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CCP Rattati
C C P C C P Alliance
4487
|
Posted - 2014.07.18 16:13:00 -
[1] - Quote
Dear players,
We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much.
Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable.
The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently.
For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity.
The result can be found in the following document.
Dropsuit Capacity
The effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons.
By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers.
Please keep it civil and constructive
P.S. We also buffed Minmatar Scout PG a little
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Killer's Coys
Prima Gallicus
41
|
Posted - 2014.07.18 16:22:00 -
[2] - Quote
CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little
Hi Rattati !
I've already seen for the PRO Caldari Assault... And it needs more CPU, I don't want more CPU to do an OP suit, but if I want to have a good Caldari-suit, I must have more CPU I propose : 317 => 330CPU So 330x1.30 = 429 CPU I think it's correct like this
Because with 17CPU more, I could have +22.1 finally, but it's not enought to have a basic shield energizer
Hawever, thank you for changes and for listening to us |
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2504
|
Posted - 2014.07.18 16:39:00 -
[3] - Quote
Not Steep enough for the Gallante Heavy and probably the Amarr as well you can still fit all complex modules with a tad bit of PG and CPU left over.
Tanker/Logi
0 The number of 7ucks given
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DeathwindRising
ROGUE RELICS
471
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Posted - 2014.07.18 16:47:00 -
[4] - Quote
Killer's Coys wrote:CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little Hi Rattati ! I've already seen for the PRO Caldari Assault... And it needs more CPU, I don't want more CPU to do an OP suit, but if I want to have a good Caldari-suit, I must have more CPU I propose : 317 => 330CPU So 330x1.30 = 429 CPU I think it's correct like this Because with 17CPU more, I could have +22.1 finally, but it's not enought to have a basic shield energizer However, thank you for changes and for listening to us
im not going to say you did anything wrong with your fit. but i cant make an argument for that because at the PRO. you can use a cpu mod and you cpu issues are solved.
ill be looking at all cal assault tiers in a moment. |
Killer's Coys
Prima Gallicus
41
|
Posted - 2014.07.18 16:51:00 -
[5] - Quote
DeathwindRising wrote:Killer's Coys wrote:CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little Hi Rattati ! I've already seen for the PRO Caldari Assault... And it needs more CPU, I don't want more CPU to do an OP suit, but if I want to have a good Caldari-suit, I must have more CPU I propose : 317 => 330CPU So 330x1.30 = 429 CPU I think it's correct like this Because with 17CPU more, I could have +22.1 finally, but it's not enought to have a basic shield energizer However, thank you for changes and for listening to us im not going to say you did anything wrong with your fit. but i cant make an argument for that because at the PRO. you can use a cpu mod and you cpu issues are solved. ill be looking at all cal assault tiers in a moment.
Rattati has said some times ago : "don't need absolutly a CPU mod" I know I can fit it, but it might caldari will loose 1 mod ? |
DeathwindRising
ROGUE RELICS
471
|
Posted - 2014.07.18 17:03:00 -
[6] - Quote
PROTO Cal Assault:
3 complex extenders
2 complex energizers
1 complex shield regulator
1 complex cpu mod
proto RR
proto bolt pistol
proto av grenades
std needle
450 shield hp
86.48 shield hp/s
3.07 second shield delay
8.41 depleted shield delay
558/562 cpu
74/85 pg
im look at this as my primary suit. good mix of tank vs regen and i can fit a needle. |
Fox Gaden
Immortal Guides
3924
|
Posted - 2014.07.18 17:12:00 -
[7] - Quote
If 25% of the capacity required for a Heavy Weapon equals 10% of the capacity of a Sentinel suit of the same tier as the Weapon, then this should not hurt true Sentinels.
There are some specific instances where I would equip a light weapon on a Sentinel (Manis Peak Domination), but I am fine with having to downgrade some modules to be able to do that. Making a suit function outside of its intended role should not be easy.
