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KA24DERT
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Posted - 2014.09.18 21:48:00 -
[1] - Quote
Remove explosive resistance from Heavies. |
KA24DERT
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Posted - 2014.09.18 22:50:00 -
[2] - Quote
Because it makes the basically immune to mass drivers. |
KA24DERT
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Posted - 2014.09.19 01:22:00 -
[3] - Quote
Michael Arck wrote:KA24DERT wrote:Because it makes the basically immune to mass drivers. LOL! No. Sentinels are designed to take on heavier firepower and resistance to the explosives...cause that's what Sentinels/Heavies are. It's even in the description in game. Sentinels are point pushers and point defenders, they are more frontline than the assault and for that reason they should not have their resistance to explosives removed.
...What unit in a game of skirmish ISN'T pushing a point or defending a point? And what bearing does the description have on pragmatic balancing?
Splash is the PRIMARY mode of damage for the mass driver, direct hits are very hard to land against even a slow moving target (if the MD were easy to use, everyone would be using it). It's ridiculous to empty a whole clip of MD rounds onto a heavy and he only ends up halfway through armor.
What other weapon has this disadvantage against heavies? |
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Posted - 2014.09.19 19:45:00 -
[4] - Quote
Aria Gomes wrote:I'd rather be able to detonate my REs right as I die than take away the explosive resistance Thank you for your noble sacrifice. |
KA24DERT
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Posted - 2014.09.22 07:29:00 -
[5] - Quote
Again:
1) Splash is the PRIMARY mode of damage for the mass driver.
2) No other dropsuit in the game has such a high resistance to ANY other weapon type.
Instead of one or two dropsuits being resistant to explosive splash damage, all dropsuits in an entire class are resistant by 25%, instead of the usual 10-15% race specific bonus.
It's unbalanced. |
KA24DERT
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Posted - 2014.09.22 21:40:00 -
[6] - Quote
Gyn Wallace wrote:KA24DERT wrote:Again:
1) Splash is the PRIMARY mode of damage for the mass driver.
2) No other dropsuit in the game has such a high resistance to ANY other weapon type.
Instead of one or two dropsuits being resistant to explosive splash damage, all dropsuits in an entire class are resistant by 25%, instead of the usual 10-15% race specific bonus.
It's unbalanced. Heavies were way too easy before. How are you using the MD? Are you maintaining range whenever possible, using its long range with no damage reduction out to maximum range to full advantage? Are you using its superb accuracy out to maximum range (once you get used to the arc and aiming/ranging with the bottom of the hip fire reticule)? Are you using corners to fall back, while inflicting damage to the advancing heavy, whenever you meet a heavy up close? IMHO, the mass driver has never been as well balanced as it is right now. The Exo-5 is my primary weapon; usually with no secondary weapon on my logi suit. I'm much less likely to survive a 1v1 with a shotgun scout than a 1v1 with a heavy. Heavies are still fairly easy to deal with unless you stumble on one without any corners to retreat around. In any other circumstance, I have a range and mobility advantage to leverage against any heavies I come across. Even in close quarters, if I have corners to retreat around, I can constantly splash an approaching heavy, without giving him direct line of sight long enough for him to waste me. Use the mass driver's slow travel time to your advantage. You get to fire at the ground ahead of him while he pushes around the corner, while you retreat around the corner, at the same time backing up to the next corner you'll be using for cover. You can kill them without them ever getting direct line of sight, without them ever getting a shot on you. The only heavies that give me trouble in close are just better players than me, or average heavies with burst HMGs, so even a moment of exposure or lag gets me killed. If you told me I had to duel someone and I had to use the mass driver and I got to chose their suit, I'd put them in a heavy suit. The one huge weakness (every weapon should have one) is running out of ammo when using the MD. The nerf to nanohive clusters was a bigger MD nerf than buffing heavy splash resistance. Mass drivers and heavies are very well balanced IMHO. If scouts were just a little bit slower or squishier, the class/weapon balance in this game would be outstanding. I'd love to see hard data, since the above is just my sense of things. I'd love to see weekly kills/deaths/isk destroyed, broken down by suits/weapons.
C'mon dude, your argument against this nerf boils down to "Don't be Seen", in a game where being seen for 1 second by a good rifle/hmg user means DEATH.
A smart heavy will begin advancing out of cover to a position where you can't have any cover as soon as the first MD round lands, he's not going to be hugging corners. Splash him with an entire clip, even after a flux(for armor builds), he'll be getting a bead on you while you're fumbling with reload.
Can I win against a bad heavy that doesn't know how to play? Yep.
But with the people I squad with, and the people I play against, I'm not playing against bad heavies.
As a long time mass driver user, the weapon certainly isn't balanced right now, and it sure as hell isn't balanced against a unit with 25% resistance (on top of shield resistance). |
KA24DERT
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Posted - 2014.09.23 20:55:00 -
[7] - Quote
Gyn Wallace wrote:KA24DERT wrote:Gyn Wallace wrote: How are you using the MD? Are you maintaining range whenever possible, using its long range with no damage reduction out to maximum range to full advantage? Are you using its superb accuracy out to maximum range (once you get used to the arc and aiming/ranging with the bottom of the hip fire reticule)? Are you using corners to fall back, while inflicting damage to the advancing heavy, whenever you meet a heavy up close?
C'mon dude, your argument against this nerf boils down to "Don't be Seen", in a game where being seen for 1 second by a good rifle/hmg user means DEATH. A smart heavy will begin advancing out of cover to a position where you can't have any cover as soon as the first MD round lands, he's not going to be hugging corners. Splash him with an entire clip, even after a flux(for armor builds), he'll be getting a bead on you while you're fumbling with reload. Bolded above for emphasis. If you're standing in full view of a heavy for 1 full second, no weapon can save you. Can't you back around a corner when you get surprised by a heave in about a quarter of a second? That's why the burst HMG is so devestating; against a burst I entirely agree with you. Even pulling back as fast as my reflexes and lag allows, I frequently get toasted by a burst HMG, but against other HMGs, I more frequently than not can break contact when surprised by a heavy. And that's as a brick tanked, kind of slow logi. Heavies are the only suits I can outmaneuver, IF they aren't running KinCats. Are you having a different experience with breaking initial contact when surprised by a heavy? How are you approaching corners? I asked you the questions quoted above, not to be rhetorical, but to genuinely inquire. I guess a more general way of putting some of those questions: On average, how far does a round from your mass driver travel before it hits something? If its less than a third of your maximum range, can we agree that you're not taking full advantage of your ability to out range an HMG's damage? Does your playstyle with the MD more closely resemble a shotgunner or a sniper, if we consider those two roles as the extremes on a continuum?
The quarterbacking is interesting, it really is, but the core issue is that the Mass Driver is one of the LOWEST DPS weapons in the game, and it doesn't need to be 25% lower on the count of a fat suit with ridiculous HP.
