to be very diligent in this thread. PC discussion always get lost in complex issues when the number one concern should be, "How do we get thousands and thousands of players involved instead of hundreds?".
More than 16v16 matches
Not sure if that alone would push those not currently involved to jump into the mix plus I'm highly skeptical of the game performing well on this hardware with any additional players per match.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5539
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Posted - 2014.12.24 19:08:00 -
[14] - Quote
BursegSardaukar wrote:Thor Odinson42 wrote:BursegSardaukar wrote:Thor Odinson42 wrote:It appears that I'll have to be very diligent in this thread. PC discussion always get lost in complex issues when the number one concern should be, "How do we get thousands and thousands of players involved instead of hundreds?".
More than 16v16 matches Not sure if that alone would push those not currently involved to jump into the mix plus I'm highly skeptical of the game performing well on this hardware with any additional players per match. Yea, the PS3's would probably melt or the game would need TiDi, lol. However, it would promote mass recruitment, or, rather, push people to #sMERGE corps. ;)
Just like we were talking about on Skype. They could easily make it so small elite groups can still crush folks and get rich without crowding out >90% of the playerbase.
Getting people in corps and involved socially is a much bigger hook than getting face stomped in pubs deploying solo over and over again.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5547
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Posted - 2014.12.24 20:15:00 -
[15] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:It appears that I'll have to be very diligent in this thread. PC discussion always get lost in complex issues when the number one concern should be, "How do we get thousands and thousands of players involved instead of hundreds?".
That is a key goal of allowing people to generate clone packs through tho system. To reduce the entry barrier significantly.
But one of the biggest complaints from those that have tried PC is the wait around for 30 minutes and not get chosen. A fight or two every other day isn't going to change much. On a given scale it'll still be the best 16 vs the best 16. It won't put any strain on the status quo.
Timers, timers, timers.
Have I mentioned that timers are one of the biggest things holding PC back?
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5557
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Posted - 2014.12.25 03:15:00 -
[16] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:Timers, timers, timers.
Have I mentioned that timers are one of the biggest things holding PC back? I understand you believe that. It doesn't mean you're right. Timers are critical for allowing players accomplishments to mean something, and not requiring the people managing for their corp to have to eat, sleep, and breathe the game 24/7. That being said, some reasonable adjustments to timers are well-warranted, and I heavily advocate making it impossible to squat 50 districts in the 1200 UTC timer. Thor Odinson42 wrote:But one of the biggest complaints from those that have tried PC is the wait around for 30 minutes and not get chosen. A fight or two every other day isn't going to change much. On a given scale it'll still be the best 16 vs the best 16. It won't put any strain on the status quo. I disagree. A lot more corps being able to afford a lot more clone packs regularly means holding districts DOES become a lot more work. There will be a lot more corps in play, and a lot more battles on the schedule. The same 16 people won't be able to be in every match all the time, especially since this system should help reduce alt corp locking tactics as well.
We've got nearly two years of evidence saying I'm right. You give people 24 hours notice and something worthwhile to fight for and it'll be the best 32 ISK can buy.
Locking is a reaction to getting beaten or to protect yourself from getting stacked timers. In other words a work around for mechanics that lend themselves to small elite groups.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5557
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Posted - 2014.12.25 03:19:00 -
[17] - Quote
Soraya Xel wrote:Generic commentary on the thread: Very glad this is out here now, I hope everyone has a lot of ideas and feedback on it.
I saw a few people saying the barge should be a corp asset rather than a personal one. Some of us on the CPM lean that way as well, your feedback is surely valued on that topic. This is all high level stuff, and there's lots of room for tweaks to the system. And remember that this is an iterative process, so parts that don't work well can be tweaked and adjusted down the line.
A few people wanted to know why the CPM didn't openly discuss our own proposal for PC. One of the major reasons for that was because our documents and CCP's documents were extremely similar. Both CCP Rattati and the CPM had an extremely similar view of what the key points were to making Planetary Conquest worthwhile, interesting, and exciting.
It's pretty simple. You have a small minority of the playerbase with lots of ISK and SP that are hardened in the ways of PC. You have very little interest in PC from the vast majority of the playerbase.
Introducing something that the vets will jump on to make themselves more powerful helps increase participation how?