This is a good way to define roles without completely removing the playerGÇÖs ability to think outside of the box.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Stefan Stahl
Seituoda Taskforce Command
692
|
Posted - 2014.07.18 17:17:00 -
[8] - Quote
First thought: You shouldn't think of capacity as "CPU+PG" because PG is dramatically more valuable than CPU is.
Try balancing it around "Capacity = CPU + 5 * PG" and then apply racial CPU/PG balance. E.g. armor tankers have have 100 capacity as 44 CPU and 11 PG and shield tankers have the same capacity as 9 PG for every 55 CPU (numbers rounded to the nearest decimal).
Otherwise you may end up dishing out too much PG. |
DeathwindRising
ROGUE RELICS
471
|
Posted - 2014.07.18 17:19:00 -
[9] - Quote
ADV Cal Assault:
2 enhanced extenders
2 enhanced rechargers
1 enhanced shield regulator
adv RR
adv bolt pistol
std av grenades
372 shield hp
48.28 shield hp/s
3.9 shield delay
7.53 depleted shield delay
288/293 cpu
37/59 pg
from proto to adv, you have to downgrade all mods to enhanced because you dont have the cpu mod. you also lose the equipment and need to downgrade to td av nades, completely skipping over the adv av nades.
overall, this makes a cheaper suit, but completely inferior next to proto, as the proto varant i made is blantanly better in every way possible. |
Fox Gaden
Immortal Guides
3924
|
Posted - 2014.07.18 17:19:00 -
[10] - Quote
Killer's Coys wrote:Rattati has said some times ago : "don't need absolutly a CPU mod" I know I can fit it, but it might caldari will loose 1 mod ? Yeah, as a principle I believe that if you have the appropriate CPU and PG skills maxed you should never need a CPU or PG module to make a race appropriate fit. If you do, then the suit does not have a high enough capacity.
CPU and PG modules are for when you donGÇÖt have all your skills levelled or you are trying something very none standard.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3924
|
Posted - 2014.07.18 17:25:00 -
[11] - Quote
Stefan Stahl wrote:First thought: You shouldn't think of capacity as "CPU+PG" because PG is dramatically more valuable than CPU is.
Try balancing it around "Capacity = CPU + 5 * PG" and then apply racial CPU/PG balance. E.g. armor tankers have have 100 capacity as 44 CPU and 11 PG and shield tankers have the same capacity as 9 PG for every 55 CPU (numbers rounded to the nearest decimal).
Otherwise you may end up dishing out too much PG. That is a good point.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Doc DDD
TeamPlayers
226
|
Posted - 2014.07.18 17:30:00 -
[12] - Quote
Caldari assault still needs a cpu chip to have shields recharge at a competitive level. 8 seconds of no recharge with a depleted shield will seem like an eternity with no armor. |
DeathwindRising
ROGUE RELICS
471
|
Posted - 2014.07.18 17:38:00 -
[13] - Quote
STD Cal Assault:
2 enhanced extenders
1 enhanced recharger
1 enhanced shield regulator
std RR
std bolt pistol
std av grenades
std needle
372 shield hp
38.63 shield hp/s
3.9 shield delay
7.53 depleted shield delay
211/217 cpu
30/43 pg
at std level, you lose some regen. downgrade to std weapons, but for some reason you can fit a needle when you couldnt on the adv suit
overall, the progression looks fine. std regen is lower than what i get currently (~66 hp/s @ 262 shield hp), but the bump in shield hp is good.
at adv level you gain an enhance suit lol. for the price its pretty fair for what you get.
at proto level you get a big bump but it costs alot more for it. the question is will this widen the gap between protos and everybody not in proto?
were these slots, cpu/pg balanced on the idea that everyone is going to brick tank though? |
Killer's Coys
Prima Gallicus
42
|
Posted - 2014.07.18 17:38:00 -
[14] - Quote
Fox Gaden wrote:Killer's Coys wrote:Rattati has said some times ago : "don't need absolutly a CPU mod" I know I can fit it, but it might caldari will loose 1 mod ? Yeah, as a principle I believe that if you have the appropriate CPU and PG skills maxed you should never need a CPU or PG module to make a race/role appropriate fit. If you do, then the suit does not have a high enough capacity. CPU and PG modules are for when you donGÇÖt have all your skills levelled or you are trying something very none standard.
