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Zaria Min Deir
TeamPlayers Negative-Feedback
808
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Posted - 2014.11.05 17:57:00 -
[31] - Quote
Zatara Rought wrote:Aero Yassavi wrote:Cavani1EE7 wrote:How about you make it only this week? I consider 750k SP a crazy amount as well. As do I. But 190 is too low. Maybe 250 or 300 at most. I've been saying that with boosters getting 900-1200k a week in active would not be insane. But for me having a 750k cap and then adding in the potential for triple omega's!? Yeah it just seems soooooo problematic. Well, this would have been easily solved by simply raising the cap and never introducing booster stacking (because, the main issue people seem to have is the rare and expensive case of someone actually stacking triple omegas). But those aur sales...
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Apothecary Za'ki
Biomass Positive
1603
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Posted - 2014.11.05 17:58:00 -
[32] - Quote
CCP Rattati wrote:Dear players,
I need to write this to explain the 1.9 Weekly Skill Cap implementation and its intent and design.
When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by equipping boosters. Yeah, I just never did the math on the EOM screen, donGÇÿt think I ever capped out anyway, more than half of my 35 million SP is probably passive booster SP.
Therefore, the 750k active skillcap number came directly from me, from thinking GÇPWe need to triple it due to the 3 boosters, and we will even throw in an additional amount to make it an even 750k. It will be generous and cool.GÇ£
At that time, we were very aware that we should not devalue veteran SP by giving SP away too freely, but also still allow new players to catch up and catch a break. The scenario was thus, the veterans can throw in a single booster and ease into getting the 750k, not in a rush but during the whole week, instead of stressing out to cap. The new players or those that needed SP for an expensive skill could boost out to do so, but it wouldnGÇÿt be sustainable and up to the hard cap of 750k.
On top of that we added the ability to just do single purchases with instant boosters, just to make it less of a burden to buy a big chunk of booster time, instead of just GÇPwhen you need it and want itGÇ£. This allows for flexibility, but only a handful would ever do both, and so what, there is a hard cap (again, in my mind).
This is discussed with the CPM and devs and everything was awesome. The 750k number goes into the Patch Notes, and soon I see concerns from the community on the forums and feedback about some crazy 3 million per week numbers. And I thought, GÇPok, they are totally misunderstanding, its a hard capGÇ£, IGÇÿll explain it later in a sticky.
Then I am, by an off chance and just before we hit final QA, made aware by the dev team how it is really going to pan out. Players will be able to 3X stack, but as was explained to me, both the instant and active booster SP would not be counted towards the cap. After double and triple checking and running hellish spreadsheets with average potential SP scenarios and combinations of boosters, it was confirmed. It was too late to mess with the code, but there was no way I wanted, 750+2250(3xOmegas) + 2250 (3x Instant for all battles) + Passive, a total of 6M SP per week. That just wasnGÇÿt our intent at any stage of this feature.
The intent was, as it happens, much closer to to the old cap of 180k+540 (3xOmegas) + 540(3xInstant for all battles)+Passive ~ 1.8 million or so, very close to the previous weekly max SP gain times 3.
That sounded exactly what we wanted so we simply moved the skill cap back to 180k and pulled the 750k number out of the patch notes, very last minute. I was absolutely sure that this is what players truly expected, and I think most players agree that 6M SP per week is completely untenable. GÇPBut, noone is going to do that in the long termGÇ£, I hear you say, it costs too much, and will burn those extremely few that do so, out. So I didnGÇÿt worry at all about explaining this, if the need arose.
Until I had the 500 messages from the CPM, blinking furiously on Skype tonight, after football practice and just about to hit the hay.The gist of the messages was GÇPEveryone, and the CPM included, thinks players should be able to get 2.5 million active SP if they triple stack Omegas, but they probably assumed Instant Boosters would not be additive on top."
Well, it can be hard to admit mistakes, and learn from them, but I am willing to try and do both.
