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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2835
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Posted - 2014.09.18 22:12:00 -
[1] - Quote
Why? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2836
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Posted - 2014.09.18 23:27:00 -
[2] - Quote
hfderrtgvcd wrote:The resistance only applies to splash damage, so if you hit them with a direct shot it will do full damage. It shouldn't be too hard considering their massive hitboxes.
pretty much this. Fatties are slow and easy to hit. Kinda like the plasma cannon vs. a heavy. either you instapop the heavy or he annihilates you while you reload. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2839
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Posted - 2014.09.19 00:03:00 -
[3] - Quote
Bright Cloud wrote:Sounds like some 1 survived a RE, turned around and insta blapped your face with a burst HMG.
Not even a proto bricktanked sentinel survives anything but basic RE. with a sliver of health left. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2839
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Posted - 2014.09.19 00:05:00 -
[4] - Quote
True Adamance wrote:KA24DERT wrote:Because it makes the basically immune to mass drivers. Amarr and Gallente should really be the only races with a Sentinel bonus to Explosives. Amarr bonus being Primary Explosives Resistance, Minor Projectile Damage Bonus Gallente being Primary Hybrid-Rail, Minor Explosives. I mean Explosives Resistance is actually the highest resistance value Amarrian Armour vessels have @ T2.
it's splash resistance, not explosive resistance. All sentinels have this feature, because they're so pitifully easy to catch in AoE hits. Look at the RE spam for proof of just HOW easy it is. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2899
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Posted - 2014.09.20 07:44:00 -
[5] - Quote
OMG nerf heavies...
Again.
Heavies die pretty easy if you dont engage them at point blank range. Scouts farm us for war points. RE are instakill even on an overtanked suit. Main guns are either useless in CQC or at ranges longer than spitball launchers.
Slow, huge hitbox, impossible to miss. Has no scanning ability unless an ally is spotting for them. Without resistances heavies lasted what, slightly longer than a caldari assault under MD fire.
The splash resistance was implemented to make it harder to farm sentinels. There is no explosive rwsistance. If you direct hit a heavy with a mass driver or a flaylock he takes full effect. The only Resistances are to splash and projectiles.
There is no "explosive resistance" on sentinel suits. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2903
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Posted - 2014.09.20 09:25:00 -
[6] - Quote
If anyone is confused on how sentinel resistances actually work I will be happy to break it down shotgun style.
It's not a resistance to explosives at all.
You can ignore that particular resistance and bypass it.completely with direct hits. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2951
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Posted - 2014.09.22 07:48:00 -
[7] - Quote
KA24DERT wrote:Again:
1) Splash is the PRIMARY mode of damage for the mass driver.
2) No other dropsuit in the game has such a high resistance to ANY other weapon type.
Instead of one or two dropsuits being resistant to explosive splash damage, all dropsuits in an entire class are resistant by 25%, instead of the usual 10-15% race specific bonus.
It's unbalanced.
Actually if there were more classes of heavy than "bricktank" and "not quite assault" they would be fine because people would opt for other fits.
It's the lack of choices other tthan "bricktank, more bricktank and yet more bricktank" that make the sentinel a pain in the ass.
Unfortunately the heavy frames are piles of crap because they are too damn squishy. The lack of the resistance makes them horrific to use because mass drivers basically instapop you. Plasma splash is similarly bad. This could be compensated for if the suits had other bonuses but I do not see that happening any time soon.
Maybe we should be looking for variant suits.
Come to think about it, if there were variants on assault and logi I might bother with them, or scouts.
The mass driver and flaylock were the exact reason that sentinels were given splash resists. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2960
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Posted - 2014.09.22 15:07:00 -
[8] - Quote
I'm not quoting that last post.
It may be a wall of text, but it was a good wall of text. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3056
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Posted - 2014.09.23 17:01:00 -
[9] - Quote
I would rather see the sentinel role broken into three suits, one a door kicker, one AV and the current suit for hard defense.
