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Thread Statistics | Show CCP posts - 2 post(s) |
Aeon Amadi
Fatal Absolution General Tso's Alliance
7005
|
Posted - 2014.11.06 01:35:00 -
[121] - Quote
CCP Rattati wrote: -Snip-
That was heart-breakingly sincere and admirable in how you went about it. Not even being sarcastic.
Legion Transparency
Me and My Girl
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Thumb Green
Raymond James Corp
1652
|
Posted - 2014.11.06 01:36:00 -
[122] - Quote
Xatha De'Agelle wrote:Are you all lying? I just finished my first match and it says my weekly max is 200k. I've got 3 boosters going that aren't gaining as much as claimed, because you guys, what, don't actually know what the cap is represented at right now? You missed out. It was happening yesterday and they fixed it after downtime, though if I recall correctly (It's in this thread I'm sure but I don't feel like looking) they'll set it back to what it was (presumably this downtime) and keep it that way for the rest of the month to see how it works out.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Senator Snipe
Murphys-Law General Tso's Alliance
200
|
Posted - 2014.11.06 01:38:00 -
[123] - Quote
CCP Rattati wrote:Dear players,
I need to write this to explain the 1.9 Weekly Skill Cap implementation and its intent and design.
When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by equipping boosters. Yeah, I just never did the math on the EOM screen, donGÇÿt think I ever capped out anyway, more than half of my 35 million SP is probably passive booster SP.
Therefore, the 750k active skillcap number came directly from me, from thinking GÇPWe need to triple it due to the 3 boosters, and we will even throw in an additional amount to make it an even 750k. It will be generous and cool.GÇ£
At that time, we were very aware that we should not devalue veteran SP by giving SP away too freely, but also still allow new players to catch up and catch a break. The scenario was thus, the veterans can throw in a single booster and ease into getting the 750k, not in a rush but during the whole week, instead of stressing out to cap. The new players or those that needed SP for an expensive skill could boost out to do so, but it wouldnGÇÿt be sustainable and up to the hard cap of 750k.
On top of that we added the ability to just do single purchases with instant boosters, just to make it less of a burden to buy a big chunk of booster time, instead of just GÇPwhen you need it and want itGÇ£. This allows for flexibility, but only a handful would ever do both, and so what, there is a hard cap (again, in my mind).
This is discussed with the CPM and devs and everything was awesome. The 750k number goes into the Patch Notes, and soon I see concerns from the community on the forums and feedback about some crazy 3 million per week numbers. And I thought, GÇPok, they are totally misunderstanding, its a hard capGÇ£, IGÇÿll explain it later in a sticky.
Then I am, by an off chance and just before we hit final QA, made aware by the dev team how it is really going to pan out. Players will be able to 3X stack, but as was explained to me, both the instant and active booster SP would not be counted towards the cap. After double and triple checking and running hellish spreadsheets with average potential SP scenarios and combinations of boosters, it was confirmed. It was too late to mess with the code, but there was no way I wanted, 750+2250(3xOmegas) + 2250 (3x Instant for all battles) + Passive, a total of 6M SP per week. That just wasnGÇÿt our intent at any stage of this feature.
The intent was, as it happens, much closer to to the old cap of 180k+540 (3xOmegas) + 540(3xInstant for all battles)+Passive ~ 1.8 million or so, very close to the previous weekly max SP gain times 3.
That sounded exactly what we wanted so we simply moved the skill cap back to 180k and pulled the 750k number out of the patch notes, very last minute. I was absolutely sure that this is what players truly expected, and I think most players agree that 6M SP per week is completely untenable. GÇPBut, noone is going to do that in the long termGÇ£, I hear you say, it costs too much, and will burn those extremely few that do so, out. So I didnGÇÿt worry at all about explaining this, if the need arose.
Until I had the 500 messages from the CPM, blinking furiously on Skype tonight, after football practice and just about to hit the hay.The gist of the messages was GÇPEveryone, and the CPM included, thinks players should be able to get 2.5 million active SP if they triple stack Omegas, but they probably assumed Instant Boosters would not be additive on top."
Well, it can be hard to admit mistakes, and learn from them, but I am willing to try and do both.
Therefore, I propose that to keep faith to those that thought the intent was 750k multiplied by stacked boosters, to immediately raise it to 750k during downtime tomorrow. The potential SP gain will be enormous, but we can monitor the situation for a single month, just how fast players are capping and gaining SP and whether it is a real problem.
