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Thread Statistics | Show CCP posts - 6 post(s) |
Fox Gaden
Immortal Guides
4831
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Posted - 2014.11.05 20:37:00 -
[1] - Quote
At 1.5 it will take the Caldari Sentinel 4 minutes to rep from 0 to full.* With 2 (which is what I originally proposed for Caldari Sentinel) it would take 3 minutes. This leads to a question.
How long should it take a suit to rep from 0 to full on native suit rep alone?
I think this probably depends on the suit type. I would think something like 1 minute for Scouts, 2 minutes for Assault, 2.5 for Logi and Commandos, and 3 minutes for Sentinels.
You could argue for longer native suit repair times, but I would like to see your reasoning.
* I have a photo of my Caldari Sentinel with 0 Armour and full Shields.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4834
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Posted - 2014.11.06 00:17:00 -
[2] - Quote
CCP Rattati wrote:Dear players
we have been discussing this topic on and off for quite a while, especially concerning shield tanking, and the inherent need to always use a low slot to have "any" armor reps, which is bad for shield tanking, and quite hampering for racial fitting styles.
We are not proposing this, but would like to get your opinions on the general idea that we have been formulating (particularly with CPM Logi and Commando threads), and it ties well into empowering Logis and Commandos on top.
Without further ado:
Gallente (Current Gal Value) - Armor Rep kings Commando 4 (1.00) Logi 3.5 (2.00) Sentinel 3.0 (1.00) Assault 3.5 (2.00) Scout 2.0 (3.00) - (GA Scout is very strong right now)
Minmatar - Hit and run, hybrid armor and regen Commando 3.5 Logi 3.0 Sentinel 2.5 Assault 2.0 Scout 1.5
Amarr - slowly returning to high base ehp Commando 3.0 Logi 2.5 Sentinel 2.0 Assault 1.5 Scout 1.0
Caldari - shield tankers ("gain" a low slot) Commando 2.5 Logi 2 Sentinel 1.5 Assault 1 Scout 0.5 If we translate these numbers into the time it takes to replenish base suit armor from 0 to full we get the following: (We donGÇÖt survive dropping below 1 often, but we often survive dropping close to 0.)
Gallente (Current Gal Value) - Armor Rep kings Commando 1.67 minutes Logi 0.86 minutes Sentinel 2.92 minutes Assault 1.31 minutes Scout 1.08 minutes
Minmatar - Hit and run, hybrid armor and regen Commando 1.38 minutes Logi 0.83 minutes Sentinel 3.07 minutes Assault 1.58 minutes Scout 0.78 minutes
Amarr - slowly returning to high base ehp Commando 2.67 minutes Logi 1.4 minutes Sentinel 5 minutes Assault 3.5 minutes Scout 2.83 minutes
Caldari - shield tankers ("gain" a low slot) Commando 1.67 minutes Logi 0.75 minutes Sentinel 4.33 minutes Assault 2.58 minutes Scout 2.33 minutes
Do these values seem to be where they should be?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4840
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Posted - 2014.11.06 12:40:00 -
[3] - Quote
iWanderer wrote:Also, Fox, those are not the final values that were implemented and now anulled and waiting to be reimplemented. In answer if this or that should have more or less time, use my spreadsheet and try out different values.
Well Rettati could have had the decency of editing his post with the final numbers. I spent a lot of time doing those calculations. I am old school and used a calculator with pen and paper.
I believe that native armor repair is a recovery stat, not a combat stat, so it is important to balance on recovery times, not just the straight rep. It is a matter of looking from a different perspective to give the numbers more context.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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