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Cat Merc
Onslaught Inc RISE of LEGION
11051
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Posted - 2014.07.16 22:47:00 -
[1] - Quote
From Skype, with the holy Sgt Kirk:
[1:36:09 AM] Sgt Kirk: What's even worse is that the defense modules are immensely easier to fit than the support modules and MISC modules [1:36:33 AM] Schr+¦dinger's Cat: ^ [1:36:38 AM] Schr+¦dinger's Cat: 15PG for a kin cat? [1:37:09 AM] Schr+¦dinger's Cat: 11PG for a codebreaker? With 45 CPU? [1:37:24 AM] Schr+¦dinger's Cat: And that codebreaker shaves off 2 seconds~ [1:37:25 AM] Schr+¦dinger's Cat: lawl [1:39:37 AM] Sgt Kirk: Yeah, seriously. It cost more PG to put on a Kin Kat than a complex Armor Repair [1:39:51 AM] Sgt Kirk: You know how fucked up that is? [1:40:14 AM] Schr+¦dinger's Cat: ^ [1:40:42 AM] Schr+¦dinger's Cat: And what the fuck is up with codebreakers? 2 seconds? [1:40:44 AM] Schr+¦dinger's Cat: Really? [1:40:49 AM] Schr+¦dinger's Cat: For the same CPU/PG as an armor repairer? [1:41:03 AM] Sgt Kirk: 2 whole seconds and it only requires you to fuck over your entire suit [1:41:28 AM] Sgt Kirk: Jee CCP I so ever wonder why people dual tank so much in this game... -_- [1:43:34 AM] Schr+¦dinger's Cat: ^
CCP's solution: Increase every suit's CPU/PG to extreme levels. (Soon the Assault will join the rest) Now EVERYONE can dual tank!
Feline overlord of all humans - CAT MERC
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Booby Tuesdays
Ahrendee Mercenaries
646
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Posted - 2014.07.16 23:12:00 -
[2] - Quote
I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor?
Melee Weapon of Choice: Nokia-3310 Prof. V
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boba's fetta
Dead Man's Game Dark Taboo
745
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Posted - 2014.07.16 23:13:00 -
[3] - Quote
Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor?
because it's wrong thats why...
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Cat Merc
Onslaught Inc RISE of LEGION
11052
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Posted - 2014.07.16 23:14:00 -
[4] - Quote
Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? 300 shields and 300 armor? Sounds like a scout to me.
A scout should not have 600HP.
And you just showed exactly why dual tanking has no place in here.
Feline overlord of all humans - CAT MERC
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
346
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Posted - 2014.07.16 23:21:00 -
[5] - Quote
Eh, who are yall to decree what has no place here? Thats customization at work.
And Sgt Kirk do you even play or do you just visit forums to spread your old man "get off my lawn" rants.
All you dudes do is *****. |
Heimdallr69
Nyain San
2805
|
Posted - 2014.07.16 23:21:00 -
[6] - Quote
The way I see it is why not... You get more hp and even if you don't dual tank the scouts will still be faster and have 2 equipment slots..the only class that shouldn't dual tank are scouts there the ones made for speed.
Removed inappropriate content - CCP Logibro
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Sgt Kirk
Fatal Absolution
6557
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Posted - 2014.07.16 23:25:00 -
[7] - Quote
It sounds like defensive modules need a CPU/PG rebalance (increase) as well as a rebalance for support and utility modules (decrease).
but doing that would require you to literally change all those numbers, consider the suits and equipment/ weapons. Not only that but you'd have to rebalance weapon damage as well, which would not take a huge patch to do, youre literally changing numbers around but its a lot of work so we probably won't get there.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6557
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Posted - 2014.07.16 23:26:00 -
[8] - Quote
Mikey Ducati wrote:Eh, who are yall to decree what has no place here? Thats customization at work.
And Sgt Kirk do you even play or do you just visit forums to spread your old man "get off my lawn" rants.
All you dudes do is *****. Hahahahahahahahahaha.
That's some grade a material right there.
see you space cowboy...
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Yeeeuuuupppp
uptown456 Dark Taboo
478
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Posted - 2014.07.16 23:26:00 -
[9] - Quote
I dual tank because, I didn't get level five shield abs Arthur upgrades to not use them
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
346
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Posted - 2014.07.16 23:27:00 -
[10] - Quote
Can you answer the question? |
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Cat Merc
Onslaught Inc RISE of LEGION
11055
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Posted - 2014.07.16 23:27:00 -
[11] - Quote
Mikey Ducati wrote:Eh, who are yall to decree what has no place here? Thats customization at work.
And Sgt Kirk do you even play or do you just visit forums to spread your old man "get off my lawn" rants.
All you dudes do is *****. "Customization"
Half of the modules in the game aren't touched because dual tanking is too effective.
Feline overlord of all humans - CAT MERC
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Sgt Kirk
Fatal Absolution
6557
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Posted - 2014.07.16 23:28:00 -
[12] - Quote
Mikey Ducati wrote:Can you answer the question? Cat, Merc. Can you answer this Pleb's question for me please. I'd greatly appreciate it.
see you space cowboy...