Those that bought and stacked 3 boosters today, will not lose anything and be able to do what was communicated, even though that was absolutely not our intent. If you have already capped out today, please take a break and start again after DT tomorrow.
However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions.
I hope that this settles this issue, and lets you get back to playing the vastly improved DUST 514 of Uprising 1.9!
Sincerely CCP Rattati
Let them stack, it doesn't matter. I would still wipe them out. Don't matter how much SP you have or what you use.
My forge skills are unmatchable.
It's not that i lose battles, its just that sometimes i don't feel like winning them.
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LT SHANKS
Amarr Templars Amarr Empire
3760
|
Posted - 2014.11.06 01:53:00 -
[124] - Quote
Rattati, have my babies!
We can give birth to Rats with shanks for hands! We then could rule the world! |
Xatha De'Agelle
Subdreddit Test Alliance Please Ignore
6
|
Posted - 2014.11.06 01:55:00 -
[125] - Quote
CCP Rattati wrote:Dear players,
I need to write this to explain the 1.9 Weekly Skill Cap implementation and its intent and design.
When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by equipping boosters. Yeah, I just never did the math on the EOM screen, donGÇÿt think I ever capped out anyway, more than half of my 35 million SP is probably passive booster SP.
Therefore, the 750k active skillcap number came directly from me, from thinking GÇPWe need to triple it due to the 3 boosters, and we will even throw in an additional amount to make it an even 750k. It will be generous and cool.GÇ£
At that time, we were very aware that we should not devalue veteran SP by giving SP away too freely, but also still allow new players to catch up and catch a break. The scenario was thus, the veterans can throw in a single booster and ease into getting the 750k, not in a rush but during the whole week, instead of stressing out to cap. The new players or those that needed SP for an expensive skill could boost out to do so, but it wouldnGÇÿt be sustainable and up to the hard cap of 750k.
On top of that we added the ability to just do single purchases with instant boosters, just to make it less of a burden to buy a big chunk of booster time, instead of just GÇPwhen you need it and want itGÇ£. This allows for flexibility, but only a handful would ever do both, and so what, there is a hard cap (again, in my mind).
This is discussed with the CPM and devs and everything was awesome. The 750k number goes into the Patch Notes, and soon I see concerns from the community on the forums and feedback about some crazy 3 million per week numbers. And I thought, GÇPok, they are totally misunderstanding, its a hard capGÇ£, IGÇÿll explain it later in a sticky.
Then I am, by an off chance and just before we hit final QA, made aware by the dev team how it is really going to pan out. Players will be able to 3X stack, but as was explained to me, both the instant and active booster SP would not be counted towards the cap. After double and triple checking and running hellish spreadsheets with average potential SP scenarios and combinations of boosters, it was confirmed. It was too late to mess with the code, but there was no way I wanted, 750+2250(3xOmegas) + 2250 (3x Instant for all battles) + Passive, a total of 6M SP per week. That just wasnGÇÿt our intent at any stage of this feature.
The intent was, as it happens, much closer to to the old cap of 180k+540 (3xOmegas) + 540(3xInstant for all battles)+Passive ~ 1.8 million or so, very close to the previous weekly max SP gain times 3.
That sounded exactly what we wanted so we simply moved the skill cap back to 180k and pulled the 750k number out of the patch notes, very last minute. I was absolutely sure that this is what players truly expected, and I think most players agree that 6M SP per week is completely untenable. GÇPBut, noone is going to do that in the long termGÇ£, I hear you say, it costs too much, and will burn those extremely few that do so, out. So I didnGÇÿt worry at all about explaining this, if the need arose.
Until I had the 500 messages from the CPM, blinking furiously on Skype tonight, after football practice and just about to hit the hay.The gist of the messages was GÇPEveryone, and the CPM included, thinks players should be able to get 2.5 million active SP if they triple stack Omegas, but they probably assumed Instant Boosters would not be additive on top."
Well, it can be hard to admit mistakes, and learn from them, but I am willing to try and do both.
Therefore, I propose that to keep faith to those that thought the intent was 750k multiplied by stacked boosters, to immediately raise it to 750k during downtime tomorrow. The potential SP gain will be enormous, but we can monitor the situation for a single month, just how fast players are capping and gaining SP and whether it is a real problem.
Those that bought and stacked 3 boosters today, will not lose anything and be able to do what was communicated, even though that was absolutely not our intent. If you have already capped out today, please take a break and start again after DT tomorrow.