Therefore, I propose that to keep faith to those that thought the intent was 750k multiplied by stacked boosters, to immediately raise it to 750k during downtime tomorrow. The potential SP gain will be enormous, but we can monitor the situation for a single month, just how fast players are capping and gaining SP and whether it is a real problem.
Those that bought and stacked 3 boosters today, will not lose anything and be able to do what was communicated, even though that was absolutely not our intent. If you have already capped out today, please take a break and start again after DT tomorrow.
However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions.
I hope that this settles this issue, and lets you get back to playing the vastly improved DUST 514 of Uprising 1.9!
Sincerely CCP Rattati i liek to be able to play oen charater instead of having to alt hop because of the end of match sp not being sufficent (atleast in pre 1.9) will you have any plans to raise the weekly sp BONUS in light of the now higher SP per match to keep players playing on their "Main" rather then having to play alts too?
last night+ part of today = 110k SP gone with 90k left thats maybe tonight and tomorrow morning.. its worse then pre 1.9.. 2 days to cap the 190k.. can you atleast think about makeing the weekly bonus at least 300-600k?
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All Hail our Lord and Savior CCP RATTATTI o7
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sabre prime
Crux Special Tasks Group Gallente Federation
734
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Posted - 2014.11.05 18:01:00 -
[33] - Quote
CCP Rattati wrote:Dear players,
When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by equipping boosters. Yeah, I just never did the math on the EOM screen...
...but there was no way I wanted, 750+2250(3xOmegas) + 2250 (3x Instant for all battles) + Passive, a total of 6M SP per week. That just wasnGÇÿt our intent at any stage of this feature. I'm really sorry, I don't want to be rude; but how could you not know that? The whole reason some of us were saying "WTF are you sure CCP?" is because of that very reason. How long have we all been playing this game? Boosters do not speed up the rate at which we cap. They add more SP to the cap.
If boosters sped up the rate at which we capped (get a bigger chunk of the SP pool at the EOM screen), then that would achieve one of your stated intentions: to make capping out more convenient for people who are busy and have things (IRL) to do during the week. Instead boosters increase the amount of SP, therefore we still have to play proportionally more hours of the game to hit the bigger cap, i.e grinding it out.
Anyway, I didn't mean to rant. Thanks for the response and the clarification. Appreciate it. I for one am glad sanity prevailed.
The slow blade penetrates the shield.
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Apothecary Za'ki
Biomass Positive
1603
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Posted - 2014.11.05 18:01:00 -
[34] - Quote
Aero Yassavi wrote:Cavani1EE7 wrote:How about you make it only this week? I consider 750k SP a crazy amount as well. As do I. But 190 is too low. Maybe 250 or 300 at most. my supposed average with 1.9 sp payouts with out boosters is like 100k SP a day.. that would work out to be 700k a week.. so 250k is too low.. raise it to 380 or a nice round 400k so it can last at least 4+ days
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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NextDark Knight
Molon Labe. General Tso's Alliance
560
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Posted - 2014.11.05 18:03:00 -
[35] - Quote
With great SP comes great responsibility. 24 Million SP in one month event starts tomorrow!
I'm a vet and I'm happy to see this happen for a few hard working people..
So some one have to do the match,, it should be base SP at triple rates.. plus extra bonus sp per week not counted with boosters.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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poison Diego
Vengeance Unbound RISE of LEGION
485
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Posted - 2014.11.05 18:04:00 -
[36] - Quote
keep the 750 but dont allow us to 3x Sack actives.
I usually cap out in 1 day or maybe 2. I want to be able to enjoy and spamm this game for more than 2 days of 7. I hate how easy the old cap is. There is no goal anymore when Im capped.
But I dont want this enormus amount of SP going to players. 3 mill SP a week is complete bull. I like the idea of stacking passives especially if, for some reason I cant be on for few days I get a nice surprice when I log on again.
is there a contradiction to jealousy?
