| Pages: [1] 2 3 4 5 6 7  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 11 post(s) | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 9079
 
 
  
 
      | Posted - 2014.10.23 10:29:00 -
          [1] - Quote 
 Dear Players,
 
 We had a tiny opening in our TQ deployment schedule so we are using the opportunity to make some balance changes and bugfixes.
 
 We know it's a shorter feedback loop than normal but please take a look at the proposed changes.
 
 Balance Hotfix
 
 The only item that needs an extended explanation is the ROF penalty to heat cost for the Incubus. Turns out there is a very abnormal penalty setting on the Skill that was created to offset the ROF bonus of the skill. This penalty remained the same and created this weird behaviour that inverted the ROF of high skill pilots. Please try it out post change. We didn't change anything else to make sure this is verified by pilots. We are very open to more changes to the ADS, based on the continued role dialogue here:
 
 https://forums.dust514.com/default.aspx?g=posts&t=176523&find=unread
 
 The others are widely requested and data supported tweaks
 
 Weapons
 Rail Rifle CQC ability reduced via Charge-up increase
 Assault Scrambler Rifle accuracy increased via min and max Dispersion
 Assault Scrambler Heat cost reduced
 Scrambler Rifle Heat cost reduced
 All Scramblers Seize time reduced
 Assault Combat rifle Accuracy reduced via min Dispersion
 Bolt pistol ROF reduced via Charge-up increase
 Bolt pistol CQC ability reduced via min Dispersion
 
 Vehicles
 AV ability of Incubus rate of fire heat penalty removed
 Swarm missile turn radius reduced by another 10 degrees
 
 Dropsuits
 All dropsuits now have native armor reps, including basic frames
 
 
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  Klubba Dkc2
 Atmospheric Pollution
 
 32
 
 
      | Posted - 2014.10.23 10:39:00 -
          [2] - Quote 
 Well, let's see what will happen.
 I don't like very much the numbers of native reps, they kind normalize what it was a special attribute of gallente race and also actually nerf part of the gallente to favor other races.
 
 Klubba pay Toll | 
      
      
        |  Ripley Riley
 Incorruptibles
 
 4062
 
 
      | Posted - 2014.10.23 10:40:00 -
          [3] - Quote 
 <3 so hard
 
 My advice to you, playa... | 
      
      
        |  Firbolg Barun
 Abandoned Privilege
 Top Men.
 
 54
 
 
      | Posted - 2014.10.23 10:48:00 -
          [4] - Quote 
 ******* fast Rattati, ******* fast.
 
 Here, have a cookie!
 | 
      
      
        |  BL4CKST4R
 La Muerte Eterna
 Dark Taboo
 
 3223
 
 
      | Posted - 2014.10.23 10:58:00 -
          [5] - Quote 
 *sigh*
  
 supercalifragilisticexpialidocious | 
      
      
        |  Middas Betancore
 Kirjuun Heiian
 
 105
 
 
      | Posted - 2014.10.23 11:10:00 -
          [6] - Quote 
 GG CCP, thanks for the native reps, this does soo much for my cal fittings, il post feedback when I get an idea of the state of play
 
 CEO-Kirjuun Heiian-Caldari Faction Warfare Corp Join our public chat channel. Kirjuun Heiian | 
      
      
        |  Jebus McKing
 lol Proto
 
 795
 
 
      | Posted - 2014.10.23 11:10:00 -
          [7] - Quote 
 
 CCP Rattati wrote:DropsuitsAll dropsuits now have native armor reps, including basic frames
 Almost spilled my coffee.
 
 Also, another Bolt Pistol nerf? Eh. Don't really feel that it needs it. I'd rather see its headshot bonus reduced than further ROF nerfs.
  
 DUST514 is love // @JebusMcKing | 
      
      
        |  Tesfa Alem
 Death by Disassociation
 
 247
 
 
      | Posted - 2014.10.23 11:21:00 -
          [8] - Quote 
 Very welcome changes on the Incubus, I will be very pleased to dust off the rail turret, it will be interesting to try to outfly swarm first and see if i can throw them off with a lower turn radius.
 
 The weapons changes at a glance make sense. Rail rifle isn't CQC, Assault combat rifles needed a tweak without hurting thier damage output. Scramblers were a little too nuetered.
 
 The Bolt pistol adustments everyone could see coming a mile away, its good that its being kept as a long range, skill shot, high DPS weapon.
 
 Will let you know after down time if the rail turret tweaks came through, and how it fares vs other dropships, tanks and the like.
 
 Redline for Thee, but no Redline for Me. | 
      
      
        |  Vell0cet
 Vengeance Unbound
 Dark Taboo
 
 2417
 
 
      | Posted - 2014.10.23 11:26:00 -
          [9] - Quote 
 Everything on this list makes sense to me. Good work.
 