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KA24DERT
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Posted - 2014.09.24 20:51:00 -
[8] - Quote
Did some numbers on a worst case scenario against an Amarr Sentinel suit with two weapons:
MILITIA Rail Rifle DPS: ~361 -10% damage to shields -10% damage to Amarr Sentinel Resists DPS against Amarr Sentinel: 389
PROTOTYPE Mass Driver DPS: 160 (splash) -20% damage to shields -25% damage to Sentinel Resists DPS against Amarr Sentinel: 88
ThatGÇÖs an EXTREMELY disproportionate and unnecessary disadvantage. |
KA24DERT
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Posted - 2014.09.24 21:20:00 -
[9] - Quote
Ripley Riley wrote:KA24DERT wrote:Did some numbers on a worst case scenario against an Amarr Sentinel suit with two weapons:
MILITIA Rail Rifle DPS: ~361 -10% damage to shields -10% damage to Amarr Sentinel Resists DPS against Amarr Sentinel: 389
PROTOTYPE Mass Driver DPS: 160 (splash) -20% damage to shields -25% damage to Sentinel Resists DPS against Amarr Sentinel: 88
ThatGÇÖs an EXTREMELY disproportionate and unnecessary disadvantage. The rail rifle resistance only applies to the dropsuits' shields... which are not as thick as armor. That's part of my point, the worst case for a rail rifle, or any rifle, depends on the race of the sentinel. The worst case for a mass driver is facing ANY sentinel, which incurs a 45% reduction in damage, vs 20% for a specific rifle against a specific race of sentinel.
Quote: The resistance is to the mass driver's splash. If you were to directly hit a sentinel with a mass driver round he would not enjoy his 25% resistance. It's easier than you think because armor sentinels are slow like turtle.
The problem with getting a direct hit on a heavy is that you have to be in his line of sight.
And now you're talking 330 DPS vs 720 DPS.
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KA24DERT
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Posted - 2014.09.29 04:57:00 -
[10] - Quote
Added some numbers to the top post. |
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KA24DERT
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Posted - 2014.10.31 07:25:00 -
[11] - Quote
This resistance is still ridiculously high. No other weapon in the game faces this much inherent resistance across an entire class of suits (sentinels) |
KA24DERT
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Posted - 2014.11.01 05:32:00 -
[12] - Quote
Breakin Stuff wrote:Except mass drivers slaughter every other dropsuit.
There is no checkmate. You're fighting a hardened target intended to soak fire.
Best heavy killing weapon is a rifle at 40+ meters.
If you're stuck in cqc do what the natives do and RE the fat punk. They almost never survive that.
Yeah, mass drivers slaughter, that's why everyone uses it.
What game are you playing?
Mass driver has the lowest DPS of almost every weapon even with splash, a nerf on top of that is ridiculous. |
KA24DERT
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Posted - 2014.11.01 06:06:00 -
[13] - Quote
Breakin Stuff wrote:May have low DPS but it still chops armor tank to chutney at the rapid pace.
It may have low actual mathematical DPS, but your metaphor says otherwise. |
KA24DERT
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Posted - 2014.11.01 09:01:00 -
[14] - Quote
Breakin Stuff wrote:Two one- second alphas > three seconds of DPS on target.
You cannot engage using alpha weapons the same way you engage with a rifle. Mass driver employment requires a different tactical mindset than most players are willing to enter.
It's the same reason most people suck with laser rifles. They require a complete shift of mindset to employ. It's why forge guns aren't popular. Swarms are easier to employ even if a proper forge makes a swarmer loom like a child attacking a tinkertoy set.
Employing alpha weapons the way you employ DPS weapons means you die a lot.
My mass driver fits all employ a combat rifle or a magsec SMG for killing heavies outside HMG optimal.
Mass driver guts people and makes them rage badly when employed correctly. Running forward while firing is the opposite of correct.
Alpha weapons have the the potential to kill faster than any assault rifle. You just have to employ them the right way. See shotgun scouts pre cloak. There were a few scouts who could get in close with a shotgun and even without the cloak make people scream for shotgun nerfs because they considered It utterly unfair. I don't see what your wall of theorycrafting has to do with the mathematical fact that the mass driver has the lowest DPS in the game, and the sentinel bonus makes them nearly IMMUNE to mass drivers.
Before the sentinel bonus it could at least be used to deter the heavy trains that swarm points in PC, now sentinels basically just walk right through it.
Unless I go for direct hits, but again, now they can see me, and I can see them, and that math does not work out for the MD user.
I've been using the mass driver EXCLUSIVELY since the first day of open beta. I know how to use my weapon, and I know when my weapon is broken, but any reasonable non-MD user can look at the MD's effective DPS against a sentinel and come to the conclusion that the sentinel bonus is excessive. |
KA24DERT
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Posted - 2014.11.01 22:46:00 -
[15] - Quote
Breakin Stuff wrote:Theorycrafting my ass. This is usage and operator experience.
I don't theorycraft, it's bullsh*t. I post what I see and do and most of what I see points to "most mass driver users suck"
Use another weapon for sentinels. It's not the go-to easy kill weapon on them anymore. Accept it and move along. "Use another weapon?" The mass driver is the only light weapon subject to that advice against sentinels. You don't see a problem with that?
Rail Rifle? Please proceed.
Combat Rifle? Right-o then.
Shotgun? Carry On.
Mass Driver? WOOOOAAAAH, put that away, what are you trying to do, *KILL* someone?
It was never easy to kill a competent heavy with a mass driver, the resistance was meant to target REs, and the mass driver is a casualty CCP didn't think about. |
KA24DERT
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Posted - 2014.11.01 22:50:00 -
[16] - Quote
Breakin Stuff wrote: Why my boy, you can 2-shot any non sentinel with good placement and 3 damage mods. If the mass driver becomes efficient against fatties then what will be the counter to mass drivers?
Every weapon in the whole game is a counter to mass drivers.
We don't need another nerf.
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KA24DERT
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Posted - 2014.11.01 22:59:00 -
[17] - Quote
DarthPlagueis TheWise wrote:The idea here isn't the resistance to MDs.
It's those goddamn OP as hell Remote Explosives.
And if you're not carrying fluxes on your MD suit, you're doing it wrong. I can guarantee you that as a full time heavy, those MDs can hurt a lot. Especially when you hit me when I'm behind cover. You're making bad choices.
If you're behind cover, and some dingbat is hitting you for 88 damage every second, you pop out and shoot them for 700 damage every second.
If the MD user is out of your range, you zig-zag away until you get out of harms way, or if terrain permits, you zig-zag towards the MD user and pop them during the inevitable reload.
MD hurts a lot if you want to say still for two magazine unloads. |
KA24DERT
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Posted - 2014.11.02 01:38:00 -
[18] - Quote
Kensai Dragon wrote:Ok, so the problem is that splash damage doesn't kill Sentinels fast enough for you. There's really only one map that I can think of where Sents crowd up in closed rooms, the Dom with objective and supply both underground. Even in that map, I get MD'd from above. I believe every other map gives ample opportunity for flanking Sents, which means that you can see them *from range* and land your direct shots.
It's a specialty weapon, like Shotguns. It should require at least some situational decision making. MD is great for crowd control. No other infantry weapon does it better. Resistance to splash is the counter. Only one map?