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Monkey MAC
Rough Riders..
3067
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Posted - 2014.07.16 23:28:00 -
[13] - Quote
Cat Merc wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? 300 shields and 300 armor? Sounds like a scout to me. A scout should not have 600HP. And you just showed exactly why dual tanking has no place in here.
600 EHP in a Minmatar Scout suit what the hell. My PRO minmatar assault reaches 312 SHP and 224 AHP (536 EHP)
Has used up 98% of my fitting power and can't even afford me ADV grenades.
But I do get 7HP/s armour repair And 46 HP/s Shield Repair.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Cat Merc
Onslaught Inc RISE of LEGION
11055
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Posted - 2014.07.16 23:30:00 -
[14] - Quote
Sgt Kirk wrote:Mikey Ducati wrote:Can you answer the question? Cat, Merc. Can you answer this Pleb's question for me please. I'd greatly appreciate it. Gladly.
Sgt Krik is probably the best PLC user in the game, and consistently stomps in/with underpowered gear. He's been here since Mordu's Private Trials.
He can wipe the floor clean with you.
Feline overlord of all humans - CAT MERC
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Happy Violentime
OMFGZOMBIESRUN
698
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Posted - 2014.07.16 23:33:00 -
[15] - Quote
Cat Merc wrote:Mikey Ducati wrote:Eh, who are yall to decree what has no place here? Thats customization at work.
And Sgt Kirk do you even play or do you just visit forums to spread your old man "get off my lawn" rants.
All you dudes do is *****. "Customization" Half of the modules in the game aren't touched because dual tanking is too effective.
I dual tank because my low slots are full of damps, maybe move them to highs and then I can just fill the lows on my gal scout with armour - problem solved?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11921
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Posted - 2014.07.16 23:38:00 -
[16] - Quote
Cat Merc wrote:Sgt Kirk wrote:Mikey Ducati wrote:Can you answer the question? Cat, Merc. Can you answer this Pleb's question for me please. I'd greatly appreciate it. Gladly. Sgt Krik is probably the best PLC user in the game, and consistently stomps in/with underpowered gear. He's been here since Mordu's Private Trials. He can wipe the floor clean with you.
Pfff you take that up with Ceej Mantis, Hally Tari Tari, or Commander Marquess...... it's not that I don't doubt you are a badass with Gallente tech...... but those three were blessed with Godplasma..... I've never seen anything like it.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Booby Tuesdays
Ahrendee Mercenaries
646
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Posted - 2014.07.16 23:40:00 -
[17] - Quote
Cat Merc wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? 300 shields and 300 armor? Sounds like a scout to me. A scout should not have 600HP. And you just showed exactly why dual tanking has no place in here. I'm a Min Logi thank you. Second lowest HP suit in the game. 3 shield extenders and two plates, plus a regulator and precision and profile dampeners. Gives me roughly 360 shields and 340 armor. Why is this wrong?
Melee Weapon of Choice: Nokia-3310 Prof. V
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Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
4621
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Posted - 2014.07.16 23:41:00 -
[18] - Quote
Did people not notice this till now, is this some sort of big revelation.
Earn 500Mil ISK(Updated)
Gentlemen's Club "No poors allowed"
Chat Channel: Vik PC
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Sgt Kirk
Fatal Absolution
6560
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Posted - 2014.07.17 00:10:00 -
[19] - Quote
Viktor Hadah Jr wrote:Did people not notice this till now, is this some sort of big revelation. I've been ranting about this for a long time now but I eventually gave up trying to talk reason into CCP a year ago. It seemed they didn't care nor, knew how to fix the game.
Now, with Ratti I actually felt like there's a chance he and his team may be the one to finally get some of the very basic stuff right.
Huge fan of the game, since 2012 so I'm a little passionate about this game so naturally I get a little more than pissed when I saw them making stupid mistake after stupid mistake left and right while listening to people that have no clue what they are talking about (AKA "Pleb")
Ratti is about the biggest breath of fresh air since I got my Gallente Assault suit in uprising.
see you space cowboy...
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Operative 1125 Lokaas
True Companion Planetary Requisitions
288
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Posted - 2014.07.17 00:11:00 -
[20] - Quote
Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor?
Lore. EVE lore was developed to define the racial combat philosophies. The only race that should be dual tanking is the Minmatar.
THIS IS THE VOICE OF RÁN
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Heimdallr69
Nyain San
2805
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Posted - 2014.07.17 00:12:00 -
[21] - Quote
Cat Merc wrote:Sgt Kirk wrote:Mikey Ducati wrote:Can you answer the question? Cat, Merc. Can you answer this Pleb's question for me please. I'd greatly appreciate it. Gladly. Sgt Krik is probably the best PLC user in the game, and consistently stomps in/with underpowered gear. He's been here since Mordu's Private Trials. He can wipe the floor clean with you. The only thing he can wipe is my ass.