However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions.
I hope that this settles this issue, and lets you get back to playing the vastly improved DUST 514 of Uprising 1.9!
Sincerely CCP Rattati
Can you put a notice out that THIS week it is no longer in effect, because I just burned 3 7-day omega's for a 200k SP week... Can you just revert it, RIGHT now and not wait a week? I'm probably not going to be the only person falling into this "trap" so to speak. |
Sequal Rise
Les Desanusseurs
172
|
Posted - 2014.11.06 02:18:00 -
[126] - Quote
Xatha De'Agelle wrote:CCP Rattati wrote:Dear players,
Therefore, I propose that to keep faith to those that thought the intent was 750k multiplied by stacked boosters, to immediately raise it to 750k during downtime tomorrow.
Sincerely CCP Rattati Wait, does that mean tomorrow there is another downtime and it is being fixed from the 200k back to 750k? Cause right now, I got tricked out of 3 7-day omega boosters because of this silliness. It means that you had an extra 190k SP today to enjoy (much more with your omegas) and that tomorrow after DT you'll see it "reseted" up to 750k!
I wonder if the SP per battle will be x3. I hope so or nobody will cap..
Assaulting people since way too long..
|
Xatha De'Agelle
Subdreddit Test Alliance Please Ignore
7
|
Posted - 2014.11.06 02:23:00 -
[127] - Quote
Sequal Rise wrote:Xatha De'Agelle wrote:CCP Rattati wrote:Dear players,
Therefore, I propose that to keep faith to those that thought the intent was 750k multiplied by stacked boosters, to immediately raise it to 750k during downtime tomorrow.
Sincerely CCP Rattati Wait, does that mean tomorrow there is another downtime and it is being fixed from the 200k back to 750k? Cause right now, I got tricked out of 3 7-day omega boosters because of this silliness. It means that you had an extra 190k SP today to enjoy (much more with your omegas) and that tomorrow after DT you'll see it "reseted" up to 750k! I wonder if the SP per battle will be x3. I hope so or nobody will cap..
OH. OH MY GODS THANK YOU. I've been simmering in my chair under the belief that I was waiting 7 days for this to change. I thought I'd wasted those. Thank you, I shall be much happier now. I've been biting back vitriolic edits to espouse my anger and closing the browser over and over, cause I kept telling myself,"Can only blame yourself man." |
Sequal Rise
Les Desanusseurs
172
|
Posted - 2014.11.06 02:26:00 -
[128] - Quote
Xatha De'Agelle wrote:Sequal Rise wrote:Xatha De'Agelle wrote:CCP Rattati wrote:Dear players,
Therefore, I propose that to keep faith to those that thought the intent was 750k multiplied by stacked boosters, to immediately raise it to 750k during downtime tomorrow.
Sincerely CCP Rattati Wait, does that mean tomorrow there is another downtime and it is being fixed from the 200k back to 750k? Cause right now, I got tricked out of 3 7-day omega boosters because of this silliness. It means that you had an extra 190k SP today to enjoy (much more with your omegas) and that tomorrow after DT you'll see it "reseted" up to 750k! I wonder if the SP per battle will be x3. I hope so or nobody will cap.. OH. OH MY GODS THANK YOU. I've been simmering in my chair under the belief that I was waiting 7 days for this to change. I thought I'd wasted those. Thank you, I shall be much happier now. I've been biting back vitriolic edits to espouse my anger and closing the browser over and over, cause I kept telling myself,"Can only blame yourself man." Hahaha don't worry you didnt waste anything ;) You're very welcome! :)
Assaulting people since way too long..
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KEROSIINI-TERO
The Rainbow Effect
1483
|
Posted - 2014.11.06 02:52:00 -
[129] - Quote
poison Diego wrote:keep the 750 but dont allow us to 3x Sack actives.
I usually cap out in 1 day or maybe 2. I want to be able to enjoy and spamm this game for more than 2 days of 7. I hate how easy the old cap is. There is no goal anymore when Im capped.
But I dont want this enormus amount of SP going to players. 3 mill SP a week is complete bull. I like the idea of stacking passives especially if, for some reason I cant be on for few days I get a nice surprice when I log on again.
There still is point. You DO get the after-cap SP, the 1000 SP raw.
The difference with normal people and SP kings are the extra games they have played. If you play 100 extra games per week, you have now the advantage of 10 M SP more than the others!