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5558
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Posted - 2014.12.25 03:32:00 -
[18] - Quote
Grimmiers wrote:There's a few things I'd like to see implemented for things to work more smoothly.
Expand beyond Molden Heath
It's currently to crowded with many corps opting out of pc because the current setup allows donuts to stomp out any chance to compete.
Implement a contract system
Eve could make better use of dust if there was a contract system. An eve pilot should be able to hire mercs of their choosing to take over a district for resources. Dust mercs should be able to set a price on themselves if they want to ring for money. This game should revolve around a contract system to get every type of player into pc/fw.
A sandbox battle that allows for more interesting outcomes.
The option to drop installations has been in the game as long as I can remember. Dropping installations like null cannons, turrets, scanners, null cannons, etc would initially be enough to give battles a sandbox feel. Districts could have a bandwidth limit for installation drops and installations should have a module layout.
There's a lot of good flushed out gamemodes made by players for pc that would work a lot better than skirmish. Balancing a game-mode where there's one attacking mcc is what the players want even if it's not "fair". Not every battle needs to be large as well, districts should range from defending a small, medium, or large socket with player counts that fit.
PC is anything but crowded out.
I've mentioned hundreds but when it's really humming and the big boys are active it's dozens of players that make things happen. This is not an exaggeration. 32 of the top AE players at their peak is enough to wipe you out. If they had an OH or a TP helping them they could wipe out any organization in a little more than a week.
Once you remove a single corporation's districts they are either getting ferried into battles or buying clone packs. Unless they are certain they can beat an A team of one of those corps they aren't likely to attack anybody because the lesser corps will just contact one of the elite corps and repel your attacks.
Without timer changes to bring spontaneity this changes nothing. And I'm not talking about everyone waking up and everything is gone. I don't want that either. I'm saying something more in the middle.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5558
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Posted - 2014.12.25 03:39:00 -
[19] - Quote
Breakin Stuff wrote:Thor Odinson42 wrote:Soraya Xel wrote:Generic commentary on the thread: Very glad this is out here now, I hope everyone has a lot of ideas and feedback on it.
I saw a few people saying the barge should be a corp asset rather than a personal one. Some of us on the CPM lean that way as well, your feedback is surely valued on that topic. This is all high level stuff, and there's lots of room for tweaks to the system. And remember that this is an iterative process, so parts that don't work well can be tweaked and adjusted down the line.
A few people wanted to know why the CPM didn't openly discuss our own proposal for PC. One of the major reasons for that was because our documents and CCP's documents were extremely similar. Both CCP Rattati and the CPM had an extremely similar view of what the key points were to making Planetary Conquest worthwhile, interesting, and exciting. It's pretty simple. You have a small minority of the playerbase with lots of ISK and SP that are hardened in the ways of PC. You have very little interest in PC from the vast majority of the playerbase. Introducing something that the vets will jump on to make themselves more powerful helps increase participation how? By incentivizing people to grow some balls and dive in. sooner or later someone will pop in and kick your butt.
You talk to me like I haven't been involved in multiple wars over 1.5+ years. Over the last few months KEQ, FA, and ML has tried to give away districts to get corps involved. Random Gunz, Dead Man's Group, and that's about it have become involved.
Adding in something to make the current groups of players more powerful will be WORSE than allowing 80 Mil SP players in the Academy. Anyone with any actual experience in PC that denies this is just simply trolling.
You've made multiple jabs at my corp in this thread. I'm not pointing out my fears out of paranoia of what it may or may not mean to ML. I'm pointing them out because I want to see PC as something a majority of the playerbase strives to participate in. Not a few dozen elite players slapping everyone around.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5558
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Posted - 2014.12.25 03:42:00 -
[20] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:Without timer changes to bring spontaneity this changes nothing. And I'm not talking about everyone waking up and everything is gone. I don't want that either. I'm saying something more in the middle. Timers are critical. Full stop. There's no way players can be expected to reasonably manage having to fight during their work day, because an attack was placed during their previous work day. Molon Labe, being a giant corp in a giant blue donut alliance, can manage that. A lot of groups can't.
