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CCP Rattati
C C P C C P Alliance
10453
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Posted - 2014.11.05 17:40:00 -
[1] - Quote
Dear players,
I need to write this to explain the 1.9 Weekly Skill Cap implementation and its intent and design.
When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by equipping boosters. Yeah, I just never did the math on the EOM screen, donGÇÿt think I ever capped out anyway, more than half of my 35 million SP is probably passive booster SP.
Therefore, the 750k active skillcap number came directly from me, from thinking GÇPWe need to triple it due to the 3 boosters, and we will even throw in an additional amount to make it an even 750k. It will be generous and cool.GÇ£
At that time, we were very aware that we should not devalue veteran SP by giving SP away too freely, but also still allow new players to catch up and catch a break. The scenario was thus, the veterans can throw in a single booster and ease into getting the 750k, not in a rush but during the whole week, instead of stressing out to cap. The new players or those that needed SP for an expensive skill could boost out to do so, but it wouldnGÇÿt be sustainable and up to the hard cap of 750k.
On top of that we added the ability to just do single purchases with instant boosters, just to make it less of a burden to buy a big chunk of booster time, instead of just GÇPwhen you need it and want itGÇ£. This allows for flexibility, but only a handful would ever do both, and so what, there is a hard cap (again, in my mind).
This is discussed with the CPM and devs and everything was awesome. The 750k number goes into the Patch Notes, and soon I see concerns from the community on the forums and feedback about some crazy 3 million per week numbers. And I thought, GÇPok, they are totally misunderstanding, its a hard capGÇ£, IGÇÿll explain it later in a sticky.
Then I am, by an off chance and just before we hit final QA, made aware by the dev team how it is really going to pan out. Players will be able to 3X stack, but as was explained to me, both the instant and active booster SP would not be counted towards the cap. After double and triple checking and running hellish spreadsheets with average potential SP scenarios and combinations of boosters, it was confirmed. It was too late to mess with the code, but there was no way I wanted, 750+2250(3xOmegas) + 2250 (3x Instant for all battles) + Passive, a total of 6M SP per week. That just wasnGÇÿt our intent at any stage of this feature.
The intent was, as it happens, much closer to to the old cap of 180k+540 (3xOmegas) + 540(3xInstant for all battles)+Passive ~ 1.8 million or so, very close to the previous weekly max SP gain times 3.
That sounded exactly what we wanted so we simply moved the skill cap back to 180k and pulled the 750k number out of the patch notes, very last minute. I was absolutely sure that this is what players truly expected, and I think most players agree that 6M SP per week is completely untenable. GÇPBut, noone is going to do that in the long termGÇ£, I hear you say, it costs too much, and will burn those extremely few that do so, out. So I didnGÇÿt worry at all about explaining this, if the need arose.
Until I had the 500 messages from the CPM, blinking furiously on Skype tonight, after football practice and just about to hit the hay.The gist of the messages was GÇPEveryone, and the CPM included, thinks players should be able to get 2.5 million active SP if they triple stack Omegas, but they probably assumed Instant Boosters would not be additive on top."
Well, it can be hard to admit mistakes, and learn from them, but I am willing to try and do both.
Therefore, I propose that to keep faith to those that thought the intent was 750k multiplied by stacked boosters, to immediately raise it to 750k during downtime tomorrow. The potential SP gain will be enormous, but we can monitor the situation for a single month, just how fast players are capping and gaining SP and whether it is a real problem.
Those that bought and stacked 3 boosters today, will not lose anything and be able to do what was communicated, even though that was absolutely not our intent. If you have already capped out today, please take a break and start again after DT tomorrow.
However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions.
I hope that this settles this issue, and lets you get back to playing the vastly improved DUST 514 of Uprising 1.9!
Sincerely CCP Rattati
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Kevall Longstride
Dust University Ivy League
1965
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Posted - 2014.11.05 17:43:00 -
[2] - Quote
And with that, go back to bed Rattati. It's nearly 2 am in Shanghai.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Repe Susi
Rautaleijona
1475
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Posted - 2014.11.05 17:43:00 -
[3] - Quote
Wat?
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Kain Spero
Goonfeet
3752
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Posted - 2014.11.05 17:45:00 -
[4] - Quote
Thank you.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Cavani1EE7
Murphys-Law General Tso's Alliance
411
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Posted - 2014.11.05 17:45:00 -
[5] - Quote
How about you make it only this week? I consider 750k SP a crazy amount as well.
Take a bow
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Zatara Rought
Fatal Absolution General Tso's Alliance
4329
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Posted - 2014.11.05 17:46:00 -
[6] - Quote
AAAAAAAAAaaaand 1.9 is now saved.
Thanks for taking the time to make this right Snorri.
o7
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Ripley Riley
Incorruptibles
4536
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Posted - 2014.11.05 17:46:00 -
[7] - Quote
TL;DR - 750k was huge. Probably not a good idea, but we will do it because we said we would. HOWEVER, if 750k turns out to be as batshit crazy as we think, we reserve the right to change it after 30 days.
My advice to you, playa...
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DEZKA DIABLO
THE FOOTCLAN
760
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Posted - 2014.11.05 17:46:00 -
[8] - Quote
Blah blah blah blah, cash grab is all i heard.
DONT EVER COMPLAIN, USE CAPS LOCK OR POINT OUT WHAT BROKEN WITH OUR GAME OR WE WILL DEFINITELY BAN YOUR ASS FOR 6 MONTHS
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Killar-12
The Corporate Raiders Top Men.
3390
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Posted - 2014.11.05 17:47:00 -
[9] - Quote
damnit... you need to explain this stuff before hand else people get confused...
still I'm not pissed... about the SP Cap that is.
http://evil-guide.tripod.com/
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9110
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Posted - 2014.11.05 17:47:00 -
[10] - Quote
So basically a month long SP event? :p
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1006
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Posted - 2014.11.05 17:48:00 -
[11] - Quote
Okay.
Please support fair play!
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Nirwanda Vaughns
903
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Posted - 2014.11.05 17:48:00 -
[12] - Quote
I remember clearly a Sticky by a Dev that detailed how boosters work for several months somewhere in thr middle of last year so i still call bulls**t.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
1227
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Posted - 2014.11.05 17:48:00 -
[13] - Quote
Well done. Excellent clarification, Rattati, I applaud your transparency. +1
1.9 Fixes This
Judge Rhadamanthus is my Hero
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Jynx'D
Heaven's Lost Property
13
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Posted - 2014.11.05 17:49:00 -
[14] - Quote
Simple Solution: Roll Over Cap
There would be 0 need for any drama or change with it. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9111
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Posted - 2014.11.05 17:49:00 -
[15] - Quote
Cavani1EE7 wrote:How about you make it only this week? I consider 750k SP a crazy amount as well. As do I. But 190 is too low. Maybe 250 or 300 at most.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Repe Susi
Rautaleijona
1476
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Posted - 2014.11.05 17:49:00 -
[16] - Quote
Now, to be honest this game is starting to go badly to to the bestest excel-sheet-game which nobody really knows what who means and what they mean, guess what? most people dont know and even do not use english and this is supposed to be an explanation i do t buy this just because there is so much english and all. No like. Thumbs down.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Zaria Min Deir
TeamPlayers Negative-Feedback
808
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Posted - 2014.11.05 17:50:00 -
[17] - Quote
Thank you for the clarification, may I suggest next time you, instead of just removing stuff from patch notes, explain the changes?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Duke Noobiam
Molon Labe. General Tso's Alliance
241
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Posted - 2014.11.05 17:51:00 -
[18] - Quote
Rattati, you are a class act.
I appreciate your honesty and your desire to continue doing what is right for the players.
Good for you and CCP.
Edit: For what it's worth, I think a 750k cap is too much and you should reserve the right to review this sooner (with a one week notice)
BPO dropsuits owned:
Sever M-1 logi, Quafe M-1 assault, Quafe M-1 scout, Raven C-1 assault, Dragonfly G-1 scout
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Thumb Green
Raymond James Corp
1624
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Posted - 2014.11.05 17:51:00 -
[19] - Quote
CCP Rattati wrote: At that time, we were very aware that we should not devalue veteran SP by giving SP away too freely, but also still allow new players to catch up and catch a break. The scenario was thus, the veterans can throw in a single booster and ease into getting the 750k, not in a rush but during the whole week, instead of stressing out to cap. The new players or those that needed SP for an expensive skill could boost out to do so, but it wouldnGÇÿt be sustainable and up to the hard cap of 750k.
I just want to comment on this. As someone that has been playing since January of last year (as vet as you can get without being closed beta), with a handful of breaks, I want new players to become competitive as quickly as possible so by all means devalue my SP all the fck you want.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Awesome Pantaloons
Fatal Absolution General Tso's Alliance
674
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Posted - 2014.11.05 17:52:00 -
[20] - Quote
Thank you, sir. o7 This is much appreciated.
Seid ihr das essen? Nein! Wir sind der jager!
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Zatara Rought
Fatal Absolution General Tso's Alliance
4330
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Posted - 2014.11.05 17:52:00 -
[21] - Quote
Aero Yassavi wrote:Cavani1EE7 wrote:How about you make it only this week? I consider 750k SP a crazy amount as well. As do I. But 190 is too low. Maybe 250 or 300 at most.
I've been saying that with boosters getting 900-1200k a week in active would not be insane.
But for me having a 750k cap and then adding in the potential for triple omega's!?
Yeah it just seems soooooo problematic.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Mossellia Delt
Militaires Sans Jeux
1834
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Posted - 2014.11.05 17:52:00 -
[22] - Quote
And with this, the game becomes pay to win. Clap,clap,clap
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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Cavani1EE7
Murphys-Law General Tso's Alliance
411
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Posted - 2014.11.05 17:53:00 -
[23] - Quote
Aero Yassavi wrote:Cavani1EE7 wrote:How about you make it only this week? I consider 750k SP a crazy amount as well. As do I. But 190 is too low. Maybe 250 or 300 at most. Yeah I was about to add it; they could just simply slightly increase the cap forever so that all can gain benefit.
Take a bow
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Eruditus 920
Nemo Malus Felix
724
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Posted - 2014.11.05 17:53:00 -
[24] - Quote
How could he think "the skill cap was a fixed number that was achieved faster by equipping boosters."?
He didn't know how boosters worked?
Mind boggling.
"Stay gold, Ponyboy..."
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NextDark Knight
Molon Labe. General Tso's Alliance
560
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Posted - 2014.11.05 17:53:00 -
[25] - Quote
GREAT JOB!
<< The huge skill cap will be a godsend to some.. possibility for crazy SP for some but without gun game it will be meaningless to spend money for all that extra sp.
I won't be stacking boosters but I'm glad things are getting sorted out.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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Zaria Min Deir
TeamPlayers Negative-Feedback
808
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Posted - 2014.11.05 17:55:00 -
[26] - Quote
Thumb Green wrote:CCP Rattati wrote: At that time, we were very aware that we should not devalue veteran SP by giving SP away too freely, but also still allow new players to catch up and catch a break. The scenario was thus, the veterans can throw in a single booster and ease into getting the 750k, not in a rush but during the whole week, instead of stressing out to cap. The new players or those that needed SP for an expensive skill could boost out to do so, but it wouldnGÇÿt be sustainable and up to the hard cap of 750k.
I just want to comment on this. As someone that has been playing since January of last year (as vet as you can get without being closed beta), with a handful of breaks, I want new players to become competitive as quickly as possible so by all means devalue my SP all the fck you want. This. This so much. This whole "devaluing veteran SP" BS is just that, total BS.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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DEZKA DIABLO
THE FOOTCLAN
760
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Posted - 2014.11.05 17:55:00 -
[27] - Quote
Well thanks for sticking to your word other wise this would have royally screwed my respec decision s
DONT EVER COMPLAIN, USE CAPS LOCK OR POINT OUT WHAT BROKEN WITH OUR GAME OR WE WILL DEFINITELY BAN YOUR ASS FOR 6 MONTHS
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Nirwanda Vaughns
904
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Posted - 2014.11.05 17:55:00 -
[28] - Quote
Eruditus 920 wrote:How could he think "the skill cap was a fixed number that was achieved faster by equipping boosters."?
He didn't know how boosters worked?
Mind boggling.
https://forums.dust514.com/default.aspx?g=posts&m=775258 was a sticky for months
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Atiim
Heaven's Lost Property
13440
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Posted - 2014.11.05 17:56:00 -
[29] - Quote
Thanks for the info.
The 1st Matari Commando
-HAND
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Spkr4theDead
Red Star. EoN.
2335
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Posted - 2014.11.05 17:56:00 -
[30] - Quote
Thanks for clearing this whole thing up, though I wasn't one of the people that were angry about it. It's a whole new patch, and of course there will be bugs in it that need to be sorted out and taken care. Such as the most recent hotfix, which was pointed out to you immediately and you have plans to take care of it soon.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Zaria Min Deir
TeamPlayers Negative-Feedback
808
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Posted - 2014.11.05 17:57:00 -
[31] - Quote
Zatara Rought wrote:Aero Yassavi wrote:Cavani1EE7 wrote:How about you make it only this week? I consider 750k SP a crazy amount as well. As do I. But 190 is too low. Maybe 250 or 300 at most. I've been saying that with boosters getting 900-1200k a week in active would not be insane. But for me having a 750k cap and then adding in the potential for triple omega's!? Yeah it just seems soooooo problematic. Well, this would have been easily solved by simply raising the cap and never introducing booster stacking (because, the main issue people seem to have is the rare and expensive case of someone actually stacking triple omegas). But those aur sales...
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Apothecary Za'ki
Biomass Positive
1603
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Posted - 2014.11.05 17:58:00 -
[32] - Quote
CCP Rattati wrote:Dear players,
I need to write this to explain the 1.9 Weekly Skill Cap implementation and its intent and design.
When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by equipping boosters. Yeah, I just never did the math on the EOM screen, donGÇÿt think I ever capped out anyway, more than half of my 35 million SP is probably passive booster SP.
