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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
608
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Posted - 2014.10.24 02:39:00 -
[1] - Quote
i hate these changes to the rail rifle because....
we still havent fixed the damn rail weaponry glitch that causes shots not to do damage. i reported it in the bug section. no response.
having to wait half a second to shoot only to have NONE of you shots do any damage? and the only fix for that is to stop shooting and then shoot again and see if your doing any damage. its bullshit. ill be wasting 2 to 3 seconds just trying to get the RR to do damage while the other guy is happily hosing me down.
and on a side note. i believe that if the current PC meta is to armor brick tank.... then anti armor weapons SHOULD be outperforming the others. |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
617
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Posted - 2014.10.27 03:27:00 -
[2] - Quote
CCP Rattati wrote:OP edited with ARR changes
hey huh, can we get the max ammo for the ARR increased as well?
considering all other assault variants have more ammo |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
618
|
Posted - 2014.10.27 08:28:00 -
[3] - Quote
Alena Ventrallis wrote:Rattati, so happy to see the ARR changes implemented! Just a few more points I'd like to add.
1. If range is unchanged (71m) to something lower as suggested, I fear people will simply migrate from RR to ARR, especially with the buff its getting. I would ask that range be reduced alongside the changes listed. I don't want it to become the next FOTM and have people call for it to be nerfed into the ground.
2. I would also keep the current hipfire kick for the ARR and not increase it. It already has substantially more kick than the other assault variants already.
3. Reserve ammo increased, although I am sure this is to be assumed that its increased along with magazine size.
range is fine. without the scope youll have trouble accurately hitting anything at that range. |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
619
|
Posted - 2014.10.27 20:23:00 -
[4] - Quote
Sgt Kirk wrote:Cat Merc wrote:And now the Assault Rail Rifle has more damage per clip than the Duvolle, an extra 27 meters at 30 less DPS and 0.3 charge up time.
Gotta see how that plays out, honestly feel like the Duvolle will lose on some popularity, unless the charge up is changed to Particle cannon like charge up where only half charging will lock it up. I think youre forgetting the major factor here. CCP has the biggest hard-on for Caldari so naturally they get the better stuff and OP weapons. The vast majority of OP weapons have belonged to the Caldari and CCPs lack of understanding of DPS:Range ratio as well as risk versus reward.
i had a dream last night where everyone in the game shield tanked and suddenly the RR, ARR sucked and AR's became good overnight along with scrambler rifles.
it was crazy. |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
619
|
Posted - 2014.10.27 20:27:00 -
[5] - Quote
Cat Merc wrote:Arkena Wyrnspire wrote:/me actually supports ARR buff while also being a Gallente supporter.
These things are not mutually exclusive. Oh I support an ARR buff, I'm just wondering if the clip was increased too much or if the damage buff was even needed.
3 points of dps over the RR? thats not even justifiable, the ARR need the dps and clip size buff because it wasnt even close to assault variant characteristics
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