Removed inappropriate content - CCP Logibro
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The dark cloud
The Rainbow Effect
3578
|
Posted - 2014.07.17 00:15:00 -
[22] - Quote
Its because everything else is just crap. Damage mods have beeing nerfed into the ground and there is no reason anymore to use them over shield extenders. And the ewar stuff only really works on scouts cause medium frames ewar capabilitys are crap. Well maybe in the future i see speed hacking caldari heavys with 4 codebreakers in the highslots. |
Sgt Kirk
Fatal Absolution
6560
|
Posted - 2014.07.17 00:19:00 -
[23] - Quote
Operative 1125 Lokaas wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? Lore. EVE lore was developed to define the racial combat philosophies. The only race that should be dual tanking is the Minmatar. Quite Right. Minmatar should have the only suits that allow you to pick one or the other or maybe both in some cases I guess.
The whole Link between, and feel of New Eden in DUST is completely fractures because Shanghi (my scapegoat) decided to throw lore out the window and do everything for the LOL FPS CoD attention.
If I didn't tweet Rattis horn enough ill have to say again that thanks to him I can now at least somewhat regen active tank like a Gallente is supposed to do instead of just stack plates and hope for the best.
While it may not be perfect at least its not a completely terrible idea now and to that I thank Ratti.
see you space cowboy...
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CCP Rattati
C C P C C P Alliance
4405
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Posted - 2014.07.17 00:20:00 -
[24] - Quote
It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Sgt Kirk
Fatal Absolution
6560
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Posted - 2014.07.17 00:26:00 -
[25] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. 4/6/8 seems like a really good point, although most people would say 3/5/7 is more reasonable, which I can't really blame them but I don't think it would be enough to mean anything so I choose 4/6/8 damage mods.
Also, are you still considering Codebreakers for high slots?
And if defensive mods are going to be increased like you said will damage mods finally find their way in the low slots?
*I apologize for the barrage of questions*
see you space cowboy...
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Fizzer94
Fatal Absolution General Tso's Alliance
2926
|
Posted - 2014.07.17 00:27:00 -
[26] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468.
3/5/8 sounds best to me actually...
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Booby Tuesdays
Ahrendee Mercenaries
648
|
Posted - 2014.07.17 00:29:00 -
[27] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. You want to make it more difficult for the squishy Minmatar suits to survive, while lowering TTK? Everyone ran stacked damage mods for a long time, and it was the worst Dust has ever been. I stopped playing for months when the MD didn't work and TTK was measured in negative numbers. Dark times they were...
Melee Weapon of Choice: Nokia-3310 Prof. V
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Nocturnal Soul
Immortal Retribution
3621
|
Posted - 2014.07.17 00:29:00 -
[28] - Quote
Make dmg mods worth it again -_-
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
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Fizzer94
Fatal Absolution General Tso's Alliance
2929
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Posted - 2014.07.17 00:30:00 -
[29] - Quote
Booby Tuesdays wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. You want to make it more difficult for the squishy Minmatar suits to survive, while lowering TTK? Everyone ran stacked damage mods for a long time, and it was the worst Dust has ever been. I stopped playing for months when the MD didn't work and TTK was measured in negative numbers. Dark times they were... It was better than having everyone brick tank... Useless modules are bad, even if you don't like them.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11926
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Posted - 2014.07.17 00:30:00 -
[30] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468.
NO! Just NO!
Where are the heat sink modules? Gyrostablisers? Etc etc.....
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Fizzer94
Fatal Absolution General Tso's Alliance
2929
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Posted - 2014.07.17 00:31:00 -
[31] - Quote
True Adamance wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. NO! Just NO! Where are the heat sink modules? Gyrostablisers? Etc etc..... In a client update... unfortunately. Me wants heat sinks.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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One Eyed King
Land of the BIind
2704
|
Posted - 2014.07.17 00:31:00 -
[32] - Quote
What were damage mods before the nerf?
I don't want to go back to that point.
This is how a minja feels
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Fizzer94
Fatal Absolution General Tso's Alliance
2929
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Posted - 2014.07.17 00:32:00 -
[33] - Quote
One Eyed King wrote:What were damage mods before the nerf?
I don't want to go back to that point. 2/5/10
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Cat Merc
Onslaught Inc RISE of LEGION
11058
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Posted - 2014.07.17 00:33:00 -
[34] - Quote
Fizzer94 wrote:One Eyed King wrote:What were damage mods before the nerf?
I don't want to go back to that point. 2/5/10 3/5/10
Feline overlord of all humans - CAT MERC
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Fizzer94
Fatal Absolution General Tso's Alliance
2929
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Posted - 2014.07.17 00:34:00 -
[35] - Quote
Cat Merc wrote:Fizzer94 wrote:One Eyed King wrote:What were damage mods before the nerf?
I don't want to go back to that point. 2/5/10 3/5/10 Really? I swear basic modules were worse than that... I guess I never used them though, so what would I know?
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Nocturnal Soul
Immortal Retribution
3621
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Posted - 2014.07.17 00:38:00 -
[36] - Quote
OMG heat sinks would be amazing.
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
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Cody Sietz
SVER True Blood Dark Taboo
3605
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Posted - 2014.07.17 00:47:00 -
[37] - Quote
Please don't buff dmg mods in terms of dmg, buff the CPU/PG of them.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cat Merc
Onslaught Inc RISE of LEGION
11061
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Posted - 2014.07.17 00:49:00 -
[38] - Quote
Cody Sietz wrote:Please don't buff dmg mods in terms of dmg, buff the CPU/PG of them. Still will be useless considering all suits have plenty of CPU/PG.
