Vell0cet
OSG Planetary Operations Covert Intervention
2728
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Posted - 2014.12.24 15:13:00 -
[1] - Quote
Overall I think this is really exciting. I had a few thoughts on particular points.
IGÇÖd like to see the GÇ£corporation rankGÇ¥ stat be designed to incentivise using more of your players in PC than just your top 16 (and especially not ringers from other corps). That should still be possible, but a corp that consistently fielded many different members (excluding alts) should get significantly more benefits than one that only uses the same top players. This has several benefits: 1. It reduces burnout with PC and DUST in general, 2. Corps will likely try to include a handful of less experienced players in each PC, and these players will get a lot of intense, baptism-by-fire training, 3. It should help new player retention as they will be able to have opportunities to participate in what is supposed to be the pinnacle of DUST 514 combat. 4. It will make PC less elitist, and will probably reduce frustration/resentment between GÇ£PC playersGÇ¥ and everyone else in the corp (not all corps are like this, but IGÇÖve seen this in the past). 5. I think it will increase corp cohesion which should help make DUST more fun, less drama, and ultimately foster better long-term player retention.
I have a few ideas on how to improve recruitment. The first is to sell advertising space on the initial loading screen to corps for AUR. Corps would create an image file with the appropriate resolution and submit it to CCP for approval (obviously no profanity, explicit images etc.). Once approved, these could be posted on the initial loading screens. There are a lot of different ways for this to be priced (auction, or based or priced based on the player rank of those who are viewing it, perhaps just a fixed price to start). The next idea is to have the option for corps register as GÇ£new player friendlyGÇ¥ or something like that. These corps would have certain limitations about scamming and such. As a reward, these corps would be featured prominently in the corp finder, or perhaps in their own prominent section. The corp finder should display number of players, number of active players, tax rate, a description, etc. in an easy to compare table. Recruiting new players should be generously rewarded in the proposed system without being exploitable with alts.
ISK-efficiency (per match, or per death) needs to be a prominent individual/corporate statistic. I have no idea why this is taking so long to implement. I would think this would be pretty easy to code and should make a significant positive impact by disincentivizing PRO stomping, without rigid limitations on gear. Displaying your ISK efficiency stat on the EOM leaderboards should really help new players have a stat next to their name that looks good. Sure you may have gone 4 kills, 10 deaths, and 6 assists, but you were 2nd place in ISK efficiency. That should help keep new players around and reduce the feelings of being discouraged. By the way, ISK-efficiency should take into account the ISK value of things like BPOs and AUR gear, so you still get credit for killing and dying using them. This is such an easy thing that would make a significant difference. Please try to get this in ASAP.
Along those lines, add assists to the K/D column in the EoM leaderboard screen: K/D/A. This would be another easy change that would help recognize playersGÇÖ contributions (especially true for players with shield-bonused weapons and for new players).
Best PvE idea ever!
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