|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zatara Rought
Fatal Absolution General Tso's Alliance
4132
|
Posted - 2014.09.06 06:53:00 -
[1] - Quote
What he said...funk hits the ******* nail on the head here.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
|
Zatara Rought
Fatal Absolution General Tso's Alliance
4134
|
Posted - 2014.09.06 07:05:00 -
[2] - Quote
Alena Ventrallis wrote:The problem is the pass/fail nature of passive scans. Either they always see you, or they never do. There's no dynamic, and it makes balance near impossible. If we ever get a client side update, I'd advise a revamp of the system into something dynamic, like people becoming harder to detect the farther away they are.
This issue was much more engaging however pre 1.8 where I could decide with my logi or assault suit whether to damp enough to neutralize all but the 5 second active scanner...and completely nullify all passive scans with 3 damps.
The monopoly on the wallhack by scouts is a large part of the imbalance.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
|
Zatara Rought
Fatal Absolution General Tso's Alliance
4134
|
Posted - 2014.09.06 07:27:00 -
[3] - Quote
Funkmaster Whale wrote:Zatara Rought wrote:Alena Ventrallis wrote:The problem is the pass/fail nature of passive scans. Either they always see you, or they never do. There's no dynamic, and it makes balance near impossible. If we ever get a client side update, I'd advise a revamp of the system into something dynamic, like people becoming harder to detect the farther away they are. This issue was much more engaging however pre 1.8 where I could decide with my logi or assault suit whether to damp enough to neutralize all but the 5 second active scanner...and completely nullify all passive scans with 3 damps. The monopoly on the wallhack by scouts is a large part of the imbalance. It was engaging for the 1% of players who knew about it and actively sought to counter it. For everyone else it was like ratamaq said, "YOU HAVE BEEN SCANNED" burned into your screen. Ambush was literally blob warfare back then...
This involves a larger issue that I think should be obvious but somehow a lot of eve players have disagreed with me...
It comes down to how esoteric dust can be...instead of simplifying it so you can see exactly what your profile and precision would be in the game as you make your fitting...which is what a soccer dad wants to ******* do when he's logging on for 30 min on a weekend...instead you need ******* player made google docs of dampening or trial and error...I wish CCP just released their own doc detailing e-war each time they changed it showing on each suit what it would look like...and double check the math is all correct and nothing is acting irregularly.
A console FPS need to be accessible. I get eve was built with these nerds hunched over their spreadsheets and I get that and respect it.
But a console FPS gamer doesn't want to spend his time having to leave the game to do this ****. Why do I want to go research the stacking penalties of modules and **** when all I want to do if log in for 45 min and play a few ambush matches?
It's the hardcore that will sit around and exhibit the patience to trololol and figure out what's effective..and the 5% or w/e will find the most broken thing (currently ADS/shotgun scouts/and burst heavies for anyone wondering) and then **** on people all day enjoying the carnage.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
|
Zatara Rought
Fatal Absolution General Tso's Alliance
4134
|
Posted - 2014.09.06 07:29:00 -
[4] - Quote
Alena Ventrallis wrote: To be honest, that is a scout's job. He should be able to see a lot of what's going on around him, that's what scouting is. The issue is how easily it is for them to act on their own with their knowledge as opposed to wait for backup and let the actual slayer suits do their work.
I suggested awhile back that scouts should only be allowed to equip sidearms, thus eliminating a large portion of this problem. As shotgun scouts are a beloved part of the game by the scout community, I would have basic light frames retain their light weapon slot. Thus the choice becomes you can either sacrifice your shotgun to get wallhacks and a cloak, or you can have your speedy shotgunner with less wallhacks and no cloak bonus, meaning you gimp your fit if you wish to fit it that way.
The issue with this is that passive scans are squad shared. This suggestion (if you could get support for it) would create a dichotomy but instead of fixing e-war head on it's a bandaid that doesn't recognize the easiness or having an amarr scout run rail rifle from some far up catwalk, and then the other shotty scouts need only stay close to the 40 meter range of their buddy and shotgun whoever with impunity regardless of their own scans.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
|
Zatara Rought
Fatal Absolution General Tso's Alliance
4155
|
Posted - 2014.09.07 07:08:00 -
[5] - Quote
Sylwester Dziewiecki wrote:Funkmaster Whale wrote:CLARIFICATION ABOUT MY SUGGESTION: Red dots would still appear on your RADAR, as in that thing on the top left of your screen that you may or may not have known exists. Red dots will cease to appear on your SCREEN as to prevent you knowing exactly where enemies are around you at all times. EWAR would still exist, only in a more limited fashion since it's clearly broken in its current implementation. The idea would make it a lot harder for Scouts to play whack-a-mole with the red dots that pop up all around them. IMAGE FOR CLARIFICATION RADAR is not perfect - does not show the height of target(redberry on radar), so chevrons on your screen are necessary.
SMH!
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
|
|
|
|