Therefore, the 750k active skillcap number came directly from me, from thinking GÇPWe need to triple it due to the 3 boosters, and we will even throw in an additional amount to make it an even 750k. It will be generous and cool.GÇ£
At that time, we were very aware that we should not devalue veteran SP by giving SP away too freely, but also still allow new players to catch up and catch a break. The scenario was thus, the veterans can throw in a single booster and ease into getting the 750k, not in a rush but during the whole week, instead of stressing out to cap. The new players or those that needed SP for an expensive skill could boost out to do so, but it wouldnGÇÿt be sustainable and up to the hard cap of 750k.
On top of that we added the ability to just do single purchases with instant boosters, just to make it less of a burden to buy a big chunk of booster time, instead of just GÇPwhen you need it and want itGÇ£. This allows for flexibility, but only a handful would ever do both, and so what, there is a hard cap (again, in my mind).
This is discussed with the CPM and devs and everything was awesome. The 750k number goes into the Patch Notes, and soon I see concerns from the community on the forums and feedback about some crazy 3 million per week numbers. And I thought, GÇPok, they are totally misunderstanding, its a hard capGÇ£, IGÇÿll explain it later in a sticky.
Then I am, by an off chance and just before we hit final QA, made aware by the dev team how it is really going to pan out. Players will be able to 3X stack, but as was explained to me, both the instant and active booster SP would not be counted towards the cap. After double and triple checking and running hellish spreadsheets with average potential SP scenarios and combinations of boosters, it was confirmed. It was too late to mess with the code, but there was no way I wanted, 750+2250(3xOmegas) + 2250 (3x Instant for all battles) + Passive, a total of 6M SP per week. That just wasnGÇÿt our intent at any stage of this feature.
The intent was, as it happens, much closer to to the old cap of 180k+540 (3xOmegas) + 540(3xInstant for all battles)+Passive ~ 1.8 million or so, very close to the previous weekly max SP gain times 3.
That sounded exactly what we wanted so we simply moved the skill cap back to 180k and pulled the 750k number out of the patch notes, very last minute. I was absolutely sure that this is what players truly expected, and I think most players agree that 6M SP per week is completely untenable. GÇPBut, noone is going to do that in the long termGÇ£, I hear you say, it costs too much, and will burn those extremely few that do so, out. So I didnGÇÿt worry at all about explaining this, if the need arose.
Until I had the 500 messages from the CPM, blinking furiously on Skype tonight, after football practice and just about to hit the hay.The gist of the messages was GÇPEveryone, and the CPM included, thinks players should be able to get 2.5 million active SP if they triple stack Omegas, but they probably assumed Instant Boosters would not be additive on top."
Well, it can be hard to admit mistakes, and learn from them, but I am willing to try and do both.
Therefore, I propose that to keep faith to those that thought the intent was 750k multiplied by stacked boosters, to immediately raise it to 750k during downtime tomorrow. The potential SP gain will be enormous, but we can monitor the situation for a single month, just how fast players are capping and gaining SP and whether it is a real problem.
Those that bought and stacked 3 boosters today, will not lose anything and be able to do what was communicated, even though that was absolutely not our intent. If you have already capped out today, please take a break and start again after DT tomorrow.
However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions.
I hope that this settles this issue, and lets you get back to playing the vastly improved DUST 514 of Uprising 1.9!
Sincerely CCP Rattati i liek to be able to play oen charater instead of having to alt hop because of the end of match sp not being sufficent (atleast in pre 1.9) will you have any plans to raise the weekly sp BONUS in light of the now higher SP per match to keep players playing on their "Main" rather then having to play alts too?
last night+ part of today = 110k SP gone with 90k left thats maybe tonight and tomorrow morning.. its worse then pre 1.9.. 2 days to cap the 190k.. can you atleast think about makeing the weekly bonus at least 300-600k?
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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sabre prime
Crux Special Tasks Group Gallente Federation
734
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Posted - 2014.11.05 18:01:00 -
[33] - Quote
CCP Rattati wrote:Dear players,
When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by equipping boosters. Yeah, I just never did the math on the EOM screen...
...but there was no way I wanted, 750+2250(3xOmegas) + 2250 (3x Instant for all battles) + Passive, a total of 6M SP per week. That just wasnGÇÿt our intent at any stage of this feature. I'm really sorry, I don't want to be rude; but how could you not know that? The whole reason some of us were saying "WTF are you sure CCP?" is because of that very reason. How long have we all been playing this game? Boosters do not speed up the rate at which we cap. They add more SP to the cap.
If boosters sped up the rate at which we capped (get a bigger chunk of the SP pool at the EOM screen), then that would achieve one of your stated intentions: to make capping out more convenient for people who are busy and have things (IRL) to do during the week. Instead boosters increase the amount of SP, therefore we still have to play proportionally more hours of the game to hit the bigger cap, i.e grinding it out.
Anyway, I didn't mean to rant. Thanks for the response and the clarification. Appreciate it. I for one am glad sanity prevailed.
The slow blade penetrates the shield.
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Apothecary Za'ki
Biomass Positive
1603
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Posted - 2014.11.05 18:01:00 -
[34] - Quote
Aero Yassavi wrote:Cavani1EE7 wrote:How about you make it only this week? I consider 750k SP a crazy amount as well. As do I. But 190 is too low. Maybe 250 or 300 at most. my supposed average with 1.9 sp payouts with out boosters is like 100k SP a day.. that would work out to be 700k a week.. so 250k is too low.. raise it to 380 or a nice round 400k so it can last at least 4+ days
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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NextDark Knight
Molon Labe. General Tso's Alliance
560
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Posted - 2014.11.05 18:03:00 -
[35] - Quote
With great SP comes great responsibility. 24 Million SP in one month event starts tomorrow!
I'm a vet and I'm happy to see this happen for a few hard working people..
So some one have to do the match,, it should be base SP at triple rates.. plus extra bonus sp per week not counted with boosters.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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poison Diego
Vengeance Unbound RISE of LEGION
485
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Posted - 2014.11.05 18:04:00 -
[36] - Quote
keep the 750 but dont allow us to 3x Sack actives.
I usually cap out in 1 day or maybe 2. I want to be able to enjoy and spamm this game for more than 2 days of 7. I hate how easy the old cap is. There is no goal anymore when Im capped.
But I dont want this enormus amount of SP going to players. 3 mill SP a week is complete bull. I like the idea of stacking passives especially if, for some reason I cant be on for few days I get a nice surprice when I log on again.
is there a contradiction to jealousy?
.
if so, KingThunderBolt would know....
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Thumb Green
Raymond James Corp
1624
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Posted - 2014.11.05 18:05:00 -
[37] - Quote
I'd also like to point out that unless my SP transfers over to Legion point-for-point and can at least get me the equivalent of what I have now then my SP is already devalued.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
350
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Posted - 2014.11.05 18:06:00 -
[38] - Quote
Just do it for a week and make everyone happy. Then fix it the way you want it to be. A month of 750k plus triple stacked boosters is going to be insane. |
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CCP Rattati
C C P C C P Alliance
10465
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Posted - 2014.11.05 18:06:00 -
[39] - Quote
sabre prime wrote:CCP Rattati wrote:Dear players,
When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by equipping boosters. Yeah, I just never did the math on the EOM screen...
...but there was no way I wanted, 750+2250(3xOmegas) + 2250 (3x Instant for all battles) + Passive, a total of 6M SP per week. That just wasnGÇÿt our intent at any stage of this feature. I'm really sorry, I don't want to be rude; but how could you not know that? The whole reason some of us were saying "WTF are you sure CCP?" is because of that very reason. How long have we all been playing this game? Boosters do not speed up the rate at which we cap. They add more SP to the cap. If boosters sped up the rate at which we capped (get a bigger chunk of the SP pool at the EOM screen), then that would achieve one of your stated intentions: to make capping out more convenient for people who are busy and have things (IRL) to do during the week. Instead boosters increase the amount of SP, therefore we still have to play proportionally more hours of the game to hit the bigger cap, i.e grinding it out. Anyway, I didn't mean to rant. Thanks for the response and the clarification. Appreciate it. I for one am glad sanity prevailed.
I am obviously easily confused by illogical things, my only weakness. Like you say, a high cap, that boosters allow you to hit faster, seems to be a better system. Just what the CPM and I discussed tonight. Grind if you want, boost if you want.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Thumb Green
Raymond James Corp
1624
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Posted - 2014.11.05 18:06:00 -
[40] - Quote
Mossellia Delt wrote:And with this, the game becomes pay to win. Clap,clap,clap Like I said in another thread, it's more like pay-to-catch-up than pay-to-win.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Luna McDuffing
COALICION LATINA Top Men.
77
|
Posted - 2014.11.05 18:09:00 -
[41] - Quote
I for one can sleep soundly at night knowing that CCP Rattati is at the helm. Sail on captain and thanks for the clarification and fair treatment of our player base. |
Songs of Seraphim
Murphys-Law
34
|
Posted - 2014.11.05 18:10:00 -
[42] - Quote
Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". That would be what? Around 13 MILLION in active SP for the month? That's a tad absurd don't you think? Granted, I don't want to limit NPE, but to those who have been playing for some time... That's 5 new prototype suits and a prototype weapon. In a month.
But 750K as a hard cap, per week, with three boosters sounds fine. That would be 3 million active SP per month. And if someone wants to put in that effort, that's fine. At least at that rate, it's not as simple as "HAAHAH I'm getting new proto gear for days" and more alon the lines of, "I'll have to put a little extra effort if I want that proto suit or proficiency 5. Or I can split it this month and finish the other in another week or so."
Granted, I only have 30 million SP, I have used boosters, especially on events like the million clone count challenge. I still take a few days to actually cap out. And that's on weeks where I don't have to travel for work. If there was something like an SP rollover, we can play at our own pace without feeling like we are left behind. Since, I've had this account for a year and half almost, but only been active for the past 7 months.
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Cat Merc
Onslaught Inc RISE of LEGION
13032
|
Posted - 2014.11.05 18:11:00 -
[43] - Quote
Thanks for clearing it up Rattati.
As a note, is it possible to change how boosters work with a hotfix? So you could put the cap at 750k, and boosters wouldn't allow you to get 6m? lol
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Brush Master
Onslaught Inc RISE of LEGION
1317
|
Posted - 2014.11.05 18:11:00 -
[44] - Quote
I have always wanted a booster that gives me bigger chunks of SP per game vs more that I have to still grind out.
Thanks for the update. No more stealth scrubbing of history though.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Spectral Clone
Abandoned Privilege Top Men.
3034
|
Posted - 2014.11.05 18:12:00 -
[45] - Quote
Rattati sure has a spine of steel.
Thank you for your honesty.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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Cody Sietz
Evzones Public.Disorder.
4103
|
Posted - 2014.11.05 18:12:00 -
[46] - Quote
You are the best.
Everyone else, let's start stacking.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Soraya Xel
Abandoned Privilege Top Men.
4614
|
Posted - 2014.11.05 18:13:00 -
[47] - Quote
CCP Rattati wrote:I am obviously easily confused by illogical things, my only weakness. Like you say, a high cap, that boosters allow you to hit faster, seems to be a better system. Just what the CPM and I discussed tonight. Grind if you want, boost if you want.
I strongly support the notion of the game working via this method in the future. It would allow people to pay to get to the same point faster in any given week, but not allow paying players to overall gain more SP than free players.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Kash Tellan
Murphys-Law General Tso's Alliance
39
|
Posted - 2014.11.05 18:13:00 -
[48] - Quote
So...how about you put some active omegas on the market again, eh? CCP?
meh
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Nirwanda Vaughns
904
|
Posted - 2014.11.05 18:15:00 -
[49] - Quote
Posted: 2013.05.09 11:44 by CCP CMDR Wang and was a sticky for moths
Listen up, mercenaries!
There's been some confusion in the community about how active skill boosters are supposed to work. Below is a description on how active skill boosters work.
* Active skill boosters do not increase skill point cap - this is by design. * The extra SP earned from the active skill boosters do not count towards your skill point cap. * For example: with the active skill booster, you earned 10K skill points (raw) in a match and received an extra 10K skill points from the active skill booster. Only the raw 10K skill points are counted towards your skill cap. The additional 5K skill points you gained from the booster does not count towards your skill point cap.
We hope that clears things up about how the active skill point booster is supposed to work. We will also be revealing more info about plans to address various issues on the Uprising build on the forums soon, so stay tuned.
Thank you!
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Thumb Green
Raymond James Corp
1626
|
Posted - 2014.11.05 18:16:00 -
[50] - Quote
Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". That would be what? Around 13 MILLION in active SP for the month? That's a tad absurd don't you think? Granted, I don't want to limit NPE, but to those who have been playing for some time... That's 5 new prototype suits and a prototype weapon. In a month.
Things have been skewed in favor of those "no-lifers" & "try-hards" since the beginning. All the cap does is ensure that "casuals" (or rather not "no-lifers" & "try-hards") progress at a slower pace than the "no-lifers" & "try-hards".
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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waistr
DEAD-MEN-WALKING
247
|
Posted - 2014.11.05 18:16:00 -
[51] - Quote
750 is a bad idea long term for this game, I m sure you know its not going to last past a month I agree with Cavani .....a week no point in dragging it out |
Brush Master
Onslaught Inc RISE of LEGION
1317
|
Posted - 2014.11.05 18:16:00 -
[52] - Quote
Soraya Xel wrote:CCP Rattati wrote:I am obviously easily confused by illogical things, my only weakness. Like you say, a high cap, that boosters allow you to hit faster, seems to be a better system. Just what the CPM and I discussed tonight. Grind if you want, boost if you want. I strongly support the notion of the game working via this method in the future. It would allow people to pay to get to the same point faster in any given week, but not allow paying players to overall gain more SP than free players.
I support this too and always have. Make it 750k cap and booster lets you get there faster. Its like a triple sp event but permanent, there should be no complaints from booster buyers.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Soraya Xel
Abandoned Privilege Top Men.
4614
|
Posted - 2014.11.05 18:18:00 -
[53] - Quote
Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards".
The reason to offer this for the whole month is because many players purchased 30-day boosters on the expectation that this is how the game would work. Covering the month under this method ensures those players get what they paid for.
My personal view is this will really only help newer players anyways. The difference between 40 million SP and 60 million SP is minimal, if you invested your skill points wisely for the first 40 mil.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2319
|
Posted - 2014.11.05 18:25:00 -
[54] - Quote
Hahahahaha!