Quite the contrary, Most maps have objectives that encourage CQC. There's only one or two objectives in the entire game I can think of where there's an open objective with no crates/boxes/walls to funnel people into a meat grinder.
CQC is the norm around objectives.
Hit sentinels from range and get a direct hit? That is very, very hard. Move 0.5 meters left or right and my direct hit is now splash.
Also, the counter to splash on sentinels is their extremely high HP, and the MD's extremely low DPS.
I don't see how the mass driver merits some special "counter" compared to other weapons which much higher DPS.
If you want RE resistance, we can talk about that, but mass drivers shouldn't be caught up in that equation.
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KA24DERT
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Posted - 2014.11.06 23:03:00 -
[19] - Quote
Fiddlestaxp wrote:KA24DERT wrote:
Hit sentinels from range and get a direct hit? That is very, very hard. Move 0.5 meters left or right and my direct hit is now splash.
Also, the counter to splash on sentinels is their extremely high HP, and the MD's extremely low DPS.
I don't see how the mass driver merits some special "counter" compared to other weapons which much higher DPS.
If you want RE resistance, we can talk about that, but mass drivers shouldn't be caught up in that equation.
blah blah blah The sentinel bonus essentially makes the suit a hard counter to the mass driver. Hard counters are not preferable. This is the core of my issue.
How many other light weapon users have to outright RUN when confronted with a particular class of suits? |
KA24DERT
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Posted - 2014.11.06 23:16:00 -
[20] - Quote
hfderrtgvcd wrote:KA24DERT wrote:Fiddlestaxp wrote:KA24DERT wrote:
Hit sentinels from range and get a direct hit? That is very, very hard. Move 0.5 meters left or right and my direct hit is now splash.
Also, the counter to splash on sentinels is their extremely high HP, and the MD's extremely low DPS.
I don't see how the mass driver merits some special "counter" compared to other weapons which much higher DPS.
If you want RE resistance, we can talk about that, but mass drivers shouldn't be caught up in that equation.
blah blah blah The sentinel bonus essentially makes the suit a hard counter to the mass driver. Hard counters are not preferable. This is the core of my issue. How many other light weapon users have to outright RUN when confronted with a particular class of suits? lolwhat. Unless you're using a shotgun you have to run from heavies. What you're saying is that shotgunners are the only people who are capable of killing heavies, and that contradicts the reality of the game. Rifle users along with shotguns are able to engage sentinels and have a shot at winning. I see it happen all the time. But mass driver's damage against sentinel is so low that the chance of winning an encounter is terrible, and the choices are usually DIE/RUN.
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KA24DERT
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Posted - 2014.11.07 00:46:00 -
[21] - Quote
137H4RGIC wrote:Heavy's need to have the explosion resistance because they are meant to defend the point or objective. The reason they defend the point, it's because they cannot chase the scouts or the assault classes. if you remove this explosive resistance that makes them impervious to grenades which everyone carries and heavies are typically too slow to take evasive action against grenades. what I am hearing is someone who uses a mass driver that keeps trying to take on a heavy because they are to use to killing scouts or assaults very easily. Stop trying to fight heavies with what they are tanked against. You don't see heavies trying to engage their bane: rail rifles. Why are you engaging yours?
TLDR adapt stop trying to kill heavies with mass drivers.
Ps I'm a chromosome heavy veteran A rail rifle can engage a heavy within a heavy's range and have a shot at winning.
If you want grenade/remote resistance, you can keep it due to the alpha of those weapons.
But look at the math, NOTHING else in the game is such a hard counter to a light weapon.
Heavies were always hard to kill with the mass driver due to their massive HP, which often required a reload before killing a heavy (8+ seconds). What other weapon takes 8 seconds of continuous engagement to kill a heavy?
THAT WAS PRE RESISTANCE. Now they basically have immunity. |
KA24DERT
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Posted - 2014.11.07 07:51:00 -
[22] - Quote
Doshneil Antaro wrote:CCP listens to factual numbers. can some mathematician do the numbers and figure out the TTK of MD vs stock heavies to include how many rounds it takes? My last check off of others math was 17 rounds, but that did not include regean abilities of either side. We need hard evidence with real numbers. Regen is kind of negligible, but we can do some simple math on a stacked sentinel vs a stacked mass driver.
Sentinel: ck.0 (shield/armor brick tank) Shield: 946.65 Armor: 636
Commando: mk.0 (freedom mass driver/2 dmg mods) Splash: 201.78 DPS (110.979 with sentinel+shield resists) Direct: 417.45 DPS
One full magazine of splash from an MD, and the commando is down to 280.776 shields. That's 6 seconds, and it's time to reload (2.55 seconds, down from 4 seconds due to bonuses)
We're at 8 and a half seconds.
3 more shots and we've broken shields, and are into armor, and we're at 11.5 seconds.
The overage from the last volley leaves us with about 586.45 armor.
It gets a bit better in armor, we're looking at only a 5% penalty, due to the mass driver's bonus against armor. Splash DPS goes to 191.69.
Now where were we? Pop, Pop, Pop. P- Crap, reload time. Three seconds per pop, 2.5 seconds to reload, we're at 17 seconds.
Pop. Boom, Our MAX Caldari sentinel is dead to our MAX Minmatar mass driver, and it only took 17 seconds.
This, friends, is broken.
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KA24DERT
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Posted - 2014.11.07 22:47:00 -
[23] - Quote
Alena Ventrallis wrote: Here is the core reason for the resistance. Sentinels can't run. There sprint is easily overtaken by a walking medium, even if the medium has a plate or two. Since sentinels cannot avoid the mass driver, they simply soak up the damage.
Since sentinels cannot avoid the rail rifle, they simply soak up the damage.
Since sentinels cannot avoid the assault rifle, they simply soak up the damage.
Since sentinels cannot avoid the shotgun, they simply soak up the damage.
Since sentinels cannot avoid the combat rifle, they simply soak up the damage.
What's that? those higher DPS weapons are only resisted by CERTAIN RACES of sentinel? And resisted by much less than the 25% against the LOW DPS mass driver?
Craziness. |
KA24DERT
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Posted - 2014.11.08 00:04:00 -
[24] - Quote
Victor Moody Stahl wrote: Finally, DPS is a poor measure of performance to use with the MD, given that it has a high(-ish) alpha and also has a generally large-to-obscene amount of splash area.
A mathematical analysis of a weapon's actual damage and TTK is irrelevant when talking about bonuses, because "Alpha".
Thank you for your contribution. |
KA24DERT
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Posted - 2014.11.08 02:38:00 -
[25] - Quote
Victor Moody Stahl wrote:KA24DERT wrote:A mathematical analysis of a weapon's actual damage and TTK is irrelevant when talking about bonuses, because "Alpha".
