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Thread Statistics | Show CCP posts - 8 post(s) |
Vell0cet
Company of Marcher Lords Amarr Empire
2631
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Posted - 2014.12.02 23:28:00 -
[1] - Quote
Overall I love these changes. I love the process CCP Rattati used to get feedback to help guide the process. I have some concerns about the specifics with the Ewar changes (e.g. I have some Amarr Scout "scout hunter" fits that may become fairly useless), but I have faith in CCP Rattati that we can iterate on these as we go. With the multiple rings, at least we have the framework to make changes--an excellent starting point.
I'm also concerned about the lock boxes. This is a bit pay-to-win-esque, and is really flirting with that line. If this goes down like in Guild Wars 2, then you'll have many more boxes than "keys." this results in a massive oversupply in the market and they sell for next-to-nothing. The result is you can buy tons of officer gear for AUR (assuming they put officer gear in boxes). What makes officer gear work well is that they are exceedingly rare. The loot box mechanic has the possibility of destroying that balance, especially if we get trading (which seems to be on the roadmap). The big fear is that drop rates could start out reasonable, but guys in the business office could be tempted to play with the numbers later to boost revenue. We'd never know about these changes until the market becomes flooded with boxes. I'd prefer if we avoided these altogether.
The thing I'm most excited about though is the roadmap. It's not so much the content in it (which I expect to change), but the fact that we have one. This is a RADICAL change in communication from the Shanghai team, in a very good way! Great job CCP, and the CPM1 guys!
Best PvE idea ever!
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Vell0cet
Company of Marcher Lords Amarr Empire
2631
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Posted - 2014.12.03 01:39:00 -
[2] - Quote
Sequal Rise wrote:As usual in every single updates you do there are many great things (all these things about scans, missions, depot, etc.), but they are all the time screwed up by ONE thing. And this time, it's this bandwidth system.
I wish you could open your eyes, play the game for real and remove this idea before it's too late..
You will destroy useful player's experience with that sh*t.
Let me explain why with a basic example: At the beggining of a Dom/Skirm, I go with a minlogi filled with kincats/regs and proxies. I put my 15 proxies on the ground to make sure that the tank dies on it. Then I change my suit at the depot because it's useless for combat. I usually go for uplinks, put them in good places, and then switch to my assault suit. This way I can provide good spawns for my team, and do a great AV job with the proxies. I didn't spam at all, I just used the equipment that are needed to win.
Now with the new bandwidth system, I could only put my 15 proxies, and then be stuck in my suit, or another logi not made for combat. I couldn't use the uplinks I skilled in or the nanohives I maxed too. I'll be FORCED to play with my logi suit, by taking a great care NOT USING MY EQUIPMENTS! Or others will disapear!
I hope this example (among many others) shows you how broken the system is, and how it must NOT be implemented. We don't need it, the game has many flaws but not this one. It will not change anything about lags. If 3 players put 6 nano on the ground each, it'll still lag bandwidth or not.
If you want to decrease lags, don't break the game and buy new servers.
TL;DR Don't implement the Bandwidth system as it'll break useful player's experience and won't reduce lags. Logistic role has many aspect using different types of equipments, this will stick him to one purpose the whole match... There is a simple solution. Build a slayer logi fit that you use when you want to preserve your equipment. When you don't want the equipment, play assault (you'll still keep some of it so use high quality stuff in good locations). If later you want equipment, switch back to logi and place more down.
I've got Amarr logi 5 and love the bandwidth changes. I play similarly to you (though I don't do the mines), and now I'll have to be more tactical with my choices (but so will everyone else). I plan on making several logi fits for AV, slaying, repping/reviving etc. sure some won't be as good as dedicated fits, but they should still be decent and my team will be benefitting from the utility of my equipment. In some cases, this will be a major buff because my links won't be competing with other teammates spamming them and switching roles.
Best PvE idea ever!
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Vell0cet
Company of Marcher Lords Amarr Empire
2634
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Posted - 2014.12.03 19:47:00 -
[3] - Quote
el OPERATOR wrote:Vell0cet wrote:
There is a simple solution. Build a slayer logi fit that you use when you want to preserve your equipment.