Ho... Sorry, I've CPU lvl5 ; PG lvl4 (but that's not a problem) ; core upgrade lvl5 ; light weapon operation lvl5 sidearm weapon lvl4 explosives lvl 4 I think that's not for 3 CPU I must fit a CPU mod... I've all (or early) at lvl5, so there is a problem
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JRleo jr
Xer Cloud Consortium
64
|
Posted - 2014.07.18 17:51:00 -
[15] - Quote
CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little Caldari assault needs about 15% more cpu, as energizers take the most out of the suit and I don't think 10% is enough, also, leave the cal sent cpu alone, as a basic hmg, an extender, 2 complex enerhjzers and a shield reg basically maxes my cpu.
Just saw the sheet
You nerfed cal sent cpu a tad too much, cal assault needs way more cpu
Put a cpu mod on proto cal assault, just basic so it's 15%, then change the numbers to that, 17 cpu isn't going to help...
Max level brony.
My special magic is trolling.
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
737
|
Posted - 2014.07.18 17:53:00 -
[16] - Quote
Killer's Coys wrote:CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little Hi Rattati ! I've already seen for the PRO Caldari Assault... And it needs more CPU, I don't want more CPU to do an OP suit, but if I want to have a good Caldari-suit, I must have more CPU I propose : 317 => 330CPU So 330x1.30 = 429 CPU I think it's correct like this Because with 17CPU more, I could have +22.1 finally, but it's not enought to have a basic shield energizer However, thank you for changes and for listening to us
That's not quite how it works fyi
(317*1.05)*1.25 = 416
My min assault currently has 420 when maxed out and I have made the 5/2 layout work pretty well with this amount of CPU. However, fitting a beast mode energizer or two should require a CPU mod. It's part of the balance structure of shield recharge.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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JRleo jr
Xer Cloud Consortium
64
|
Posted - 2014.07.18 17:58:00 -
[17] - Quote
Killer's Coys wrote:DeathwindRising wrote:Killer's Coys wrote:CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little Hi Rattati ! I've already seen for the PRO Caldari Assault... And it needs more CPU, I don't want more CPU to do an OP suit, but if I want to have a good Caldari-suit, I must have more CPU I propose : 317 => 330CPU So 330x1.30 = 429 CPU I think it's correct like this Because with 17CPU more, I could have +22.1 finally, but it's not enought to have a basic shield energizer However, thank you for changes and for listening to us im not going to say you did anything wrong with your fit. but i cant make an argument for that because at the PRO. you can use a cpu mod and you cpu issues are solved. ill be looking at all cal assault tiers in a moment. Rattati has said some times ago : "don't need absolutly a CPU mod" I know I can fit it, but it might caldari will loose 1 mod ? And it's use w compkex shield regs or don't use them at all, at least to be competitive, anything above 3 seconds for shield recharge is too high, as armor gets 20 hp/s on pro suits because 2 reps with 0 delay.
Max level brony.
My special magic is trolling.
|
JRleo jr
Xer Cloud Consortium
64
|
Posted - 2014.07.18 18:00:00 -
[18] - Quote
Boot Booter wrote:Killer's Coys wrote:CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little Hi Rattati ! I've already seen for the PRO Caldari Assault... And it needs more CPU, I don't want more CPU to do an OP suit, but if I want to have a good Caldari-suit, I must have more CPU I propose : 317 => 330CPU So 330x1.30 = 429 CPU I think it's correct like this Because with 17CPU more, I could have +22.1 finally, but it's not enought to have a basic shield energizer However, thank you for changes and for listening to us That's not quite how it works fyi (317*1.05)*1.25 = 416 My min assault currently has 420 when maxed out and I have made the 5/2 layout work pretty well with this amount of CPU. However, fitting a beast mode energizer or two should require a CPU mod. It's part of the balance structure of shield recharge. Um, no. Unless you make it mandatory for armor tankers to use pg upgrades to use complex reppers, as for the weak base recharge of cal ass. You need a complex energizer.