Jesus f'n Christ. I'm not talking about Molon. I'm talking about any group that wants to recruit and grow an organization. You keep the timers the way they are and most of those players leave when they realize they aren't good enough to be chosen. Requiring a corporation to field multiple teams opens the doors for more people to participate out of necessity.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5558
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Posted - 2014.12.25 03:43:00 -
[21] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:Introducing something that the vets will jump on to make themselves more powerful helps increase participation how? Warbarges are actually the mechanic that will help newer players get practice, lower investment to get into matches, and help bring the big powers to their knees. If you noticed the description of clone vats, there's an intention to allow war barges to generate clone packs. This will mean a LOT more fights will occur, as the cost to initiating them will be much lower. And with so many additional attacks constantly, corporations will have to think twice about what they can afford to hold. And getting more matches going is the key to getting more players practicing PC strategies.
Lol, I guess we'll see.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5558
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Posted - 2014.12.25 03:47:00 -
[22] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:Without timer changes to bring spontaneity this changes nothing. And I'm not talking about everyone waking up and everything is gone. I don't want that either. I'm saying something more in the middle. Timers are critical. Full stop. There's no way players can be expected to reasonably manage having to fight during their work day, because an attack was placed during their previous work day. Molon Labe, being a giant corp in a giant blue donut alliance, can manage that. A lot of groups can't.
And if you'd actually done something with your alliance over the last few months you'd know that this big, blue donut has been trying to give away districts to groups like yours. But obviously you aren't interested. I can only guess due to the current mechanics you are defending.
If you can't give away districts HTF is a warbarge generating clones going to make groups like yours interested?
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5560
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Posted - 2014.12.25 04:29:00 -
[23] - Quote
ZDub 303 wrote:Before entering into any sort of systems design. My one piece of feedback would be:
What is the incentive to own a district?
You need to answer this, and create a proper risk/reward structure that actually gets people interested in participating before going any further into balance and system design.
You could spend months designing a pretty game mode but if no one has a reason to participate its all for naught.
You are right about that, but I'll argue that finding a way to force corps to reach for their team C and D is vital to introducing more players into PC.
If you don't address that it'll just bring back more of the elites and they'll just pistol whip everyone again. Without the ability to lock or work around the mechanics it'll just be the same dudes bitching about being tired of fighting each other every night.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5561
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Posted - 2014.12.25 05:41:00 -
[24] - Quote
NDA Approved wrote:The right veteran player defecting could have a pretty substantial impact on the war machine power of a corporation.
+1
It's never taken more than 10 or so losses for most corps to fold. Then players go to either a new 30 day corp, the corp that kicked their ass, or to a corp they think can kick the ass of the corp that kicked theirs.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5570
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Posted - 2014.12.25 08:37:00 -
[25] - Quote
Breakin Stuff wrote:Thor Odinson42 wrote:
You've made multiple jabs at my corp in this thread.
I got bored poking fun at Nyain San months ago. I expect it'll be another one in a month or two, suck it up, buttercup.
Buttercup, that's cute Pencildick.
Why would a dude from goonfeet (perhaps the most irrelevant corp in Dust's history) who admits to tanking pub matches solely focused on killing vehicles feel compelled to poke fun at any corp?
That's like a dude driving a beat up 20 year old Saturn making fun of person's new Corvette.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5574
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Posted - 2014.12.25 16:22:00 -
[26] - Quote
To me it's easy to give a district a window. You can upgrade it for stronger defenses thus allowing the window for attack to be smaller.
Unless you are an idiot you'd set the timers for your corporation's active times. CCP could make certain times used for hiding districts not available (during obvious inactive times for all of Dust). This is the easiest way to ensure that small groups can't control too much land no matter how good they are.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5596
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Posted - 2014.12.27 17:41:00 -
[27] - Quote
Ares 514 wrote:Thor Odinson42 wrote:To me it's easy to give a district a window. You can upgrade it for stronger defenses thus allowing the window for attack to be smaller.
Unless you are an idiot you'd set the timers for your corporation's active times. CCP could make certain times used for hiding districts not available (during obvious inactive times for all of Dust). This is the easiest way to ensure that small groups can't control too much land no matter how good they are.