Feline overlord of all humans - CAT MERC
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Fizzer94
Fatal Absolution General Tso's Alliance
2935
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Posted - 2014.07.17 00:52:00 -
[39] - Quote
Cody Sietz wrote:Please don't buff dmg mods in terms of dmg, buff the CPU/PG of them. I actually disagree. Damage mods ARE a direct counter to HP mods. They should have a somewhat steep cost. Less than HP mods, but not much less.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5289
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Posted - 2014.07.17 00:56:00 -
[40] - Quote
Nocturnal Soul wrote:Make dmg mods worth it again -_-
They are. Ty to them my HMG and CR are 100% Shields/ 115% Armor
XD
Stealth Storm
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2492
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Posted - 2014.07.17 01:02:00 -
[41] - Quote
Sgt Kirk wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. 4/6/8 seems like a really good point, although most people would say 3/5/7 is more reasonable, which I can't really blame them but I don't think it would be enough to mean anything so I choose 4/6/8 damage mods. Also, are you still considering Codebreakers for high slots?And if defensive mods are going to be increased like you said will damage mods finally find their way in the low slots? *I apologize for the barrage of questions* Do it know if you fit a min scout w/ 3 complex code breakers you get a 3-4 second hack... The problem You can't run damps so EVERYTHING!!!!!!!!!! Sees you.
Tanker/Logi
0 The number of 7ucks given
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Eruditus 920
Prodigy Ops
230
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Posted - 2014.07.17 01:08:00 -
[42] - Quote
Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor?
If you spend some time on these forums you will find most posters will try and convince you that you are a bad player unless you run around in a starter fit.
If you run a high eHP suit you will be called a scrub. But if you run a 300 eHP suit and post about your deaths, they will ask "what did you expect with only 300 eHP". I have read that 1000 times at least.
Same goes for just about any decent weapon. You should only use crap.
However, this forum will never award you a medal for dying in your purposely gimped suit.
The overwhelming majority of everyone playing is trying to win as best they can though they want everyone else to believe they are not "trying hard" which is a pejorative euphemism for "trying to win".
Many want you to gimp so they have an easier time.
Run what you want and apologize to no one because that is what everyone else is doing though they will try and convince you otherwise.
Dominion over others is given not taken. Nothing has power over you but your own fear.
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Iron Wolf Saber
Den of Swords
15943
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Posted - 2014.07.17 01:08:00 -
[43] - Quote
Fizzer94 wrote:Booby Tuesdays wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. You want to make it more difficult for the squishy Minmatar suits to survive, while lowering TTK? Everyone ran stacked damage mods for a long time, and it was the worst Dust has ever been. I stopped playing for months when the MD didn't work and TTK was measured in negative numbers. Dark times they were... It was better than having everyone brick tank... Useless modules are bad, even if you don't like them.
Everyone bricked tanked back then as well because single tanking wouldn't stop the damage mods from blapping you still.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Fizzer94
Fatal Absolution General Tso's Alliance
2936
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Posted - 2014.07.17 01:09:00 -
[44] - Quote
Iron Wolf Saber wrote:Fizzer94 wrote:Booby Tuesdays wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. You want to make it more difficult for the squishy Minmatar suits to survive, while lowering TTK? Everyone ran stacked damage mods for a long time, and it was the worst Dust has ever been. I stopped playing for months when the MD didn't work and TTK was measured in negative numbers. Dark times they were... It was better than having everyone brick tank... Useless modules are bad, even if you don't like them. Everyone bricked tanked back then as well because single tanking wouldn't stop the damage mods from blapping you still. Well at least there was SOME variety.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Iron Wolf Saber
Den of Swords
15943
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Posted - 2014.07.17 01:12:00 -
[45] - Quote
Fizzer94 wrote:Iron Wolf Saber wrote:Fizzer94 wrote:Booby Tuesdays wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. You want to make it more difficult for the squishy Minmatar suits to survive, while lowering TTK? Everyone ran stacked damage mods for a long time, and it was the worst Dust has ever been. I stopped playing for months when the MD didn't work and TTK was measured in negative numbers. Dark times they were... It was better than having everyone brick tank... Useless modules are bad, even if you don't like them. Everyone bricked tanked back then as well because single tanking wouldn't stop the damage mods from blapping you still. Well at least there was SOME variety.
No there wasnt. CR or RR and much damage and hp mods you can shove onto your suits.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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One Eyed King
Land of the BIind
2706
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Posted - 2014.07.17 01:13:00 -
[46] - Quote
Benjamin Ciscko wrote:Sgt Kirk wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. 4/6/8 seems like a really good point, although most people would say 3/5/7 is more reasonable, which I can't really blame them but I don't think it would be enough to mean anything so I choose 4/6/8 damage mods. Also, are you still considering Codebreakers for high slots?And if defensive mods are going to be increased like you said will damage mods finally find their way in the low slots? *I apologize for the barrage of questions* Do it know if you fit a min scout w/ 3 complex code breakers you get a 3-4 second hack... The problem You can't run damps so EVERYTHING!!!!!!!!!! Sees you. There is supposed to be a change in costs for those, plus a small increase to PG.