Thank you for your contribution. Well, when you say it like that... it just makes me think you're more of an idiot than I previously imagined. I did not say that the TTK analysis was irrelevant, I said that DPS is specifically a poor- as in "not very good/not the most accurate"- performance metric for the MD because of it's alpha damage bias and it's enormous splash radius. In other words, learn to actually read, you complete moron. The fact that you are trying to compare a weapon that is specifically designed to be an area-effect bombardment weapon with direct-fire zero-splash armaments that are intended as mainline service weapons is asinine, stupid, and generally bad. A significantly better comparison would be to the LR, as the LR and MD fulfill very similar roles, merely in very different fashions. But of course, that would require legitimate, unbiased, and intelligent thought on your part, and we can't have that, now can we.
You don't see the folly in using subjective words and concepts to talk about mathematical damage and bonuses?
What does "Alpha damage bias" mean? What does the size of the splash radius have to do with the damage?
All you're doing at this point is typing words that have little bearing on the reality of this bonus,and trolling. |
KA24DERT
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Posted - 2014.11.08 10:07:00 -
[26] - Quote
Victor Moody Stahl wrote: So, you do realize that using THE shield tanking sentinel is of course going to inflate your numbers in your favor, right? Maybe you should have included a max-armor AmSent as well.
What's the benefit of me doing the math for you? I've done enough math in this thread to prove my point, and all you're bringing out is subjective anecdotes that don't lessen the validity of my point.
Do the math yourself.
I've read paragraph after paragraph of what you have to say, and you keep bolstering your claims with phrases like "alpha", "large-to-obscene amount", "very powerful shots", and "hurts a lot". You are not saying anything at all, and you're totally ignoring the hard evidence I keep putting forth.
You're not contributing anything to this thread aside from insults and trolling. |
KA24DERT
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Posted - 2014.11.08 10:37:00 -
[27] - Quote
Breakin Stuff wrote:One weapon being ineffective does not a problem make.
Oh wait. Flaylocks. That's two.
Everything else works on sentinel suits.
Literally everything.
Thanks for hi-lighting the imbalance.
I think the imbalance should be continually brought up until it is addressed. |
KA24DERT
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Posted - 2014.11.08 20:02:00 -
[28] - Quote
Breakin Stuff wrote: My triple moddedd EXO-5 mass driver 2-shots every non sentinel in the game that is not a proto brick tank with no regen.
Your fit is putting out 362.25 DIRECT, and 175.09 SPLASH per shot, assuming MAX skills.
Two shots of splash is 350.18. Medium suits have anywhere between 300-360 EHP with NO skills and NO modules. Two shots of Splash won't take out anything but the LIGHTEST fits in the game.
So let's talk about two shots of Direct damage(ignoring the difficulty of hitting a moving target with a mass driver, and ignoring the bad hit detection, which rifles bypass with aim assist, and mass drivers bypass by flying right through an enemy)
That's 724.50 damage, pretty impressive. Perhaps two direct hits will take out most units with two hits. Ignoring travel time, this basically means two seconds.
Let's take a look at a MILITIA Assault Rifle with NO skills:
Our fit is putting out **412 DPS**
In two seconds, our militia fit is doing 824 damage, vs your triple modded ADV MD at 724.50.
Can your fit two-shot many suits? Not faster than a Militia AR can.
Quote: The heavy suit is the ONLY suit that cannot be killed by one maybe two rounds from a splash weapon that can kill four people simultaneously.
We've established how "well" the MD can kill, but yes, hitting four people simultaneously is a boon to the weapon, however now we're talking splash, not direct, and your fit is doing 175.09 per splash.
Let's say each one of those raspberries has a militia assault rifle, for a combined DPS of 1648, and they all pop out of cover.
Who is being suppressed now?
Who is being killed now?
Quote: If sentinels lose the splash resistance then there is no counter.
You are working from the assumption that the mass driver needs a counter, and it doesn't. Its low damage output and niche use cases are enough of a restraint.
Quote:Then the mass driver must be retooled so it cannot kill four proto dropsuits with two rounds from any proto mass driver. Surely you can't mean that two rounds of splash can take out four proto suits at once, so I'm guessing you mean that two direct hits can take out 4 classes of proto suits?
Well, if those Proto suits are running something more than a unbonused Militia Assault Rifle with no damage mods, I think we know how that pans out.
Quote: If that resistance goes away then it has to be toned back so it does not solely dominate CQC and annihilate all scouts, commandos and assaults.
This isn't supposition.
This is a FACT.
By the numbers, by the amount of market purchases, and by battlefield prevalence, the mass driver is NOT the scourge you are trying to make it out to be.
The mass driver is a bad weapon overall that has very niche use cases, and does not merit a 25%-45% resistance within those niches. |
KA24DERT
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Posted - 2014.11.09 22:47:00 -
[29] - Quote
Breakin Stuff wrote:The tears are SPECTACULAR.
By the way, your math is wrong nerd.
I two shot anything that isn't a proto fit.
Is my math wrong because you've caught an error in it? Or is it wrong because your subjective experience doesn't line up with the numbers?
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KA24DERT
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Posted - 2014.11.09 22:51:00 -
[30] - Quote
Into our arena enter our new contestants:
Commando mk.0, six kin assault rifle, 2 damage mods: shield dps: 532.88 (27 per round) armor dps: 720.95 (36.05 per round)
Sentinel ak.0, brick tank (bonuses do -15% damage to armor from our commando's combat rifle): 552.6 shield 1344 armor
LetGÇÖs begin.
This rifle shoots 20 seconds per round, and it takes about 3.4 seconds to empty our 68 round magazine. Against shields, weGÇÖre doing 27 damage per round. A second goes by, and our Amarr Sentinel is out of shields.
We have 48 bullets left.
Armor time, and the Amarr sentinel resists almost negates the combat rifle bonus, weGÇÖre doing 30.6425 per round now instead of 36.05.
Before we empty our mag, the Sentinel ak.0 is dead, with 4 bullets left to our name.
3.2 seconds have passed.
The resists to the combat rifle most likely gave our Sentinel more survivability, 3 seconds is a long time after all.
But recall that against an MDGÇÖs splash, a similar nightmare scenario took 17 seconds. |
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KA24DERT
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Posted - 2014.11.10 10:19:00 -
[31] - Quote
Our champion has cried FOUL! He demands a more even match, the Caldari Sentinel was too stacked.
Bring forth the Amarr Sentinel!
Sentinel ak.0, Brick Tank. 552.6 shield 1344 armor
vs
Commando mk.0, Freedom Mass Driver, two dmg mods Splash: 229.03 DPS (125.9665 with sentinel+shield resists)
LetGÇÖs go again!
5 shots till shields are gone.
Armor time. weGÇÖre at 1267 armor now.
DPS goes to 217.5785.
Pop! 1049.4215
reload 7.5 seconds
Pop! 820.3915
Pop! 602.813
Pop! 385.2345
Pop! 167.656
Pop! DEAD at 11.5!
Hmm, odd. Seems like the armor stacked Amarr Sntinel did just as well as he did against the shield stacked Caldari Sentinel.
Of note is that Combat Rifle took 3.2 seconds to kill the same ak.0, which has armor resists to the Combat Rifle.
Maybe 25% Sentinel resist to Mass Driver splash for both Shield and Armor is a bit much?
