Jebus McKing
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Posted - 2014.12.09 09:43:00 -
[1] - Quote
CCP Rattati wrote: * GÇ£Throwing Remote Explosives at InfantryGÇ¥ versus GÇ£Need to Throw Remote Explosive at VehiclesGÇ¥
New Packed Remote Explosive STD/ADV/PRO: Current Damage: 1250/1500/1750 DMG +30% Activation Time: 3/3/3 Radius 0.1 Same PG/CPU
Current Remote Explosives STD/ADV/PRO: Activation 5/5/5 Wait, is this an activation time nerf to REs? REs DEFINATELY DON'T need another nerf. They are really effective against people who don't pay attention. I rarely get killed by people using REs as Grenades+. And they already got nerfed when they got the same delay when switching back to a weapon as the cloak. (BTW was this intended?) I like the Packed REs though.
CCP Rattati wrote:Armor Plates STD/ADV/PRO from 85/110/135 to 60/80/100 I'm primarily a shield user, but still I'm really interested in the reasoning behind this. That's almost a 40% nerf for plates. Why not increase movement penalty instead?
CCP Rattati wrote:Strafe speed penalty of regular plates doubled on scouts Seems reasonable, I guess.
CCP Rattati wrote: * High Hit Point scouts/assaults strafe speeds I think we should wait how the changes for 1.10 work out before we keep hitting scouts with the nerfbat, to be honest. They are getting hit quite a lot lately.
CCP Rattati wrote: * Stacking Hit Point Modules I'd still prefer to buff the other modules instead of penalizing HP stacking.
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Jebus McKing
Jebus Hates Scans
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Posted - 2014.12.09 10:19:00 -
[2] - Quote
Kain Spero wrote:Jebus McKing wrote: Wait, is this an activation time nerf to REs? REs DEFINATELY DON'T need another nerf. They are really effective against people who don't pay attention. I rarely get killed by people using REs as Grenades+. And they already got nerfed when they got the same delay when switching back to a weapon as the cloak. (BTW was this intended?) I like the Packed REs though.
RE's being used as death frisbees always seemed like a flaw, so I'm happy to see them get an increased activation time. No, they don't need this. I've never had a problem with "death frisbees", because anyone who pays attention can see and hear them coming. If you are getting killed by those, then you probably deserved it because you made a mistake.
REs are perfect to deal with Heavies, and groups of people who don't pay attention. With an activation time of 5 seconds everything you can do with REs is easily countered by either rushing forward, paddle backwards, or using a flux.
This is a straight buff to Heavies. When there is a Heavy and I don't have the firepower to deal with him directly and if he then rushes after me like an idiot he gets the RE treatment. He dies, and rightfully so, because he did not pay attention. With a 5 second activation time there is not much I can do other than run, hoping that I'll get away from him in time.
If this was really about DEATH FRISBEES then it would be a change to how REs are deployed, i.e. stop them from flying for 10m after throwing but drop to the ground right in front you. This change though only seems to cater to RE QQers.
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