At the same time, we can't do everything well. Being able to hack that fast, while being invisible isn't different than being able to fully tank a suit and be invisible. There have to be sacrifices.
Lastly, if you have dampening to 5, not everything can see you, even without damps.
This is how a minja feels
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TYCHUS MAXWELL
The Fun Police
204
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Posted - 2014.07.17 01:30:00 -
[47] - Quote
Reverse the pg/cpu requirements making utilities easier to fit and armor/rep/shields harder to fit and raise assault/logi/heavy cpu/pg or lower scout cpu/pg. Essentially make scouts utility oriented (Codebreakers, kincats, dampeners, etc.)
The problem with scouts is they can fit too much ehp with a smaller frame and higher speed. Now without taking away high/low slots and in turn removing utility I figure my above proposal is the best action without having to add a patch to the game.
And for the love of God create a theme with each of the races/classes CCP and stick to it, none of this Amarr Logis are special nonsense.
Here's your template CCP that is clear in most cases yet ignored in others causing imbalance:
Heavies are slower with higher e/hp
Lights are faster with lower e/hp
Assaults are in the middle performance wise faster then heavies with lower ehp while being slower then scouts with more ehp.
Logis are slightly slower and have slightly lower E/hp (In respect to Assault suits) with the ability to carry many equipments and higher PG/CPU while sacrificing a sidearm.
All Gallente are balanced in their tiers with a heavier focus on low slots and armor.
All Caldari are balanced in their tiers with a heavier focus on high slots and shields.
All Minmitar are balanced in their tiers with a lower e/hp and more movement speed.
All Amarr are balanced in their tiers with a higher e/hp and less movement speed.
You're welcome CCP. Follow your rules of logic or don't be shocked when ***** broken because you create random exceptions to your rules. |
Sgt Kirk
Fatal Absolution
6563
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Posted - 2014.07.17 01:33:00 -
[48] - Quote
One Eyed King wrote:Benjamin Ciscko wrote:Sgt Kirk wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. 4/6/8 seems like a really good point, although most people would say 3/5/7 is more reasonable, which I can't really blame them but I don't think it would be enough to mean anything so I choose 4/6/8 damage mods. Also, are you still considering Codebreakers for high slots?And if defensive mods are going to be increased like you said will damage mods finally find their way in the low slots? *I apologize for the barrage of questions* Do it know if you fit a min scout w/ 3 complex code breakers you get a 3-4 second hack... The problem You can't run damps so EVERYTHING!!!!!!!!!! Sees you. There is supposed to be a change in costs for those, plus a small increase to PG. At the same time, we can't do everything well. Being able to hack that fast, while being invisible isn't different than being able to fully tank a suit and be invisible. There have to be sacrifices. Lastly, if you have dampening to 5, not everything can see you, even without damps. Correct.
You are not supposed to do everything in this game, there are sacrifices for all your choices.
That's what this game is supposed to be about, that's what New Eden is about.
see you space cowboy...
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Booby Tuesdays
Ahrendee Mercenaries
648
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Posted - 2014.07.17 01:40:00 -
[49] - Quote
Iron Wolf Saber wrote:Fizzer94 wrote:Iron Wolf Saber wrote: Everyone bricked tanked back then as well because single tanking wouldn't stop the damage mods from blapping you still.
Well at least there was SOME variety. No there wasnt. CR or RR and much damage and hp mods you can shove onto your suits. This. So much this. Variety my ass. The CoD folks loved it this way. *Shudders*
Melee Weapon of Choice: Nokia-3310 Prof. V
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I-Shayz-I
I----------I
4130
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Posted - 2014.07.17 01:48:00 -
[50] - Quote
Making logi fitting:
Sprint mod? Nope, guess I'll fit an armor plate instead as I'm out of pg. Dampener? Meh the heavy I run with will still get picked up, no point
Damage mods? Nope I'm a logi shield rechargers? Don't have enough shields anyways Well guess I'm stacking extenders then.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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ZDub 303
Escrow Removal and Acquisition Dark Taboo
3146
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Posted - 2014.07.17 02:06:00 -
[51] - Quote
3/5/8 sounds good to me too.
In eve, aren't hp modules PG intensive while utility modules CPU intensive. With utility modules being globally applicable and hp modules depend on ship size? Just a thought...
B C R U are letters, not words - Wierd Al Yankovich
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Jillic
Can't Corner The Dorner
282
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Posted - 2014.07.17 02:09:00 -
[52] - Quote
I-Shayz-I wrote:Making logi fitting:
Sprint mod? Nope, guess I'll fit an armor plate instead as I'm out of pg. Dampener? Meh the heavy I run with will still get picked up, no point
Damage mods? Nope I'm a logi shield rechargers? Don't have enough shields anyways Well guess I'm stacking extenders then. This. This is how I fit my Logi suits.
Caldari Girls Do It Better.
Keikaku
I am everyones Alt.