Maybe one of the lowest DPS weapons in the game should not be nerfed any more than it already is?
Who knows, itGÇÖs a giant mystery to many!
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Posted - 2014.11.11 00:38:00 -
[32] - Quote
Victor Moody Stahl wrote:
I admit some surprise that the result is the same as the CalSent. However, you are still ignoring the fact that the MD is still delicious explodinating murder to all armor mediums and 90% of scouts.
If the MD is exploding armor mediums and 90% of scouts, then the Rifles are atomizing them, and then breaking those atoms down to subatomic particles.
And don't start with that "support weapon" nonsense. Mass Driver isn't a webber, damage enhancer, or any other type of status ailment. It's a weapon.
Mass Drivers are weak, empirically undeniably weak, and this 25% nerf should NOT apply to them. |
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Posted - 2014.11.11 01:03:00 -
[33] - Quote
True Adamance wrote:Are you attempting (pardon my ignorance too much thread) that only Massdriver explosive resistance should be exempt from this or that all explosive resistance should be removed from sentinels?
Mass Driver should be exempt.
I think the RE and Grenade resistance is OK because they do 1750 and 600 splash damage.
But the Mass Driver does, at best, 229.03 splash damage. |
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Posted - 2014.11.13 01:30:00 -
[34] - Quote
Justin Tymes wrote:Kensai Dragon wrote:KA24DERT wrote:Victor Moody Stahl wrote:
I admit some surprise that the result is the same as the CalSent. However, you are still ignoring the fact that the MD is still delicious explodinating murder to all armor mediums and 90% of scouts.
If the MD is exploding armor mediums and 90% of scouts, then the Rifles are atomizing them, and then breaking those atoms down to subatomic particles. And don't start with that "support weapon" nonsense. Mass Driver isn't a webber, damage enhancer, or any other type of status ailment. It's a weapon. Mass Drivers are weak, empirically undeniably weak, and this 25% nerf should NOT apply to them. My rifle, regardless of how good my aim is, can only ever shoot one target at a time. Which is pretty meaningless when Rifles are downing up to 3 units faster than a MD could, especially if at least one of those units is a Heavy, which is standard conditions. Any more is a Merry Christmas scenario, since you are then facing bad players. And anything can kill bad players. Actually even hitting 3 decent players at a time with the MD is pretty silly TBH.
Basically this.
And then as I mentioned earlier, once they wise up and start shooting, those 3 unit's combined damage output is will be close to 1000 DPS. |
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Posted - 2014.11.13 23:12:00 -
[35] - Quote
Victor Moody Stahl wrote:Bradric Banewolf wrote: ... how exactly am I supposed to kill proto logi train again?...... I'll wait....? ...
Well, I present you with two revolutionary ideas: 1. Shoot the bloody logi instead of the heavy.
The effective TTK for a mass driver against a Sentinel/Logi unit is the same, if not a bit longer due to reps, than the TTK against the Sentinel by himself. So we're still talking above 10 second TTK.
As I and other people have pointed out, that's less effective than many Militia rifles, which is atrocious being that I calculated the Mass Driver TTK with a stacked prototype build.
A stacked rifle build can frag a sentinel and switch to a sidearm while the logi still has his rep tool out.
None of that bolsters the argument for a %25 splash damage nerf to both Shield **AND** Armor, where the other sentinel resists only go up to %15 for Shield **OR** Armor. |
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Posted - 2014.11.14 11:29:00 -
[36] - Quote
Mad Syringe wrote:Splash resistance on heavies is fine, hit them in the face and they go down.
This message is coming from your friendly neighbourhood Masshole!
HTFU
BTW, carpetbombing with an assault MD might not do the trick... and against Caldari Sents the MD is the wrong weapon!!! If you can see the heavy, the heavy can see you, and you will melt before your 2nd round even lands.
If you're out of the HMG's range, now they can sidestep the MD round.
Yes, I can kill terrible heavies who are stupid and don't know they should shoot at red dots. But anything can kill those players.
Also, I drew out a scenario of bringing the wrong weapon against a sentinel with a combat rifle, and it worked out better than the MD vs the wrong sentinel.
3.2 second TTK vs 10.5.
Sorry Masshole, the resist is broken. |
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Posted - 2014.11.14 11:32:00 -
[37] - Quote
Victor Moody Stahl wrote:You do realize that it simply is not possible, with the current engine and tagging system, to say "heavies have a resist to grenades and REs, but not MDs".
I've clearly laid out that 25% is too much for MD. It's a real issue.
Changes can be made to the engine to fix the issue.
Much loftier theorycrafting is posted on these forums without "not possible" coming up.
Quote: There's also the fact that you still haven't stated why it takes just as long to kill just the logi with the MD, when logis are the definition of "paper armor" in the current patch state.
Your scenario mentioned a Heavy+Logi train, in many situations they'll both be in splash range, so I treated them as a unit in terms of TTK.
But treating them separately, after killing the Logi I still have to watch 10 seconds go by to kill the Heavy with splash, who more than likely has a heads up because his Logi just died.
Quote: You have also not addressed the fact that MDs are death incarnate to armor medframes, very deadly to shield medframes, and a great big "screw you" to scout scrubs abusing inertialess strafe mechanics.
Whatever type of death the MD is to medium armor frames, Rifles of all types are a much faster death, even those rifles that are "weak" against armor.
I've addressed that multiple times.
Quote:You also completely ignored the idea that Breakin's proposal to remove Sentinels from CQC by changing the HMG's role would actually be a stealth buff to the MD- there would be more medframes in the MD's preferred engagement areas, leading to greater effectiveness, without ever touching MDs or Sentinel suit bonuses.
If Breakin's change was to place Sentinels on the Moon, I still wouldn't want a 25% vs Sentinels. What if I wanted to go for a stroll in my Moon suit?
Where heavies are placed does not change the fact that 25% resistance is the highest resist of any infantry to any light weapon, and the light weapon affected is one of the lowest DPS weapons in the game. |
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Posted - 2014.11.15 00:07:00 -
[38] - Quote
Mad Syringe wrote:KA24DERT wrote: If you can see the heavy, the heavy can see you, and you will melt before your 2nd round even lands.
If you're out of the HMG's range, now they can sidestep the MD round.
Yes, I can kill terrible heavies who are stupid and don't know they should shoot at red dots. But anything can kill those players.
Also, I drew out a scenario of bringing the wrong weapon against a sentinel with a combat rifle, and it worked out better than the MD vs the wrong sentinel.
3.2 second TTK vs 10.5.
Sorry Masshole, the resist is broken.
Well, like all "specialty weapons", the massdriver has its plusses and severe shortcomings. The MD is no 1v1 infantry weapon. You have to use it as such. 1. Stay behind your own heavies. Lob the rounds over your teammates and soften the heavies with a mixture of direct and splash hits. Your grunts will do the rest. 2. If you get caught 1v1 well you die if the heavy has you in range. If not or cover is near, use it. I have been chased by heavies and every time they come around the corner they get a round in the face, run again, repeat. 3. If you want even terms with a massdriver towards a heavy you have to get him in a place where he can't shoot you (range, cover) and pop in and out of cover to finish him. This might not always work, but thats the problem with a weapon that can damage multiple targets at the same time. It needs shortcomings in other areas. I just think the MD is not for you. So go to the Market and buy something that suits you. Problem solved. Cheers
Yep, the mass driver has it's niche uses, requires clever use of cover, and creative plans of attack.