Max level brony.
My special magic is trolling.
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Killer's Coys
Prima Gallicus
42
|
Posted - 2014.07.18 18:01:00 -
[19] - Quote
Boot Booter wrote:Killer's Coys wrote:CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little Hi Rattati ! I've already seen for the PRO Caldari Assault... And it needs more CPU, I don't want more CPU to do an OP suit, but if I want to have a good Caldari-suit, I must have more CPU I propose : 317 => 330CPU So 330x1.30 = 429 CPU I think it's correct like this Because with 17CPU more, I could have +22.1 finally, but it's not enought to have a basic shield energizer However, thank you for changes and for listening to us That's not quite how it works fyi (317*1.05)*1.25 = 416 My min assault currently has 420 when maxed out and I have made the 5/2 layout work pretty well with this amount of CPU. However, fitting a beast mode energizer or two should require a CPU mod. It's part of the balance structure of shield recharge.
Yes, but you will get a PG/CPU buff for hotfix C, we too. So, we should have more CPU than now, and than you have now... You speak about your fit NOW, without CPU buff, I speak about my fit AFTER hotfix Charlie, so I think it's noraml to have more CPU than you have now.
I can tell you the same thing : you don't need PG/CPU buff... you have enought CPU/PG to fit a good Min assault after hotfix Chalie But I don't, because the objective of Rattati is IMPROVE the assaults situation, so more CPU is important for the Caldari
JRleo jr wrote: Rattati has said some times ago : "don't need absolutly a CPU mod" I know I can fit it, but it might caldari will loose 1 mod ?
And it's use w compkex shield regs or don't use them at all, at least to be competitive, anything above 3 seconds for shield recharge is too high, as armor gets 20 hp/s on pro suits because 2 reps with 0 delay.[/quote]
That's why I want to have more CPU Fit 3 extenders, 2 energizers, 2 regulators... But it would be impossible without more CPU |
Boot Booter
Escrow Removal and Acquisition Dark Taboo
738
|
Posted - 2014.07.18 18:11:00 -
[20] - Quote
@ killer
You forget that you have better base shield recharge, shield delay, and shield depleted delay than my minmatar assault has. So you're effectively getting what my min assault has now except with 2 free basic mods attached.
Look there's balance between recharge and delay. If you want super high recharge you have to sacrifice shield delay and vise versa.
You guys are gonna be able to achieve 450 HP @ 80 hp/s. Seriously what are you complaining about?
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
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JRleo jr
Xer Cloud Consortium
65
|
Posted - 2014.07.18 18:11:00 -
[21] - Quote
Killer's Coys wrote:Boot Booter wrote:Killer's Coys wrote:CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little Hi Rattati ! I've already seen for the PRO Caldari Assault... And it needs more CPU, I don't want more CPU to do an OP suit, but if I want to have a good Caldari-suit, I must have more CPU I propose : 317 => 330CPU So 330x1.30 = 429 CPU I think it's correct like this Because with 17CPU more, I could have +22.1 finally, but it's not enought to have a basic shield energizer However, thank you for changes and for listening to us That's not quite how it works fyi (317*1.05)*1.25 = 416 My min assault currently has 420 when maxed out and I have made the 5/2 layout work pretty well with this amount of CPU. However, fitting a beast mode energizer or two should require a CPU mod. It's part of the balance structure of shield recharge. Yes, but you will get a PG/CPU buff for hotfix C, we too. So, we should have more CPU than now, and than you have now... You speak about your fit NOW, without CPU buff, I speak about my fit AFTER hotfix Charlie, so I think it's noraml to have more CPU than you have now. I can tell you the same thing : you don't need PG/CPU buff... you have enought CPU/PG to fit a good Min assault after hotfix Chalie But I don't, because the objective of Rattati is IMPROVE the assaults situation, so more CPU is important for the Caldari JRleo jr wrote: Rattati has said some times ago : "don't need absolutly a CPU mod" I know I can fit it, but it might caldari will loose 1 mod ?