D'awww Rattati. We can't blame you, you didn't develop the game (as far as I am aware). GG
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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sabre prime
Crux Special Tasks Group Gallente Federation
734
|
Posted - 2014.11.05 18:26:00 -
[55] - Quote
Soraya Xel wrote:CCP Rattati wrote:I am obviously easily confused by illogical things, my only weakness. Like you say, a high cap, that boosters allow you to hit faster, seems to be a better system. Just what the CPM and I discussed tonight. Grind if you want, boost if you want. I strongly support the notion of the game working via this method in the future. It would allow people to pay to get to the same point faster in any given week, but not allow paying players to overall gain more SP than free players. OK, so introduce more diverse booster products. Boosters that allow you to hit the fixed cap faster. And the current boosters that increase the fixed cap by a multiplier. Win win for you guys at the end of the day. Just make sure consumers clearly know the difference between these different boosters.
The slow blade penetrates the shield.
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Thumb Green
Raymond James Corp
1626
|
Posted - 2014.11.05 18:26:00 -
[56] - Quote
Soraya Xel wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". The reason to offer this for the whole month is because many players purchased 30-day boosters on the expectation that this is how the game would work. Covering the month under this method ensures those players get what they paid for. My personal view is this will really only help newer players anyways. The difference between 40 million SP and 60 million SP is minimal, if you invested your skill points wisely for the first 40 mil. The only difference between 20 mil and 40-60 mil is the 40-60 mil just gives you a few more things to protostomp with than the 20 mil; still can protostomp either way. Hell, someone with 13mil SP could protostomp if they spend it wisely. After that point it's about increasing flexibility rather than strength.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Apothecary Za'ki
Biomass Positive
1603
|
Posted - 2014.11.05 18:31:00 -
[57] - Quote
CCP Rattati wrote:Dear players,
I need to write this to explain the 1.9 Weekly Skill Cap implementation and its intent and design.
When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by equipping boosters. Yeah, I just never did the math on the EOM screen, donGÇÿt think I ever capped out anyway, more than half of my 35 million SP is probably passive booster SP.
Therefore, the 750k active skillcap number came directly from me, from thinking GÇPWe need to triple it due to the 3 boosters, and we will even throw in an additional amount to make it an even 750k. It will be generous and cool.GÇ£
At that time, we were very aware that we should not devalue veteran SP by giving SP away too freely, but also still allow new players to catch up and catch a break. The scenario was thus, the veterans can throw in a single booster and ease into getting the 750k, not in a rush but during the whole week, instead of stressing out to cap. The new players or those that needed SP for an expensive skill could boost out to do so, but it wouldnGÇÿt be sustainable and up to the hard cap of 750k.
On top of that we added the ability to just do single purchases with instant boosters, just to make it less of a burden to buy a big chunk of booster time, instead of just GÇPwhen you need it and want itGÇ£. This allows for flexibility, but only a handful would ever do both, and so what, there is a hard cap (again, in my mind).
This is discussed with the CPM and devs and everything was awesome. The 750k number goes into the Patch Notes, and soon I see concerns from the community on the forums and feedback about some crazy 3 million per week numbers. And I thought, GÇPok, they are totally misunderstanding, its a hard capGÇ£, IGÇÿll explain it later in a sticky.
Then I am, by an off chance and just before we hit final QA, made aware by the dev team how it is really going to pan out. Players will be able to 3X stack, but as was explained to me, both the instant and active booster SP would not be counted towards the cap. After double and triple checking and running hellish spreadsheets with average potential SP scenarios and combinations of boosters, it was confirmed. It was too late to mess with the code, but there was no way I wanted, 750+2250(3xOmegas) + 2250 (3x Instant for all battles) + Passive, a total of 6M SP per week. That just wasnGÇÿt our intent at any stage of this feature.
The intent was, as it happens, much closer to to the old cap of 180k+540 (3xOmegas) + 540(3xInstant for all battles)+Passive ~ 1.8 million or so, very close to the previous weekly max SP gain times 3.
That sounded exactly what we wanted so we simply moved the skill cap back to 180k and pulled the 750k number out of the patch notes, very last minute. I was absolutely sure that this is what players truly expected, and I think most players agree that 6M SP per week is completely untenable. GÇPBut, noone is going to do that in the long termGÇ£, I hear you say, it costs too much, and will burn those extremely few that do so, out. So I didnGÇÿt worry at all about explaining this, if the need arose.
Until I had the 500 messages from the CPM, blinking furiously on Skype tonight, after football practice and just about to hit the hay.The gist of the messages was GÇPEveryone, and the CPM included, thinks players should be able to get 2.5 million active SP if they triple stack Omegas, but they probably assumed Instant Boosters would not be additive on top."
Well, it can be hard to admit mistakes, and learn from them, but I am willing to try and do both.
Therefore, I propose that to keep faith to those that thought the intent was 750k multiplied by stacked boosters, to immediately raise it to 750k during downtime tomorrow. The potential SP gain will be enormous, but we can monitor the situation for a single month, just how fast players are capping and gaining SP and whether it is a real problem.
Those that bought and stacked 3 boosters today, will not lose anything and be able to do what was communicated, even though that was absolutely not our intent. If you have already capped out today, please take a break and start again after DT tomorrow.
However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions.
I hope that this settles this issue, and lets you get back to playing the vastly improved DUST 514 of Uprising 1.9!
Sincerely CCP Rattati
i was not thinking about 750k multiplied i was just thinking 750k bonus sp and once that bonus is eaten thats it back to the 1000 base minimum and the boosters were onto to expediate the consumption of the 750k
so.. i for one would be happy with a NON-Multiplicative 750k bonus a week +passive sp and just have boosters speed up how fast a player exhausts that 750k
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Songs of Seraphim
Murphys-Law
34
|
Posted - 2014.11.05 18:32:00 -
[58] - Quote
Soraya Xel wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". The reason to offer this for the whole month is because many players purchased 30-day boosters on the expectation that this is how the game would work. Covering the month under this method ensures those players get what they paid for. My personal view is this will really only help newer players anyways. The difference between 40 million SP and 60 million SP is minimal, if you invested your skill points wisely for the first 40 mil.
I guess I didn't factor in those who bought 30-day boosters.
Very well. I mean, I don't mind the skill point accrual, but it just seems odd.
I would very much like to see some data sheets at the end of the month covering SP growth and who benefited most -- those under 20 mil SP, or the veterans with 40 million SP and above.
I haven't logged in for about a week due to travel, but I want to see how the SP system is currently working. |
Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
351
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Posted - 2014.11.05 18:34:00 -
[59] - Quote
Soraya Xel wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". The reason to offer this for the whole month is because many players purchased 30-day boosters on the expectation that this is how the game would work. Covering the month under this method ensures those players get what they paid for. My personal view is this will really only help newer players anyways. The difference between 40 million SP and 60 million SP is minimal, if you invested your skill points wisely for the first 40 mil.
But it's sooo much SP with just three regular boosters on for the month if you cap each week it's like 7,500,000 SP total. 12 mil for three omegas and that's not included triple instant boosting. |
shaman oga
The Dunwich Horror
3018
|
Posted - 2014.11.05 18:35:00 -
[60] - Quote
TL:DR 1 month of 750k weekly cap?
Seem fine to me. |
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JIMvc2
The Wanga Empire Strikes Back
365
|
Posted - 2014.11.05 18:35:00 -
[61] - Quote
With the 750k SP I will never be close to cap. But let's see if the hardcore players will cap.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Middas Betancore
Kirjuun Heiian
152
|
Posted - 2014.11.05 18:41:00 -
[62] - Quote
To be honest, 6mill sp a week.. I find it troubling that the majority accepted it, shows the true greed of players in my minor opinion.
I don't like to slam CPM, but u guys didn't find this pre 1.9, no one says to CCP, "6 MILL A WEEK?!?"
Ah well
Was entertaining to see the knee jerk tears when it was "removed"
CEO-Kirjuun Heiian-Caldari Faction Warfare Corp
Join our public chat channel. Kirjuun Heiian
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Vapor Forseti
Nyain Chan General Tso's Alliance
1659
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Posted - 2014.11.05 18:42:00 -
[63] - Quote
JIMvc2 wrote:With the 750k SP I will never be close to cap. But let's see if the hardcore players will cap. I actually wondered if anyone with a job would be able to even hit a 300K SP cap.
If you could cap 750K every week, then you would need some serious help.
Texted my wife. She said she wants two holo strippers for her room. She also wants a holo penguin butler.
-Ripley
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Vell0cet
Vengeance Unbound RISE of LEGION
2472
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Posted - 2014.11.05 18:43:00 -
[64] - Quote
You handled this really well CCP Rattati.
Best PvE idea ever!
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Fibo Gjenn
UNIVERSAL BANDAGE
5
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Posted - 2014.11.05 18:45:00 -
[65] - Quote
Well handled .
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Stefan Stahl
Seituoda Taskforce Command
831
|
Posted - 2014.11.05 18:45:00 -
[66] - Quote
Soraya Xel wrote:The reason to offer this for the whole month is because many players purchased 30-day boosters on the expectation that this is how the game would work. They can always refund boosters via support tickets if anyone is severely surprised that this isn't how it was going to work. Or just reset any boosters activated since the patch without taking away any SP. That'd also help to ease the pain.
Ontopic: Personally, if I was to make a decision on this I wouldn't want to be held hostage by people's expectations. The conflict to solve is: By changing the cap later you hand out X many SP, by changing it early you annoy Y many paying customers.
[Edit] I'm loving the transparency here. |
Middas Betancore
Kirjuun Heiian
152
|
Posted - 2014.11.05 18:48:00 -
[67] - Quote
Lol each time u cap at 750k u should get a "need help?" memo
Joke
Very well done on this patch by the way
Not joke
CEO-Kirjuun Heiian-Caldari Faction Warfare Corp
Join our public chat channel. Kirjuun Heiian
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Cavani1EE7
Murphys-Law General Tso's Alliance
413
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Posted - 2014.11.05 18:49:00 -
[68] - Quote
Middas Betancore wrote:To be honest, 6mill sp a week.. I find it troubling that the majority accepted it, shows the true greed of players in my minor opinion.
I don't like to slam CPM, but u guys didn't find this pre 1.9, no one says to CCP, "6 MILL A WEEK?!?"
Ah well
Was entertaining to see the knee jerk tears when it was "removed" Boosters DO NOT multiplicate, they add. Therefore it's 3mil the max you could get a week, not 6 mil. For evidence: 750.000 plus 300% of 750.000 (100% per each omega) = 3.000.000
Take a bow
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Jathniel
G I A N T
1227
|
Posted - 2014.11.05 18:53:00 -
[69] - Quote
Dude, Rattati... You're so awesome, you broke the SP condom.
Yeah, we need to fix that. We CANNOT have people burning through SP that fast. Do what you gotta do. lol
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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cris bleu
Carbon 7 Iron Oxide.
5
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Posted - 2014.11.05 18:57:00 -
[70] - Quote
CCP Ratati: Makes mistake. Fixes it. Accidentally misleads people. Puts them straight, gives concession. Finds broken game. Fixes it. +1 +1 +1 |
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Chit Hoppened
The Exemplars Top Men.
379
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Posted - 2014.11.05 19:02:00 -
[71] - Quote
Dude Rattati, you need a raise. Thanks for clearing that up. o7
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
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Thumb Green
Raymond James Corp
1628
|
Posted - 2014.11.05 19:03:00 -
[72] - Quote
Honestly I don't see why people care about the cap anymore. It stopped doing its job in less than 6 months (and that's me being very generous) of open beta starting.
We've already got plenty of people with 50+ mil, even more with 20+ mil and then they're playing against people with less than 10 mil which unless spent wisely isn't going to help those poor bastards. The cap doesn't keep the try hards and no lifers from progressing faster than anyone else; all it does is ensure that newer players have to deal with getting their dicks kicked in for a good bit longer than they would without a cap.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Tesfa Alem
Death by Disassociation
311
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Posted - 2014.11.05 19:05:00 -
[73] - Quote
What are the bad side effects of having a high cap? No reasons given, just a general uneasiness at large numbers.
Devalues old SP? Hell no, it gets rid of the ridiculous SP gap between new and old players, encourages players from just playing for only one or two days. I can play more casusally knowing i can earn WP the entire week and not just be limited to upgrading an item once a month. Most vets already have the entire skill tree of thier choice unlocked. If those guys want to cry about new players they stomp on getting proto gear to fight back faster, let those tears flow. Thats about as elitist as it gets.
SP totals in terms of in game skill mean nothing, nada, zip, zilch, zero. but when it comes to balancing the progression, this unintentional error was a beatiful first step.
More people were willing to pay more for the boosters, more money for CCP, and keeping this game running.
Keeps new players in the game. and don't worry about proto spam, since the isk paypouts are back to being as crappy as before yesterday, i don't predict alot of proto spam at all.
Plus with the "post level 5" being worked on why not make those insanley SP expensive.
Do it for 30 days and leave until the servers go down at 750 k Cap. You know, you just might end up with everybody, new and vets alike, enjoy all of Dust for once.
Redline for Thee, but no Redline for Me.
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Flint Beastgood III
Carbon 7 Iron Oxide.
650
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Posted - 2014.11.05 19:10:00 -
[74] - Quote
MEGA FAIL. The only issue I have is the triple stacking boosters, the cap is fine. Why? Because only people willing to spend stupid amounts of money on AUR could reach those crazily high SP numbers per week.
Yep
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Spademan
Fatal Absolution General Tso's Alliance
4371
|
Posted - 2014.11.05 19:12:00 -
[75] - Quote
Turn it into an event.
#ProblemSolved.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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IAmDuncanIdaho II
R 0 N 1 N
973
|
Posted - 2014.11.05 19:19:00 -
[76] - Quote
CCP Rattati wrote:Dear players,
Long Version Only
I hope that this settles this issue, and lets you get back to playing the vastly improved DUST 514 of Uprising 1.9!
Sincerely CCP Rattati
Ripley Riley wrote:TL;DR - 750k was huge. Probably not a good idea, but we will do it because we said we would. HOWEVER, if 750k turns out to be as batshit crazy as we think, we reserve the right to change it after 30 days.
