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Thread Statistics | Show CCP posts - 2 post(s) |
KEROSIINI-TERO
The Rainbow Effect
1483
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Posted - 2014.11.06 02:52:00 -
[1] - Quote
poison Diego wrote:keep the 750 but dont allow us to 3x Sack actives.
I usually cap out in 1 day or maybe 2. I want to be able to enjoy and spamm this game for more than 2 days of 7. I hate how easy the old cap is. There is no goal anymore when Im capped.
But I dont want this enormus amount of SP going to players. 3 mill SP a week is complete bull. I like the idea of stacking passives especially if, for some reason I cant be on for few days I get a nice surprice when I log on again.
There still is point. You DO get the after-cap SP, the 1000 SP raw.
The difference with normal people and SP kings are the extra games they have played. If you play 100 extra games per week, you have now the advantage of 10 M SP more than the others!
E.g. I have maxed out couple of chars, including this, with SP of 73.3M SP and that is every single cap every single week and every single SP even with double boosters t (with the exception of that nova knife bonus SP thingie) but my efforts are spread on several chars so I've lost the extra games =(
The SP kings have some 80 M or 82 M SP to my estimate.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1483
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Posted - 2014.11.06 02:54:00 -
[2] - Quote
CCP Rattati wrote:
I am obviously easily confused by illogical things, my only weakness. Like you say, a high cap, that boosters allow you to hit faster, seems to be a better system. Just what the CPM and I discussed tonight. Grind if you want, boost if you want.
That indeed is a better system and is even further away from P2W.
Chances are, however, that I would quit using active boosters and you'd lose income.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1484
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Posted - 2014.11.06 03:00:00 -
[3] - Quote
Soraya Xel wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". The reason to offer this for the whole month is because many players purchased 30-day boosters on the expectation that this is how the game would work. Covering the month under this method ensures those players get what they paid for. My personal view is this will really only help newer players anyways. The difference between 40 million SP and 60 million SP is minimal, if you invested your skill points wisely for the first 40 mil.
Reimburse them/us the boosters. Easy.
No need to break the SP scale of playerbase because of this error.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1484
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Posted - 2014.11.06 03:03:00 -
[4] - Quote
Interesting side note:
I just played one game to check the cap in game. I quit playing now because I don't want to play ANY games without my triple boosters as I would lose SP. Therefore waiting for weekend.
This is one example of "boosters make you reach cap faster" winning VS "boosters give you extra SP per raw SP gained" 1 - 0
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1484
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Posted - 2014.11.06 03:46:00 -
[5] - Quote
Thumb Green wrote:KEROSIINI-TERO wrote:
Reimburse them/us the boosters. Easy.
No need to break the SP scale of playerbase because of this error.
I'm sorry... are you new? Have you not been here for the past year? The SP scale of the player base can't break because it's been broken.
Fact: The skill tree has been designed with SP costs in mind.
Fact: There has been a steady model to control the maximum SP gain per week (cap+active booster+passive booster)
Neither of those are perfect (a matter of opinion) but Increasing the weekly (active) SP gain by a factor of ten from 380k to 3000k plus spikes would definately mess with the plan on skill tree (an another matter of opinion)
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1485
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Posted - 2014.11.06 04:26:00 -
[6] - Quote
And finally after all above replies,
KEROSIINI'S POST ON "Announcement - Skill Cap Clarification":
THANK YOU RATTATI FOR MAKING AN HONEST CLARIFICATION Admitting things done wrong help the discussion and enable everyone to move forward. Communication is a great thing.
THINGS TO DO BETTER: This is directed to entire CCP staff, not just one man: - Community feedback on forums is worth checking out. Granted, there are a lot of misinformation and lobbying with an agenda, but signs for coherent and fact based can and should be recognised. Especially if there are several individuals pointing out the same. This time communication did not work well. - Ninja editing things and making things disappear is a nasty practice which doesn't help hide things but make things worse due more misinformation and customer backlash. - Extreme care should be taken when granting playerbase some big new thing. Small careful steps are better. Also, taking something 'nice' away is bound to also cause backlash and unhappiness. - There is currently (06.11.2014 4AM eve time) uncertainty what is happening: it appears that there will be extra SP cap reset on 06.11 but it has not been properly communicated.
AT CPM: - CPM should have been able to point out to CCP Rattati the real model of booster usage. CPM represents playerbase, there was HUGE concern about quote " feedback about some crazy 3 million per week " yet apparently the concern did not either reach CPM, reach CCP from CPM or no one of CPM understood the issue. - Honestly, I expected more from a group of several persons with game experience. Accept this criticism and try to improve the communication part as you have the keys to that.
SUGGESTION FOR IMMEDIATE ACTIONS:
1) Stick with the intent on the scale of weekly SP gains. I underline, too high gains disturb the skill tree and getting later back to fractional SP gains feels terrible for everyone. Do not reset the cap to 750k on Thursday the 6th. Under no circumstances let the 750k last for an entire month.
2) Reimburse already activated boosters. As a one off action on limited amount of activated boosters on few days it won't hurt CCP economically but is in line of universal customer service standards in cases of miscommunication.