And it's use w compkex shield regs or don't use them at all, at least to be competitive, anything above 3 seconds for shield recharge is too high, as armor gets 20 hp/s on pro suits because 2 reps with 0 delay.
That's why I want to have more CPU Fit 3 extenders, 2 energizers, 2 regulators... But it would be impossible without more CPU[/quote] Yea my fitting is 1 basic cpu mod, complex energizer, 2 shield regs, and fill the rest with extenders.
Cal assault just needs 15% base cpu buff, I don't use sidearm or equipment and I can't fit crap even with a std weapon at proto without a cpu mod.
Max level brony.
My special magic is trolling.
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The dark cloud
The Rainbow Effect
3614
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Posted - 2014.07.18 18:15:00 -
[22] - Quote
You shouldnt nerfed the caldari and minmatarr sentinels. They allready have the lowest amount of HP and are overshadowed by gallente and amarr cause they can be repaired which encourages plate stacking. |
JRleo jr
Xer Cloud Consortium
65
|
Posted - 2014.07.18 18:16:00 -
[23] - Quote
Boot Booter wrote:@ killer
You forget that you have better base shield recharge, shield delay, and shield depleted delay than my minmatar assault has. So you're effectively getting what my min assault has now except with 2 free basic mods attached.
Look there's balance between recharge and delay. If you want super high recharge you have to sacrifice shield delay and vise versa.
You guys are gonna be able to achieve 450 HP @ 80 hp/s. Seriously what are you complaining about? For shields anything higher than a 3.5s delay is too high, or 4
And yet armor gets 600 hp and over 100 hp/s with a rep or 20 hp/s or more with no delay and shields to cover armor.
Also acting like 450 hp is anything, besides you can't get 80 hp/s...
Max level brony.
My special magic is trolling.
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Killer's Coys
Prima Gallicus
43
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Posted - 2014.07.18 18:29:00 -
[24] - Quote
Boot Booter wrote:@ killer
You forget that you have better base shield recharge, shield delay, and shield depleted delay than my minmatar assault has. So you're effectively getting what my min assault has now except with 2 free basic mods attached.
Look there's balance between recharge and delay. If you want super high recharge you have to sacrifice shield delay and vise versa.
You guys are gonna be able to achieve 450 HP @ 80 hp/s. Seriously what are you complaining about?
Ok, I've better shield regulator and shield regen, but, what do you have you ? - more speed - more stamine - more armor passive hp - more stamina regen
Sorry, I know what must the Caldari have to fit a ggod suit... And if Caldari gets more CPU, the other races would get more CPU too... So... What's the problem ? Do you hate Caldari ? Do you want we not to have a good fit ? Or do you just think the suppl buff would be just for Caldari ?
EDIT : with the PG/CPU buff, we could get less PG/CPU than you have now... ouch.... |
DeathwindRising
ROGUE RELICS
474
|
Posted - 2014.07.18 18:42:00 -
[25] - Quote
The adv cal assault needs more CPU.
You should be able to fit adv av nades at minimum on the fit I posted. |
Al the destroyer
Vengeance Unbound Dark Taboo
164
|
Posted - 2014.07.18 18:50:00 -
[26] - Quote
The dark cloud wrote:You shouldnt nerfed the caldari and minmatarr sentinels. They allready have the lowest amount of HP and are overshadowed by gallente and amarr cause they can be repaired which encourages plate stacking. This a big +1
AMERICA! WITHOUT US YOU WOULD HAVE NO ONE TO LOOK UP TO. GET SUM!
