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Alena Ventrallis
Vengeance Unbound Dark Taboo
1701
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Posted - 2014.09.06 07:02:00 -
[1] - Quote
The problem is the pass/fail nature of passive scans. Either they always see you, or they never do. There's no dynamic, and it makes balance near impossible. If we ever get a client side update, I'd advise a revamp of the system into something dynamic, like people becoming harder to detect the farther away they are.
Shoot Scout with yes.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1701
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Posted - 2014.09.06 07:21:00 -
[2] - Quote
Zatara Rought wrote:Alena Ventrallis wrote:The problem is the pass/fail nature of passive scans. Either they always see you, or they never do. There's no dynamic, and it makes balance near impossible. If we ever get a client side update, I'd advise a revamp of the system into something dynamic, like people becoming harder to detect the farther away they are. This issue was much more engaging however pre 1.8 where I could decide with my logi or assault suit whether to damp enough to neutralize all but the 5 second active scanner...and completely nullify all passive scans with 3 damps. The monopoly on the wallhack by scouts is a large part of the imbalance. To be honest, that is a scout's job. He should be able to see a lot of what's going on around him, that's what scouting is. The issue is how easily it is for them to act on their own with their knowledge as opposed to wait for backup and let the actual slayer suits do their work.
I suggested awhile back that scouts should only be allowed to equip sidearms, thus eliminating a large portion of this problem. As shotgun scouts are a beloved part of the game by the scout community, I would have basic light frames retain their light weapon slot. Thus the choice becomes you can either sacrifice your shotgun to get wallhacks and a cloak, or you can have your speedy shotgunner with less wallhacks and no cloak bonus, meaning you gimp your fit if you wish to fit it that way.
Shoot Scout with yes.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1702
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Posted - 2014.09.06 08:30:00 -
[3] - Quote
Zatara Rought wrote:Alena Ventrallis wrote: To be honest, that is a scout's job. He should be able to see a lot of what's going on around him, that's what scouting is. The issue is how easily it is for them to act on their own with their knowledge as opposed to wait for backup and let the actual slayer suits do their work.
I suggested awhile back that scouts should only be allowed to equip sidearms, thus eliminating a large portion of this problem. As shotgun scouts are a beloved part of the game by the scout community, I would have basic light frames retain their light weapon slot. Thus the choice becomes you can either sacrifice your shotgun to get wallhacks and a cloak, or you can have your speedy shotgunner with less wallhacks and no cloak bonus, meaning you gimp your fit if you wish to fit it that way.
The issue with this is that passive scans are squad shared. This suggestion (if you could get support for it) would create a dichotomy but instead of fixing e-war head on it's a bandaid that doesn't recognize the easiness or having an amarr scout run rail rifle from some far up catwalk, and then the other shotty scouts need only stay close to the 40 meter range of their buddy and shotgun whoever with impunity regardless of their own scans. But this requires teamwork. This isn't a lone scout going nuts by himself, it is a coordinated team effort. In addition, the amarr scout wouldn't be able to fit a rail rifle, as scouts would have only sidearms.
Shoot Scout with yes.
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