Thank you sir
Mr CCP Dragon Slayer, please confirm Ripley's TL;DR - your post desperately needs it :)
Bullets preferred :)
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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g li2
Grupo de Asalto Chacal RISE of LEGION
338
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Posted - 2014.11.05 19:19:00 -
[77] - Quote
Only 30 days please 750,000 is too
CHACALES
¡¡ HONOR !!
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Pvt Numnutz
Prophets of the Velocirapture
1933
|
Posted - 2014.11.05 19:22:00 -
[78] - Quote
Awesome! I feel 750 may be a bit much, dunno if I would play that much per week. If you are going to lower it I'd say 500k would be a good number.
Master Skyshark rider
Kaalaka dakka tamer
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Fox Gaden
Immortal Guides
4828
|
Posted - 2014.11.05 19:23:00 -
[79] - Quote
There are many reasons I like CCP Rattati. The ability to admit when he screws up is just one of them.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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JIMvc2
The Wanga Empire Strikes Back
365
|
Posted - 2014.11.05 19:25:00 -
[80] - Quote
Vapor Forseti wrote:JIMvc2 wrote:With the 750k SP I will never be close to cap. But let's see if the hardcore players will cap. I actually wondered if anyone with a job would be able to even hit a 300K SP cap. If you could cap 750K every week, then you would need some serious help.
It's not like I play the game 24/7 no lol. That would be terrible just playing none stop and capping.
Now I seem to get around 30k in sp. Not much but since I'm saving a lot it will be worth it.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Cass Caul
1438
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Posted - 2014.11.05 19:27:00 -
[81] - Quote
500k-4M: WTF am i doing? 4M-8M: This game is hard, how do they kill me so fast? 8M-12M: My skills make up for your innate bonuses! oops, dead again 12M-24M: My Skills really do negate your extra 40M SP you have over me 24M+: I spend SP on superfluous things 72M: I have every weapon and every suit with max skills from a single race
If a player started the game this year, capped out every week, didn't use boosters, but did all the SP events or MMC, they would have 7.7 million SP from Passives, 4M from MCC, 8 million from weekly cap (before Sp events), and daily log in bonus.
The change in cap is negligable to vets. it's really only helping the characters that are under 6 months old.
On Hiatus.
This is my smartphone alt
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2108
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Posted - 2014.11.05 19:33:00 -
[82] - Quote
Rattati, whether or not I agree with your reasoning, the fact that you clarified your intent instead of the shady business practices done before (fanfest 2014 stick out) earns my respect.
Here is something you could do: instead of 750k, why not bump it to only 250k? small, incremental changes. If 250k isn't enough, then bump it to 300k, and so on.
Proof that Rattati/CCP do listen to the playerbase.
|
Joseph Ridgeson
WarRavens Capital Punishment.
2362
|
Posted - 2014.11.05 19:44:00 -
[83] - Quote
Wow.
Add me on to the "how the hell could you not have known this?" crowd. Jeez, the entire forum was exploding over the possibility of multiple million SP a week within about an hour of the Dev Blog. With everything that was being pinged to the CPM about millions of SP a week, I find it really disturbing that this was not recognized immediately. I mean, jeez, we are the players and immediately looked at it and realized that something was wrong. This isn't the EVE Black Hole Wormhole with blasters where it could not have been predicted that a negative optimal could result in infinite range or even "If I put 3 Hardeners on my Python and stagger them, it is immune to most AV." This was flat out, right there in the open.
I will say this: I am glad that you are going to keep the numbers for at least 30 days so that people who triple stacked are not utterly screwed over by this immediate change.
But the final thing to take away from this is not "oh, the developers made a mistake and seek to change it" but rather "the developers had completely different intentions than what seemed originally to be quite clear and did not make those intentions clear to the community while we were all reacting to 3 million+ SP a week."
This has become a running theme with CCP in regards to DUST: complete and total lack of information given to the customers.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|
Bright Cloud
Namtar Elite Gallente Federation
509
|
Posted - 2014.11.05 19:49:00 -
[84] - Quote
And the dust doomsday has beeing stopped before people started to riot and throw over the eve monument in iceland.
Bright is the opposite of dark! Who would have thought of that?!
|
Sequal Rise
Les Desanusseurs
168
|
Posted - 2014.11.05 19:53:00 -
[85] - Quote
Bravo!
Assaulting people since way too long..
|
Leadfoot10
Molon Labe. General Tso's Alliance
2011
|
Posted - 2014.11.05 19:58:00 -
[86] - Quote
None of us are perfect. We all make mistakes.
The difference between us, if there is one, is in how we handle our mistakes.
Do we make excuses? Do we blame others and deflect? Or do we own up to them and make them right?
Bravo, Rattati, for the way this was handled. Bravo. |
VikingKong iBUN
T.H.I.R.D R.O.C.K
164
|
Posted - 2014.11.05 20:05:00 -
[87] - Quote
DEZKA DIABLO wrote:Blah blah blah blah, cash grab is all i heard. this. |
|
ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1324
|
Posted - 2014.11.05 20:08:00 -
[88] - Quote
Dang so with some money you could get close to 6m SP/week. That's one bad ass boost haha. So happy this type of thing isn't in EVE (yet).
All you need to do now is extend the sale of Omegas another week so I can buy some more
/c
DUSTBoard
DUST Server Status
|
|
Everything Dies
FUNNY NAME GOES HERE
1063
|
Posted - 2014.11.05 20:13:00 -
[89] - Quote
Aero Yassavi wrote:Cavani1EE7 wrote:How about you make it only this week? I consider 750k SP a crazy amount as well. As do I. But 190 is too low. Maybe 250 or 300 at most.
250k gets my vote. Usually cap out early Monday, so the rest of the time is simply spent "goofing off" until Wednesday.
Mike Patton is the greatest singer in music. Proof
|
Cass Caul
1441
|
Posted - 2014.11.05 20:16:00 -
[90] - Quote
ChribbaX wrote:Dang so with some money you could get close to 6m SP/week. That's one bad ass boost haha. So happy this type of thing isn't in EVE (yet). All you need to do now is extend the sale of Omegas another week so I can buy some more /c
What's wrong with dropping $60 a month to play catch-up?
That's the price of a new game, if they want to spend that amount so they can get 15M SP in a single month, than good for them. I'd rather get a few used games and know that as long as other people drop cash into DUST I'll have something to do when I'm bored of single-player games
On Hiatus.
This is my smartphone alt
|
|
Soraya Xel
Abandoned Privilege Top Men.
4619
|
Posted - 2014.11.05 20:16:00 -
[91] - Quote
For the people wondering how Rattati could've not known this: Bear in mind there are closed beta veterans who still today, do not understand this. A lot of these systems were designed before this became Rattati's job. And during the hotfixes, Rattati's focus was game balance. He just now in 1.9 sunk his teeth into the booster system. It's understandable, especially when Rattati has a hard time understanding illogical things. ;)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Tesfa Alem
Death by Disassociation
314
|
Posted - 2014.11.05 20:22:00 -
[92] - Quote
Leadfoot10 wrote:None of us are perfect. We all make mistakes.
The difference between us, if there is one, is in how we handle our mistakes.
Do we make excuses? Do we blame others and deflect? Or do we own up to them and make them right?
Bravo, Rattati, for the way this was handled. Bravo.
First we try to hide them and hope nobody notices.
A little edit here, a delete there and say aboslutley nothing until people who paid already money begin to complain.
Then roll out the red carpet.
Credit where credit is due if we're all getting 750 k back as a cap its great.
Nitpicking yes, but i don't have too much professional sypmathy for someone who responds to a player like this.
CCP Rattati wrote:Auris Lionesse wrote:
well thats pretty dissapointing. how does a militia bpo work towards customizing a proto suit?
your life must be fantastic
Redline for Thee, but no Redline for Me.
|
Arkena Wyrnspire
Fatal Absolution
18703
|
Posted - 2014.11.05 20:24:00 -
[93] - Quote
Soraya Xel wrote:Bear in mind there are closed beta veterans who still today, do not understand this.
Who are these people?
You have long since made your choice. What you make now is a mistake.
|
shaman oga
The Dunwich Horror
3020
|
Posted - 2014.11.05 20:27:00 -
[94] - Quote
I'll take this mont as 3 million SP challenge.
I have one question, will SP gain be the same as now? |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
425
|
Posted - 2014.11.05 20:32:00 -
[95] - Quote
Cool.
I'm not a fan of the "Millions of SP a Month" idea.
A thirty day period of accelerated accrual? Sure.
So, will the passive omega boosters make it back into the market?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
137H4RGIC
Bloodline Rebellion Capital Punishment.
267
|
Posted - 2014.11.05 20:41:00 -
[96] - Quote
Rattati, I am becoming more and more impressed with your desire to move the game forward to where you want it to be, and your focus on keeping the game what it needs to be and finding the balance between the two. Your level of diplomacy makes me smile when I read the DUST forums, you've proved me wrong that you're not just another CCP forum guy. You make visible strides at bridging the gaps.
Also I wanted to thank you for being so communicative during this state of panic. I really do appreciate compromise that you put fouth. I do not expect that we'll keep our 750k, but your ability to handle the matter is positively astonishing.
TL;DR: Thanks for taking our concerns at heart.
D.U.S.T. Don't Underestimate Stupid Tryhards...
|
Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
5831
|
Posted - 2014.11.05 20:47:00 -
[97] - Quote
With war points being doubled i would not mind the total cap being raised to 300k or 350k. 400k absolute max. But 750k is insanely high.
NEG1
EVE 21 Day Trial
Selling Templar BPO's
|
VikingKong iBUN
T.H.I.R.D R.O.C.K
166
|
Posted - 2014.11.05 20:52:00 -
[98] - Quote
137H4RGIC wrote:Rattati, I am becoming more and more impressed with your desire to move the game forward to where you want it to be, and your focus on keeping the game what it needs to be and finding the balance between the two. Your level of diplomacy makes me smile when I read the DUST forums, you've proved me wrong that you're not just another CCP forum guy. You make visible strides at bridging the gaps.
Also I wanted to thank you for being so communicative during this state of panic. I really do appreciate compromise that you put fouth. I do not expect that we'll keep our 750k, but your ability to handle the matter is positively astonishing.
TL;DR: Thanks for taking our concerns at heart. I don't get why he is getting so much praise. All this topic says is: "I hardly even know how this game works, I'm just here to milk more money out of the players before we shut this game down. Sorry guys." |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
7387
|
Posted - 2014.11.05 20:54:00 -
[99] - Quote
VikingKong iBUN wrote:137H4RGIC wrote:Rattati, I am becoming more and more impressed with your desire to move the game forward to where you want it to be, and your focus on keeping the game what it needs to be and finding the balance between the two. Your level of diplomacy makes me smile when I read the DUST forums, you've proved me wrong that you're not just another CCP forum guy. You make visible strides at bridging the gaps.
Also I wanted to thank you for being so communicative during this state of panic. I really do appreciate compromise that you put fouth. I do not expect that we'll keep our 750k, but your ability to handle the matter is positively astonishing.
TL;DR: Thanks for taking our concerns at heart. I don't get why he is getting so much praise. All this topic says is: "I hardly even know how this game works, I'm just here to milk more money out of the players before we shut this game down. Sorry guys."
That's just like...you know... your OPINION man....
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
|
Terry Webber
Molon Labe. General Tso's Alliance
478
|
Posted - 2014.11.05 20:55:00 -
[100] - Quote
You handled this issue quite nicely, Rattati. I also think 750 thousand SP cap is excessive so I won't mind it dropping to a smaller amount. I can't play that much anyway. |
|
Sequal Rise
Les Desanusseurs
168
|
Posted - 2014.11.05 21:15:00 -
[101] - Quote
Will the amount of SP earned per battle will also be increased? I think it will, but in what way? x4 SP boost? More? 750K SP will be impossible to hit otherwise..
Assaulting people since way too long..
|
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1221
|
Posted - 2014.11.05 21:24:00 -
[102] - Quote
Im sad but i see why you did it. Can you atleast increase it to 300k? pls
Pokemon master and Tekken Lord
Gk0 Scout yay :)
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4525
|
Posted - 2014.11.05 21:54:00 -
[103] - Quote
Thumb Green wrote:CCP Rattati wrote: At that time, we were very aware that we should not devalue veteran SP by giving SP away too freely, but also still allow new players to catch up and catch a break. The scenario was thus, the veterans can throw in a single booster and ease into getting the 750k, not in a rush but during the whole week, instead of stressing out to cap. The new players or those that needed SP for an expensive skill could boost out to do so, but it wouldnGÇÿt be sustainable and up to the hard cap of 750k.
I just want to comment on this. As someone that has been playing since January of last year (as vet as you can get without being closed beta), with a handful of breaks, I want new players to become competitive as quickly as possible so by all means devalue my SP all the fck you want.
This
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Nocturnal Soul
Primordial Threat
4425
|
Posted - 2014.11.05 22:12:00 -
[104] - Quote
You admitted to a mistake that'll get you a pass anytime in my book
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
|
BONERBOMB TIGBITTIES
THE BONERBOMBS
45
|
Posted - 2014.11.05 22:17:00 -
[105] - Quote
This is bs. Still a 190k skill cap that I can drain in a few hours.
I enjoy beverage
I manage beverage
But mostly enjoy beverage
|
Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
566
|
Posted - 2014.11.05 22:31:00 -
[106] - Quote
CCP Rattati wrote:Dear players,
I need to write this to explain the 1.9 Weekly Skill Cap implementation and its intent and design.
When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by equipping boosters. Yeah, I just never did the math on the EOM screen, donGÇÿt think I ever capped out anyway, more than half of my 35 million SP is probably passive booster SP.
Therefore, the 750k active skillcap number came directly from me, from thinking GÇPWe need to triple it due to the 3 boosters, and we will even throw in an additional amount to make it an even 750k. It will be generous and cool.GÇ£
At that time, we were very aware that we should not devalue veteran SP by giving SP away too freely, but also still allow new players to catch up and catch a break. The scenario was thus, the veterans can throw in a single booster and ease into getting the 750k, not in a rush but during the whole week, instead of stressing out to cap. The new players or those that needed SP for an expensive skill could boost out to do so, but it wouldnGÇÿt be sustainable and up to the hard cap of 750k.
