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Thread Statistics | Show CCP posts - 15 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5957
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Posted - 2014.12.24 15:23:00 -
[1] - Quote
I personally think the Corp should own the barge, and the individual players customize their personal setups, armories, equipment manufacturing, etc. But I think that the barge should be a corp asset, not everyone gets a barge.
And I most certainly think that making them corp assets might encourage people to get their asses into an actual corp rather than an NPC corp forever
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5970
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Posted - 2014.12.24 20:41:00 -
[2] - Quote
Make raids (non-conquering strikes on districts) a thing.
that way a corp can hotdrop a district for no other reason than to shoot people and of course to harvest this nebulous nanotechnetium from their land, rob the local townsfolk for ISK after subduing the natives then peace out and go back to being bastards elsewhere.
I want to be a reaver, not the gorram Roman Empire.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5970
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Posted - 2014.12.24 20:49:00 -
[3] - Quote
Cat Merc wrote:Soraya Xel wrote:Thor Odinson42 wrote:Timers, timers, timers.
Have I mentioned that timers are one of the biggest things holding PC back? I understand you believe that. It doesn't mean you're right. Timers are critical for allowing players accomplishments to mean something, and not requiring the people managing for their corp to have to eat, sleep, and breathe the game 24/7. That being said, some reasonable adjustments to timers are well-warranted, and I heavily advocate making it impossible to squat 50 districts in the 1200 UTC timer. Timers can be handled more organically. The current implementation is restrictive as all hell.
Timers can stay for conquest. Let's make lesser engagements (such as when i drop myself and 15 random newbees on Molon Labe's planet to loot, pillage and otherwise steal everything nailed down we don't have to worry about whether "it's time" and Molon Labe can enjoy the practice session of getting their butts kicked by the clueless before the inevitable Nyain San conquest of their world.
And my newbies get rewarded with neat loot.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5976
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Posted - 2014.12.25 03:23:00 -
[4] - Quote
Thor Odinson42 wrote:Soraya Xel wrote:Generic commentary on the thread: Very glad this is out here now, I hope everyone has a lot of ideas and feedback on it.
I saw a few people saying the barge should be a corp asset rather than a personal one. Some of us on the CPM lean that way as well, your feedback is surely valued on that topic. This is all high level stuff, and there's lots of room for tweaks to the system. And remember that this is an iterative process, so parts that don't work well can be tweaked and adjusted down the line.
A few people wanted to know why the CPM didn't openly discuss our own proposal for PC. One of the major reasons for that was because our documents and CCP's documents were extremely similar. Both CCP Rattati and the CPM had an extremely similar view of what the key points were to making Planetary Conquest worthwhile, interesting, and exciting. It's pretty simple. You have a small minority of the playerbase with lots of ISK and SP that are hardened in the ways of PC. You have very little interest in PC from the vast majority of the playerbase. Introducing something that the vets will jump on to make themselves more powerful helps increase participation how?
By incentivizing people to grow some balls and dive in. sooner or later someone will pop in and kick your butt.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5987
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Posted - 2014.12.25 08:22:00 -
[5] - Quote
Thor Odinson42 wrote:
You've made multiple jabs at my corp in this thread.
I got bored poking fun at Nyain San months ago.
I expect it'll be another one in a month or two, suck it up, buttercup.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5987
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Posted - 2014.12.25 09:02:00 -
[6] - Quote
Thor Odinson42 wrote:Breakin Stuff wrote:Thor Odinson42 wrote:
You've made multiple jabs at my corp in this thread.
I got bored poking fun at Nyain San months ago. I expect it'll be another one in a month or two, suck it up, buttercup. Buttercup, that's cute Pencildick. Why would a dude from goonfeet (perhaps the most irrelevant corp in Dust's history) who admits to tanking pub matches solely focused on killing vehicles feel compelled to poke fun at any corp? That's like a dude driving a beat up 20 year old Saturn making fun of person's new Corvette.
tanking pubmatches?
And since when has molon labe been relevant to me?
That's right, NEVER.
But I can count on you all to get highly offended if I make a smartass comment about your corp. thanks for the tears.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6026
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Posted - 2014.12.28 02:50:00 -
[7] - Quote
I don't believe active bonuses would be the way to go. I'd rather see things like:
VR simulation and mnemonic enhancement area. Adds a bonus to active/passive SP.
Contract filtering computers: higher ISK/LP payouts.
Limited manufacturing: build x fit dropsuits per day or X vehicles.
Salvage drone deployment: better EOM salvage.
Things like this can enhance gameplay without breaking the in game battles and gunplay.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6028
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Posted - 2014.12.28 03:17:00 -
[8] - Quote
Tiericide has a few benefits if applied only to dropsuits as was done to tank hulls. One of those benefits being FW suits for LP can be made more powerful than standard thus making them more worth grinding like Navy faction ship models in EVE.
Another being fewer database calls which will increase server performance.
Believe it or not dropsuit tiericide opens more options than it closes.
I'll open a thread on that later if you would like to discuss.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6034
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Posted - 2014.12.29 08:35:00 -
[9] - Quote
Actually I think some warbarge upgrades should be an ISK dump while others should be LP rewards.
Aurum should be excluded from warbarge upgrades entirely to give a pure "play the game" objective that isn't given a shortcut via wallet.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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