Just for the joy of not seeing the same BS fatty meta over and over and over and ad nauseum |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3058
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Posted - 2014.09.23 18:01:00 -
[10] - Quote
Ripley Riley wrote:Breakin Stuff wrote:I would rather see the sentinel role broken into three suits, one a door kicker, one AV and the current suit for hard defense. Sentinel - dropsuits as we see them now. Resistance bonuses to racial enemy damage types, splash resistance, very high eHP. Loses grenade slot. Headshots less effective on this dropsuit class.Vanguard - Less eHP than a sentinel, but more than an assault. Slightly faster walk/sprint speed than a sentinel. Bonuses with racial heavy weaponry. Loses resistance bonuses. Maintains grenade slot. Headshots just as effective. Both still wield heavy weapons. The FG and plasma mortor were intended to be AV weapons. The Vanguard dropsuit can be given bonuses with these weapons and become the AV dropsuit.
Something similar to that yes. But keeping the current sentinel in entire. One suit attack focused. One AV. I'm waffling between wanting an attack sentinel or a detector sentinel that is basically a radar b*tch. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3060
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Posted - 2014.09.23 19:13:00 -
[11] - Quote
Ripley Riley wrote:Breakin Stuff wrote:Something similar to that yes. But keeping the current sentinel in entire. One suit attack focused. One AV. I'm waffling between wanting an attack sentinel or a detector sentinel that is basically a radar b*tch. EWAR sentinel doesn't make any sense. EWAR is a Scout (major), Logi (minor) role specialty. If "tanky" sentinels aren't given some sturdy bonuses then they will not be chosen over the "DPS" sentinels (aka vanguards).
Radar isn't EWAR. EWAR doesn't actually EXIST in DUST.A sentinel detector makes a lot more sense than a blind b*tch who gets ganked in the back by everyone and their brother because he doesn't see radar blips unless they are literally right on top of him (in shotgun optimal).
A sentinel needs to be able to see incoming to defend points.
I never hang out in static locations because everyone with sensors that work immediately run off to the next point. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3077
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Posted - 2014.09.23 22:36:00 -
[12] - Quote
Ripley Riley wrote:Breakin Stuff wrote:Radar isn't EWAR. EWAR doesn't actually EXIST in DUST.A sentinel detector makes a lot more sense than a blind b*tch who gets ganked in the back by everyone and their brother because he doesn't see radar blips unless they are literally right on top of him (in shotgun optimal).
A sentinel needs to be able to see incoming to defend points.
I never hang out in static locations because everyone with sensors that work immediately run off to the next point. Sentinels are balanced around the idea that they need scouts/logis to support their weak passive sensors. Imagine a dropsuits with resistances, incredible anti-infantry weaponry, high eHP, AND above average sensor strength... it would be OP, to say the least.
Uhhh, no, they'd lose the resistances. entirely. Price you gotta pay for being stronger somewhere else. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3138
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Posted - 2014.09.25 06:15:00 -
[13] - Quote
Fiddlestaxp wrote:
I don't really care either way, I don't even play this game anymore. But if I was to play again, that would be a change that I would like to see implemented by the time I get there... You are talking almost 2 whole mass driver clips to kill a heavy with splash.
All of the rifles work better
The mass driver chops armor mediums and pretty much all lights to chutney. Its one of the few reliable ways to gank scouts. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4240
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Posted - 2014.10.31 07:46:00 -
[14] - Quote
Sentinel suits need to be evicted from CQC.
It's amazing how everyone in beta thought putting them into the role that makes their drawbacks was such a great idea.
Now assault utility is held hostage by the need to keep fatties in CQC.
It needs to change.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4247
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Posted - 2014.10.31 08:58:00 -
[15] - Quote
Except mass drivers slaughter every other dropsuit.
There is no checkmate. You're fighting a hardened target intended to soak fire.
Best heavy killing weapon is a rifle at 40+ meters.