On top of that we added the ability to just do single purchases with instant boosters, just to make it less of a burden to buy a big chunk of booster time, instead of just GÇPwhen you need it and want itGÇ£. This allows for flexibility, but only a handful would ever do both, and so what, there is a hard cap (again, in my mind).
This is discussed with the CPM and devs and everything was awesome. The 750k number goes into the Patch Notes, and soon I see concerns from the community on the forums and feedback about some crazy 3 million per week numbers. And I thought, GÇPok, they are totally misunderstanding, its a hard capGÇ£, IGÇÿll explain it later in a sticky.
Then I am, by an off chance and just before we hit final QA, made aware by the dev team how it is really going to pan out. Players will be able to 3X stack, but as was explained to me, both the instant and active booster SP would not be counted towards the cap. After double and triple checking and running hellish spreadsheets with average potential SP scenarios and combinations of boosters, it was confirmed. It was too late to mess with the code, but there was no way I wanted, 750+2250(3xOmegas) + 2250 (3x Instant for all battles) + Passive, a total of 6M SP per week. That just wasnGÇÿt our intent at any stage of this feature.
The intent was, as it happens, much closer to to the old cap of 180k+540 (3xOmegas) + 540(3xInstant for all battles)+Passive ~ 1.8 million or so, very close to the previous weekly max SP gain times 3.
That sounded exactly what we wanted so we simply moved the skill cap back to 180k and pulled the 750k number out of the patch notes, very last minute. I was absolutely sure that this is what players truly expected, and I think most players agree that 6M SP per week is completely untenable. GÇPBut, noone is going to do that in the long termGÇ£, I hear you say, it costs too much, and will burn those extremely few that do so, out. So I didnGÇÿt worry at all about explaining this, if the need arose.
Until I had the 500 messages from the CPM, blinking furiously on Skype tonight, after football practice and just about to hit the hay.The gist of the messages was GÇPEveryone, and the CPM included, thinks players should be able to get 2.5 million active SP if they triple stack Omegas, but they probably assumed Instant Boosters would not be additive on top."
Well, it can be hard to admit mistakes, and learn from them, but I am willing to try and do both.
Therefore, I propose that to keep faith to those that thought the intent was 750k multiplied by stacked boosters, to immediately raise it to 750k during downtime tomorrow. The potential SP gain will be enormous, but we can monitor the situation for a single month, just how fast players are capping and gaining SP and whether it is a real problem.
Those that bought and stacked 3 boosters today, will not lose anything and be able to do what was communicated, even though that was absolutely not our intent. If you have already capped out today, please take a break and start again after DT tomorrow.
However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions.
I hope that this settles this issue, and lets you get back to playing the vastly improved DUST 514 of Uprising 1.9!
Sincerely CCP Rattati
\o/ hug
Chillin, waitin on Legion.
Ishukone loyalist, Caldari Scout enthusiast!
|
Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
566
|
Posted - 2014.11.05 22:32:00 -
[107] - Quote
Breakin Stuff wrote:Thumb Green wrote:CCP Rattati wrote: At that time, we were very aware that we should not devalue veteran SP by giving SP away too freely, but also still allow new players to catch up and catch a break. The scenario was thus, the veterans can throw in a single booster and ease into getting the 750k, not in a rush but during the whole week, instead of stressing out to cap. The new players or those that needed SP for an expensive skill could boost out to do so, but it wouldnGÇÿt be sustainable and up to the hard cap of 750k.
I just want to comment on this. As someone that has been playing since January of last year (as vet as you can get without being closed beta), with a handful of breaks, I want new players to become competitive as quickly as possible so by all means devalue my SP all the fck you want. This
Yes I was mostly excited about 1.9 because I think it is really a noobie buff.
Chillin, waitin on Legion.
Ishukone loyalist, Caldari Scout enthusiast!
|
Cross Atu
OSG Planetary Operations Covert Intervention
3726
|
Posted - 2014.11.05 22:42:00 -
[108] - Quote
Thumb Green wrote:Mossellia Delt wrote:And with this, the game becomes pay to win. Clap,clap,clap Like I said in another thread, it's more like pay-to-catch-up than pay-to-win.
War Barge voice since beta wrote:AUR, allows you to do more faster
So I'd say Thumb Green has hit the nail on the head, this is just the same type of stuff done another way.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Xatha De'Agelle
Subdreddit Test Alliance Please Ignore
6
|
Posted - 2014.11.05 22:49:00 -
[109] - Quote
Anyone else feeling this is a right f-u if you missed buying 3 x 30_day omega boosters? Edit: I didn't even know they were sold, until two days ago. :-( |
Commander Noctus
Gallente Loyalist
100
|
Posted - 2014.11.05 22:51:00 -
[110] - Quote
Ohhhh, Rattati, how could you not know how boosters worked after 2+yrs? While I am in agreement (posted as much on a different thread) that 750k is waaay too much, this talk about not knowing how boosters work? Really? And the panicked removal of evidence (very shoddily done mind you CCP guys)? Ah well...at the very least everything is cleared up and most are happy. But you lose one happy-sticker for that.
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
|
|
Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
5833
|
Posted - 2014.11.05 22:53:00 -
[111] - Quote
Xatha De'Agelle wrote:Anyone else feeling this is a right f-u if you missed buying 3 x 30_day omega boosters? No because everyone before this was screaming CCP are money grabbers and asking why are they still selling boosters for a game that will not get anymore updates....
NEG1
EVE 21 Day Trial
Selling Templar BPO's
|
Cross Atu
OSG Planetary Operations Covert Intervention
3726
|
Posted - 2014.11.05 22:56:00 -
[112] - Quote
Middas Betancore wrote:To be honest, 6mill sp a week.. I find it troubling that the majority accepted it, shows the true greed of players in my minor opinion.
I don't like to slam CPM, but u guys didn't find this pre 1.9, no one says to CCP, "6 MILL A WEEK?!?"
Ah well
Was entertaining to see the knee jerk tears when it was "removed" Honestly I said "~35 hours per week to cap? Yeah hardly anyone will reach that and most who do are already past the SP threshold for a full proto role so it doesn't hold meaningful balance implications"
Back in closed beta I played against characters with maxed skills and top shelf gear, I am not remotely the best guy game guy, I ran starter fits, and I still killed them.
In my view additional SP leads to flexibility, which is fun, but the whole notion of an "SP arms race" is rather overblown.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Forlorn Destrier
Havok Dynasty
2924
|
Posted - 2014.11.05 23:02:00 -
[113] - Quote
Nirwanda Vaughns wrote:I remember clearly a Sticky by a Dev that detailed how boosters work for several months somewhere in thr middle of last year so i still call bulls**t. oh look here it is
This is a year and half old by the community manager. Commander Wang was never a Dev. Also, jsut because you remembered this, that doesn't mean that Ratatatatatatata remembered, which he clearly didn't.
Now, be an adutl and accept his apology and his willingness to see where his mistake goes instead of just saying "no" and not apologizing. This makes life so much less stressful.
I am the Forgotten Warhorse, the Lord of Lightning
|
Cross Atu
OSG Planetary Operations Covert Intervention
3726
|
Posted - 2014.11.05 23:12:00 -
[114] - Quote
Soraya Xel wrote:For the people wondering how Rattati could've not known this: Bear in mind there are closed beta veterans who still today, do not understand this. A lot of these systems were designed before this became Rattati's job. And during the hotfixes, Rattati's focus was game balance. He just now in 1.9 sunk his teeth into the booster system. It's understandable, especially when Rattati has a hard time understanding illogical things. ;) ^Accurate.
I do this day have people (not just new bros) asking me questions about this and/or misunderstanding the way it works in various ways.
All in all people make mistakes, it happens and that's a given, what is not a given is someone who gets up in the middle of the night to write a public apology for a slip up and present a method to make it right, that later aspect? That's quite rare and quite laudable.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3726
|
Posted - 2014.11.05 23:15:00 -
[115] - Quote
Arkena Wyrnspire wrote:Soraya Xel wrote:Bear in mind there are closed beta veterans who still today, do not understand this. Who are these people? They're all you Arkena, admit it, it's okay, we're here for you
See a cool idea thread? Mail me the title and I'll take a look =)
|
Blueprint For Murder
Immortal Guides
209
|
Posted - 2014.11.05 23:33:00 -
[116] - Quote
Experience hath shewn, that even under the best forms of government those entrusted with power have, in time, and by slow operations, perverted it into tyranny.-Thomas Jefferson
You guys should stop listening to those that covet and to those that see the future not the past.
Check out the film Flame and Citron it is amazing! Wizard Talk
|
The Master Race
Immortal Guides
209
|
Posted - 2014.11.05 23:33:00 -
[117] - Quote
Experience hath shewn, that even under the best forms of government those entrusted with power have, in time, and by slow operations, perverted it into tyranny.-Thomas Jefferson
You guys should stop listening to those that covet and to those that see the future not the past.
Check out the film Flame and Citron it is amazing! Wizard Talk
|
Slave of MORTE
Eyniletti Rangers Minmatar Republic
38
|
Posted - 2014.11.05 23:42:00 -
[118] - Quote
Good job ratatti
Thanks for taking the time to clarify this have a good night
Yet another slave of Mortedeamor
|
Ryme Intrinseca
1962
|
Posted - 2014.11.06 01:02:00 -
[119] - Quote
Grindfest 514: The Final Cashgrab |
Xatha De'Agelle
Subdreddit Test Alliance Please Ignore
6
|
Posted - 2014.11.06 01:30:00 -
[120] - Quote
Are you all lying? I just finished my first match and it says my weekly max is 200k. I've got 3 boosters going that aren't gaining as much as claimed, because you guys, what, don't actually know what the cap is represented at right now? |
|
Aeon Amadi
Fatal Absolution General Tso's Alliance
7005
|
Posted - 2014.11.06 01:35:00 -
[121] - Quote
CCP Rattati wrote: -Snip-
That was heart-breakingly sincere and admirable in how you went about it. Not even being sarcastic.
Legion Transparency
Me and My Girl
|
Thumb Green
Raymond James Corp
1652
|
Posted - 2014.11.06 01:36:00 -
[122] - Quote
Xatha De'Agelle wrote:Are you all lying? I just finished my first match and it says my weekly max is 200k. I've got 3 boosters going that aren't gaining as much as claimed, because you guys, what, don't actually know what the cap is represented at right now? You missed out. It was happening yesterday and they fixed it after downtime, though if I recall correctly (It's in this thread I'm sure but I don't feel like looking) they'll set it back to what it was (presumably this downtime) and keep it that way for the rest of the month to see how it works out.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
|
Senator Snipe
Murphys-Law General Tso's Alliance
200
|
Posted - 2014.11.06 01:38:00 -
[123] - Quote
CCP Rattati wrote:Dear players,
I need to write this to explain the 1.9 Weekly Skill Cap implementation and its intent and design.
When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by equipping boosters. Yeah, I just never did the math on the EOM screen, donGÇÿt think I ever capped out anyway, more than half of my 35 million SP is probably passive booster SP.
Therefore, the 750k active skillcap number came directly from me, from thinking GÇPWe need to triple it due to the 3 boosters, and we will even throw in an additional amount to make it an even 750k. It will be generous and cool.GÇ£
At that time, we were very aware that we should not devalue veteran SP by giving SP away too freely, but also still allow new players to catch up and catch a break. The scenario was thus, the veterans can throw in a single booster and ease into getting the 750k, not in a rush but during the whole week, instead of stressing out to cap. The new players or those that needed SP for an expensive skill could boost out to do so, but it wouldnGÇÿt be sustainable and up to the hard cap of 750k.
On top of that we added the ability to just do single purchases with instant boosters, just to make it less of a burden to buy a big chunk of booster time, instead of just GÇPwhen you need it and want itGÇ£. This allows for flexibility, but only a handful would ever do both, and so what, there is a hard cap (again, in my mind).
This is discussed with the CPM and devs and everything was awesome. The 750k number goes into the Patch Notes, and soon I see concerns from the community on the forums and feedback about some crazy 3 million per week numbers. And I thought, GÇPok, they are totally misunderstanding, its a hard capGÇ£, IGÇÿll explain it later in a sticky.
Then I am, by an off chance and just before we hit final QA, made aware by the dev team how it is really going to pan out. Players will be able to 3X stack, but as was explained to me, both the instant and active booster SP would not be counted towards the cap. After double and triple checking and running hellish spreadsheets with average potential SP scenarios and combinations of boosters, it was confirmed. It was too late to mess with the code, but there was no way I wanted, 750+2250(3xOmegas) + 2250 (3x Instant for all battles) + Passive, a total of 6M SP per week. That just wasnGÇÿt our intent at any stage of this feature.
The intent was, as it happens, much closer to to the old cap of 180k+540 (3xOmegas) + 540(3xInstant for all battles)+Passive ~ 1.8 million or so, very close to the previous weekly max SP gain times 3.
That sounded exactly what we wanted so we simply moved the skill cap back to 180k and pulled the 750k number out of the patch notes, very last minute. I was absolutely sure that this is what players truly expected, and I think most players agree that 6M SP per week is completely untenable. GÇPBut, noone is going to do that in the long termGÇ£, I hear you say, it costs too much, and will burn those extremely few that do so, out. So I didnGÇÿt worry at all about explaining this, if the need arose.
Until I had the 500 messages from the CPM, blinking furiously on Skype tonight, after football practice and just about to hit the hay.The gist of the messages was GÇPEveryone, and the CPM included, thinks players should be able to get 2.5 million active SP if they triple stack Omegas, but they probably assumed Instant Boosters would not be additive on top."
Well, it can be hard to admit mistakes, and learn from them, but I am willing to try and do both.
Therefore, I propose that to keep faith to those that thought the intent was 750k multiplied by stacked boosters, to immediately raise it to 750k during downtime tomorrow. The potential SP gain will be enormous, but we can monitor the situation for a single month, just how fast players are capping and gaining SP and whether it is a real problem.
Those that bought and stacked 3 boosters today, will not lose anything and be able to do what was communicated, even though that was absolutely not our intent. If you have already capped out today, please take a break and start again after DT tomorrow.
