|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kensai Dragon
Dust University Ivy League
32
|
Posted - 2014.11.01 23:36:00 -
[1] - Quote
Ok, so the problem is that splash damage doesn't kill Sentinels fast enough for you. There's really only one map that I can think of where Sents crowd up in closed rooms, the Dom with objective and supply both underground. Even in that map, I get MD'd from above. I believe every other map gives ample opportunity for flanking Sents, which means that you can see them *from range* and land your direct shots.
It's a specialty weapon, like Shotguns. It should require at least some situational decision making. MD is great for crowd control. No other infantry weapon does it better. Resistance to splash is the counter. |
Kensai Dragon
Dust University Ivy League
34
|
Posted - 2014.11.02 05:02:00 -
[2] - Quote
Currently, Splash damage applies to grenades, missiles, and MD. I believe one of the Forge variants retained splash as well, but not a forger so I'm not sure. Mass driver is essentially a grenade launcher.
Also, if you throw a Flux first then splash damage at the 160 you listed is 120hp/shot on a maxed out Sentinel. With these numbers, I'm not sure the splash damage resistance is the issue. If you're trying to take out Sentinels (which start out at base +1k ehp with minimal core upgrades) with only 160 dmg per shot, then I'd say you chose the wrong weapon for that engagement.
|
Kensai Dragon
DUST University Ivy League
50
|
Posted - 2014.11.07 01:18:00 -
[3] - Quote
So, I come around the corner finally catching up with my team, you just killed off all my scout and assault buddies with your OP MD, and you're upset that you can't kill me with the same impunity? LOL
Every other weapon has a balance through limitations. Shotgun and HMG are severely limited through range. Forge and RR are limited through charge up time. Etc, etc.
It seems the MD limitation is suit class. It may be novel and unique in this case, but if the MD becomes the super slayer from afar, near, and everywhere, what is the limitation? |
Kensai Dragon
DUST University Ivy League
50
|
Posted - 2014.11.07 19:18:00 -
[4] - Quote
Lol, fine I'm a troll.
MD is essentially a grenade launcher, and they limited us to 2 of those. It doesn't lose effectiveness over distance like the rifles, and is meant to be a support weapon. Sending rounds downrange causes damage and disorder for the team to capitalize on. If you're using it as a slayer weapon then I'd say you're doing it wrong, or you should be close enough to get direct hits.
Used as support, not solo, I find it pretty effective. I've died in my Amarr brick tanked Sentinel more than a couple of times to a barrage of MD used with skill. Pick your shots, stop trying to be a super slayer with a support weapon.
|
Kensai Dragon
DUST University Ivy League
52
|
Posted - 2014.11.08 15:27:00 -
[5] - Quote
KA24DERT wrote:Breakin Stuff wrote:One weapon being ineffective does not a problem make.
Oh wait. Flaylocks. That's two.
Everything else works on sentinel suits.
Literally everything.
Thanks for hi-lighting the imbalance. I think the imbalance should be continually brought up until it is addressed.
The only imbalance I see is you trying to use a support role as a primary slayer. Sentinels resistance IS the balance against MD. |
Kensai Dragon
DUST University Ivy League
62
|
Posted - 2014.11.11 00:53:00 -
[6] - Quote
KA24DERT wrote:Victor Moody Stahl wrote:
I admit some surprise that the result is the same as the CalSent. However, you are still ignoring the fact that the MD is still delicious explodinating murder to all armor mediums and 90% of scouts.
If the MD is exploding armor mediums and 90% of scouts, then the Rifles are atomizing them, and then breaking those atoms down to subatomic particles. And don't start with that "support weapon" nonsense. Mass Driver isn't a webber, damage enhancer, or any other type of status ailment. It's a weapon. Mass Drivers are weak, empirically undeniably weak, and this 25% nerf should NOT apply to them.
My rifle, regardless of how good my aim is, can only ever shoot one target at a time. |
Kensai Dragon
DUST University Ivy League
65
|
Posted - 2014.11.13 05:27:00 -
[7] - Quote
Bradric Banewolf wrote:The lack of strafe inertia is what allows many scouts and some shield-medframe users to strafe side-to-side (or any other pattern) ridiculously fast. It's not actually any kind of KB/M "A-D A-D" stupidity, as is often wrongly supposed, but a lack of strafe inertia. Incidentally, strafe inertia would also mean that any complete about KB/M super-strafers is instantly nullified, since it would be impossible to instantly change direction as is often (wrongly) implied of KB/M users.
The lack of strafe inertia in conjunction with the functionality of kb/m. Tried it, and can easily see the difference. You can't do that with a ps3 controller. The kb/m has it's disadvantages, but strafing isn't one of them. Hands down the best strafe RS are kb/m, and I'd put money on it. The argument isn't nullified just because you say it is?! All one has to do is plug a keyboard up for themselves. You don't even need practice, and with practice you could be really good at it in no time.
Not to get off topic, but this needed some addressing. Yes the inertia, or lack thereof, I s the issue regardless of controller choice. However, the keyboard really capitalizes on this more so than ps3 controllers. So much that you can almost notice it right away when it is done.
Sorry for getting off topic, and am not trying to argue. There are simply no facts truly supporting either side of the argument other than player testimonial so don't say the argument is "nullified"?! We may not all be vets, but we're not blind or born yesterday. [/quote]
Uh, wrong thread? |
Kensai Dragon
DUST University Ivy League
125
|
Posted - 2014.11.25 07:01:00 -
[8] - Quote
Dude, I run in heavy suits quite often. I'll tell you that my Sentinels die from MD, or at least they weaken me enough that I'm short work for his partner as I'm trying to get away. Hell, half the time I can't even tell where it's coming from and just run for whatever cover is closest until it stops hurting me, lol. Having the HUD light up with a big red circle doesn't really help locate you, and the guys shooting at me with MD are smart enough (or maybe just team oriented enough) to be hitting me while the rifles are in the area. If / when I take the time to find that blasted MD then I'm dead. He's definitely doing his job, weakening me and making sure I think about moving somewhere else.
I'm really not seeing the point to the crying, it really seems to me that you're applying you're weapon incorrectly.
KDR - Kill Die Repeat
|
|
|
|