If you're stuck in cqc do what the natives do and RE the fat punk. They almost never survive that.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4287
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Posted - 2014.11.01 05:46:00 -
[16] - Quote
May have low DPS but it still chops armor tank to chutney at the rapid pace.
An EXO mass driver kills almost any assault armor suit in two shots with solid placement.
It OHKs most scouts that aren't cal shield bricks.
Most of the reason people refuse to use it is prejudice against "scrub guns" and a moral objection to splash damage.
But I get triple and double kills fairly frequently even with the militia version. The weapon works insanely well if you know how to employ it.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4289
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Posted - 2014.11.01 06:38:00 -
[17] - Quote
Two one- second alphas > three seconds of DPS on target.
You cannot engage using alpha weapons the same way you engage with a rifle. Mass driver employment requires a different tactical mindset than most players are willibg ro enter.
It's the same reason most people suck with laser rifles. They require a complete shift of mindset to employ. It's why forge guns aren't popular. Swarms are easier to employ even if a proper forge makea a swarmer loom like a child attacking a tinkertoy set.
Employing alpha weapons the way you employ DPS weapons means you die a lot.
My mass driver fits all emplpy a combat rifle or a magsec SMG for killing heavies outside HMG optimal.
Mass driver guts people and makes them rage badly when employed correctly. Running forward while firing is the opposite of correct.
Alpha weapons have thw the potential to kill faster than any assault rifle. You just have to employ them the right way. See shotgun scouts pre cloak. There were a few scouts who could get in close with a shotgun and even without the cloak make people scream for shotgun nerfs because they considered It utterly unfair.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4292
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Posted - 2014.11.01 10:12:00 -
[18] - Quote
Theorycrafting my ass. This is usage and operator experience.
I don't theorycraft, it's bullsh*t. I post what I see and do and most of what I see points to "most mass driver users suck"
Use another weapon for sentinels. It's not the go-to easy kill weapon on them anymore. Accept it and move along.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4305
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Posted - 2014.11.01 14:34:00 -
[19] - Quote
Oh and as a reminder:
Alpha Weapons have low DPS by design.
Mass driver is an alpha weapon.
Further the game is about choices and hard counters. If sentinel splash is removed mass drivers become easy mode again.
Why?
Why my boy, you can 2-shot any non sentinel with good placement and 3 damage mods. If the mass driver becomes efficient against fatties then what will be the counter to mass drivers?
Every goddamn minmatar commando in the game will do nothing but mass drivers, and minssaults and logis will have zero reason to not armor up and rock 3 damage mods.
Caldari assaults with extender p*rn still get 2-shotted by proto MD. The only thing keeping MDs from being more common is the sentinel splash resistance.
If you want to gank sentinels, run another weapon. I find the ScP, magsec and CR to be remarkably effective at 45+ meters.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4305
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Posted - 2014.11.01 14:55:00 -
[20] - Quote
Shield sents don't have the hp to survive MD period. Just winds up shuffling the original problem. The solution is the eviction of sentinels from CQC.
This restores the MD as the go-to CQC suppressive weapon and opens sentinels to the weapons that should be able to counter them.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4306
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Posted - 2014.11.01 15:25:00 -
[21] - Quote
DarthPlagueis TheWise wrote:The idea here isn't the resistance to MDs.
It's those goddamn OP as hell Remote Explosives.
And if you're not carrying fluxes on your MD suit, you're doing it wrong. I can guarantee you that as a full time heavy, those MDs can hurt a lot. Especially when you hit me when I'm behind cover.
Someone said they are bypassing splash resistance. Makes sense since a 1500 hp RE should only hit a calsent for 900 at full shields. But they still instapop.
And wrong thread. This thread was created explicitly to gripe about mass drivers. The RE thread is that way. --------->
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4626
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Posted - 2014.11.07 08:36:00 -
[22] - Quote
Heavies need to be evicted from CQC.
They shouldn't be in mass driver engagement range to begin with.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4674
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Posted - 2014.11.08 10:01:00 -
[23] - Quote
Apparently omniweapons are a thing.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4675
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Posted - 2014.11.08 10:21:00 -
[24] - Quote
One weapon being ineffective does not a problem make.