However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions.
I hope that this settles this issue, and lets you get back to playing the vastly improved DUST 514 of Uprising 1.9!
Sincerely CCP Rattati
Let them stack, it doesn't matter. I would still wipe them out. Don't matter how much SP you have or what you use.
My forge skills are unmatchable.
It's not that i lose battles, its just that sometimes i don't feel like winning them.
|
LT SHANKS
Amarr Templars Amarr Empire
3760
|
Posted - 2014.11.06 01:53:00 -
[124] - Quote
Rattati, have my babies!
We can give birth to Rats with shanks for hands! We then could rule the world! |
Xatha De'Agelle
Subdreddit Test Alliance Please Ignore
6
|
Posted - 2014.11.06 01:55:00 -
[125] - Quote
CCP Rattati wrote:Dear players,
I need to write this to explain the 1.9 Weekly Skill Cap implementation and its intent and design.
When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by equipping boosters. Yeah, I just never did the math on the EOM screen, donGÇÿt think I ever capped out anyway, more than half of my 35 million SP is probably passive booster SP.
Therefore, the 750k active skillcap number came directly from me, from thinking GÇPWe need to triple it due to the 3 boosters, and we will even throw in an additional amount to make it an even 750k. It will be generous and cool.GÇ£
At that time, we were very aware that we should not devalue veteran SP by giving SP away too freely, but also still allow new players to catch up and catch a break. The scenario was thus, the veterans can throw in a single booster and ease into getting the 750k, not in a rush but during the whole week, instead of stressing out to cap. The new players or those that needed SP for an expensive skill could boost out to do so, but it wouldnGÇÿt be sustainable and up to the hard cap of 750k.
On top of that we added the ability to just do single purchases with instant boosters, just to make it less of a burden to buy a big chunk of booster time, instead of just GÇPwhen you need it and want itGÇ£. This allows for flexibility, but only a handful would ever do both, and so what, there is a hard cap (again, in my mind).
This is discussed with the CPM and devs and everything was awesome. The 750k number goes into the Patch Notes, and soon I see concerns from the community on the forums and feedback about some crazy 3 million per week numbers. And I thought, GÇPok, they are totally misunderstanding, its a hard capGÇ£, IGÇÿll explain it later in a sticky.
Then I am, by an off chance and just before we hit final QA, made aware by the dev team how it is really going to pan out. Players will be able to 3X stack, but as was explained to me, both the instant and active booster SP would not be counted towards the cap. After double and triple checking and running hellish spreadsheets with average potential SP scenarios and combinations of boosters, it was confirmed. It was too late to mess with the code, but there was no way I wanted, 750+2250(3xOmegas) + 2250 (3x Instant for all battles) + Passive, a total of 6M SP per week. That just wasnGÇÿt our intent at any stage of this feature.
The intent was, as it happens, much closer to to the old cap of 180k+540 (3xOmegas) + 540(3xInstant for all battles)+Passive ~ 1.8 million or so, very close to the previous weekly max SP gain times 3.
That sounded exactly what we wanted so we simply moved the skill cap back to 180k and pulled the 750k number out of the patch notes, very last minute. I was absolutely sure that this is what players truly expected, and I think most players agree that 6M SP per week is completely untenable. GÇPBut, noone is going to do that in the long termGÇ£, I hear you say, it costs too much, and will burn those extremely few that do so, out. So I didnGÇÿt worry at all about explaining this, if the need arose.
Until I had the 500 messages from the CPM, blinking furiously on Skype tonight, after football practice and just about to hit the hay.The gist of the messages was GÇPEveryone, and the CPM included, thinks players should be able to get 2.5 million active SP if they triple stack Omegas, but they probably assumed Instant Boosters would not be additive on top."
Well, it can be hard to admit mistakes, and learn from them, but I am willing to try and do both.
Therefore, I propose that to keep faith to those that thought the intent was 750k multiplied by stacked boosters, to immediately raise it to 750k during downtime tomorrow. The potential SP gain will be enormous, but we can monitor the situation for a single month, just how fast players are capping and gaining SP and whether it is a real problem.
Those that bought and stacked 3 boosters today, will not lose anything and be able to do what was communicated, even though that was absolutely not our intent. If you have already capped out today, please take a break and start again after DT tomorrow.
However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions.
I hope that this settles this issue, and lets you get back to playing the vastly improved DUST 514 of Uprising 1.9!
Sincerely CCP Rattati
Can you put a notice out that THIS week it is no longer in effect, because I just burned 3 7-day omega's for a 200k SP week... Can you just revert it, RIGHT now and not wait a week? I'm probably not going to be the only person falling into this "trap" so to speak. |
Sequal Rise
Les Desanusseurs
172
|
Posted - 2014.11.06 02:18:00 -
[126] - Quote
Xatha De'Agelle wrote:CCP Rattati wrote:Dear players,
Therefore, I propose that to keep faith to those that thought the intent was 750k multiplied by stacked boosters, to immediately raise it to 750k during downtime tomorrow.
Sincerely CCP Rattati Wait, does that mean tomorrow there is another downtime and it is being fixed from the 200k back to 750k? Cause right now, I got tricked out of 3 7-day omega boosters because of this silliness. It means that you had an extra 190k SP today to enjoy (much more with your omegas) and that tomorrow after DT you'll see it "reseted" up to 750k!
I wonder if the SP per battle will be x3. I hope so or nobody will cap..
Assaulting people since way too long..
|
Xatha De'Agelle
Subdreddit Test Alliance Please Ignore
7
|
Posted - 2014.11.06 02:23:00 -
[127] - Quote
Sequal Rise wrote:Xatha De'Agelle wrote:CCP Rattati wrote:Dear players,
Therefore, I propose that to keep faith to those that thought the intent was 750k multiplied by stacked boosters, to immediately raise it to 750k during downtime tomorrow.
Sincerely CCP Rattati Wait, does that mean tomorrow there is another downtime and it is being fixed from the 200k back to 750k? Cause right now, I got tricked out of 3 7-day omega boosters because of this silliness. It means that you had an extra 190k SP today to enjoy (much more with your omegas) and that tomorrow after DT you'll see it "reseted" up to 750k! I wonder if the SP per battle will be x3. I hope so or nobody will cap..
OH. OH MY GODS THANK YOU. I've been simmering in my chair under the belief that I was waiting 7 days for this to change. I thought I'd wasted those. Thank you, I shall be much happier now. I've been biting back vitriolic edits to espouse my anger and closing the browser over and over, cause I kept telling myself,"Can only blame yourself man." |
Sequal Rise
Les Desanusseurs
172
|
Posted - 2014.11.06 02:26:00 -
[128] - Quote
Xatha De'Agelle wrote:Sequal Rise wrote:Xatha De'Agelle wrote:CCP Rattati wrote:Dear players,
Therefore, I propose that to keep faith to those that thought the intent was 750k multiplied by stacked boosters, to immediately raise it to 750k during downtime tomorrow.
Sincerely CCP Rattati Wait, does that mean tomorrow there is another downtime and it is being fixed from the 200k back to 750k? Cause right now, I got tricked out of 3 7-day omega boosters because of this silliness. It means that you had an extra 190k SP today to enjoy (much more with your omegas) and that tomorrow after DT you'll see it "reseted" up to 750k! I wonder if the SP per battle will be x3. I hope so or nobody will cap.. OH. OH MY GODS THANK YOU. I've been simmering in my chair under the belief that I was waiting 7 days for this to change. I thought I'd wasted those. Thank you, I shall be much happier now. I've been biting back vitriolic edits to espouse my anger and closing the browser over and over, cause I kept telling myself,"Can only blame yourself man." Hahaha don't worry you didnt waste anything ;) You're very welcome! :)
Assaulting people since way too long..
|
KEROSIINI-TERO
The Rainbow Effect
1483
|
Posted - 2014.11.06 02:52:00 -
[129] - Quote
poison Diego wrote:keep the 750 but dont allow us to 3x Sack actives.
I usually cap out in 1 day or maybe 2. I want to be able to enjoy and spamm this game for more than 2 days of 7. I hate how easy the old cap is. There is no goal anymore when Im capped.
But I dont want this enormus amount of SP going to players. 3 mill SP a week is complete bull. I like the idea of stacking passives especially if, for some reason I cant be on for few days I get a nice surprice when I log on again.
There still is point. You DO get the after-cap SP, the 1000 SP raw.
The difference with normal people and SP kings are the extra games they have played. If you play 100 extra games per week, you have now the advantage of 10 M SP more than the others!
E.g. I have maxed out couple of chars, including this, with SP of 73.3M SP and that is every single cap every single week and every single SP even with double boosters t (with the exception of that nova knife bonus SP thingie) but my efforts are spread on several chars so I've lost the extra games =(
The SP kings have some 80 M or 82 M SP to my estimate.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
KEROSIINI-TERO
The Rainbow Effect
1483
|
Posted - 2014.11.06 02:54:00 -
[130] - Quote
CCP Rattati wrote:
I am obviously easily confused by illogical things, my only weakness. Like you say, a high cap, that boosters allow you to hit faster, seems to be a better system. Just what the CPM and I discussed tonight. Grind if you want, boost if you want.
That indeed is a better system and is even further away from P2W.
Chances are, however, that I would quit using active boosters and you'd lose income.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
|
JP Acuna
Fatal Absolution General Tso's Alliance
270
|
Posted - 2014.11.06 02:59:00 -
[131] - Quote
Really appreciate honesty on this.
It's kinda funny in a way; we all make mistakes, we're all working for this game (...in a way). |
KEROSIINI-TERO
The Rainbow Effect
1484
|
Posted - 2014.11.06 03:00:00 -
[132] - Quote
Soraya Xel wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". The reason to offer this for the whole month is because many players purchased 30-day boosters on the expectation that this is how the game would work. Covering the month under this method ensures those players get what they paid for. My personal view is this will really only help newer players anyways. The difference between 40 million SP and 60 million SP is minimal, if you invested your skill points wisely for the first 40 mil.
Reimburse them/us the boosters. Easy.
No need to break the SP scale of playerbase because of this error.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
KEROSIINI-TERO
The Rainbow Effect
1484
|
Posted - 2014.11.06 03:03:00 -
[133] - Quote
Interesting side note:
I just played one game to check the cap in game. I quit playing now because I don't want to play ANY games without my triple boosters as I would lose SP. Therefore waiting for weekend.
This is one example of "boosters make you reach cap faster" winning VS "boosters give you extra SP per raw SP gained" 1 - 0
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
Mortishai Belmont
G.L.O.R.Y
235
|
Posted - 2014.11.06 03:21:00 -
[134] - Quote
Three times boosters is a bad idea in my opinion. Really really bad idea.
750k cap is an okay idea though, it'll keep me playing through the week hopefully. After game one time boost is a good idea.
G.L.O.R.Y solider,
Master of the Heavy (Amarr & Gallente)
|
Thumb Green
Raymond James Corp
1653
|
Posted - 2014.11.06 03:34:00 -
[135] - Quote
KEROSIINI-TERO wrote:Soraya Xel wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". The reason to offer this for the whole month is because many players purchased 30-day boosters on the expectation that this is how the game would work. Covering the month under this method ensures those players get what they paid for. My personal view is this will really only help newer players anyways. The difference between 40 million SP and 60 million SP is minimal, if you invested your skill points wisely for the first 40 mil. Reimburse them/us the boosters. Easy. No need to break the SP scale of playerbase because of this error. I'm sorry... are you new? Have you not been here for the past year? The SP scale of the player base can't break because it's been broken.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
|
KEROSIINI-TERO
The Rainbow Effect
1484
|
Posted - 2014.11.06 03:46:00 -
[136] - Quote
Thumb Green wrote:KEROSIINI-TERO wrote:
Reimburse them/us the boosters. Easy.
No need to break the SP scale of playerbase because of this error.
I'm sorry... are you new? Have you not been here for the past year? The SP scale of the player base can't break because it's been broken.
Fact: The skill tree has been designed with SP costs in mind.
Fact: There has been a steady model to control the maximum SP gain per week (cap+active booster+passive booster)
Neither of those are perfect (a matter of opinion) but Increasing the weekly (active) SP gain by a factor of ten from 380k to 3000k plus spikes would definately mess with the plan on skill tree (an another matter of opinion)
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
castba
Holdfast Syndicate Amarr Empire
635
|
Posted - 2014.11.06 03:57:00 -
[137] - Quote
Zatara Rought wrote:Aero Yassavi wrote:Cavani1EE7 wrote:How about you make it only this week? I consider 750k SP a crazy amount as well. As do I. But 190 is too low. Maybe 250 or 300 at most. I've been saying that with boosters getting 900-1200k a week in active would not be insane. But for me having a 750k cap and then adding in the potential for triple omega's!? Yeah it just seems soooooo problematic. So was this issue brought up by CPM prior to QA? I may have misread the OP, but it read like CPM and Rattati discussed the 750k cap prior to going ahead.
"When everything is OP, nothing is" - CCP Ratatti
|
Thumb Green
Raymond James Corp
1654
|
Posted - 2014.11.06 04:16:00 -
[138] - Quote
KEROSIINI-TERO wrote:Thumb Green wrote:KEROSIINI-TERO wrote:
Reimburse them/us the boosters. Easy.
No need to break the SP scale of playerbase because of this error.
I'm sorry... are you new? Have you not been here for the past year? The SP scale of the player base can't break because it's been broken. Fact: The skill tree has been designed with SP costs in mind. Fact:There has been a steady model to control the maximum SP gain per week (cap+active booster+passive booster) Neither of those are perfect (a matter of opinion) but Increasing the weekly (active) SP gain by a factor of ten from 380k to 3000k plus spikes would definately mess with the plan on skill tree (an another matter of opinion) Your facts are correct but you forgot the most important one.
Fact: We need a new SP plan because the one you are talking about was thrown out the fcking window around 6 months ago along with the rest of the plans of what DUST was supposed to be.