E.g. I have maxed out couple of chars, including this, with SP of 73.3M SP and that is every single cap every single week and every single SP even with double boosters t (with the exception of that nova knife bonus SP thingie) but my efforts are spread on several chars so I've lost the extra games =(
The SP kings have some 80 M or 82 M SP to my estimate.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1483
|
Posted - 2014.11.06 02:54:00 -
[130] - Quote
CCP Rattati wrote:
I am obviously easily confused by illogical things, my only weakness. Like you say, a high cap, that boosters allow you to hit faster, seems to be a better system. Just what the CPM and I discussed tonight. Grind if you want, boost if you want.
That indeed is a better system and is even further away from P2W.
Chances are, however, that I would quit using active boosters and you'd lose income.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
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JP Acuna
Fatal Absolution General Tso's Alliance
270
|
Posted - 2014.11.06 02:59:00 -
[131] - Quote
Really appreciate honesty on this.
It's kinda funny in a way; we all make mistakes, we're all working for this game (...in a way). |
KEROSIINI-TERO
The Rainbow Effect
1484
|
Posted - 2014.11.06 03:00:00 -
[132] - Quote
Soraya Xel wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". The reason to offer this for the whole month is because many players purchased 30-day boosters on the expectation that this is how the game would work. Covering the month under this method ensures those players get what they paid for. My personal view is this will really only help newer players anyways. The difference between 40 million SP and 60 million SP is minimal, if you invested your skill points wisely for the first 40 mil.
Reimburse them/us the boosters. Easy.
No need to break the SP scale of playerbase because of this error.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1484
|
Posted - 2014.11.06 03:03:00 -
[133] - Quote
Interesting side note:
I just played one game to check the cap in game. I quit playing now because I don't want to play ANY games without my triple boosters as I would lose SP. Therefore waiting for weekend.
This is one example of "boosters make you reach cap faster" winning VS "boosters give you extra SP per raw SP gained" 1 - 0
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Mortishai Belmont
G.L.O.R.Y
235
|
Posted - 2014.11.06 03:21:00 -
[134] - Quote
Three times boosters is a bad idea in my opinion. Really really bad idea.
750k cap is an okay idea though, it'll keep me playing through the week hopefully. After game one time boost is a good idea.
G.L.O.R.Y solider,
Master of the Heavy (Amarr & Gallente)
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Thumb Green
Raymond James Corp
1653
|
Posted - 2014.11.06 03:34:00 -
[135] - Quote
KEROSIINI-TERO wrote:Soraya Xel wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". The reason to offer this for the whole month is because many players purchased 30-day boosters on the expectation that this is how the game would work. Covering the month under this method ensures those players get what they paid for. My personal view is this will really only help newer players anyways. The difference between 40 million SP and 60 million SP is minimal, if you invested your skill points wisely for the first 40 mil. Reimburse them/us the boosters. Easy. No need to break the SP scale of playerbase because of this error. I'm sorry... are you new? Have you not been here for the past year? The SP scale of the player base can't break because it's been broken.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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KEROSIINI-TERO
The Rainbow Effect
1484
|
Posted - 2014.11.06 03:46:00 -
[136] - Quote
Thumb Green wrote:KEROSIINI-TERO wrote:
Reimburse them/us the boosters. Easy.
No need to break the SP scale of playerbase because of this error.
I'm sorry... are you new? Have you not been here for the past year? The SP scale of the player base can't break because it's been broken.
Fact: The skill tree has been designed with SP costs in mind.
Fact: There has been a steady model to control the maximum SP gain per week (cap+active booster+passive booster)
Neither of those are perfect (a matter of opinion) but Increasing the weekly (active) SP gain by a factor of ten from 380k to 3000k plus spikes would definately mess with the plan on skill tree (an another matter of opinion)
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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castba
Holdfast Syndicate Amarr Empire
635
|
Posted - 2014.11.06 03:57:00 -
[137] - Quote
Zatara Rought wrote:Aero Yassavi wrote:Cavani1EE7 wrote:How about you make it only this week? I consider 750k SP a crazy amount as well. As do I. But 190 is too low. Maybe 250 or 300 at most. I've been saying that with boosters getting 900-1200k a week in active would not be insane. But for me having a 750k cap and then adding in the potential for triple omega's!? Yeah it just seems soooooo problematic. So was this issue brought up by CPM prior to QA? I may have misread the OP, but it read like CPM and Rattati discussed the 750k cap prior to going ahead.