Oh wait. Flaylocks. That's two.
Everything else works on sentinel suits.
Literally everything.
This post reeks of the argument that was bandied about in beta.
"I shouldn't have to change fits to deal with anything."
It was a lame duck argument THEN and it's a lame duck argument NOW.
Until heavy spam gets fixed use another fit.
God only knows the spam needs to be killed with fire.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4686
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Posted - 2014.11.08 13:05:00 -
[25] - Quote
Let me spell this out in crayon.
If splash resistance is removed the mass driver will have to be nerfed.
My triple moddedd EXO-5 mass driver 2-shots every non sentinel in the game that is not a proto brick tank with no regen.
The heavy suit is the ONLY suit that cannot be killed by one maybe two rounds from a splash weapon that can kill four people simultaneously.
If sentinels lose the splash resistance then there is no counter. Then the mass driver must be retooled so it cannot kill four proto dropsuits with two rounds from any proto mass driver.
If that resistance goes away then it has to be toned back so it does not solely dominate CQC and annihilate all scouts, commandos and assaults.
This isn't supposition.
This is a FACT.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4716
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Posted - 2014.11.09 11:29:00 -
[26] - Quote
The tears are SPECTACULAR.
By the way, your math is wrong nerd.
I two shot anything that isn't a proto fit.
You assume maximum brick fits with max plats and extenders when that fitting method has fallen DEEPLY out of favor with the population at large, so false premise makes your math slanted in an unrealistic way!
My proto Calsent caps out at around 1200 HP actual. and it does damn good against most fits. it doesn't NEED a bricktank.
My minmatar fit is similar. And I do better with them than everyone claims they do.
I love how you ran your math to only look at the only heavy shield sentinel by the way, masterstroke of slanting the math the way you want it. Too bad it's obvious, and has been used by every idiot on this forums to make a point.
but basing your math on one dropsuit makes you show clear bias and refuse to accept counterargument.
Your accusations of trolling and being nonconstructive when others disagree with you is nothing short of hilarity in motion.
Your refusal to acknowledge that the MD rips assaults and scouts apart RAPIDLY is hilarious and your claim that having a counter is unfair is pure comedy.
8/10 would read again!
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4776
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Posted - 2014.11.10 09:03:00 -
[27] - Quote
Restoration of MD utility is simple.
Reduce heavy spam. Regardless of whether Rattati uses his way (scorching the HMG with heat) or my method (eviction of heavies from CQC) the mass driver is fixed by default.
The problem isn't that heavies resist them. The problem is that there is always eight of the jackasses clustered where you need to attack.
If the sentinel stops being the go-to murder gumby then the MD becomes a useful support tool again that requires a sentinel to engage and shut down rather than a tool simply negated by the sheer NUMBER of leadbutt lardasses constantly on the field.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4776
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Posted - 2014.11.10 10:35:00 -
[28] - Quote
Where the hell are you getting the idea that the mass driver was in line for a nerf?
And by the way. My EXO-5 does more than 175 splash, thanks.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4932
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Posted - 2014.11.13 10:56:00 -
[29] - Quote
Mass driver is my go-to weapon for killing scouts and assaults whenever I am not using a sentinel.
I have been rather heavily gravitating towards minassault and minmando because the speed combined with explosions things get obnoxious fast. Dealing with one sentinel? Yeah ok its a pain in the ass. But that's generally why I'm rocking SMG as my secondary or the CR on my minmando.
Scouts... I started running the mass driver again for the first time since replication in a pubmatch on a lark. I had gotten MD 3 (out of habit) and panic-fired at a scout that knifed a sentinel in front of me.
Instapop.
So I figured it was a fluke. Same scout. Got lucky and turned around just in time. Fired and he died. I got lucky. But I was running a shield stack at the time. So I started thinking and then the began.