 Best PvE idea ever! | 
      
      
        |  John Psi
 Vacuum Cleaner. LLC
 Steel Balls Alliance
 
 988
 
 
      | Posted - 2014.10.23 11:26:00 -
          [10] - Quote 
 my fear =)
 
 Please support fair play! | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 3856
 
 
      | Posted - 2014.10.23 11:54:00 -
          [11] - Quote 
 
 CCP Rattati wrote:Rail Rifle CQC ability reduced via Charge-up increase
 
 I can't believe I'm about to do this, but I'll give up the secret of my most evil trick to forestall the disappointment when this fails to fix the problem you want to correct.
 
 It's going to take about 30 minutes of experimentation for anyone who hasn't already figured out the workaround at most. Less for a Destiny Fusion Rifle nrrd.
 
 It's how I occasionally use an Ishukone Assault Forge as a CQC weapon.
 
 You just have to remember your ABC's
 
 Always
 Be
 Charging
 
 This won't keep rails out of CQC.
 
 The blunt best solution would be to swap primary gallente to breach firing style and Caldari yo assault style. Make the breach shott range, make the assault long range.
 
 Balance is easier then I swear to you. But increasing the charge time is the bandaid that's going to look good on paper and fall flat on it's face in practice.
 
 EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word. | 
      
      
        |  John Demonsbane
 Unorganized Ninja Infantry Tactics
 
 4247
 
 
      | Posted - 2014.10.23 11:55:00 -
          [12] - Quote 
 Looks solid. Time to dust off the old AScR and see how she does!
 
 
 (And yes yes yes, moar RR CQC nerfs, plz!)
 
 (The godfather of tactical logistics) | 
      
      
        |  Nocturnal Soul
 Primordial Threat
 
 4200
 
 
      | Posted - 2014.10.23 11:58:00 -
          [13] - Quote 
 Welp dual tanking Caldari is going to be more prominent now.
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!! | 
      
      
        |  Operative 1125 Lokaas
 True Companion Planetary Requisitions
 
 520
 
 
      | Posted - 2014.10.23 12:06:00 -
          [14] - Quote 
 Rattati man, reduce ammo on the turrets, particularly the small turrets and make vehicles tougher defensively. Then you will get the balance in the right place instead of vehicles just being fodder for AV. The problem is that tanks and dropships can linger and keep firing on infantry for too long. If they have to go to a depot and reload or recall because there is no depot then that will make players choose their shots.
 
 I'm mainly thinking about the assault dropship hovering with the missile turret. I'd assume that is why the ADS was nerfed in the first place. It didn't stop that from happening, it only caused more people to run swarms. If you don't have a swarm then the problem remains. Stop the ADS from lingering with ammo limits and you'll see the problem for infantry go away.
 
 Likewise, blaster tanks will be limited on how long they can shoot at infantry, but could actually be made better defensively without complaints. If the tank isn't there or out of ammo how can infantry validly complain about imbalance?
 
 THIS IS THE VOICE OF RÁN | 
      
      
        |  John Demonsbane
 Unorganized Ninja Infantry Tactics
 
 4248
 
 
      | Posted - 2014.10.23 12:20:00 -
          [15] - Quote 
 ETA?
 
 (The godfather of tactical logistics) | 
      
      
        |  Firbolg Barun
 Abandoned Privilege
 Top Men.
 
 54
 
 
      | Posted - 2014.10.23 12:23:00 -
          [16] - Quote 
 http://imgur.com/qFophMI
 | 
      
      
        |  Fleen Costell'o
 Vacuum Cleaner. LLC
 Steel Balls Alliance
 
 462
 
 
      | Posted - 2014.10.23 12:27:00 -
          [17] - Quote 
 Rattati want more hotfixes
  
 from Russia with Love <8
 
 DS4 + PS3 + DUST514 - 30 FPS Max = NO GOOD // DS4 + PS4 + DUST514 + 60 FPS = WERY G-+-+-+-+D | 
      
      
        |  matsumoto yuichi san
 The Elite Few Inc.
 The Methodical Alliance
 
 72
 
 
      | Posted - 2014.10.23 12:40:00 -
          [18] - Quote 
 seems legit, ship it
 | 
      
      
        |  Cat Merc
 Onslaught Inc
 RISE of LEGION
 
 12770
 
 
      | Posted - 2014.10.23 13:36:00 -
          [19] - Quote 
 Not amused about Gal losing the one unique attribute we had.
 
 Amarr have large stamina pools, Minmatar moderate stamina pools with super quick recharge and high speed, Caldari low delays and fast recharge.
 
 Gallente? The Amarr can honestly mimic any Gallente fit without much effort.
 
 Feline overlord of all humans - CAT MERC  n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ | 
      
      
        |  Dingleburt Bangledack
 
 290
 
 
      | Posted - 2014.10.23 13:50:00 -
          [20] - Quote 
 
 Cat Merc wrote:Not amused about Gal losing the one unique attribute we had.
 Amarr have large stamina pools, Minmatar moderate stamina pools with super quick recharge and high speed, Caldari low delays and fast recharge.
 