It doesn't need a 25% nerf ON TOP of those constraints.
The MD is doing just fine for me, except for when I go up against a Sentinel. |
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Posted - 2014.11.17 23:52:00 -
[39] - Quote
Noticed something while taking a look at the Sentinel bonuses:
Quote: Role Bonus(ALL SENTINELS): +5% damage resistance to splash damage per level.
Caldari Sentinel Bonus: GÇó3% shield resistance to hybrid - blaster weapons per level. GÇó2% shield resistance to laser weapons per level. Gallente Sentinel Bonus: GÇó3% armor resistance to hybrid - railgun weapons per level. GÇó2% armor resistance to projectile weapons per level. Minmatar Sentinel Bonus: GÇó3% shield resistance to laser weapons per level. GÇó2% armor resistance to hybrid - blaster weapons per level. Amarr Sentinel Bonus: GÇó3% armor resistance to projectile weapons per level. GÇó2% shield resistance to hybrid - railgun weapons per level.
As far as I can tell, The race-specific resists mainly exist to counter a suit's resist holes. The only exception being the Minmatar blaster resist to Armor, and the Amarr shield resist to Rail Rifles at 10% each(and that should probably be looked at).
Aside from those 2 instances, the only other resist that stacks is the Sentinel-wide Splash Resistance, which on top of the 25% reduction to Armor, does 25% less to Shield (explosive's weakness).
So a Rail Rifle user might have be wary around an Amarr sentinel, and an Assault rifle user should be careful around a Minmatar Sentinel.
But a Mass Driver user should just start running from any Sentinel on the field.
Is problem. |
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Posted - 2014.11.18 00:45:00 -
[40] - Quote
Victor Moody Stahl wrote:I will once again plug Breakin Stuff's proposal about Sentinel battle role, because that would honestly fix every issue that MD users have with sentinels, because the sentinel would then be dominant in terrain conditions that MDs are subpar in anyways. So Breakin's proposal addresses the MD weakness against Sentinels by putting Sentinels in conditions that MDs are weak in?
Dat Logic.
His proposal does not negate the need for my request, and it's extremely uncourteous to keep spamming it. |
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Posted - 2014.11.18 02:04:00 -
[41] - Quote
Victor Moody Stahl wrote: You think it's wrong that it takes you more than ten seconds to kill a heavy?
You think it's right?
What other maxed-out prototype light weapon build takes 10 seconds to kill a sentinel?
Quote:Three things left: one, "uncourteous" is not a word. The appropriate term is "discourteous". English is malleable, uncourteous is a word, and being a pedant is uncourteous.
Being a wrong pedant makes you something else entirely.
Quote:Finally, your tears are still like a fine ambrosia of delicious enjoyment.
My tears come from a factually, mathematically unfair situation, which led me to create a thread containing math and facts to support my position.
Your tears come from the inability to comprehend the vast mountain of obvious evidence to support my case, which leads you to post vague and often wrong statements, and pointless insults due to the impotence of your argument. |
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Posted - 2014.11.21 05:46:00 -
[42] - Quote
As much fun as I'm having in my Minmando, I'd love to stop lugging around 2 damage mods and a Plasma Cannon to get over the Sentinel hump. |
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Posted - 2014.11.21 08:45:00 -
[43] - Quote
Espeon Bons wrote:KA24DERT wrote:As much fun as I'm having in my Minmando, I'd love to stop lugging around 2 damage mods and a Plasma Cannon to get over the Sentinel hump. I say buff it to 40% resistance cuz **** remotes The resistance to RE and Grenades should remain because of how high that alpha is, I just want the Mass Driver exempt. |
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Posted - 2014.11.21 08:53:00 -
[44] - Quote
Breakin Stuff wrote:No point arguing.
OP will not accept any evidence or opinion as valid unless it is in lockstep with his own. Any evidence put forth will show the MD is a crap weapon, and that the sentinel bonus takes that crap and flushes it.
And any opinion to the contrary can usually be refuted by comparing MD damage to the damage of an unbonused Militia rifle.
The situation is illustrated very well, and I've responded to the majority of your points.
After I refute your points, you keep advertising your CQC/Sentinel proposal, which is totally compatible with my proposal, and does not negate the need for my proposal. |
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Posted - 2014.11.21 21:03:00 -
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Victor Moody Stahl wrote: Further, you continue to ignore the fact that the MD can, in fact, kill a heavy without ever being shot at by using the splash damage to kill the heavy around a corner.
I've addressed it at least once:
https://forums.dust514.com/default.aspx?g=posts&m=2371250#post2371250
TLDR 10 seconds is plenty of time for a heavy to figure out how to kill me. |
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Posted - 2014.11.21 21:12:00 -
[46] - Quote
Breakin Stuff wrote:No.
Because your mass driver will get nerfed again the instant you get what you want.
They buffed it back up to useful because they added the resists.
Mass drivers were nerfed because there was no dropsuit that could stand against them. Mass drivers were nerfed because CCP Devs had a little LAN party and felt the MD was OP.
They did not base it on any real data or feedback.
When they admitted as such, the MD community lambasted them and they backpedaled heavily(but still left it with a smaller radius and an altered trajectory). |
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Posted - 2014.11.24 20:43:00 -
[47] - Quote
Breakin Stuff wrote:TTK is too low on other suits.
It's going to get nerfed if splash resistance goes away. That's just silly.
If the TTK is too low on other suits under Mass Driver fire, it's MUCH lower under the fire of a Rifle.
The Militia Assault Rifle does 412 DPS.
The Prototype Mass Driver does 160 splash DPS.
The MILITIA Assault rifle user can miss HALF THEIR SHOTS and still do more damage than a PROTOTYPE Mass Driver.
There is no logical reason to nerf the MD as it stands against non-sentinel suits, and I've laid out plenty of points as to why the current sentinel resist is too high in regards to the Mass Driver.
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Posted - 2014.11.25 05:16:00 -
[48] - Quote
Victor Moody Stahl wrote:KA24DERT wrote: The effective TTK for a mass driver against a Sentinel/Logi unit is the same, if not a bit longer due to reps, than the TTK against the Sentinel by himself. So we're still talking above 10 second TTK.
As I and other people have pointed out, that's less effective than many Militia rifles, which is atrocious being that I calculated the Mass Driver TTK with a stacked prototype build.
A stacked rifle build can frag a sentinel and switch to a sidearm while the logi still has his rep tool out.
None of that bolsters the argument for a %25 splash damage nerf to both Shield **AND** Armor, where the other sentinel resists only go up to %15 for Shield **OR** Armor.