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Fizzer94
Fatal Absolution General Tso's Alliance
2943
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Posted - 2014.07.17 02:20:00 -
[53] - Quote
How I make any fitting wrote:
Sprint mod? Nope. Amarr Scout. Sprinting isn't my strong suit, guess I'll fit an armor plate instead. Amarr Assault. Lolnope, I'm more about reinforcing my strengths than covering my weaknesses.
Dampener? Maybe sometimes. If I didn't have to sacrifice my primary tank for it I would, but alas.
Damage mods? Lolshieldsextendersarebetter.
Shield Rechargers? Don't have enough shields anyways
Well guess I'm stacking extenders then.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Alena Ventrallis
S0VER31GN
1453
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Posted - 2014.07.17 02:27:00 -
[54] - Quote
Operative 1125 Lokaas wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? Lore. EVE lore was developed to define the racial combat philosophies. The only race that should be dual tanking is the Minmatar. False.
Minmatar use both shield and armor for tank, but never at the same time. Simply some ships are built for armor, and some for shield.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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SponkSponkSponk
The Southern Legion Final Resolution.
923
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Posted - 2014.07.17 02:30:00 -
[55] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically.
One way to do this is to actually increase the +HP of plates and (to a lesser extent) extenders, while also substantially increasing fitting costs as one goes up tiers.
To compare with Eve, most ships will fit one, or at most two +HP modules because
a) each one provides a substantial boost to survivability, but b) You just don't have the fitting to fit more than one plates or extenders (larger ships may be able to fit dual extenders or plates) and c) there's a substantial opportunity cost to fitting extra tank modules when you could fit something else important.
Dust/Eve transfers
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Cody Sietz
SVER True Blood Dark Taboo
3605
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Posted - 2014.07.17 02:33:00 -
[56] - Quote
Fizzer94 wrote:Cody Sietz wrote:Please don't buff dmg mods in terms of dmg, buff the CPU/PG of them. I actually disagree. Damage mods ARE a direct counter to HP mods. They should have a somewhat steep cost. Less than HP mods, but not much less. Factor in the heavy in this one.
Caldari and Minmatar with 3-4 dmg mods and HMGs/FGs?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Fizzer94
Fatal Absolution General Tso's Alliance
2944
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Posted - 2014.07.17 02:35:00 -
[57] - Quote
Cody Sietz wrote:Fizzer94 wrote:Cody Sietz wrote:Please don't buff dmg mods in terms of dmg, buff the CPU/PG of them. I actually disagree. Damage mods ARE a direct counter to HP mods. They should have a somewhat steep cost. Less than HP mods, but not much less. Factor in the heavy in this one. Caldari and Minmatar with 3-4 dmg mods and HMGs/FGs?
Stacking. Penalty.
~20% More Damage vs. ~300 Shield HP
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Adipem Nothi
Nos Nothi
2994
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Posted - 2014.07.17 02:42:00 -
[58] - Quote
TYCHUS MAXWELL wrote: The problem with scouts is they can fit too much ehp ...
The problem with scouts is that fitting ehp yields the best results.
Shoot scout with yes...
- Ripley Riley
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DeathwindRising
ROGUE RELICS
453
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Posted - 2014.07.17 02:46:00 -
[59] - Quote
Cat Merc wrote:Sgt Kirk wrote:Mikey Ducati wrote:Can you answer the question? Cat, Merc. Can you answer this Pleb's question for me please. I'd greatly appreciate it. Gladly. Sgt Krik is probably the best PLC user in the game, and consistently stomps in/with underpowered gear. He's been here since Mordu's Private Trials. He can wipe the floor clean with you.
What server is he on? I've not once seen him in a match and I've been here since those trials as well |
Apison Valusgeffen
X Death Before Dishonour X
37
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Posted - 2014.07.17 02:53:00 -
[60] - Quote
"See you space cowboy"... Great song! Bebop forever!
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
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Sgt Kirk
Fatal Absolution
6567
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Posted - 2014.07.17 02:58:00 -
[61] - Quote
Apison Valusgeffen wrote:"See you space cowboy"... Great song! Bebop forever! Had to rewatch it yet again.
Best show ever in my book.
see you space cowboy...
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bogeyman m
Minmatar Republic
352
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Posted - 2014.07.17 02:59:00 -
[62] - Quote
Jillic wrote:I-Shayz-I wrote:Making logi fitting:
Sprint mod? Nope, guess I'll fit an armor plate instead as I'm out of pg. Dampener? Meh the heavy I run with will still get picked up, no point
Damage mods? Nope I'm a logi shield rechargers? Don't have enough shields anyways Well guess I'm stacking extenders then. This. This is how I fit my Logi suits. Ditto.
Duct tape 2.0 ... Have WD-40; will travel.
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Iron Wolf Saber
Den of Swords
15951
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Posted - 2014.07.17 03:07:00 -
[63] - Quote
Minmatar have been armor OR shields; not armor AND shields.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Sgt Kirk
Fatal Absolution
6567
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Posted - 2014.07.17 03:09:00 -
[64] - Quote
Iron Wolf Saber wrote:Minmatar have been armor OR shields; not armor AND shields. Yep.
see you space cowboy...
