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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Rattati
C C P C C P Alliance
9079
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Posted - 2014.10.23 10:29:00 -
[1] - Quote
Dear Players,
We had a tiny opening in our TQ deployment schedule so we are using the opportunity to make some balance changes and bugfixes.
We know it's a shorter feedback loop than normal but please take a look at the proposed changes.
Balance Hotfix
The only item that needs an extended explanation is the ROF penalty to heat cost for the Incubus. Turns out there is a very abnormal penalty setting on the Skill that was created to offset the ROF bonus of the skill. This penalty remained the same and created this weird behaviour that inverted the ROF of high skill pilots. Please try it out post change. We didn't change anything else to make sure this is verified by pilots. We are very open to more changes to the ADS, based on the continued role dialogue here:
https://forums.dust514.com/default.aspx?g=posts&t=176523&find=unread
The others are widely requested and data supported tweaks
Weapons Rail Rifle CQC ability reduced via Charge-up increase Assault Scrambler Rifle accuracy increased via min and max Dispersion Assault Scrambler Heat cost reduced Scrambler Rifle Heat cost reduced All Scramblers Seize time reduced Assault Combat rifle Accuracy reduced via min Dispersion Bolt pistol ROF reduced via Charge-up increase Bolt pistol CQC ability reduced via min Dispersion
Vehicles AV ability of Incubus rate of fire heat penalty removed Swarm missile turn radius reduced by another 10 degrees
Dropsuits All dropsuits now have native armor reps, including basic frames
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9102
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Posted - 2014.10.23 13:57:00 -
[2] - Quote
I would rather do more with efficacy than these built in bonuses.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9102
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Posted - 2014.10.23 14:07:00 -
[3] - Quote
Breakin Stuff wrote:CCP Rattati wrote:I would rather do more with efficacy than these built in bonuses. Your rail rifle fix isn't going to stop the problem you're trying to fix.
we'll see. there are other rr changes there as well. This is only meant to hurt the 0-20 meter engagement of RR, the charge up will help with that and increased dispersion.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9102
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Posted - 2014.10.23 14:25:00 -
[4] - Quote
Stefan Stahl wrote:Is the RR really as much a problem in the data as your proposed fixes indicate?
I haven't seen the RR as much of an issue lately. There're much more pressing balance issues if you ask me. However my impression isn't representative of the whole community, of course.
It and the ACR dominate PC rifle kills
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9136
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Posted - 2014.10.24 00:13:00 -
[5] - Quote
This is slated for Tuesdays, Oct 28, downtime. Usually we don't talk announce exact deployment dates on the hotfixes, but this had a shorter lead time.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9139
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Posted - 2014.10.24 01:49:00 -
[6] - Quote
Jaysyn Larrisen wrote:Breakin Stuff wrote:It means PC players use whatever they believe is an optimal build which universally means brick armor and anti armor weapons.
They are the primary source of the EHP>ALL fallacy.
Plus here's a reality: A weapon that is clearly useless in a common battlefield situation is a weapon you shouldn't bother ever using.
This is the same problem with nerfing heavy blasters. Unless you nerf them to the point where the players who use them simply give up and abandon them entirely, you can't make the designs not do what you want them to not do.
Making RR the inferior choice to plasma rifles? Fair cop. But hard to do because alpha damage is king in CQC. But trying to make them more or less useless in CQC will more or less make them pointless to deploy because most objectives are in CQC environments.
Good luck folks. I forsee a sharp drop in RR use and the few who master the half charge shuffle will keep on truckin'. Some of us RR users offered solutions that are in line with your thoughts months ago but as usual no one listens. May be a bit counter-intuitive but ask the folks that use the weapon / suit / vehicle the most and they can often tell you the best way to bring it in balance. Possible solutions: 1) Change the charge mechanic to the same one used by small and large rail turrets where you incur a serious charge time penalty if you balk on the trigger (i.e. pre-charge, flutter the trigger, ext). This lets you set the charge rate to what you actually want it to be to give the CQC advantage to other weapons. The .25 sec delay is pretty legit when you can't pre-load the charge. 2) Increase recoil in hip fire and decrease overall accuracy in hip fire. 3) Decrease recoil and increase accuracy in ADS mode. 3) Keep the DPS the lowest of the rifles and optimal range the longest...be mindful of not setting the DPS too low and you can even pull in the range slightly.
1) interesting, but maybe later,
2) that's what we did, well only one of those nerfs
3) it is very accurate already, can be buffed later
4) didnt nerf dps, it's already the lowest
For CQC you always have Sidearms as well
So, I honestly don't see the problem and we were listening.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9139
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Posted - 2014.10.24 01:51:00 -
[7] - Quote
Joseph Ridgeson wrote:Would you consider not hitting the charge time too much for the Assault Rail Rifle? It is meant to be used in closer range.
yes
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9309
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Posted - 2014.10.27 02:51:00 -
[8] - Quote
OP edited with ARR changes
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9311
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Posted - 2014.10.27 05:28:00 -
[9] - Quote
MRW rifles need more tweaking
Let's do this, and then I have time to do the balance and meta devblog, and then we change more, OK?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9325
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Posted - 2014.10.27 14:52:00 -
[10] - Quote
Sgt Kirk wrote:Cat Merc wrote:And now the Assault Rail Rifle has more damage per clip than the Duvolle, an extra 27 meters at 30 less DPS and 0.3 charge up time.
Gotta see how that plays out, honestly feel like the Duvolle will lose on some popularity, unless the charge up is changed to Particle cannon like charge up where only half charging will lock it up. I think youre forgetting the major factor here. CCP has the biggest hard-on for Caldari so naturally they get the better stuff and OP weapons. The vast majority of OP weapons have belonged to the Caldari and CCPs lack of understanding of DPS:Range ratio as well as risk versus reward.
This again....
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10655
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Posted - 2014.11.06 13:16:00 -
[11] - Quote
Atiim wrote:Would it be possible to squeeze in the Laser Rifle's ADS Speed reduction?
its in the new notes!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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