So I tested it. Started watching the radar for disappeaing blue dots then the killfeed.
Was it perfect?
No.
But it was hilarious. As a bonus the weapon was mugging assaults like a champ.
Oh look a sentinel at 40m.
Hello mister magsec! How are you?
I'm fine breakin have a +50.
Breakin Stuff (Militia MagSec SMG) Moron
Oh look, more assault suits. Back to the bombflinger.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4988
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Posted - 2014.11.14 08:53:00 -
[30] - Quote
He won't acknowledge any other points.
He's offended and on a mission.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5216
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Posted - 2014.11.21 08:24:00 -
[31] - Quote
No point arguing.
OP will not accept any evidence or opinion as valid unless it is in lockstep with his own.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5217
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Posted - 2014.11.21 08:50:00 -
[32] - Quote
No.
Because your mass driver will get nerfed again the instant you get what you want.
They buffed it back up to useful because they added the resists.
Mass drivers were nerfed because there was no dropsuit that could stand against them.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5229
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Posted - 2014.11.21 14:18:00 -
[33] - Quote
Joel II X wrote:Flux, then Drive.
Or use the Plasma Cannon.
I just use a magsec at 35m.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5238
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Posted - 2014.11.21 21:18:00 -
[34] - Quote
TTK is too low on other suits.
It's going to get nerfed if splash resistance goes away.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5356
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Posted - 2014.11.26 14:48:00 -
[35] - Quote
I love this thread. It's pure comedy gold.
10/10.
Will recommend to friends.
OP'S use of ignoring logic and ranting has truly made this troll thread amazing.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5525
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Posted - 2014.11.29 10:54:00 -
[36] - Quote
Actually the splas resistance was to counter vehicle splash damage, of which only two classes of turret retain: missile in large and small.
Without splash resistance a sentinel dies in 4 hits from a python/incubus using missiles. It jumps up to six on the amarr/caldari and 5 on gallente and minmatar with the splash resists.
That's why splash resists are a thing.
The fact that the mass driver was entirely too effective at destroying heavies in the past was a secondary concern but it is still a concern.
Further, as I pointed out, direct hits completely bypass the resistance. Because no sentinel has explosive resistance. Splash resistance, yes, but no explosive resistance.
I'm inclined to believe splash damage is untyped. Otherwise the amarr sentinel would be unstoppable entirely with missiles after the profile change from explosive to projectile on said items as it enjoys a further -15 projectile resistance.
Honestly the quiet noise being made about changing suit bonuses to being module dependent rather than inherent strikes me as the overall best solution to this problem.
That way if CCP makes hardeners you can bonus the fits to gain hardener efficiency. Or you could bonus them for plate efficiency.
If I had my choice I'd bonus cal for extenders, minmatar for resists, gallente for rep and amarr for plate efficiency.
I'm not really a fan of the static bonusing.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5669
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Posted - 2014.12.06 12:54:00 -
[37] - Quote
Megaman Trigger wrote:As it stands, Sentinels have trouble surviving a basic RE. Advanced and Proto wipe them out instantly, so it seems like they're already exempt from the resistance (1750 from a PRoto - 45% for shields and resist should equal 963 in damage but that doesn't happen.) In fact, REs seem to be dealing damage ABOVE their listed amounts, so even those with enough HP to survive an RE generally don't. Pretty much this.
I don't think it should be fixed until the spam peters out a bit.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5673
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Posted - 2014.12.06 20:21:00 -
[38] - Quote
Alaika Arbosa wrote:I nearly agreed with the OP until he brought up Breakin's KDR. I then realized that he's just a stooge that doesn't realize this is a game meant to be played for fun and not some measure of a persons worth. KDR <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Isk Efficiency Anyway.
Best part is I'm AV primary. When I'm running my primary fits I'm a sitting duck for assaults.
But the mass driver has been my baby since right before chromosome. I bring her out to keep her feeling loved, attended, and drenched in the blood of unworthy pubbies.
KILL ALL THE THINGS!!!!
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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