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Talon Paetznick II
Gallente Federation Resistance
41
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Posted - 2014.07.17 03:23:00 -
[65] - Quote
Cat Merc wrote:Mikey Ducati wrote:Eh, who are yall to decree what has no place here? Thats customization at work.
And Sgt Kirk do you even play or do you just visit forums to spread your old man "get off my lawn" rants.
All you dudes do is *****. "Customization" Half of the modules in the game aren't touched because dual tanking is too effective.
or because the other modules aren't effective enough another 5% to precision enhancers across the board and I would take those over shields
biotics are at a good place
so are shields and armor
electronics could be better
weapon mods are in a bad place if we had more choices to weapon modules the handheld weapons could evolve into a skill tree encompassing modules for clip capacity, optics, heat buildup reduction recoil, and dispersion modifiers
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
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Kalante Schiffer
Ancient Exiles.
654
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Posted - 2014.07.17 03:56:00 -
[66] - Quote
Cat Merc wrote:Fizzer94 wrote:One Eyed King wrote:What were damage mods before the nerf?
I don't want to go back to that point. 2/5/10 3/5/10 5/10/20
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
706
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Posted - 2014.07.17 04:01:00 -
[67] - Quote
Cat Merc wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? 300 shields and 300 armor? Sounds like a scout to me. A scout should not have 600HP. And you just showed exactly why dual tanking has no place in here.
Hes probably talking about his assault..?
I use that in my ADV min assault
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Cat Merc
Onslaught Inc RISE of LEGION
11077
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Posted - 2014.07.17 04:13:00 -
[68] - Quote
Boot Booter wrote:Cat Merc wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? 300 shields and 300 armor? Sounds like a scout to me. A scout should not have 600HP. And you just showed exactly why dual tanking has no place in here. Hes probably talking about his assault..? I use that in my ADV min assault He was talking about a proto though.
Feline overlord of all humans - CAT MERC
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Auld Syne
169
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Posted - 2014.07.17 04:17:00 -
[69] - Quote
Sgt Kirk wrote:Mikey Ducati wrote:Can you answer the question? Cat, Merc. Can you answer this Pleb's question for me please. I'd greatly appreciate it. BAHAHAHAHAHAHAHAHAHAA |
Nocturnal Soul
Immortal Retribution
3625
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Posted - 2014.07.17 05:15:00 -
[70] - Quote
KING CHECKMATE wrote:Nocturnal Soul wrote:Make dmg mods worth it again -_- They are. Ty to them my HMG and CR are 100% Shields/ 115% ArmorXD King you know dang well that I'll never use minmatar weapons.
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
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CeeJ Mantis
Mantodea MC
15
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Posted - 2014.07.17 06:03:00 -
[71] - Quote
Cat Merc wrote: Sgt Krik is probably the best PLC user in the game, and consistently stomps in/with underpowered gear. He's been here since Mordu's Private Trials.
He can wipe the floor clean with you.
I beg to differ. I've out PLCd him each time I've seen him, and he is usually in proto or immediately switches to proto after he dies once or twice. He usually runs in a full squad of competent people, and has many skills that grant passive bonuses, which make running non-proto trivial. He also readily said that he was gonna win the PLC in the Destructive Data Mining event, just days before he created a forum topic saying that he feels he should just get the name for his favored weapons, and shouldn't have to compete.
Just sayin', I'd like to see him actually defend his title himself instead of asking someone else do it for him. From what I've seen, not the best with the PLC, not willing to attempt to make his supposed title more official by competing in the DDM event, and not so exceptionally talented to run "underpowered" suits unassisted and still achieve the top of the board at the end of the match.
Longest plasma cannon kill: 236.45m
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The Eristic
Dust 90210
571
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Posted - 2014.07.17 06:14:00 -
[72] - Quote
Fizzer94 wrote:Me wants heat sinks.
Yes, yes. Give me heatsinks for my Assault ak.0. My Imperi... ahem, Viziams will thank you.
3-6-8 *might* be ok for damage mods, but, then again, might not. I'd probably go with 3-5-7.5 to be safe. Split the difference between 7 and 8 and see how it plays out. This is assuming we don't want the return of the likes of the logi slayer stacking a pile of Complex in their highs with a Boundless or Kaalakiota, which would represent rather substantial damage output at 8%. Besides, easy enough to change if they still seem underwhelming.
All rounded up/down to nearest whole; where the % output of stacked module n = 0.5^[((n-1) / 2.22292081) ^2], assuming output percentages are directly additive:
8% x 4 = ~22% 8% x 3 = ~20% 8% x 2 = ~15%
7.5 x 4 = ~20% 7.5 x 3 = ~18% 7.5 x 2 = ~14%
7% x 4 = ~19% 7% x 3 = ~17% 7% x 2 = ~13%
Reality is the original Rorschach.
Verily! So much for all that.
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Apison Valusgeffen
X Death Before Dishonour X
37
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Posted - 2014.07.17 06:15:00 -
[73] - Quote
I was actually listening to the Cowboy Bebop soundtracks at work just today (including See you space cowboy coincidentally). Yeah Bebop is definitely in the top 3 best animes ever.