.
if so, KingThunderBolt would know....
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Thumb Green
Raymond James Corp
1624
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Posted - 2014.11.05 18:05:00 -
[37] - Quote
I'd also like to point out that unless my SP transfers over to Legion point-for-point and can at least get me the equivalent of what I have now then my SP is already devalued.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
350
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Posted - 2014.11.05 18:06:00 -
[38] - Quote
Just do it for a week and make everyone happy. Then fix it the way you want it to be. A month of 750k plus triple stacked boosters is going to be insane. |
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CCP Rattati
C C P C C P Alliance
10465
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Posted - 2014.11.05 18:06:00 -
[39] - Quote
sabre prime wrote:CCP Rattati wrote:Dear players,
When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by equipping boosters. Yeah, I just never did the math on the EOM screen...
...but there was no way I wanted, 750+2250(3xOmegas) + 2250 (3x Instant for all battles) + Passive, a total of 6M SP per week. That just wasnGÇÿt our intent at any stage of this feature. I'm really sorry, I don't want to be rude; but how could you not know that? The whole reason some of us were saying "WTF are you sure CCP?" is because of that very reason. How long have we all been playing this game? Boosters do not speed up the rate at which we cap. They add more SP to the cap. If boosters sped up the rate at which we capped (get a bigger chunk of the SP pool at the EOM screen), then that would achieve one of your stated intentions: to make capping out more convenient for people who are busy and have things (IRL) to do during the week. Instead boosters increase the amount of SP, therefore we still have to play proportionally more hours of the game to hit the bigger cap, i.e grinding it out. Anyway, I didn't mean to rant. Thanks for the response and the clarification. Appreciate it. I for one am glad sanity prevailed.
I am obviously easily confused by illogical things, my only weakness. Like you say, a high cap, that boosters allow you to hit faster, seems to be a better system. Just what the CPM and I discussed tonight. Grind if you want, boost if you want.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Thumb Green
Raymond James Corp
1624
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Posted - 2014.11.05 18:06:00 -
[40] - Quote
Mossellia Delt wrote:And with this, the game becomes pay to win. Clap,clap,clap Like I said in another thread, it's more like pay-to-catch-up than pay-to-win.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Luna McDuffing
COALICION LATINA Top Men.
77
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Posted - 2014.11.05 18:09:00 -
[41] - Quote
I for one can sleep soundly at night knowing that CCP Rattati is at the helm. Sail on captain and thanks for the clarification and fair treatment of our player base. |
Songs of Seraphim
Murphys-Law
34
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Posted - 2014.11.05 18:10:00 -
[42] - Quote
Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". That would be what? Around 13 MILLION in active SP for the month? That's a tad absurd don't you think? Granted, I don't want to limit NPE, but to those who have been playing for some time... That's 5 new prototype suits and a prototype weapon. In a month.
But 750K as a hard cap, per week, with three boosters sounds fine. That would be 3 million active SP per month. And if someone wants to put in that effort, that's fine. At least at that rate, it's not as simple as "HAAHAH I'm getting new proto gear for days" and more alon the lines of, "I'll have to put a little extra effort if I want that proto suit or proficiency 5. Or I can split it this month and finish the other in another week or so."
Granted, I only have 30 million SP, I have used boosters, especially on events like the million clone count challenge. I still take a few days to actually cap out. And that's on weeks where I don't have to travel for work. If there was something like an SP rollover, we can play at our own pace without feeling like we are left behind. Since, I've had this account for a year and half almost, but only been active for the past 7 months.
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Cat Merc
Onslaught Inc RISE of LEGION
13032
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Posted - 2014.11.05 18:11:00 -
[43] - Quote
Thanks for clearing it up Rattati.
As a note, is it possible to change how boosters work with a hotfix? So you could put the cap at 750k, and boosters wouldn't allow you to get 6m? lol
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Brush Master
Onslaught Inc RISE of LEGION
1317
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Posted - 2014.11.05 18:11:00 -
[44] - Quote
I have always wanted a booster that gives me bigger chunks of SP per game vs more that I have to still grind out.
