|
Author |
Thread Statistics | Show CCP posts - 12 post(s) |
|
CCP Rattati
C C P C C P Alliance
4487
|
Posted - 2014.07.18 16:13:00 -
[1] - Quote
Dear players,
We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much.
Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable.
The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently.
For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity.
The result can be found in the following document.
Dropsuit Capacity
The effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons.
By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers.
Please keep it civil and constructive
P.S. We also buffed Minmatar Scout PG a little
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
4503
|
Posted - 2014.07.18 22:42:00 -
[2] - Quote
Fox Gaden wrote:Stefan Stahl wrote:First thought: You shouldn't think of capacity as "CPU+PG" because PG is dramatically more valuable than CPU is.
Try balancing it around "Capacity = CPU + 5 * PG" and then apply racial CPU/PG balance. E.g. armor tankers have have 100 capacity as 44 CPU and 11 PG and shield tankers have the same capacity as 9 PG for every 55 CPU (numbers rounded to the nearest decimal).
Otherwise you may end up dishing out too much PG. That is a good point.
They are balanced separately, displayed together for the sake of simplicity. No worries.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
4503
|
Posted - 2014.07.18 22:45:00 -
[3] - Quote
The dark cloud wrote:You shouldnt nerfed the caldari and minmatarr sentinels. They allready have the lowest amount of HP and are overshadowed by gallente and amarr cause they can be repaired which encourages plate stacking.
We are applying a consistent method to PG/CPU calculations and balancing. We, therefore, need to make shield tanking more viable to make these suits competitive or give them better bonuses.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
4504
|
Posted - 2014.07.18 22:49:00 -
[4] - Quote
Please, when theorycrafting, whether to prove the Sentinels are now broken or still OP, or the vice versa for Assault, provide links to protofits. We will not be able to keep up testing them.
Much appreciated
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
4505
|
Posted - 2014.07.18 22:56:00 -
[5] - Quote
Also, Grenades will be factored into the Fitting bonus for Assaults, currently Light Weapons and Sidearms only.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
4508
|
Posted - 2014.07.18 23:26:00 -
[6] - Quote
Boot Booter wrote:CCP Rattati wrote:Please, when theorycrafting, whether to prove the Sentinels are now broken or still OP, or the vice versa for Assault, provide links to protofits. We will not be able to keep up testing them.
Much appreciated Erm... that would require protofits to be updated with new slot layout and capacity changes. Or am I missing something?
Not slot layout as stipulated in the OP. If you make them manually, yes they will be over in protofits but just compare them to the numbers in the spreadsheet.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
4544
|
Posted - 2014.07.19 10:20:00 -
[7] - Quote
Amarr Assault needs a second look, agreed. Anything else?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
4548
|
Posted - 2014.07.19 13:17:00 -
[8] - Quote
show us the protofits example, so we can gauge how much cpu you claim is necessary
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
4560
|
Posted - 2014.07.19 18:36:00 -
[9] - Quote
Cyrus Grevare wrote:I had an outage recently , I usually keep eyes glued to any changes and upload proposed changes to protofits as soon as able, been a bit late to this most recent party unfortunately, but I just finished up creating the dropsuits with the currently proposed hotfix Charlie capacity modifications [Jul/19] showed at the start of this thread. The experimental dropsuits are particularly marked 'Hotfix Charlie' so feel free to tinker o7. Glad to see that there's use to the site, if I can make or change anything there feel free to let me know and I'll try to make it happen. Regards.
I had no idea you could do that, thanks for the assistance, much appreciated.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
4624
|
Posted - 2014.07.21 16:08:00 -
[10] - Quote
The dark cloud wrote:To be honest the 3 main fitting aspects should be taken into consideration on the PG+CPU changes on sentinels:
-Tank the tanking on a heavy is CPU or PG intense but never both
-Gank its fairly even but complex damage mods are PG and CPU heavy thoug require more CPU then shield extenders. The gun you fit plays a role on it aswell.
-Speed speed modules are PG intensive
You look what suit has which focus and then decide which category you nerf on it. Nerfing PG on a caldari sentinel however seems pointless cause shield modules dont really require alot of CPU. Amarr and gallente require alot of PG to make plates and armor repairs work and the minmatarr mainly use speed modules which need alot of PG.
The ultimate balance would be that you have to sacrifice something to achieve a advantage on either tank, gank or speed. A galente heavy should be aible to still fit 4 complex armor plates but not a proto HMG, SMG and grenade on top. The HMG should be advanced, the SMG standard and the grenade aswell advanced. If you want more firepower you should lower your tanking to make room for a proto HMG.
No other suit in the game is currently capable to go full proto except for sentinels. Which is a balance issue.
Which will be addressed, once we plow through the discussions and iterate some of the designs.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
|
CCP Rattati
C C P C C P Alliance
4638
|
Posted - 2014.07.21 21:11:00 -
[11] - Quote
Thank you for the feedback. Let us retreat back into our caves and come back with final designs based on you r feedback.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
4684
|
Posted - 2014.07.23 13:42:00 -
[12] - Quote
Merging this thread with the slot layout discussions.
https://forums.dust514.com/default.aspx?g=posts&t=168380&find=unread
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
|
|