3) Clarification post on official announcements explaining the current cap, possible extra cap reset, possible reimbursements, not just this GD thread
SUGGESTION FOR LONG TERM ACTIONS:
- Reactive your work on SP cap roll-over system(!). This is the most flexible system most people would want.
- Consider changing to: Higher SP cap BUT booster change to 'faster capping for convenience' -system
Note for CCP economic department: if you see huge booster purchases / activations these days, it won't tell anything on the longer scale revenue generation. Currently players expect this situation to be temporary and try to max out the limited time to gain advantage on others.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1493
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Posted - 2014.11.06 18:51:00 -
[7] - Quote
13ear wrote:Was the cap supposed to be reset today?
I only seem to have 553k SP remaining til I'm capped, was any SP we earned yesterday deducted from the 750k cap for this week?
Good question, yesterday I urged CCP to inform players about the extra reset / cap amendment. But I guess the bulk of this original clarification post is the only source.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1549
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Posted - 2014.12.02 18:02:00 -
[8] - Quote
Quoting CCP Rattati: " However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions."
Any news on this? Tomorrow will be full four weeks after 1.9, and the super-duper-extended skill cap.
Please reduce it at 1.10 deployment at the latest. You still have the week's notice time here...
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1564
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Posted - 2014.12.09 19:24:00 -
[9] - Quote
Ghost Kaisar wrote:KEROSIINI-TERO wrote:Quoting CCP Rattati: " However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions."
Any news on this? Tomorrow will be full four weeks after 1.9, and the super-duper-extended skill cap.
Please reduce it at 1.10 deployment at the latest. You still have the week's notice time here...
Cap can stay as far as I'm concerned. It's super freaking hard to cap out. Let the new bros keep catching up.
And us heavy grinders keep on pushing forward with full throttle?
Rattati, please, a word on this if this is gonna go back, get otherwise reduced or stay as new norm.
PLEASE give some info!
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1634
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Posted - 2014.12.25 16:28:00 -
[10] - Quote
1913 DfLo wrote:KEROSIINI-TERO wrote:Ghost Kaisar wrote:KEROSIINI-TERO wrote:Quoting CCP Rattati: " However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions."
Any news on this? Tomorrow will be full four weeks after 1.9, and the super-duper-extended skill cap.
Please reduce it at 1.10 deployment at the latest. You still have the week's notice time here...
Cap can stay as far as I'm concerned. It's super freaking hard to cap out. Let the new bros keep catching up. And us heavy grinders keep on pushing forward with full throttle? Rattati, please, a word on this if this is gonna go back, get otherwise reduced or stay as new norm. PLEASE give some info! I'm curious to know also
We need CCP comments on this. We are three weeks overdue that initially announced month!
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1635
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Posted - 2014.12.25 19:27:00 -
[11] - Quote
Alena Ventrallis wrote:Considering it is three weeks "past due" and Rattati already said they'd change it with a weeks notice, I thi no its safe to assume this is the new norm.
That is what is on my mind too. Hoping that it would not be the case -
BUT no matter what the answer, we should be given one.
Heck, I want to know because, amongst other reasons, so that I know when to spend my winter holiday weeks. =F
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1679
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Posted - 2015.01.06 13:43:00 -
[12] - Quote
ADAM-OF-EVE wrote:They said they will monitor it and see how it goes before changing anything. At which time they will give us warning. As a none capper it makes no difference to me. And more sp doesn't make much difference to anyone once you find your perfect role and cap out in it like I have.
If anything this is a blessing in disguise because its allowing newer players to catch upto the vets and start competing much earlier. Which gives us all better pub fights. Seems like there are fewer completely useless players these days.
I say keep the cap. If someone wants to put all that time in then let them.
I am 'enjoying' it yes in the form of utilising. True, better chances for Dust 514 newberries.
BUT having all this SP around and still pouring makes it so much more improbabale that our chars and our SP will be transferred into (theoretical) project Legion.
I know, at fanfest CCP promised the char transfer to put out the live flames there. But there is a possibility that it cannot be done. at least in any sensible way.
Think: they have new skill tree and stuff for five years readied on Legion deployment as the focus MUST be getting the playerbase ti be new players , then they are supposed to bring in bozos with 800M+ SP. Either they break the skill progression by all-maxing OR - consider this - Dust SP will be devalued, by either dividing it by 10 or 100, or, making the tree 10x or 100x.
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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KEROSIINI-TERO
The Rainbow Effect
1865
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Posted - 2015.03.17 21:46:00 -
[13] - Quote
Kallas Hallytyr wrote:KEROSIINI-TERO wrote:BUT having all this SP around and still pouring makes it so much more improbabale that our chars and our SP will be transferred into (theoretical) project Legion. Hopefully we'll just get the Legion resources put back into making DUST better. Rattati has made this game more balanced than pretty much any time I can recall, and shows no signs of letting up (bar normal holiday period slowdown) - as much as the PS3 is 'limited', we can still get a lot of good stuff out of it, and working on transferring it, and everyone along with, to the PS4 ( and PC, if needed) would be a much more useful and loyal use of resources than making a whole new game from scratch (essentially) and telling us all to shove it.
But I'm afraid that our Dust characters are now on the verge of becoming untransferable to any descendant of Dust.
Looking at both sides of the coin.
Even Aurum one.
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