Besides that however, the only thing that SP plan did was hold back the people that aren't no-lifers and/or tryhards. The latter mentioned zoomed on passed them even with the cap throwing any sort of SP scale out the window.... oh and this started happening in open beta. Before the game was even officially released there were people with over 30 million SP (I know some will mention that they should have done a character wipe at release but it wouldn't have changed anything). At this point, there really is no point to the SP cap
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
|
KEROSIINI-TERO
The Rainbow Effect
1485
|
Posted - 2014.11.06 04:26:00 -
[139] - Quote
And finally after all above replies,
KEROSIINI'S POST ON "Announcement - Skill Cap Clarification":
THANK YOU RATTATI FOR MAKING AN HONEST CLARIFICATION Admitting things done wrong help the discussion and enable everyone to move forward. Communication is a great thing.
THINGS TO DO BETTER: This is directed to entire CCP staff, not just one man: - Community feedback on forums is worth checking out. Granted, there are a lot of misinformation and lobbying with an agenda, but signs for coherent and fact based can and should be recognised. Especially if there are several individuals pointing out the same. This time communication did not work well. - Ninja editing things and making things disappear is a nasty practice which doesn't help hide things but make things worse due more misinformation and customer backlash. - Extreme care should be taken when granting playerbase some big new thing. Small careful steps are better. Also, taking something 'nice' away is bound to also cause backlash and unhappiness. - There is currently (06.11.2014 4AM eve time) uncertainty what is happening: it appears that there will be extra SP cap reset on 06.11 but it has not been properly communicated.
AT CPM: - CPM should have been able to point out to CCP Rattati the real model of booster usage. CPM represents playerbase, there was HUGE concern about quote " feedback about some crazy 3 million per week " yet apparently the concern did not either reach CPM, reach CCP from CPM or no one of CPM understood the issue. - Honestly, I expected more from a group of several persons with game experience. Accept this criticism and try to improve the communication part as you have the keys to that.
SUGGESTION FOR IMMEDIATE ACTIONS:
1) Stick with the intent on the scale of weekly SP gains. I underline, too high gains disturb the skill tree and getting later back to fractional SP gains feels terrible for everyone. Do not reset the cap to 750k on Thursday the 6th. Under no circumstances let the 750k last for an entire month.
2) Reimburse already activated boosters. As a one off action on limited amount of activated boosters on few days it won't hurt CCP economically but is in line of universal customer service standards in cases of miscommunication.
3) Clarification post on official announcements explaining the current cap, possible extra cap reset, possible reimbursements, not just this GD thread
SUGGESTION FOR LONG TERM ACTIONS:
- Reactive your work on SP cap roll-over system(!). This is the most flexible system most people would want.
- Consider changing to: Higher SP cap BUT booster change to 'faster capping for convenience' -system
Note for CCP economic department: if you see huge booster purchases / activations these days, it won't tell anything on the longer scale revenue generation. Currently players expect this situation to be temporary and try to max out the limited time to gain advantage on others.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
SILENTSAM 69
SONS of LEGION RISE of LEGION
728
|
Posted - 2014.11.06 04:44:00 -
[140] - Quote
Should have ignored the CPM and stuck to your last minute fix. |
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Ronan Elsword
Opus Arcana Covert Intervention
297
|
Posted - 2014.11.06 06:22:00 -
[141] - Quote
Wow SP must not mean much converting from Dust to Legion if they are willing to give us this much a week.
Ode to the days before AA Hipfire was better than ads
|
Zaria Min Deir
TeamPlayers Negative-Feedback
818
|
Posted - 2014.11.06 10:59:00 -
[142] - Quote
Soraya Xel wrote:For the people wondering how Rattati could've not known this: Bear in mind there are closed beta veterans who still today, do not understand this. A lot of these systems were designed before this became Rattati's job. And during the hotfixes, Rattati's focus was game balance. He just now in 1.9 sunk his teeth into the booster system. It's understandable, especially when Rattati has a hard time understanding illogical things. ;) Certainly a good point, except those closed beta veterans aren't employed by CCP, paid to work on Dust514 and aren't basically, for all intents and purposes, in charge of all changes to the game. I am not saying Rattati can't be human, I am not saying I expect him to know every single thing about the game inside out... But in real life, I would have expected someone in charge of a project, tasked to tackle an issue in an area outside of his expertise, to take a moment to familiarize himself with that particular aspect of the project before suggesting and even implementing drastic changes. But yes, props to him for admitting the mistake and in a very unlike-CCP manner correcting it in a way that doesn't screw over people... ;)
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Zaria Min Deir
TeamPlayers Negative-Feedback
818
|
Posted - 2014.11.06 11:02:00 -
[143] - Quote
Thumb Green wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". That would be what? Around 13 MILLION in active SP for the month? That's a tad absurd don't you think? Granted, I don't want to limit NPE, but to those who have been playing for some time... That's 5 new prototype suits and a prototype weapon. In a month.
Things have been skewed in favor of those "no-lifers" & "try-hards" since the beginning. All the cap does is ensure that "casuals" (or rather not "no-lifers" & "try-hards") progress at a slower pace than the "no-lifers" & "try-hards". Oh no, how dare the game allow more progress to those that play more!
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
La Lore Sleipnier
THE PR0T0TYPE
165
|
Posted - 2014.11.06 11:05:00 -
[144] - Quote
AV OP and ADS nerf... The same bullsh**
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4561
|
Posted - 2014.11.06 15:02:00 -
[145] - Quote
The original cap was voted on and passed by people who were used to seeing 20k+ SP per match, so no-lifing was a legit concern.
No one realized CCP was gonna hack 75% of match rewards off the top.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
saxonmish
T.H.I.R.D R.O.C.K
667
|
Posted - 2014.11.06 15:09:00 -
[146] - Quote
Maybe do this once a month? Change the cap to 300k for 3 weeks then for 1 week have it 750k
This will make it less extreme cos 750 k is enough to get a weapon to proficiency 2, its just an idea :)
SAXON ON A MISH - My Youtube Channel :)
|
Thumb Green
Raymond James Corp
1663
|
Posted - 2014.11.06 15:20:00 -
[147] - Quote
Zaria Min Deir wrote:Thumb Green wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". That would be what? Around 13 MILLION in active SP for the month? That's a tad absurd don't you think? Granted, I don't want to limit NPE, but to those who have been playing for some time... That's 5 new prototype suits and a prototype weapon. In a month.
Things have been skewed in favor of those "no-lifers" & "try-hards" since the beginning. All the cap does is ensure that "casuals" (or rather not "no-lifers" & "try-hards") progress at a slower pace than the "no-lifers" & "try-hards". Oh no, how dare the game allow more progress to those that play more! We all can only progress so far, the cap just ensures it takes longer for the average player to catch up.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
|
Jack McReady
DUST University Ivy League
1584
|
Posted - 2014.11.06 15:24:00 -
[148] - Quote
will we ever see SP rollover? |
Bendtner92
Imperfects Negative-Feedback
2210
|
Posted - 2014.11.06 15:29:00 -
[149] - Quote
Breakin Stuff wrote:The original cap was voted on and passed by people who were used to seeing 20k+ SP per match, so no-lifing was a legit concern.
No one realized CCP was gonna hack 75% of match rewards off the top. False I believe. We voted for what kind of SP cap system we wanted, but not actually the amount of SP. That alone was dictacted by CCP.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
|
NextDark Knight
Molon Labe. General Tso's Alliance
562
|
Posted - 2014.11.06 16:00:00 -
[150] - Quote
Just so you guys know.. it doesn't seam like this is accelerated SP.. So if you want all that SP have at it... cause damn it's gonna take a bit of grinding to suck down that bulk load.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
|
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Myron Kundera
The Generals
93
|
Posted - 2014.11.06 17:36:00 -
[151] - Quote
Tesfa Alem wrote:What are the bad side effects of having a high cap? No reasons given, just a general uneasiness at large numbers.
Devalues old SP? Hell no, it gets rid of the ridiculous SP gap between new and old players, encourages players from just playing for only one or two days. I can play more casusally knowing i can earn WP the entire week and not just be limited to upgrading an item once a month. Most vets already have the entire skill tree of thier choice unlocked. If those guys want to cry about new players they stomp on getting proto gear to fight back faster, let those tears flow. Thats about as elitist as it gets.
SP totals in terms of in game skill mean nothing, nada, zip, zilch, zero. but when it comes to balancing the progression, this unintentional error was a beatiful first step.
More people were willing to pay more for the boosters, more money for CCP, and keeping this game running.
Keeps new players in the game. and don't worry about proto spam, since the isk paypouts are back to being as crappy as before yesterday, i don't predict alot of proto spam at all.
Plus with the "post level 5" being worked on why not make those insanley SP expensive.
Do it for 30 days and leave until the servers go down at 750 k Cap. You know, you just might end up with everybody, new and vets alike, enjoy all of Dust for once.
You sir, are full of truth. Here, have a like.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Deus Ops
Osmon Surveillance Caldari State
3
|
Posted - 2014.11.06 18:01:00 -
[152] - Quote
750 no 180 or maybe hmm.. let me think no yes no yes, buf nerf yyy shield or armor. same **** every time blabla, glad I did not bought aur, I was so close to waste money. |
zzZaXxx
Vengeance Unbound
631
|
Posted - 2014.11.06 18:36:00 -
[153] - Quote
Epic fail on the part of the CPM not bringing this to your attention earlier. Or did they just think it was OK? (WTF Soraya??) but yeah, live and learn. One month is no biggie but after that definitely drop it down to what you originally intended. If it went on it would destroy the distinctions between long time veterans, noobs, and everyone in between, which feeds into a lot of vital aspects of community, such as diversity. It would also erase any semblance of gradual progression for those that go for the cap with boosters consistently, robbing them of the enjoyment of character progression over time--crafting your guy, getting that skill you've been waiting for. You don't want to let newer players get to the endgame too fast. Not too slow either, but there should be a ride for them to enjoy. Up to now the ride has been too slow, but 750,000 with boosters is too fast. What you originally had in mind seems about right.
Another problem with the 750,000 cap is that a number of tryhard addictive personality types will crack out and burn out on DUST. It's not healthy.
And yes, I have to admit, I do want it to matter that it took me 1.5+ years to get to 40 mil SP. That should earn me some advantage over those who have invested less time.
More than that, though, I want newer players to catch up enough to be competitive. The new (intended) system gives them this chance. This month of 750,000 works out perfectly then actually. It's basically a month long event enabling players to take a huge leap in SP. That's honestly needed for the 20 mil and less crowd, and guys like me can't abuse it (A new proto suit. Woohoo!), so even when you screw up you're doing the right thing!
This does push up the need for new high level skills a bit, but honestly even at 42 mil SP I could spend another 10 just on variety. Oh and then there's vehicles. Lol add a few new SP sinks and we're golden.
And though now the community is growing it's still small enough that lack of parity imbalances a lot of matches. Competition in pubs--and therefore fun--should get an infusion after this month. |
13ear
282
|
Posted - 2014.11.06 18:41:00 -
[154] - Quote
Was the cap supposed to be reset today?
I only seem to have 553k SP remaining til I'm capped, was any SP we earned yesterday deducted from the 750k cap for this week?
One original thought is worth a thousand mindless quotings - Diogenes
Winner of EU Squad Cup
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KEROSIINI-TERO
The Rainbow Effect
1493
|
Posted - 2014.11.06 18:51:00 -
[155] - Quote
13ear wrote:Was the cap supposed to be reset today?
I only seem to have 553k SP remaining til I'm capped, was any SP we earned yesterday deducted from the 750k cap for this week?
Good question, yesterday I urged CCP to inform players about the extra reset / cap amendment. But I guess the bulk of this original clarification post is the only source.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Zaria Min Deir
TeamPlayers Negative-Feedback
821
|
Posted - 2014.11.06 21:30:00 -
[156] - Quote
KEROSIINI-TERO wrote:13ear wrote:Was the cap supposed to be reset today?
I only seem to have 553k SP remaining til I'm capped, was any SP we earned yesterday deducted from the 750k cap for this week? Good question, yesterday I urged CCP to inform players about the extra reset / cap amendment. But I guess the bulk of this original clarification post is the only source. CCP? Communicate? With the players? Oh dear, you must be joking.
Also, 13ear, ONLY 553k? Oh noes, whatever shall you do?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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H0riz0n Unlimit
Dead Man's Game RUST415
194
|
Posted - 2014.11.06 23:09:00 -
[157] - Quote
Maybe he need inertia dampner proof 5. I' m looking for it on my alt: it s amazing !
The KTM DuKe lives here, send a message after the "beep". TheD1ck is on the table fan club
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13ear
283
|
Posted - 2014.11.06 23:39:00 -
[158] - Quote
Zaria Min Deir wrote:KEROSIINI-TERO wrote:13ear wrote:Was the cap supposed to be reset today?
I only seem to have 553k SP remaining til I'm capped, was any SP we earned yesterday deducted from the 750k cap for this week? Good question, yesterday I urged CCP to inform players about the extra reset / cap amendment. But I guess the bulk of this original clarification post is the only source. CCP? Communicate? With the players? Oh dear, you must be joking. Also, 13ear, ONLY 553k? Oh noes, whatever shall you do?
I'm hurt that you would assume the above query was made out of self interest, I simply believe that CCP should stay true to their word & reset the cap for those of us who played yesterday. The fact that I stand to gain the most from said reset is irrelevant.
So cynical
One original thought is worth a thousand mindless quotings - Diogenes
Winner of EU Squad Cup
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castba
Holdfast Syndicate Amarr Empire
635
|
Posted - 2014.11.06 23:55:00 -
[159] - Quote
CCP Rattati wrote:Dear players,
I need to write this to explain the 1.9 Weekly Skill Cap implementation and its intent and design.
When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by equipping boosters. Yeah, I just never did the math on the EOM screen, donGÇÿt think I ever capped out anyway, more than half of my 35 million SP is probably passive booster SP.
Sincerely CCP Rattati Respect for owning up to your mistake. Would have been nice to see CPM pick up the error on this one prior to deployment and perhaps accept responsibility for their failure to do so.
I am curious though, you say that half of your SP is from passive boosters so obviously were aware as to how passive boosters worked. Where is the logic in thinking active boosters worked differently?