Thanks for the update. No more stealth scrubbing of history though.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Spectral Clone
Abandoned Privilege Top Men.
3034
|
Posted - 2014.11.05 18:12:00 -
[45] - Quote
Rattati sure has a spine of steel.
Thank you for your honesty.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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Cody Sietz
Evzones Public.Disorder.
4103
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Posted - 2014.11.05 18:12:00 -
[46] - Quote
You are the best.
Everyone else, let's start stacking.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Soraya Xel
Abandoned Privilege Top Men.
4614
|
Posted - 2014.11.05 18:13:00 -
[47] - Quote
CCP Rattati wrote:I am obviously easily confused by illogical things, my only weakness. Like you say, a high cap, that boosters allow you to hit faster, seems to be a better system. Just what the CPM and I discussed tonight. Grind if you want, boost if you want.
I strongly support the notion of the game working via this method in the future. It would allow people to pay to get to the same point faster in any given week, but not allow paying players to overall gain more SP than free players.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Kash Tellan
Murphys-Law General Tso's Alliance
39
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Posted - 2014.11.05 18:13:00 -
[48] - Quote
So...how about you put some active omegas on the market again, eh? CCP?
meh
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Nirwanda Vaughns
904
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Posted - 2014.11.05 18:15:00 -
[49] - Quote
Posted: 2013.05.09 11:44 by CCP CMDR Wang and was a sticky for moths
Listen up, mercenaries!
There's been some confusion in the community about how active skill boosters are supposed to work. Below is a description on how active skill boosters work.
* Active skill boosters do not increase skill point cap - this is by design. * The extra SP earned from the active skill boosters do not count towards your skill point cap. * For example: with the active skill booster, you earned 10K skill points (raw) in a match and received an extra 10K skill points from the active skill booster. Only the raw 10K skill points are counted towards your skill cap. The additional 5K skill points you gained from the booster does not count towards your skill point cap.
We hope that clears things up about how the active skill point booster is supposed to work. We will also be revealing more info about plans to address various issues on the Uprising build on the forums soon, so stay tuned.
Thank you!
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Thumb Green
Raymond James Corp
1626
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Posted - 2014.11.05 18:16:00 -
[50] - Quote
Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". That would be what? Around 13 MILLION in active SP for the month? That's a tad absurd don't you think? Granted, I don't want to limit NPE, but to those who have been playing for some time... That's 5 new prototype suits and a prototype weapon. In a month.
Things have been skewed in favor of those "no-lifers" & "try-hards" since the beginning. All the cap does is ensure that "casuals" (or rather not "no-lifers" & "try-hards") progress at a slower pace than the "no-lifers" & "try-hards".
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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waistr
DEAD-MEN-WALKING
247
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Posted - 2014.11.05 18:16:00 -
[51] - Quote
750 is a bad idea long term for this game, I m sure you know its not going to last past a month I agree with Cavani .....a week no point in dragging it out |
Brush Master
Onslaught Inc RISE of LEGION
1317
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Posted - 2014.11.05 18:16:00 -
[52] - Quote
Soraya Xel wrote:CCP Rattati wrote:I am obviously easily confused by illogical things, my only weakness. Like you say, a high cap, that boosters allow you to hit faster, seems to be a better system. Just what the CPM and I discussed tonight. Grind if you want, boost if you want. I strongly support the notion of the game working via this method in the future. It would allow people to pay to get to the same point faster in any given week, but not allow paying players to overall gain more SP than free players.
I support this too and always have. Make it 750k cap and booster lets you get there faster. Its like a triple sp event but permanent, there should be no complaints from booster buyers.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Soraya Xel
Abandoned Privilege Top Men.
4614
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Posted - 2014.11.05 18:18:00 -
[53] - Quote
Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards".