Exactly. So, for those new to the convo, BW=SlayerLogis. We'll have a dropping fit and a slaying fit and after a day or two we'll combine them into one suit, a slayerlogi with some equipment, maybe. Ah, progress. I think most will have multiple fits. I don't have a problem with slayer logis. The "slayer logi issue" back in the day was they were better assaults than assaults suits. This is no longer the case, and therefore isn't a problem. Now you'll have the choice to drop lots of equipment and use that suit, or switch suits to 1. a slayer (or AV) fit that will be less effective than assault, but still provide excellent support for your team through equipment and is still a reasonably effective slayer; 2. a repper/revive fit to support team; 3. Sacrifice SOME equipment and switch to a lower BW suit like an assault if that is more useful to you, or 4. sacrifice all equipment and swap into a Sentinel. You can always switch back and drop more equipment if that becomes a priority.
The point is you have many options, and with less equipment on the field, those that do run dedicated logi should see a significant buff to WPs since they're not competing with "tourist logis." This is an excellent change.
Best PvE idea ever!
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Vell0cet
Company of Marcher Lords Amarr Empire
2635
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Posted - 2014.12.03 21:20:00 -
[4] - Quote
el OPERATOR wrote:Vell0cet wrote:el OPERATOR wrote:Vell0cet wrote:
There is a simple solution. Build a slayer logi fit that you use when you want to preserve your equipment.
Exactly. So, for those new to the convo, BW=SlayerLogis. We'll have a dropping fit and a slaying fit and after a day or two we'll combine them into one suit, a slayerlogi with some equipment, maybe. Ah, progress. I think most will have multiple fits. I don't have a problem with slayer logis. The "slayer logi issue" back in the day was they were better assaults than assaults suits. This is no longer the case, and therefore isn't a problem. Now you'll have the choice to drop lots of equipment and use that suit, or switch suits to 1. a slayer (or AV) fit that will be less effective than assault, but still provide excellent support for your team through equipment and is still a reasonably effective slayer; 2. a repper/revive fit to support team; 3. Sacrifice SOME equipment and switch to a lower BW suit like an assault if that is more useful to you, or 4. sacrifice all equipment and swap into a Sentinel. You can always switch back and drop more equipment if that becomes a priority. The point is you have many options, and with less equipment on the field, those that do run dedicated logi should see a significant buff to WPs since they're not competing with "tourist logis." This is an excellent change. I'm all for eliminating tourist logis, read the Logistics Support CPM thread for my input on that. My point is and has been that while yes I have options, I have fewer now than I did. And that shouldn't be the case. And my best option, which I have always avoided, is to run dedicated slayerfits on my Logis. Which also shouldn't be the case. So what options go away besides being a tourist logi?
Best PvE idea ever!
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Vell0cet
Company of Marcher Lords Amarr Empire
2636
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Posted - 2014.12.03 21:53:00 -
[5] - Quote
el OPERATOR wrote:Vell0cet wrote: So what options go away besides being a tourist logi?
Any one that requires anything more than babysitting. Oh, and NOT slaying from a Logi suit. it sounds like you're upset that you can't be a tourist logi...
Best PvE idea ever!
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Vell0cet
Company of Marcher Lords Amarr Empire
2641
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Posted - 2014.12.04 07:07:00 -
[6] - Quote
CCP Rattati wrote:Zeylon Rho wrote:As a side note, I'm curious if Scrambler/LR beams are going to be changing as you move up tiers, are going to have fixed colors, or... what.
I always loved the color variety in crystals for the lasers in EVE. You could have a bank of rainbow cannons on the broadside of your ship. For my interest, what is the progression in colors in EVE? In EVE the colors are based on range (and should remain that way in DUST IMO). If we ever had short/medium/long range LR, ScR variants (or even vehicle turrets or heavy laser beam weapons!), I think range would be more appropriate use of color as the games should remain consistent on laser colors for lore and just because there's no good reason not to.
In EVE pulse lasers: Shortest to longest range: Multifrequency (white) Conflagration (green, T2) Gamma (blue) Xray (green) Ultraviolet (purple) Standard (yellow) Infrared (red-orange) Microwave (yellow-orange) Scorch (purple, T2) Radio (red)
Best PvE idea ever!
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