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Thread Statistics | Show CCP posts - 2 post(s) |
Thumb Green
Raymond James Corp
1624
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Posted - 2014.11.05 17:51:00 -
[1] - Quote
CCP Rattati wrote: At that time, we were very aware that we should not devalue veteran SP by giving SP away too freely, but also still allow new players to catch up and catch a break. The scenario was thus, the veterans can throw in a single booster and ease into getting the 750k, not in a rush but during the whole week, instead of stressing out to cap. The new players or those that needed SP for an expensive skill could boost out to do so, but it wouldnGÇÿt be sustainable and up to the hard cap of 750k.
I just want to comment on this. As someone that has been playing since January of last year (as vet as you can get without being closed beta), with a handful of breaks, I want new players to become competitive as quickly as possible so by all means devalue my SP all the fck you want.
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Thumb Green
Raymond James Corp
1624
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Posted - 2014.11.05 18:05:00 -
[2] - Quote
I'd also like to point out that unless my SP transfers over to Legion point-for-point and can at least get me the equivalent of what I have now then my SP is already devalued.
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Thumb Green
Raymond James Corp
1624
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Posted - 2014.11.05 18:06:00 -
[3] - Quote
Mossellia Delt wrote:And with this, the game becomes pay to win. Clap,clap,clap Like I said in another thread, it's more like pay-to-catch-up than pay-to-win.
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Thumb Green
Raymond James Corp
1626
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Posted - 2014.11.05 18:16:00 -
[4] - Quote
Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". That would be what? Around 13 MILLION in active SP for the month? That's a tad absurd don't you think? Granted, I don't want to limit NPE, but to those who have been playing for some time... That's 5 new prototype suits and a prototype weapon. In a month.
Things have been skewed in favor of those "no-lifers" & "try-hards" since the beginning. All the cap does is ensure that "casuals" (or rather not "no-lifers" & "try-hards") progress at a slower pace than the "no-lifers" & "try-hards".
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Thumb Green
Raymond James Corp
1626
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Posted - 2014.11.05 18:26:00 -
[5] - Quote
Soraya Xel wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". The reason to offer this for the whole month is because many players purchased 30-day boosters on the expectation that this is how the game would work. Covering the month under this method ensures those players get what they paid for. My personal view is this will really only help newer players anyways. The difference between 40 million SP and 60 million SP is minimal, if you invested your skill points wisely for the first 40 mil. The only difference between 20 mil and 40-60 mil is the 40-60 mil just gives you a few more things to protostomp with than the 20 mil; still can protostomp either way. Hell, someone with 13mil SP could protostomp if they spend it wisely. After that point it's about increasing flexibility rather than strength.
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Thumb Green
Raymond James Corp
1628
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Posted - 2014.11.05 19:03:00 -
[6] - Quote
Honestly I don't see why people care about the cap anymore. It stopped doing its job in less than 6 months (and that's me being very generous) of open beta starting.
We've already got plenty of people with 50+ mil, even more with 20+ mil and then they're playing against people with less than 10 mil which unless spent wisely isn't going to help those poor bastards. The cap doesn't keep the try hards and no lifers from progressing faster than anyone else; all it does is ensure that newer players have to deal with getting their dicks kicked in for a good bit longer than they would without a cap.
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Thumb Green
Raymond James Corp
1652
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Posted - 2014.11.06 01:36:00 -
[7] - Quote
Xatha De'Agelle wrote:Are you all lying? I just finished my first match and it says my weekly max is 200k. I've got 3 boosters going that aren't gaining as much as claimed, because you guys, what, don't actually know what the cap is represented at right now? You missed out. It was happening yesterday and they fixed it after downtime, though if I recall correctly (It's in this thread I'm sure but I don't feel like looking) they'll set it back to what it was (presumably this downtime) and keep it that way for the rest of the month to see how it works out.
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Thumb Green
Raymond James Corp
1653
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Posted - 2014.11.06 03:34:00 -
[8] - Quote
KEROSIINI-TERO wrote:Soraya Xel wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". The reason to offer this for the whole month is because many players purchased 30-day boosters on the expectation that this is how the game would work. Covering the month under this method ensures those players get what they paid for. My personal view is this will really only help newer players anyways. The difference between 40 million SP and 60 million SP is minimal, if you invested your skill points wisely for the first 40 mil. Reimburse them/us the boosters. Easy. No need to break the SP scale of playerbase because of this error. I'm sorry... are you new? Have you not been here for the past year? The SP scale of the player base can't break because it's been broken.
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Thumb Green
Raymond James Corp
1654
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Posted - 2014.11.06 04:16:00 -
[9] - Quote
KEROSIINI-TERO wrote:Thumb Green wrote:KEROSIINI-TERO wrote:
Reimburse them/us the boosters. Easy.
No need to break the SP scale of playerbase because of this error.
I'm sorry... are you new? Have you not been here for the past year? The SP scale of the player base can't break because it's been broken. Fact: The skill tree has been designed with SP costs in mind. Fact:There has been a steady model to control the maximum SP gain per week (cap+active booster+passive booster) Neither of those are perfect (a matter of opinion) but Increasing the weekly (active) SP gain by a factor of ten from 380k to 3000k plus spikes would definately mess with the plan on skill tree (an another matter of opinion) Your facts are correct but you forgot the most important one.
Fact: We need a new SP plan because the one you are talking about was thrown out the fcking window around 6 months ago along with the rest of the plans of what DUST was supposed to be.
Besides that however, the only thing that SP plan did was hold back the people that aren't no-lifers and/or tryhards. The latter mentioned zoomed on passed them even with the cap throwing any sort of SP scale out the window.... oh and this started happening in open beta. Before the game was even officially released there were people with over 30 million SP (I know some will mention that they should have done a character wipe at release but it wouldn't have changed anything). At this point, there really is no point to the SP cap
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Thumb Green
Raymond James Corp
1663
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Posted - 2014.11.06 15:20:00 -
[10] - Quote
Zaria Min Deir wrote:Thumb Green wrote:Songs of Seraphim wrote:Two weeks should suffice. An entire month would just skew things in the favor of those "no-lifers" & "try-hards". That would be what? Around 13 MILLION in active SP for the month? That's a tad absurd don't you think? Granted, I don't want to limit NPE, but to those who have been playing for some time... That's 5 new prototype suits and a prototype weapon. In a month.
Things have been skewed in favor of those "no-lifers" & "try-hards" since the beginning. All the cap does is ensure that "casuals" (or rather not "no-lifers" & "try-hards") progress at a slower pace than the "no-lifers" & "try-hards". Oh no, how dare the game allow more progress to those that play more! We all can only progress so far, the cap just ensures it takes longer for the average player to catch up.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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