So, I was reading back through this thread (because it got a new post of stupid), and I saw this delicious little statement. Which comes down to saying "the TTK against a logi is the same as the TTK against a heavy". Which then leads us to several causes and the possibilities that they entail: In response to the ever helpful suggestion that a MD user should "shoot the logi" attached to the Sentinel(which is a nice ProTip, but does nothing to help the MD against this resist), I wrote that the TTK of the Logi is a PORTION of the total TTK of the Logi+Sentinel unit. You still need to kill the Sentinel after you kill the Logi, and now we're back to dealing with the 45% resist.
That does not mean the same as what you claim I said. You basically rephrased what I said to mean something entirely different, and then wrote an irrelevant wall of text around the invented notion.
It's like you tried to make a strawman, but all you had was manure, but you loved your smelly poop-man so much that you still put it up anyway despite being covered in crap and flies.
Quote: 2. OP is ass at using the MD
My skill and performance with the MD has nothing to do with this resist being broken.
Nice try though. |
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Posted - 2014.11.25 15:37:00 -
[49] - Quote
Vesta Opalus wrote: Mass Drivers and sentinels are fine as is imo (at least in terms of the explosive resists)
Cool opinion bro, but explain to me how a 25% resist to shield and armor against one of the lowest damage light weapons in the game is "fine".
The rifles do at least twice the DPS and get almost half the resist to only shield OR armor.
Quote: So what if you run into a sentinel with a mass driver and he can fire back at you, you lose. Big deal. Lets talk about the **** in the game thats effectively uncounterable first before we go after this fringe case stuff thats not even really imbalanced. We can talk about ... logi/heavy blobs...
So mass drivers being ineffective against sentinels aren't a problem, but sentinel blobs are a problem.
Quote:Hell we can even talk about how remote explosives one shot every suit in the game regardless of meta level, and we mentioned that in this same thread. Anyone else think thats some BS? Because I sure do.
I'm one of the last few semi-competent massholes in the game, and I need to defend my weapon because there's nobody lef to do it.
You can talk about your issues, and I can talk about mine, but don't try to say my issue isn't legitimate just because you hold it as a low priority. |
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Posted - 2014.11.26 02:57:00 -
[50] - Quote
Megaman Trigger wrote:Now mistake me if I'm wrong, but don't explosive weapons get a +20% vs Armour? That would mean a Sentinel without Shields only has a 5% resistance.
This is, of course, ignoring Proficiency, which boosts the MD's damage vs Armour by a further 15%, meaning that the MD is getting +10% damage now. If that's a Min Commando, that's +20% with the level 5 skill. Is that an Enhanced Damage mod you have there? Well now, that's now +25% vs Armour.
So, if my maths is correct, doesn't that mean a Freedom Mass Driver on a Min Commando deals 200 damage in splash vs Armour per round to any Sentinel? Against anything else you're looking at about 240 vs Armour (20% vs armour + 15% Prof 5 + 10% Min bonus + 5% EDM = +50%!) per round.
That looks about right.
The effect on armor is kind of what the primary race specific sentinel-resists do, but much more severe (15% less projectile damage vs armor, in the case of the Amarr sentinel).
However instead of lightly negating the splash damage bonus to armor, it totally nullifies them with 5% to spare.
Now consider that this is NOT a race specific bonus, but a sentinel-wide bonus, and that it isn't just to armor, it's to shield as well(effectively 45%).
This is what a targeted resist does in the case of the Combat Rifle: https://forums.dust514.com/default.aspx?g=posts&m=2449662#post2449662
And the damage for that Combat Rifle is much higher than the estimated 240 for the MD.
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Posted - 2014.11.26 13:43:00 -
[51] - Quote
Victor Moody Stahl wrote:And said CR has more DPS anyways. Of course the ACR/CR is going to murder stuff faster, it's already got a higher DPS than the MD does.
*facepalm*
Megaman Trigger wrote: You can kill with it, yes, but it's more of a support weapon designed to either keep the enemy on the back foot or flush them out of cover..
So a "support weapon" deserves a 25% resistance to shield and armor for ALL SENTINELS because "support weapon".
But the Combat Rifle deserves 15% resistance to ARMOR ONLY on AMARR SENTINELS ONLY, because it has "more DPS anyways" and is "designed to kill targets quickly".
I think I understand now: the worse a weapon is at slaying, the more it should get nerfed.
It couldn't be more obvious, thanks guys! |
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Posted - 2014.11.26 22:07:00 -
[52] - Quote
Breakin Stuff wrote:I love this thread. It's pure comedy gold.
10/10.
Will recommend to friends.
OP'S use of ignoring logic and ranting has truly made this troll thread amazing.
I'm sorry you think I'm trolling, when my actual trolls are mildly entertaining, instead of filled of boring facts and numbers.
I'm sorry that your analogies about mass drivers and chutney failed to sway me.
I'm sorry that you said that "Shield sents don't have the hp to survive MD period", and then i laid out a detailed play-by-play of such a scenario, showing that they CAN survive the MD very nicely.
I'm sorry that you made a post claiming that you can "2-shots every non sentinel in the game", and that I cast some suspicion on that.
I'm sorry that you "two shot anything that isn't a proto fit.", but that even with your magic Mass Driver, somehow your K/D ratio is 0.95.
I'm sorry that when I corner you with facts, you keep bringing up your Sentinel CQC proposal, which has some merit, but doesn't eliminate the need for my proposal.
I'm sorry that you want to be right, but you're wrong.
I'm sorry that if you're not wrong, you don't have the skill-set to convey it using fact and reason instead of chutney.
But most importantly, I'm embarrassed to hell that I keep trying to actually reason with you. |
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Posted - 2014.11.27 06:58:00 -
[53] - Quote
Victor Moody Stahl wrote:KA24DERT wrote:I'm sorry you think I'm trolling, when my actual trolls are mildly entertaining, instead of filled of boring facts and numbers. I'm sorry that your analogies about mass drivers and chutney failed to sway me. I'm sorry that you said that " Shield sents don't have the hp to survive MD period", and then i laid out a detailed play-by-play of such a scenario, showing that they CAN survive the MD very nicely. I'm sorry that you made a post claiming that you can " 2-shots every non sentinel in the game", and that I cast some suspicion on that. I'm sorry that you " two shot anything that isn't a proto fit.", but that even with your magic Mass Driver, somehow your K/D ratio is 0.95. I'm sorry that when I corner you with facts, you keep bringing up your Sentinel CQC proposal, which has some merit, but doesn't eliminate the need for my proposal. I'm sorry that you want to be right, but you're wrong. I'm sorry that if you're not wrong, you don't have the skill-set to convey it using fact and reason instead of chutney. But most importantly, I'm sorry as hell that I keep trying to actually reason with you. I'd like to point out two things: 1. I'm the one that keeps plugging Breakin's proposal (because it's awesome), I provided a direct link to Breakin Stuff plugging his proposal.
Of course you're continually posting nonsense after I repeatedly address your points: You need help with reading comprehension.
Quote: 2. You're still bad, and stupid. Also, your tears are still like a heavenly ambrosia. Also also, pay attention to other people pointing out that you can engage multiple, clustered enemies with ease, and that cover is almost nonexistent (for the enemy, that is) when using the MD- there is very little that you cannot hit and drive back.
