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Thread Statistics | Show CCP posts - 15 post(s) |
Kevall Longstride
DUST University Ivy League
2161
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Posted - 2014.12.24 15:47:00 -
[1] - Quote
Just glad that you good people have a clearer idea of what some of the terms in the roadmap Trello now mean.
One of the things I'm most looking forward to is a greater sense of being in a Corporation that these features should help usher in. It's always been my hope that a stronger feeling of brotherhood, for lack of a better term, be created and easily maintained by CEO and directors.
One of my biggest annoyances about the PC mechanic as it was and still is at the moment, is the fact it was largely an elite few fighting for their own gain and not contributing to the larger corperation membership. Stronger corps in the game are the silver bullet when it comes to player retention. New UI such as corp adverts and finders should help tell new players about player run corps and the benefits they have over the NPC ones.
I know I'm speaking for the rest of the CPM when I say we're looking forward to your feedback on all this.
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Kevall Longstride
DUST University Ivy League
2164
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Posted - 2014.12.24 16:17:00 -
[2] - Quote
Kain Spero wrote:At the same time talent pooling is a very real and problematic part of planetary conquest even today. One of my concerns is that by giving 'corp-wide' bonuses to compel people into corps you could very well end up with a stronger incentive for the 'elite' to all just aggregate into one super corp.
That is a shared concern.
But what has been described so far is very much a generalisation of the warbarge concept. There is more depth to it but it's for CCP to speak more to that when they're ready.
Let me put it this way, my general dissatisfaction with the mechanic and the increasingly large amounts of player burnout that PC brought with it, is what caused me to pull D-UNI out of it. I'm actually considering a return to Molden Heath once this all goes live because I believe it will benefit player retention and increase the number of corps fighting PC, not diminish it.
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Kevall Longstride
DUST University Ivy League
2167
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Posted - 2014.12.24 18:39:00 -
[3] - Quote
Zaria Min Deir wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:Modules will only work while the Corporations have a strong enough membership of real players (no alts), as measured by Loyalty Ranks or be gated in construction by membership, making it necessary to go out and recruit and train new players to get to the upper echelon of power. This may be done through the introduction of Corporation Rank as the defining metric for Corporation eligibility and power.
Wait. Loyalty ranks are the defining metric of corporation power? I seriously hope this is not the case. Loyalty ranks are based almost entirely on the amount of AUR you've purchased. This is directly linking strength to how much money you've spent on the game. And this is pretty much the reason why "Loyalty" Ranks, as they are, should not be involved into any actual meaningful mechanic in the game. Some of us did raise concerns over amounts of aurum spent being (intentionally) cofused with activity levels in the first place...
Ok, at the risk of skirting over the lines of NDA, I feel I should point out now to stop further confusion and prevent unnecessary angst that the term 'Loyalty Ranks' is a genaric term and shouldn't be assumed to be the same as what is already in the game.
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Kevall Longstride
DUST University Ivy League
2197
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Posted - 2014.12.29 21:36:00 -
[4] - Quote
The 30 mail lesson pack to new players is a particular near daily joy of mine.
Warbarges are an important first step in what I hope will be a continuing iteration of corporation strength and identity. PSN outages and the only day off I had over Christmas being Christmas Day itself, I've had some really good games in Dust 514 over the festive period. The core of the game is in a good place right now (I'm not glossing over the issues it still has but I'm having more fun playing the game right now than I've had in months) and it's time to start thinking beyond weapon balance, which will never end by the way, it happens in Eve all the time.
But increasing the sense of being in a corp and having that be of a direct benefit to your character is going to help build a solid foundation for the new iteration of PC that is mentioned in the Roadmap and the Epic for Faction Warfare in the later point builds of 'New Release' after Fanfest.
As much as PC and to a lesser degree FW grab the forum headlines and attract splenetic juices, the greatest untapped strength of the game is the corporation model and how it works in New Eden. I can't begin to tell you how pleased I am with the current development arc that Warbarges are going to put us in.
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Kevall Longstride
DUST University Ivy League
2199
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Posted - 2014.12.30 09:16:00 -
[5] - Quote
I like the idea of staged offensive/defensive map styles, both for PC and FW. Gives both of them a different feel and texture than the normal skirmish matches we have now, that offer nothing different, other than intensity, than what Public Matches do.
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Kevall Longstride
DUST University Ivy League
2206
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Posted - 2015.01.07 08:56:00 -
[6] - Quote
CCP Rattati wrote:I just want to confirm the sentinment in these last few pages. The Warbarge is not just a "PC" gameplay feature. It is meant to be the foundation, or hub of operations. The first foundation is the infrastructure to build on further. We have talked about warbarges existing in space, for eve to kill, and installations that exist in 3d on planets, that could be connected to PI as well. These have fallen through because of the intense complexity of such a feature.
I will post a Warbarge feedback thread imminently where we can discuss that outside of the general Roadmap 2015.
Echoing this I would have to say that I wasn't keen or understanding as to the Warbarge concept when Rattati brought it to the CPMs attention. But as the benefits of them in terms of their use as foundations for more infrastructure became clear, especially as not just a 'PC' asset, I've been sold in them. I'm really looking forward to the feedback thread when Rattati posts it.
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