"When everything is OP, nothing is" - CCP Ratatti
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Thumb Green
Raymond James Corp
1654
|
Posted - 2014.11.06 04:16:00 -
[138] - Quote
KEROSIINI-TERO wrote:Thumb Green wrote:KEROSIINI-TERO wrote:
Reimburse them/us the boosters. Easy.
No need to break the SP scale of playerbase because of this error.
I'm sorry... are you new? Have you not been here for the past year? The SP scale of the player base can't break because it's been broken. Fact: The skill tree has been designed with SP costs in mind. Fact:There has been a steady model to control the maximum SP gain per week (cap+active booster+passive booster) Neither of those are perfect (a matter of opinion) but Increasing the weekly (active) SP gain by a factor of ten from 380k to 3000k plus spikes would definately mess with the plan on skill tree (an another matter of opinion) Your facts are correct but you forgot the most important one.
Fact: We need a new SP plan because the one you are talking about was thrown out the fcking window around 6 months ago along with the rest of the plans of what DUST was supposed to be.
Besides that however, the only thing that SP plan did was hold back the people that aren't no-lifers and/or tryhards. The latter mentioned zoomed on passed them even with the cap throwing any sort of SP scale out the window.... oh and this started happening in open beta. Before the game was even officially released there were people with over 30 million SP (I know some will mention that they should have done a character wipe at release but it wouldn't have changed anything). At this point, there really is no point to the SP cap
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
|
KEROSIINI-TERO
The Rainbow Effect
1485
|
Posted - 2014.11.06 04:26:00 -
[139] - Quote
And finally after all above replies,
KEROSIINI'S POST ON "Announcement - Skill Cap Clarification":
THANK YOU RATTATI FOR MAKING AN HONEST CLARIFICATION Admitting things done wrong help the discussion and enable everyone to move forward. Communication is a great thing.
THINGS TO DO BETTER: This is directed to entire CCP staff, not just one man: - Community feedback on forums is worth checking out. Granted, there are a lot of misinformation and lobbying with an agenda, but signs for coherent and fact based can and should be recognised. Especially if there are several individuals pointing out the same. This time communication did not work well. - Ninja editing things and making things disappear is a nasty practice which doesn't help hide things but make things worse due more misinformation and customer backlash. - Extreme care should be taken when granting playerbase some big new thing. Small careful steps are better. Also, taking something 'nice' away is bound to also cause backlash and unhappiness. - There is currently (06.11.2014 4AM eve time) uncertainty what is happening: it appears that there will be extra SP cap reset on 06.11 but it has not been properly communicated.
AT CPM: - CPM should have been able to point out to CCP Rattati the real model of booster usage. CPM represents playerbase, there was HUGE concern about quote " feedback about some crazy 3 million per week " yet apparently the concern did not either reach CPM, reach CCP from CPM or no one of CPM understood the issue. - Honestly, I expected more from a group of several persons with game experience. Accept this criticism and try to improve the communication part as you have the keys to that.
SUGGESTION FOR IMMEDIATE ACTIONS:
1) Stick with the intent on the scale of weekly SP gains. I underline, too high gains disturb the skill tree and getting later back to fractional SP gains feels terrible for everyone. Do not reset the cap to 750k on Thursday the 6th. Under no circumstances let the 750k last for an entire month.
2) Reimburse already activated boosters. As a one off action on limited amount of activated boosters on few days it won't hurt CCP economically but is in line of universal customer service standards in cases of miscommunication.
3) Clarification post on official announcements explaining the current cap, possible extra cap reset, possible reimbursements, not just this GD thread
SUGGESTION FOR LONG TERM ACTIONS:
- Reactive your work on SP cap roll-over system(!). This is the most flexible system most people would want.
- Consider changing to: Higher SP cap BUT booster change to 'faster capping for convenience' -system
Note for CCP economic department: if you see huge booster purchases / activations these days, it won't tell anything on the longer scale revenue generation. Currently players expect this situation to be temporary and try to max out the limited time to gain advantage on others.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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SILENTSAM 69
SONS of LEGION RISE of LEGION
728
|
Posted - 2014.11.06 04:44:00 -
[140] - Quote
Should have ignored the CPM and stuck to your last minute fix. |
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Ronan Elsword
Opus Arcana Covert Intervention
297
|
Posted - 2014.11.06 06:22:00 -
[141] - Quote
Wow SP must not mean much converting from Dust to Legion if they are willing to give us this much a week.