You need to change the whole timer model. Make timers cover much larger periods and make attacks happen within 1 hour etc so you can build a team that's online and launch an attack knowing who you have as well as knowing you won't always be facing the same 16 die hard guys that had 24/48 hours of notice to prepare and get any necessary ringers. Also, Thor's points about involving B/C teams in PC via new mechanics would breath some fresh life into PC. Districts should flip more and battle lines be more fluid and those are the teams that should bring that to life instead of A team fighting the same A team time and again.
I really don't understand why more people don't see this. Just not enough people with interest and knowledge of how PC has played out.
Dust would really, really thrive if more people tasted some level of success in PC. I think it would help pubs too as more people would spend time doing PC. Some more fluidity would ease some of the stress of single battles too. As it stood with passive ISK a few losses would destroy corporations. Making it more about campaigns than single battles would help that situation.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5605
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Posted - 2014.12.30 03:50:00 -
[28] - Quote
Kain Spero wrote:I would say that the social in Dust is the strongest of any FPS on console already. I think it's important to drive players towards corporations, but we can't loose sight that those corporations need something for those players to DO as a corporation to actually keep people logging in for that social.
The raids you and Pokey are kicking around fill that void in a big way.
Most people I play with want to spend their time playing with people they are communicating with. I wish 90% of my time in Dust were matches free of random blueberries.
Spontaneous, frequent matches as a team would be amazing. I think a platoon/team building UI of some form is necessary for something like this to really take off. It gets to the point you feel as though you are herding cats when putting a PC together and even worse when syncing.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5612
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Posted - 2015.01.01 21:07:00 -
[29] - Quote
KA24DERT wrote:CCP Rattati wrote:...We may also reduce the available Timers Awesome, every district can have their timer changed, but only to x:00. This will mean that a corp that can reliably field a team 24 hours a day can hold 24 districts. If they want more than 24 districts, they'll need to be able to field 2 teams for at least one timer. If they want to sleep, then they can probably hold 12 districts, etc. This will greatly reduce land hoarding and open up land for smaller corps. Quote:and/or set Districts to fixed Timers that canGÇÖt be changed. Um, no. That will tie entire regions of space to corps that operate in certain timezones.
Actually it would open it up for corps without (32) 6+ KDR players to grow their numbers and participate albeit with a different strategy than those small elite corps.
Without changing the timer mechanics you keep the power in the hands of a select few. And really the thing that's always stopped those groups is getting burnt out. A change in the mechanics of the timers benefits everyone.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Negative-Feedback
6263
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Posted - 2015.03.19 01:33:00 -
[30] - Quote
cupcake666 wrote:I'm sorry to bring this up if it has been discussed somewhere else but I have not been able to find it. is there going to be a fix that lets us know what we actually receive from the experimental weapons laboratory. maybe like the window that pops up after opening an encrypted lock box.So far I have probably dropped about 3000 warbarge components and all I can tell as I've gotten three experimental weapons. Considering how much war barge components cost through aur it's a very very poor exchange rates especially if I'm receiving only standard weapons instead of experimentals. what gives? believe this should be fixed or I'm not claiming any of those weapons anymore.
I agree that it's needed, but here are some tips for finding your stuff.
1. Roden Sniper Rifle, can only be found in the fitting menu when looking in your assets to fit a different weapon 2. Dropsuits, officer suits drop from the lab. Go to Light->Scout, Medium-> Logi & Assault, Heavy-> Sentinal & Commando. If you scroll all the way to the bottom of each that's where you'd find the officer suits. 3. Sidearms, it also drops officer sidearms |
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Thor Odinson42
Th3.Immortals Shadow of Dust
7
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Posted - 2016.01.25 22:29:00 -
[31] - Quote
Luther Mandrix wrote:Road Map 2016 We are going to go silent and only tell you something when we have something to say. CCP Frame said on 11/09/2015 Locking this down now. It is very obvious that you guys want info on the future update and you shall receive - soon. Warlords 1.3 development is doing great, and we are happy where it is right now. We are just getting into final stretch with it, and then will start revealing it to you all. Silence can be frustrating, but sometimes it is well wort the wait. Looking forward to you finshing the final stretch I just hope the plans were not changed when CCP Rattiti went to iceland for a month.
I think you hit the nail on the head. When he went to Iceland it all went south. |
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