"When everything is OP, nothing is" - CCP Ratatti
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1227
|
Posted - 2014.11.07 01:44:00 -
[160] - Quote
saxonmish wrote:Maybe do this once a month? Change the cap to 300k for 3 weeks then for 1 week have it 750k
This will make it less extreme cos 750 k is enough to get a weapon to proficiency 2, its just an idea :) ilike that
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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TIGER SHARK1501
Savage Bullet
53
|
Posted - 2014.11.07 22:11:00 -
[161] - Quote
Regardless thank you for the chance to unlock additional skills. |
DRE PrEaCh
Subsonic Synthesis RISE of LEGION
66
|
Posted - 2014.11.09 07:59:00 -
[162] - Quote
JIMvc2 wrote:With the 750k SP I will never be close to cap. But let's see if the hardcore players will cap.
Ahhhh, I'm gonna give it a shot on Monday, I think I should be able to cap from downtime to downtime.
Triple Omega's HERE I COME lol |
B-F M
Ghosts of Dawn General Tso's Alliance
47
|
Posted - 2014.11.09 08:52:00 -
[163] - Quote
Tesfa Alem wrote:Most vets already have the entire skill tree of thier choice unlocked. If those guys want to cry about new players they stomp on getting proto gear to fight back faster, let those tears flow. Thats about as elitist as it gets.
Agreed.
Full proto squads comprised of players who are actually good should welcome the challenge of a more interesting fight, so there should be no problem.
GöÇGòñGòªn++ Ghosts of Dawn // now recruiting. n++GòªGòñGöÇ
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Maken Tosch
DUST University Ivy League
10192
|
Posted - 2014.11.09 08:58:00 -
[164] - Quote
And this is how you turn a negative into a positive. Good job.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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IAmDuncanIdaho II
R 0 N 1 N
975
|
Posted - 2014.11.10 13:25:00 -
[165] - Quote
B-F M wrote:Tesfa Alem wrote:Most vets already have the entire skill tree of thier choice unlocked. If those guys want to cry about new players they stomp on getting proto gear to fight back faster, let those tears flow. Thats about as elitist as it gets.
Agreed. Full proto squads comprised of players who are actually good should welcome the challenge of a more interesting fight, so there should be no problem.
But then they won't be good any more! Try again :-p
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1997
|
Posted - 2014.11.10 14:45:00 -
[166] - Quote
Ugg grinding 750k sp is stupid. I'm glad it was a mistake.
Now with more evil.
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IAmDuncanIdaho II
R 0 N 1 N
976
|
Posted - 2014.11.11 08:43:00 -
[167] - Quote
Mobius Kaethis wrote:Ugg grinding 750k sp is stupid. I'm glad it was a mistake.
Yeah I feel like I've been playing as much as I can, a *lot* of the weekend, and still got 400K to go. Sure I have a 1 KDR lol but still...
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Blueprint For Murder
Immortal Guides
251
|
Posted - 2014.11.11 08:49:00 -
[168] - Quote
I have not been playing that much, but I think they should keep it if I still had that tryhard fire it would give me something to strive for ehh and possibly re ignite mine.
The Impossible Dream and Wizard Talk
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KEROSIINI-TERO
The Rainbow Effect
1549
|
Posted - 2014.12.02 18:02:00 -
[169] - Quote
Quoting CCP Rattati: " However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions."
Any news on this? Tomorrow will be full four weeks after 1.9, and the super-duper-extended skill cap.
Please reduce it at 1.10 deployment at the latest. You still have the week's notice time here...
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8434
|
Posted - 2014.12.02 18:32:00 -
[170] - Quote
KEROSIINI-TERO wrote:Quoting CCP Rattati: " However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions."
Any news on this? Tomorrow will be full four weeks after 1.9, and the super-duper-extended skill cap.
Please reduce it at 1.10 deployment at the latest. You still have the week's notice time here...
Cap can stay as far as I'm concerned. It's super freaking hard to cap out.
Let the new bros keep catching up.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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KEROSIINI-TERO
The Rainbow Effect
1564
|
Posted - 2014.12.09 19:24:00 -
[171] - Quote
Ghost Kaisar wrote:KEROSIINI-TERO wrote:Quoting CCP Rattati: " However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions."
Any news on this? Tomorrow will be full four weeks after 1.9, and the super-duper-extended skill cap.
Please reduce it at 1.10 deployment at the latest. You still have the week's notice time here...
Cap can stay as far as I'm concerned. It's super freaking hard to cap out. Let the new bros keep catching up.
And us heavy grinders keep on pushing forward with full throttle?
Rattati, please, a word on this if this is gonna go back, get otherwise reduced or stay as new norm.
PLEASE give some info!
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
1913 DfLo
ScReWeD uP InC
98
|
Posted - 2014.12.09 19:40:00 -
[172] - Quote
KEROSIINI-TERO wrote:Ghost Kaisar wrote:KEROSIINI-TERO wrote:Quoting CCP Rattati: " However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions."
Any news on this? Tomorrow will be full four weeks after 1.9, and the super-duper-extended skill cap.
Please reduce it at 1.10 deployment at the latest. You still have the week's notice time here...
Cap can stay as far as I'm concerned. It's super freaking hard to cap out. Let the new bros keep catching up. And us heavy grinders keep on pushing forward with full throttle? Rattati, please, a word on this if this is gonna go back, get otherwise reduced or stay as new norm. PLEASE give some info!
I'm curious to know also
ScReWeD uP InC
Recruit BPO's
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Thor Odinson42
Molon Labe. General Tso's Alliance
5401
|
Posted - 2014.12.09 19:40:00 -
[173] - Quote
KEROSIINI-TERO wrote:Ghost Kaisar wrote:KEROSIINI-TERO wrote:Quoting CCP Rattati: " However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions."
Any news on this? Tomorrow will be full four weeks after 1.9, and the super-duper-extended skill cap.
Please reduce it at 1.10 deployment at the latest. You still have the week's notice time here...
Cap can stay as far as I'm concerned. It's super freaking hard to cap out. Let the new bros keep catching up. And us heavy grinders keep on pushing forward with full throttle? Rattati, please, a word on this if this is gonna go back, get otherwise reduced or stay as new norm. PLEASE give some info!
I've failed to cap out fewer than 10 times since the reset before open beta up until 1.9. The closest I got to capping out was 400K remaining in bonus SP.
I wish my avatar was Minmatar.
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Heimdallr69
Nyain San General Tso's Alliance
3865
|
Posted - 2014.12.09 20:09:00 -
[174] - Quote
You lost me.. But I saw an sp and increase somewhere in there, +1 =ƒÿç
Removed inappropriate content - CCP Logibro
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KEROSIINI-TERO
The Rainbow Effect
1634
|
Posted - 2014.12.25 16:28:00 -
[175] - Quote
1913 DfLo wrote:KEROSIINI-TERO wrote:Ghost Kaisar wrote:KEROSIINI-TERO wrote:Quoting CCP Rattati: " However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions."
Any news on this? Tomorrow will be full four weeks after 1.9, and the super-duper-extended skill cap.
Please reduce it at 1.10 deployment at the latest. You still have the week's notice time here...
Cap can stay as far as I'm concerned. It's super freaking hard to cap out. Let the new bros keep catching up. And us heavy grinders keep on pushing forward with full throttle? Rattati, please, a word on this if this is gonna go back, get otherwise reduced or stay as new norm. PLEASE give some info! I'm curious to know also
We need CCP comments on this. We are three weeks overdue that initially announced month!
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Alena Ventrallis
Vengeance Unbound
2338
|
Posted - 2014.12.25 16:46:00 -
[176] - Quote
Considering it is three weeks "past due" and Rattati already said they'd change it with a weeks notice, I thi no its safe to assume this is the new norm.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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AndyAndio
0uter.Heaven
115
|
Posted - 2014.12.25 19:21:00 -
[177] - Quote
Thats why we cant have nice things, personally i havent capped in like 6 months, but all the virgins in this game will do anything to break the game and take some advantage, GG CCP.-
2013 DUST 514's MVP of the Year.-
Retired for Love of the Game
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KEROSIINI-TERO
The Rainbow Effect
1635
|
Posted - 2014.12.25 19:27:00 -
[178] - Quote
Alena Ventrallis wrote:Considering it is three weeks "past due" and Rattati already said they'd change it with a weeks notice, I thi no its safe to assume this is the new norm.
That is what is on my mind too. Hoping that it would not be the case -
BUT no matter what the answer, we should be given one.
Heck, I want to know because, amongst other reasons, so that I know when to spend my winter holiday weeks. =F
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
Lazer Fo Cused
Shining Flame Amarr Empire
291
|
Posted - 2014.12.25 19:27:00 -
[179] - Quote
1. Enjoy it while it lasts |
ADAM-OF-EVE
Dead Man's Game RUST415
1804
|
Posted - 2014.12.25 22:15:00 -
[180] - Quote
They said they will monitor it and see how it goes before changing anything. At which time they will give us warning. As a none capper it makes no difference to me. And more sp doesn't make much difference to anyone once you find your perfect role and cap out in it like I have.
If anything this is a blessing in disguise because its allowing newer players to catch upto the vets and start competing much earlier. Which gives us all better pub fights. Seems like there are fewer completely useless players these days.
I say keep the cap. If someone wants to put all that time in then let them.
All Hail Legion
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KEROSIINI-TERO
The Rainbow Effect
1679
|
Posted - 2015.01.06 13:43:00 -
[181] - Quote
ADAM-OF-EVE wrote:They said they will monitor it and see how it goes before changing anything. At which time they will give us warning. As a none capper it makes no difference to me. And more sp doesn't make much difference to anyone once you find your perfect role and cap out in it like I have.
If anything this is a blessing in disguise because its allowing newer players to catch upto the vets and start competing much earlier. Which gives us all better pub fights. Seems like there are fewer completely useless players these days.
I say keep the cap. If someone wants to put all that time in then let them.
I am 'enjoying' it yes in the form of utilising. True, better chances for Dust 514 newberries.
BUT having all this SP around and still pouring makes it so much more improbabale that our chars and our SP will be transferred into (theoretical) project Legion.
I know, at fanfest CCP promised the char transfer to put out the live flames there. But there is a possibility that it cannot be done. at least in any sensible way.
Think: they have new skill tree and stuff for five years readied on Legion deployment as the focus MUST be getting the playerbase ti be new players , then they are supposed to bring in bozos with 800M+ SP. Either they break the skill progression by all-maxing OR - consider this - Dust SP will be devalued, by either dividing it by 10 or 100, or, making the tree 10x or 100x.
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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castba
Rogue Instincts
684
|
Posted - 2015.01.06 14:53:00 -
[182] - Quote
^ finally someone else sees the obvious. 1x Legion SP =/= 1x Dust SP
"When everything is OP, nothing is" - CCP Ratatti
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Kallas Hallytyr
Skullbreakers
1224
|
Posted - 2015.01.06 16:47:00 -
[183] - Quote
KEROSIINI-TERO wrote:BUT having all this SP around and still pouring makes it so much more improbabale that our chars and our SP will be transferred into (theoretical) project Legion. Hopefully we'll just get the Legion resources put back into making DUST better. Rattati has made this game more balanced than pretty much any time I can recall, and shows no signs of letting up (bar normal holiday period slowdown) - as much as the PS3 is 'limited', we can still get a lot of good stuff out of it, and working on transferring it, and everyone along with, to the PS4 (and PC, if needed) would be a much more useful and loyal use of resources than making a whole new game from scratch (essentially) and telling us all to shove it.
Alt of Halla Murr. Sentinel.
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Ydubbs81 RND
Ahrendee Mercenaries
3689
|
Posted - 2015.01.06 18:19:00 -
[184] - Quote
Isn't Legion supposed to be Dust anyway?
Shield tanking is hard mode /period.
> Check RND out here
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Athos Kardal III
Technically Legal
7
|
Posted - 2015.03.17 21:08:00 -
[185] - Quote
Was going to blow a lot of cash on Passive Omega boosters but they're gone already >_< I needed to wait for my paycheck! Much sadness that they're gone. |
KEROSIINI-TERO
The Rainbow Effect
1865
|
Posted - 2015.03.17 21:46:00 -
[186] - Quote
Kallas Hallytyr wrote:KEROSIINI-TERO wrote:BUT having all this SP around and still pouring makes it so much more improbabale that our chars and our SP will be transferred into (theoretical) project Legion. Hopefully we'll just get the Legion resources put back into making DUST better. Rattati has made this game more balanced than pretty much any time I can recall, and shows no signs of letting up (bar normal holiday period slowdown) - as much as the PS3 is 'limited', we can still get a lot of good stuff out of it, and working on transferring it, and everyone along with, to the PS4 ( and PC, if needed) would be a much more useful and loyal use of resources than making a whole new game from scratch (essentially) and telling us all to shove it.
But I'm afraid that our Dust characters are now on the verge of becoming untransferable to any descendant of Dust.
Looking at both sides of the coin.
Even Aurum one.
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Bright Steel
Horizons' Edge
1060
|
Posted - 2015.03.17 22:10:00 -
[187] - Quote
KEROSIINI-TERO wrote:Kallas Hallytyr wrote:KEROSIINI-TERO wrote:BUT having all this SP around and still pouring makes it so much more improbabale that our chars and our SP will be transferred into (theoretical) project Legion. Hopefully we'll just get the Legion resources put back into making DUST better. Rattati has made this game more balanced than pretty much any time I can recall, and shows no signs of letting up (bar normal holiday period slowdown) - as much as the PS3 is 'limited', we can still get a lot of good stuff out of it, and working on transferring it, and everyone along with, to the PS4 ( and PC, if needed) would be a much more useful and loyal use of resources than making a whole new game from scratch (essentially) and telling us all to shove it. But I'm afraid that our Dust characters are now on the verge of becoming untransferable to any descendant of Dust. Not untransferable... It's called inflation.....
Welcome to the future
Dust 514, the BEST WORST game you can't stop playing.
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Jathniel
Ahrendee Inc. Negative-Feedback
1498
|
Posted - 2015.03.17 22:15:00 -
[188] - Quote
................ That is one hell of a long boo-boo, Rattati... wow.
Retired
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Kuruld Sengar
B.O.S.S.GD
268
|
Posted - 2015.03.17 23:26:00 -
[189] - Quote
This was four months ago. Drop it. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1056
|
Posted - 2015.04.09 05:19:00 -
[190] - Quote
...ygdsobwtfydtf |
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