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Al the destroyer
Vengeance Unbound Dark Taboo
164
|
Posted - 2014.07.18 18:53:00 -
[27] - Quote
What about the useless A-logi with the removal of the sidearm, please boost PG to the other logis level if you do not with no sidearm the suit will not be used by me it has 8 less PG than other logis I see no reason for this!!!
AMERICA! WITHOUT US YOU WOULD HAVE NO ONE TO LOOK UP TO. GET SUM!
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
740
|
Posted - 2014.07.18 19:08:00 -
[28] - Quote
Killer's Coys wrote:Boot Booter wrote:@ killer
You forget that you have better base shield recharge, shield delay, and shield depleted delay than my minmatar assault has. So you're effectively getting what my min assault has now except with 2 free basic mods attached.
Look there's balance between recharge and delay. If you want super high recharge you have to sacrifice shield delay and vise versa.
You guys are gonna be able to achieve 450 HP @ 80 hp/s. Seriously what are you complaining about? Ok, I've better shield regulator and shield regen, but, what do you have you ? - more speed - more stamine - more armor passive hp - more stamina regen Sorry, I know what must the Caldari have to fit a ggod suit... And if Caldari gets more CPU, the other races would get more CPU too... So... What's the problem ? Do you hate Caldari ? Do you want we not to have a good fit ? Or do you just think the suppl buff would be just for Caldari ? EDIT : with the PG/CPU buff, we could get less PG/CPU than you have now... ouch.... EDIT2 : you say we have "2 free mod more than you" => you have many freemods more than us : - cardiac regulator - kinetic catalyser - ferroscale plate 3 mods free more pg cpu
OK if you want to play that game, you also have a free complex shield extender worth 54 CPU and 11 PG.
I don't hate the Caldari I just don't think you deserve a huge CPU buff on top of the CPU buff that Rattati posted. I find it ridiculous that you think you should be able to put on 2 regulators, 2 energizer, and stack HP as well.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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JRleo jr
Xer Cloud Consortium
65
|
Posted - 2014.07.18 19:25:00 -
[29] - Quote
Boot Booter wrote:Killer's Coys wrote:Boot Booter wrote:@ killer
You forget that you have better base shield recharge, shield delay, and shield depleted delay than my minmatar assault has. So you're effectively getting what my min assault has now except with 2 free basic mods attached.
Look there's balance between recharge and delay. If you want super high recharge you have to sacrifice shield delay and vise versa.
You guys are gonna be able to achieve 450 HP @ 80 hp/s. Seriously what are you complaining about? Ok, I've better shield regulator and shield regen, but, what do you have you ? - more speed - more stamine - more armor passive hp - more stamina regen Sorry, I know what must the Caldari have to fit a ggod suit... And if Caldari gets more CPU, the other races would get more CPU too... So... What's the problem ? Do you hate Caldari ? Do you want we not to have a good fit ? Or do you just think the suppl buff would be just for Caldari ? EDIT : with the PG/CPU buff, we could get less PG/CPU than you have now... ouch.... EDIT2 : you say we have "2 free mod more than you" => you have many freemods more than us : - cardiac regulator - kinetic catalyser - ferroscale plate 3 mods free more pg cpu OK if you want to play that game, you also have a free complex shield extender worth 54 CPU and 11 PG. I don't hate the Caldari I just don't think you deserve a huge CPU buff on top of the CPU buff that Rattati posted. I find it ridiculous that you think you should be able to put on 2 regulators, 2 energizer, and stack HP as well. And yet armor tankers get 2 complex reps, 2 complex plates and shield extenders...
Max level brony.
My special magic is trolling.
|
DeathwindRising
ROGUE RELICS
475
|
Posted - 2014.07.18 19:25:00 -
[30] - Quote
JRleo jr wrote:
Also acting like 450 hp is anything, besides you can't get 80 hp/s...
450 shield hp and 86.48 shield hp/s and a 3.07 seconds shield delay is possible with two complex energizers but only on the proto cal ass.
i posted the fit earlier in this thread. |
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