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TYCHUS MAXWELL
The Fun Police
207
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Posted - 2014.07.17 17:09:00 -
[1] - Quote
The issue might be in your television. You need to get a bigger one or get closer to it or wear glasses or something. If a scout is cloaked standing still they aren't doing much. If they are running, they become blue spoopy ghosts. The rule is fool me once shame on you, fool me twice shame on me. If a scout keeps hiding blowing you up with REs or shotgunning you at an objective you need to change your approach. |
TYCHUS MAXWELL
The Fun Police
208
|
Posted - 2014.07.17 21:19:00 -
[2] - Quote
Reign Omega wrote:Cloaks are fine except the ability for them to get off shots before the effect drops. A shotgun from an invisible enemy to the face is hard to survive unless you're in a heavy suit. It's not particularly hard to see a cloak even motionless in your LoS, if so just go watch predator a few more times...
This right here is to me the only valid tweak that should occur to cloaks. There should be a long wait period between cloaking and being able to fire a weapon. By long I mean something comparable to the plasma cannon after its fired, that thing takes like a second or two before it will let you swap to a side arm.
As it stands, you can swap from a cloak to a weapon as if you were switching between two weapons unfired. Cloaks should be used to flank and get better positions, NOT to be hard to track while opening fire when the cloak hasn't even worn off. |
TYCHUS MAXWELL
The Fun Police
208
|
Posted - 2014.07.17 21:50:00 -
[3] - Quote
Will Driver wrote:I like the cloak, I think it adds an interesting dimension to the game.
It seems to me that you may be too dependent upon your eHP. For that you pay a price in speed and maneuverability, which is working as intented.
I think you should improve your situational awareness, team work, visual acuity, aim accuracy and anticipation, etc.
I'm definitely not in favor of removing a cloak because they are effective against Heavies. That's a reason to KEEP the cloak.
I do have an issue with Remote Explosives being tossed like grenades (but without any audio cue and very hard-to-see visual cues). That seems like a broken mechanic to me. And Scouts should not be able to fire while cloaked (which is the intent but in practice it still seems to happen somehow). So these 2 points I'd address, but certainly the solution is not to get rid of the cloak, IMHO.
There is an audio queue unique to remote and proximity explosive, it makes a beeping noise when they throw them. If you mean a audio queue when they are active... well proximity mines beep when vehicles get close to them and adding beeping noises to remote explosive would defeat their purpose. Check objectives either by throwing a flux or looking around them before trying to hack if you want to avoid getting blown up. An undefended objective is almost always a sign of a trap. |
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