Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2524
|
Posted - 2014.07.19 14:55:00 -
[2] - Quote
Killer's Coys wrote:
As for heavies, please don't forget about the Heavy Weapon Operation skill bonus when calculating for the reduction of weapons.
My general proto Amarr fitting is (ish)
2 complex extenders - 110 cpu 1 complex plate - 35 cpu 2 complex armor repairers - 90 cpu
Boundless/Six Kin 100 cpu (75 after bonus) STD Bolt Pistol (this is where I save a lot of fitting space, but I could easily run proto) - 10 cpu ADV Grenade (again can easily run proto) - 20 cpu
Total CPU: 340ish
I should barely be able to run this fitting, I should at least have to sacrifice the plate to advanced, or the removal of the grenade. If I ran a proto light weapon I would then begin to have to sacrifice more than one module.
That means the CPU for the proto Amarr heavy (after circuitry bonuses) should be at least 340, at most 375. If I'm wrong with my estimates than go a bit higher, but there should be no reason why I should have over 400 cpu with my heavy.
=> do you know how many mods assaults must sacrifice to have a good fit ? (example : for Gallente : 2 enhanced plates ; adv equipment ; adv sidearm weapon ; 1 hight mod adv Calda : adv grenade, 2x adv shield regulator ; 2 shield energizer ; basic sidearm weapon ; basic nanohive
So don't cry because you'll have to have 1 enhanced plate... We (assault) can't fit most than 3/4 of our mods on proto
For heavy + light weapon CCP wants to make more difficult to have a good fit + light weapon, that's normal, and I think it's a good idea, so if you want to have a light weapon on your heavy, you must sacrifice mods, that's normal. [/quote] Why are you running so much ADV equips on your Assault? Using Protofits and keeping the new PG and CPU in mind I can run with maxed skills: Minmatar Assault 3 complex shield extenders 1 complex shield recharger 2 complex shield regulators 1 complex kinkat 1 Six Kin ACR 1 submachine gun 1 flux grenade 1 K-2 Nano With about 1 CPU to spare, sure you may have less fitting on your suit but it can't be by that huge of a margin.
Tanker/Logi
0 The number of 7ucks given
|
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2545
|
Posted - 2014.07.20 15:15:00 -
[3] - Quote
Doc DDD wrote:I built a protofits Caldari assault with maxed skills and here is the best i can do WITHOUT A CPU CHIP
1 x complex shield energizer 3 x complex shield extenders
1 x proto assault rifle 1 x advanced sub machine gun 1 x basic nanohive 1x standard grenade m1 locus
1x complex shield regulator 2x EMPTY LOW SLOTS!!
413/416 cpu 54/85 pg soooo much pg why no cpu? Shield suits need cpu not pg.
So if I throw a cpu chip in I can upgrade but again, why is cpu chip a necessity for a player that has MAXED every core and weapon skill? this is with a basic nanohive, a standard grenade, a standard sidearm and 2 empty low slots.
Its not like I am even trying to put a proto module in every slot. and yes this is using the hotfix charlie protofit.
Putting all proto modules in every slot brings the suit up to 545/416 cpu with 80/85 pg used WITH ALL SKILLS MAXED
129 cpu short of creating an all proto shield based caldari suit with no cpu chip.
So that suit must either add a chip and lose a low slot or Drop grenades, nanohives and run a standard sidearm or run a bunch of advanced gear in the slots. You really can't do that on a shield suit as you need the recharge rate. And is this really what new players should be striving for? investing tons of sp into a suit so they can fill it with advanced modules and still get smashed by an armor stacked assault pushing straight at you? Doc they are changing the Cal Assaults slot layout to 5/2 you should make a fitting based off the proposed slot layout.
Tanker/Logi
0 The number of 7ucks given
|