The reason to offer this for the whole month is because many players purchased 30-day boosters on the expectation that this is how the game would work. Covering the month under this method ensures those players get what they paid for.
My personal view is this will really only help newer players anyways. The difference between 40 million SP and 60 million SP is minimal, if you invested your skill points wisely for the first 40 mil.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2319
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Posted - 2014.11.05 18:25:00 -
[54] - Quote
Hahahahaha!
D'awww Rattati. We can't blame you, you didn't develop the game (as far as I am aware). GG
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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sabre prime
Crux Special Tasks Group Gallente Federation
734
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Posted - 2014.11.05 18:26:00 -
[55] - Quote
Soraya Xel wrote:CCP Rattati wrote:I am obviously easily confused by illogical things, my only weakness. Like you say, a high cap, that boosters allow you to hit faster, seems to be a better system. Just what the CPM and I discussed tonight. Grind if you want, boost if you want. I strongly support the notion of the game working via this method in the future. It would allow people to pay to get to the same point faster in any given week, but not allow paying players to overall gain more SP than free players. OK, so introduce more diverse booster products. Boosters that allow you to hit the fixed cap faster. And the current boosters that increase the fixed cap by a multiplier. Win win for you guys at the end of the day. Just make sure consumers clearly know the difference between these different boosters.
The slow blade penetrates the shield.
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Thumb Green
Raymond James Corp
1626
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Posted - 2014.11.05 18:26:00 -
[56] - Quote
Soraya Xel wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". The reason to offer this for the whole month is because many players purchased 30-day boosters on the expectation that this is how the game would work. Covering the month under this method ensures those players get what they paid for. My personal view is this will really only help newer players anyways. The difference between 40 million SP and 60 million SP is minimal, if you invested your skill points wisely for the first 40 mil. The only difference between 20 mil and 40-60 mil is the 40-60 mil just gives you a few more things to protostomp with than the 20 mil; still can protostomp either way. Hell, someone with 13mil SP could protostomp if they spend it wisely. After that point it's about increasing flexibility rather than strength.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Apothecary Za'ki
Biomass Positive
1603
|
Posted - 2014.11.05 18:31:00 -
[57] - Quote
CCP Rattati wrote:Dear players,
I need to write this to explain the 1.9 Weekly Skill Cap implementation and its intent and design.
When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by equipping boosters. Yeah, I just never did the math on the EOM screen, donGÇÿt think I ever capped out anyway, more than half of my 35 million SP is probably passive booster SP.
Therefore, the 750k active skillcap number came directly from me, from thinking GÇPWe need to triple it due to the 3 boosters, and we will even throw in an additional amount to make it an even 750k. It will be generous and cool.GÇ£
At that time, we were very aware that we should not devalue veteran SP by giving SP away too freely, but also still allow new players to catch up and catch a break. The scenario was thus, the veterans can throw in a single booster and ease into getting the 750k, not in a rush but during the whole week, instead of stressing out to cap. The new players or those that needed SP for an expensive skill could boost out to do so, but it wouldnGÇÿt be sustainable and up to the hard cap of 750k.
On top of that we added the ability to just do single purchases with instant boosters, just to make it less of a burden to buy a big chunk of booster time, instead of just GÇPwhen you need it and want itGÇ£. This allows for flexibility, but only a handful would ever do both, and so what, there is a hard cap (again, in my mind).
This is discussed with the CPM and devs and everything was awesome. The 750k number goes into the Patch Notes, and soon I see concerns from the community on the forums and feedback about some crazy 3 million per week numbers. And I thought, GÇPok, they are totally misunderstanding, its a hard capGÇ£, IGÇÿll explain it later in a sticky.