 Gallente? The Amarr can honestly mimic any Gallente fit without much effort.
 I wouldn't mind so much if the Gal's native reps were higher by more than a negligible amount.
 
 ...But 0.5? Ya, that'll make all the difference.
  | 
      
      
        |  BL4CKST4R
 La Muerte Eterna
 Dark Taboo
 
 3224
 
 
      | Posted - 2014.10.23 13:56:00 -
          [21] - Quote 
 
 Dingleburt Bangledack wrote:Cat Merc wrote:Not amused about Gal losing the one unique attribute we had.
 Amarr have large stamina pools, Minmatar moderate stamina pools with super quick recharge and high speed, Caldari low delays and fast recharge.
 
 Gallente? The Amarr can honestly mimic any Gallente fit without much effort.
 I wouldn't mind so much if the Gal's native reps were higher by more than a negligible amount. ...But 0.5? Ya, that'll make all the difference.   
 Yep in 15 minutes a gal will rep 450 more up than an amarr. =ƒÿä
 
 
 supercalifragilisticexpialidocious | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 9102
 
 
  
 
      | Posted - 2014.10.23 13:57:00 -
          [22] - Quote 
 I would rather do more with efficacy than these built in bonuses.
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  BL4CKST4R
 La Muerte Eterna
 Dark Taboo
 
 3224
 
 
      | Posted - 2014.10.23 14:02:00 -
          [23] - Quote 
 
 CCP Rattati wrote:I would rather do more with efficacy than these built in bonuses. 
 Well when can we expect an efficacy bonus, if you add in an efficacy bonus to reps for all Gallente suits I will forgive you for these numbers :)
 
 While I'm at it 5-10% per level repper efficacy
 
 37.5-45 +2.5 hp/s on a average gal assault fit
 
 supercalifragilisticexpialidocious | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 3861
 
 
      | Posted - 2014.10.23 14:05:00 -
          [24] - Quote 
 
 CCP Rattati wrote:I would rather do more with efficacy than these built in bonuses. 
 Your rail rifle fix isn't going to stop the problem you're trying to fix.
 
 EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word. | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 9102
 
 
  
 
      | Posted - 2014.10.23 14:07:00 -
          [25] - Quote 
 
 Breakin Stuff wrote:CCP Rattati wrote:I would rather do more with efficacy than these built in bonuses. Your rail rifle fix isn't going to stop the problem you're trying to fix. 
 we'll see. there are other rr changes there as well. This is only meant to hurt the 0-20 meter engagement of RR, the charge up will help with that and increased dispersion.
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 3861
 
 
      | Posted - 2014.10.23 14:14:00 -
          [26] - Quote 
 
 CCP Rattati wrote:Breakin Stuff wrote:CCP Rattati wrote:I would rather do more with efficacy than these built in bonuses. Your rail rifle fix isn't going to stop the problem you're trying to fix. we'll see. there are other rr changes there as well. This is only meant to hurt the 0-20 meter engagement of RR, the charge up will help with that and increased dispersion. 
 The problem I am seeing is that breach style guns (as defined by DUST) tend to operat natively better in CQC and assault style tend to work natively better at range. Right now this feels like trying to use a shoehorn because the opposite is true in action movie physics.
 
 I always thought EVE and DUST were intended to be close to hard scifi rather than cinematic scifi, which is exactly what drew me in.
 
 Now if I'm wrong I will shut up, but this rabbit hole is screwbally and I predict will cause more headaches than relief before a solution is found. Hope I'm wrong.
 
 EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word. | 
      
      
        |  Stefan Stahl
 Seituoda Taskforce Command
 
 801
 
 
      | Posted - 2014.10.23 14:22:00 -
          [27] - Quote 
 Is the RR really as much a problem in the data as your proposed fixes indicate?
 
 I haven't seen the RR as much of an issue lately. There're much more pressing balance issues if you ask me. However my impression isn't representative of the whole community, of course.
 | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 9102
 
 
  
 
      | Posted - 2014.10.23 14:25:00 -
          [28] - Quote 
 
 Stefan Stahl wrote:Is the RR really as much a problem in the data as your proposed fixes indicate?
 I haven't seen the RR as much of an issue lately. There're much more pressing balance issues if you ask me. However my impression isn't representative of the whole community, of course.
 
 It and the ACR dominate PC rifle kills
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 3863
 
 
      | Posted - 2014.10.23 14:30:00 -
          [29] - Quote 
 What ranges are they dominating PC on average?
 
 EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word. | 
      
      
        |  Darth-Carbonite GIO
 Abandoned Privilege
 Top Men.
 
 1006
 
 
      | Posted - 2014.10.23 14:59:00 -
          [30] - Quote 
 Thank you Rattati! Can't wait to check the changes out in person.
 
 And those scrambler changes
  
 The Incubus is Broken Judge Rhadamanthus is my Hero | 
      
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