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Fiddlestaxp
TeamPlayers Negative-Feedback
1046
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Posted - 2014.09.24 21:25:00 -
[1] - Quote
hfderrtgvcd wrote:The resistance only applies to splash damage, so if you hit them with a direct shot it will do full damage. It shouldn't be too hard considering their massive hitboxes. If you can direct impact them, it means they can see you. If they can see you, you have lost. Even with direct impact every time, a heavy can kill you before you can kill him. The only option is to pillar kite the heavy, which is significantly less effective as a strategy thanks to the explosive resistance. |
Fiddlestaxp
TeamPlayers Negative-Feedback
1046
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Posted - 2014.09.24 21:34:00 -
[2] - Quote
Breakin Stuff wrote: The mass driver and flaylock were the exact reason that sentinels were given splash resists.
Actually, I think it was the dead trigger remote explosives... Most of the high level matches played before that change consisted of FA/AE "scouts" running up to heavies with REs, throwing them, dieing, then exploding them.
Unfortunatly, CCP opted for the kitchen sink method of fixing this problem. A problem that the effectively fixed when they fixed the dead trigger bug. So MD/Flaylock get the screw, while REs are still pretty effective when used as intended.
Perhaps they should remove the flaylock/MD penalty and increase the RE/nade resistance?
I don't really care either way, I don't even play this game anymore. But if I was to play again, that would be a change that I would like to see implemented by the time I get there... You are talking almost 2 whole mass driver clips to kill a heavy with splash. |
Fiddlestaxp
TeamPlayers Negative-Feedback
1077
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Posted - 2014.11.02 08:20:00 -
[3] - Quote
KA24DERT wrote:
Hit sentinels from range and get a direct hit? That is very, very hard. Move 0.5 meters left or right and my direct hit is now splash.
Also, the counter to splash on sentinels is their extremely high HP, and the MD's extremely low DPS.
I don't see how the mass driver merits some special "counter" compared to other weapons which much higher DPS.
If you want RE resistance, we can talk about that, but mass drivers shouldn't be caught up in that equation.
Agree mostly, but slightly incorrect. At Range, you are usually looking at either a direct hit or miss(obviously you are trying to hit them in the knees, but a long shot is easy to misjudge unless the terrain is favorable). If they are stupid enough to stand next to a wall, you are looking to do neither and shoot directly above their head. None of these options are likely to kill the heavy.
The sentinel bonus essentially makes the suit a hard counter to the mass driver. Hard counters are not preferable. |
Fiddlestaxp
TeamPlayers Negative-Feedback
1079
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Posted - 2014.11.08 05:28:00 -
[4] - Quote
Alena Ventrallis wrote:KA24DERT wrote:Alena Ventrallis wrote: Here is the core reason for the resistance. Sentinels can't run. There sprint is easily overtaken by a walking medium, even if the medium has a plate or two. Since sentinels cannot avoid the mass driver, they simply soak up the damage.
Since sentinels cannot avoid the rail rifle, they simply soak up the damage. Since sentinels cannot avoid the assault rifle, they simply soak up the damage. Since sentinels cannot avoid the shotgun, they simply soak up the damage. Since sentinels cannot avoid the combat rifle, they simply soak up the damage. What's that? those higher DPS weapons are only resisted by CERTAIN RACES of sentinel? And resisted by much less than the 25% against the LOW DPS mass driver? Craziness. Notice how none of those have splash, let alone up to and beyond 6m of splash. Dispersion = splash. You are welcome.
Edit: And if someone stands in the way of your MD round, it wont hit anything behind them. Dust characters block LoS on splash attacks. The 17 seconds to kill a cal heavy is perfect play. You might be looking at more than 20-25 seconds... Which is enough time for people to die, spawn in, die again, and respawn. |
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