Then I am, by an off chance and just before we hit final QA, made aware by the dev team how it is really going to pan out. Players will be able to 3X stack, but as was explained to me, both the instant and active booster SP would not be counted towards the cap. After double and triple checking and running hellish spreadsheets with average potential SP scenarios and combinations of boosters, it was confirmed. It was too late to mess with the code, but there was no way I wanted, 750+2250(3xOmegas) + 2250 (3x Instant for all battles) + Passive, a total of 6M SP per week. That just wasnGÇÿt our intent at any stage of this feature.
The intent was, as it happens, much closer to to the old cap of 180k+540 (3xOmegas) + 540(3xInstant for all battles)+Passive ~ 1.8 million or so, very close to the previous weekly max SP gain times 3.
That sounded exactly what we wanted so we simply moved the skill cap back to 180k and pulled the 750k number out of the patch notes, very last minute. I was absolutely sure that this is what players truly expected, and I think most players agree that 6M SP per week is completely untenable. GÇPBut, noone is going to do that in the long termGÇ£, I hear you say, it costs too much, and will burn those extremely few that do so, out. So I didnGÇÿt worry at all about explaining this, if the need arose.
Until I had the 500 messages from the CPM, blinking furiously on Skype tonight, after football practice and just about to hit the hay.The gist of the messages was GÇPEveryone, and the CPM included, thinks players should be able to get 2.5 million active SP if they triple stack Omegas, but they probably assumed Instant Boosters would not be additive on top."
Well, it can be hard to admit mistakes, and learn from them, but I am willing to try and do both.
Therefore, I propose that to keep faith to those that thought the intent was 750k multiplied by stacked boosters, to immediately raise it to 750k during downtime tomorrow. The potential SP gain will be enormous, but we can monitor the situation for a single month, just how fast players are capping and gaining SP and whether it is a real problem.
Those that bought and stacked 3 boosters today, will not lose anything and be able to do what was communicated, even though that was absolutely not our intent. If you have already capped out today, please take a break and start again after DT tomorrow.
However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions.
I hope that this settles this issue, and lets you get back to playing the vastly improved DUST 514 of Uprising 1.9!
Sincerely CCP Rattati
i was not thinking about 750k multiplied i was just thinking 750k bonus sp and once that bonus is eaten thats it back to the 1000 base minimum and the boosters were onto to expediate the consumption of the 750k
so.. i for one would be happy with a NON-Multiplicative 750k bonus a week +passive sp and just have boosters speed up how fast a player exhausts that 750k
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All Hail our Lord and Savior CCP RATTATTI o7
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Songs of Seraphim
Murphys-Law
34
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Posted - 2014.11.05 18:32:00 -
[58] - Quote
Soraya Xel wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". The reason to offer this for the whole month is because many players purchased 30-day boosters on the expectation that this is how the game would work. Covering the month under this method ensures those players get what they paid for. My personal view is this will really only help newer players anyways. The difference between 40 million SP and 60 million SP is minimal, if you invested your skill points wisely for the first 40 mil.
I guess I didn't factor in those who bought 30-day boosters.
Very well. I mean, I don't mind the skill point accrual, but it just seems odd.
I would very much like to see some data sheets at the end of the month covering SP growth and who benefited most -- those under 20 mil SP, or the veterans with 40 million SP and above.
I haven't logged in for about a week due to travel, but I want to see how the SP system is currently working. |
Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
351
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Posted - 2014.11.05 18:34:00 -
[59] - Quote
Soraya Xel wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". The reason to offer this for the whole month is because many players purchased 30-day boosters on the expectation that this is how the game would work. Covering the month under this method ensures those players get what they paid for. My personal view is this will really only help newer players anyways. The difference between 40 million SP and 60 million SP is minimal, if you invested your skill points wisely for the first 40 mil.
But it's sooo much SP with just three regular boosters on for the month if you cap each week it's like 7,500,000 SP total. 12 mil for three omegas and that's not included triple instant boosting. |
shaman oga
The Dunwich Horror
3018
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Posted - 2014.11.05 18:35:00 -
[60] - Quote
TL:DR 1 month of 750k weekly cap?
Seem fine to me. |
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