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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
iWanderer
PT-BR
6
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Posted - 2014.10.25 20:01:00 -
[1] - Quote
I missed out on this post and only saw the deployment thread: https://forums.dust514.com/default.aspx?g=posts&t=178392 with final values and have responded in that thread, but I think only on the deployment thread it was also introduced the notion that basic fits should do better than racial.
These are my proposed values:
"Here a small lookup I made:
Shield recharge
Light Suits: ............................. Scout Suits: Basic Cal - 50.....................................Cal - 50 Basic Amarr - 30................................Amarr - 30 Basic Min - 40.....................................Min - 40 Basic Gal - 40.................................... Gal - 30 All the same except Gal light and Scout - should be fixed!!
Medium Suits:................................... Assault Suits: Basic Cal - 30........................................ Cal - 30 Basic Amarr - 20 ...................................Amarr - 20 Basic Min - 25 ....................................... Min - 25 Basic Gal - 20........................................ Gal - 20 All the same.
Heavy Suits: .....................................Sentinel Suits: Basic Cal - 30 .....................................Cal - 30 Basic Amarr - 15.................................Amarr - 15 Basic Min - 20..................................... Min - 20 Basic Gal 15 .......................................Gal - 15 All the same, note Gallente have half the shield regen then Caldari. Could be rebalanced...
Proposed Armor
Light Suits: ............................. Scout Suits: Basic Cal - 0,5.....................................Cal - 1 Basic Amarr - 1................................Amarr - 1,5 Basic Min - 1.....................................Min - 1,5 Basic Gal - 2.................................... Gal - 2,5
Medium Suits:................................... Assault Suits: Basic Cal - 1,5........................................ Cal - 2 Basic Amarr - 2 ...................................Amarr - 2,5 Basic Min - 2 ....................................... Min - 2,5 Basic Gal - 3........................................ Gal - 3,5 All the same.
Heavy Suits: .....................................Sentinel Suits: Basic Cal - 1 .....................................Cal - 1,5 Basic Amarr - 1,5.................................Amarr - 2 Basic Min - 1,5..................................... Min - 2 Basic Gal 2,5 .......................................Gal - 3
Commandos: - Gal - Min - Amarr - Cal - should be 3,5 - 2,5 - 2,5 - 2 Logis - Same as assault or I think better, use basic medium values if to make then tougher...
P.S: The theory that the basic suits should have more than racial does not apply for shields, than why for armor?..." |
iWanderer
PT-BR
6
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Posted - 2014.10.26 09:21:00 -
[2] - Quote
I agree, a maximum of 5/6 on gal commando gives better room on rep down scale. I could revise my proposal to accomadate that. |
iWanderer
PT-BR
6
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Posted - 2014.10.26 15:35:00 -
[3] - Quote
Just posted in response to Lloyd Orfay, post https://forums.dust514.com/default.aspx?g=posts&m=2420311#post2420311
...."In sum, and that I think Gal should be top armorers, you values are good with a few changes or my proposal thats gets a good Beta value across the board, with exception to Gal and Min Scout. Your proposal with 4hp for Gal Assualt could compensate for the suit bonus fiasco, but thats another discussion.
This should be looked at because not all suits are the same in regard to armor, shield, shield regen and in sum, total hp. The revision should not be simple and say give commando and logi in all cases the same becausa total hp is not the same. CCP Rattati, have you tried this approach with Beta Value?" |
iWanderer
PT-BR
6
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Posted - 2014.10.27 07:35:00 -
[4] - Quote
In regard to armor repping, check out a new spreadsheet I made in post: https://forums.dust514.com/default.aspx?g=posts&m=2421336#post2421336 |
iWanderer
PT-BR
10
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Posted - 2014.11.05 22:09:00 -
[5] - Quote
Fox Gaden wrote:At 1.5 it will take the Caldari Sentinel 4 minutes to rep from 0 to full.* With 2 (which is what I originally proposed for Caldari Sentinel) it would take 3 minutes. This leads to a question.
How long should it take a suit to rep from 0 to full on native suit rep alone?
In regard to your queries, I made a spreadsheet that shows rep time for all in my other post:
https://forums.dust514.com/default.aspx?g=posts&m=2421336#post2421336
Spreadsheet:
https://drive.google.com/file/d/0ByLpG42z7QGHWlhGdVh1T3NCVE0/view?usp=sharing |
iWanderer
PT-BR
10
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Posted - 2014.11.06 07:22:00 -
[6] - Quote
Fox Gaden wrote: I think these values mostly look good, but there are some anomalies. (See Stuff that does not look quite right below.) The Minmitar Suits can recover faster than the Gallente suits, but the Gallente reps are greater. This means the Minmitar can get back into the fight faster, but the Gallente rep rate gives a greater EHP during the fight. I think this is working as intended. I think long recovery times for Amarr is fine as they have the slots to fit Armor Repair modules, although 5 minutes recovery time on the Amarr Sentinel seems like a bit much. Stuff that does not look quite right: -Should it take 4.33 minutes for a suit with no Low Slot (Cal Sent) to recover from a near death experience? -Should the Cal Logi be able to recover all its armor in 45 seconds? (6 seconds faster than Gal Logi and 5 seconds faster than Min Logi) In response to time to recover, remember - the shield rate is not being changed, only armor. So take for instant Caldari have a better time to recover full shields and less in armor. Maybe at this point it should be like that according to the Beta fector in my spread, in the graphs. - Amarr with more hp should take more time to recover. - In my sheet the Logi suit is fixed
Also, Fox, those are not the final values that were implemented and now anulled and waiting to be reimplemented. In answer if this or that should have more or less time, use my spreadsheet and try out different values.
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