Yeah, tears, awesome.
We get it, you like typing tears a lot.
I've addressed the caveats of hitting multiple targets many times in this thread.
But as you just showed, you can't read, so it doesn't matter if i re-state my rebuttal here, or link to it. You can't/won't read, and if you are reading you aren't processing it.
So just respond again and tell me more about tears, because tears man, tears.
And don't forget to mention how stupid I am while I have tears, otherwise you won't win the argument.
Mass Driver Advocate
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Posted - 2014.11.29 10:35:00 -
[54] - Quote
Megaman Trigger wrote:KA24DERT wrote:So a "support weapon" deserves a 25% resistance to shield and armor for ALL SENTINELS because "support weapon".
But the Combat Rifle deserves 15% resistance to ARMOR ONLY on AMARR SENTINELS ONLY, because it has "more DPS anyways" and is "designed to kill targets quickly".
I think I understand now: the worse a weapon is at slaying, the more it should get nerfed.
It couldn't be more obvious, thanks guys! Actually, the probable reason that the MD gets it's high resistance is because you can hit multiple opponents with one blast where as the higher DPS weapon can only hit 1 target at a time.
The most probable reason the Mass Driver gets its high resist is because the splash resist is meant to target Remote Explosive splash, which can do 1500 splash damage and totally destroys the Sentinel's survivability in an instant.
Whereas a stacked MD build does only 260 splash damage. That's over 6 times less than an RE.
25% nerf against one of the weakest weapons in the game is just an honest mistake, but it's a mistake that needs fixing.
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Posted - 2014.11.30 05:18:00 -
[55] - Quote
Breakin Stuff wrote:Actually the splas resistance was to counter vehicle splash damage, of which only two classes of turret retain: missile in large and small.
Without splash resistance a sentinel dies in 4 hits from a python/incubus using missiles. It jumps up to six on the amarr/caldari and 5 on gallente and minmatar with the splash resists.
That's why splash resists are a thing. I totally buy that, but REs were certainly in mind as well.
I just doubt that Mass Drivers were an intentional target of the bonus.
Quote:The fact that the mass driver was entirely too effective at destroying heavies in the past was a secondary concern but it is still a concern. Bad Heavies still die to Mass Drivers in a not-too-obnoxious amount of time, Bad Sentinels have too much immunity to pay for their tactical mistakes.
Quote: Further, as I pointed out, direct hits completely bypass the resistance. Because no sentinel has explosive resistance. Splash resistance, yes, but no explosive resistance.
Direct hits aren't the answer for a number of reasons.
1) It's hard to land a hit on a moving target 2) That moving target can stop moving and screw up your perfectly led shot 3) Net Code is broken, and your beautiful direct hit can sometimes sail right through a dropsuit. 4) If you can land a direct hit on them, they can see you, if they can see you, you are dead. 5) Even landing 100% direct hits, you will still get owned.
Quote: I'm inclined to believe splash damage is untyped. Otherwise the amarr sentinel would be unstoppable entirely with missiles after the profile change from explosive to projectile on said items as it enjoys a further -15 projectile resistance.
Honestly the quiet noise being made about changing suit bonuses to being module dependent rather than inherent strikes me as the overall best solution to this problem.
That way if CCP makes hardeners you can bonus the fits to gain hardener efficiency. Or you could bonus them for plate efficiency.
If I had my choice I'd bonus cal for extenders, minmatar for resists, gallente for rep and amarr for plate efficiency.
I'm not really a fan of the static bonusing.
You're probably right about types, and being how varied the weapons are, they probably should keep "types" as a rule of thumb, and do a weapon specific matrix of resists(which can inherit damage profiles from damage types).
But as you said, that's if they decide to keep doing suit resists at all.
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Posted - 2014.12.06 03:29:00 -
[56] - Quote
Yeah, this is still kinda screwed.
Been running a Plasma Cannon in addition to my Mass Driver, but it's not helping much unless I get direct hits (which can sail through even slow moving heavies).
Honestly with the amount of Sentinel Spam going on, I might backtrack on my position that remotes and nades be exempt, and that the Splash bonus be removed all together.
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Posted - 2014.12.06 20:38:00 -
[57] - Quote
Alaika Arbosa wrote:I nearly agreed with the OP until he brought up Breakin's KDR. I then realized that he's just a stooge that doesn't realize this is a game meant to be played for fun and not some measure of a persons worth. KDR <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Isk Efficiency Anyway. I play for fun, I have fun winning, and I don't like programatical imbalances getting in the way of my winning.
I brought up the KDR as a footnote to counter what I felt was Breakin's implication that the Mass Driver is some sort of OP killing machine.
Has nothing to do with Breakin as a person or a player, and everything to do with the extreme unlikelyhood that Breakin is two-shotting everyone with a MD.
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Posted - 2014.12.06 22:23:00 -
[58] - Quote
Alena Ventrallis wrote: Alright, we need some sense here.
If you're a scout and you start taking fire from a MD, how do you survive?
If you're a logo and you start taking fire from a MD, how do you survive?
If your answer was anything other than " book it for cover as fast as possible" congratulations, you're dead.
Congratulations, you've described exactly how to die against a MD user. Most of my kills are from people like you who forget that the MD is mostly smoke and noise.
If you are being shot by a MD, the best thing for you to do is start shooting IMMEDIATELY. If you go behind cover against an MD, you will probably die. If you try to run, you will probably die.
If I were smarter I'd just let you spread that ProTip.
Quote: ...So the splash resistance means you have as much chance of surviving a MD as the other suits, not so much that you avoid and evade the splash, but that you can soak it up better than most.
The Sentinel's hedge against the MD's damage is their silly high HP,
Even if a Sentinel for some reason decides to follow your sage advice and run for cover, they will have lots of time to contemplate life before they pop. Whereas a Rifle can pop the heavy before they can even GET to cover.
The MD's low DPS does not warrant the HIGHEST resistance to a light weapon in the game on the HIGHEST hp suits in the game.
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Posted - 2014.12.07 21:59:00 -
[59] - Quote
Mad Syringe wrote:This is getting funny...
OP is obviously a troll, who tries to get MD buffed for that it can be nerfed into oblivion afterwards.
And why, because his Amarrian overseers do not like the MD as it already is...
And please OP, if you want to insult or provoke me in game, you have to give it a little more class... otherwise its just boring kiddo! Cool conspiracy story bro.
I don't want the MD buffed, aside from perhaps returning the old trajectory from chromosome.
I just want to be able to do something against the ridiculous sentinel spam again.
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Posted - 2014.12.11 22:38:00 -
[60] - Quote
Yep, still a problem.
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Posted - 2015.01.06 17:11:00 -
[61] - Quote
Hey, looks like Mass Driver threads are back in style!
Whiirrlll, Cover Girl!
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Posted - 2015.01.07 19:21:00 -
[62] - Quote
Now available in Original Recipe.
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Posted - 2015.02.12 21:40:00 -
[63] - Quote
Rise from your grave.
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