Ode to the days before AA Hipfire was better than ads
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Zaria Min Deir
TeamPlayers Negative-Feedback
818
|
Posted - 2014.11.06 10:59:00 -
[142] - Quote
Soraya Xel wrote:For the people wondering how Rattati could've not known this: Bear in mind there are closed beta veterans who still today, do not understand this. A lot of these systems were designed before this became Rattati's job. And during the hotfixes, Rattati's focus was game balance. He just now in 1.9 sunk his teeth into the booster system. It's understandable, especially when Rattati has a hard time understanding illogical things. ;) Certainly a good point, except those closed beta veterans aren't employed by CCP, paid to work on Dust514 and aren't basically, for all intents and purposes, in charge of all changes to the game. I am not saying Rattati can't be human, I am not saying I expect him to know every single thing about the game inside out... But in real life, I would have expected someone in charge of a project, tasked to tackle an issue in an area outside of his expertise, to take a moment to familiarize himself with that particular aspect of the project before suggesting and even implementing drastic changes. But yes, props to him for admitting the mistake and in a very unlike-CCP manner correcting it in a way that doesn't screw over people... ;)
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
TeamPlayers Negative-Feedback
818
|
Posted - 2014.11.06 11:02:00 -
[143] - Quote
Thumb Green wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". That would be what? Around 13 MILLION in active SP for the month? That's a tad absurd don't you think? Granted, I don't want to limit NPE, but to those who have been playing for some time... That's 5 new prototype suits and a prototype weapon. In a month.
Things have been skewed in favor of those "no-lifers" & "try-hards" since the beginning. All the cap does is ensure that "casuals" (or rather not "no-lifers" & "try-hards") progress at a slower pace than the "no-lifers" & "try-hards". Oh no, how dare the game allow more progress to those that play more!
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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La Lore Sleipnier
THE PR0T0TYPE
165
|
Posted - 2014.11.06 11:05:00 -
[144] - Quote
AV OP and ADS nerf... The same bullsh**
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4561
|
Posted - 2014.11.06 15:02:00 -
[145] - Quote
The original cap was voted on and passed by people who were used to seeing 20k+ SP per match, so no-lifing was a legit concern.
No one realized CCP was gonna hack 75% of match rewards off the top.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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saxonmish
T.H.I.R.D R.O.C.K
667
|
Posted - 2014.11.06 15:09:00 -
[146] - Quote
Maybe do this once a month? Change the cap to 300k for 3 weeks then for 1 week have it 750k
This will make it less extreme cos 750 k is enough to get a weapon to proficiency 2, its just an idea :)
SAXON ON A MISH - My Youtube Channel :)
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Thumb Green
Raymond James Corp
1663
|
Posted - 2014.11.06 15:20:00 -
[147] - Quote
Zaria Min Deir wrote:Thumb Green wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". That would be what? Around 13 MILLION in active SP for the month? That's a tad absurd don't you think? Granted, I don't want to limit NPE, but to those who have been playing for some time... That's 5 new prototype suits and a prototype weapon. In a month.
Things have been skewed in favor of those "no-lifers" & "try-hards" since the beginning. All the cap does is ensure that "casuals" (or rather not "no-lifers" & "try-hards") progress at a slower pace than the "no-lifers" & "try-hards". Oh no, how dare the game allow more progress to those that play more! We all can only progress so far, the cap just ensures it takes longer for the average player to catch up.
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Jack McReady
DUST University Ivy League
1584
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Posted - 2014.11.06 15:24:00 -
[148] - Quote
will we ever see SP rollover? |
Bendtner92
Imperfects Negative-Feedback
2210
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Posted - 2014.11.06 15:29:00 -
[149] - Quote
Breakin Stuff wrote:The original cap was voted on and passed by people who were used to seeing 20k+ SP per match, so no-lifing was a legit concern.
No one realized CCP was gonna hack 75% of match rewards off the top. False I believe. We voted for what kind of SP cap system we wanted, but not actually the amount of SP. That alone was dictacted by CCP.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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NextDark Knight
Molon Labe. General Tso's Alliance
562
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Posted - 2014.11.06 16:00:00 -
[150] - Quote
Just so you guys know.. it doesn't seam like this is accelerated SP.. So if you want all that SP have at it... cause damn it's gonna take a bit of grinding to suck down that bulk load.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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