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
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Leeroy Gannarsein
Legio DXIV
511
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Posted - 2014.07.17 08:47:00 -
[74] - Quote
bogeyman m wrote:Jillic wrote:I-Shayz-I wrote:Making logi fitting:
Sprint mod? Nope, guess I'll fit an armor plate instead as I'm out of pg. Dampener? Meh the heavy I run with will still get picked up, no point
Damage mods? Nope I'm a logi shield rechargers? Don't have enough shields anyways Well guess I'm stacking extenders then. This. This is how I fit my Logi suits. Ditto. Skilling sprint mods? Couldn't fit them, haven't bothered. I'm a logi. (Or I was).
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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CCP Rattati
C C P C C P Alliance
4427
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Posted - 2014.07.17 09:20:00 -
[75] - Quote
Booby Tuesdays wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. You want to make it more difficult for the squishy Minmatar suits to survive, while lowering TTK? Everyone ran stacked damage mods for a long time, and it was the worst Dust has ever been. I stopped playing for months when the MD didn't work and TTK was measured in negative numbers. Dark times they were...
I believe Minnies overall, except scouts, are penalized to heavily on the ehp side, something we have talked about addressing,
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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shaman oga
Nexus Balusa Horizon
2497
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Posted - 2014.07.17 09:27:00 -
[76] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. This is a good new, but i'm afraid that AV and HMG will be a little too much powerful with 357 or 468.
PSN: ogamega
"Dust is full of communist who despise people with enough isk to buy expensive items"
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
917
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Posted - 2014.07.17 09:40:00 -
[77] - Quote
Kalante Schiffer wrote:Cat Merc wrote:Fizzer94 wrote:One Eyed King wrote:What were damage mods before the nerf?
I don't want to go back to that point. 2/5/10 3/5/10 back when they were useful. Back to when it was a hacks job to triple and quad damage mods like a true scrub .
OP as $h1t .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Thang Bausch
Pierrot Le Fou Industries
198
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Posted - 2014.07.17 12:00:00 -
[78] - Quote
Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor?
I don't get it either. It should be a choice. I do agree that some of the other modules have whacked out pg/cpu requirements, but I just don't understand why so many people seem up in arms about dual tanking. armor plates and shield extenders have significant negatives, so if you are dual tanking, your shields have a long delay and you're slow.
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VikingKong iBUN
G0DS AM0NG MEN General Tso's Alliance
118
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Posted - 2014.07.17 12:42:00 -
[79] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Oh, the current damage mods are **** are they? Funny that, cos we did all say they would be but you nerf'd them anyway. Sometimes I wonder why we even bother trying to make these people see sense. |
DontChimpOut
Kang Lo Directorate Gallente Federation
40
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Posted - 2014.07.17 12:44:00 -
[80] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Something which would make AV far more powerful than it already is. |
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Sgt Kirk
Fatal Absolution
6573
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Posted - 2014.07.17 12:57:00 -
[81] - Quote
DontChimpOut wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Something which would make AV far more powerful than it already is. Maybe Heavy Damage Modifiers could be the current progression now or just 3/5/7.
It's mostly Light weapons and....lol Side Arms that need it.
I also think that each weapon tier (Sidearm, Light Weapons, Heavy Weapon) Should have a different CPU/PG cost between them. With Sidearm dmg mods being the easiest to fit, with heavy mods having the most CPU/PG to fit and Light weapons somewhere in the middle.
Also, you ever think that the Assault Bonus should Count towards Grenades and damage mods? or maybe even just increase the percentage of the Assault fitting reduction Bonus?
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6573
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Posted - 2014.07.17 13:18:00 -
[82] - Quote
CeeJ Mantis wrote:Cat Merc wrote: Sgt Krik is probably the best PLC user in the game, and consistently stomps in/with underpowered gear. He's been here since Mordu's Private Trials.
He can wipe the floor clean with you.
I beg to differ. I've out PLCd him each time I've seen him, and he is usually in proto or immediately switches to proto after he dies once or twice. He usually runs in a full squad of competent people, and has many skills that grant passive bonuses, which make running non-proto trivial. He also readily said that he was gonna win the PLC in the Destructive Data Mining event, just days before he created a forum topic saying that he feels he should just get the name for his favored weapons, and shouldn't have to compete. Just sayin', I'd like to see him actually defend his title himself instead of asking someone else do it for him. From what I've seen, not the best with the PLC, not willing to attempt to make his supposed title more official by competing in the DDM event, and not so exceptionally talented to run "underpowered" suits unassisted and still achieve the top of the board at the end of the match. And what makes you think I should care at all what you think? I'd Also like to tell you what My lol fits consist of now since I don't play this game seriously anymore (Gal Assault, Complex Code Breaker, Complex Armor Repair, Complex Ferroscale Plate and Complex Reactive along with a Duvolle of course) Now, that's not exactly the most OP fitting imaginable compared to lets say an Advanced Caldari Scout Suit that can literally do all those things with less cost and more easily but nevermind all that. If you use Proto you're automatically going easymode, even if it's a lolzy fit.
lol good grief plebs you guys are getting ridiculous.
see you space cowboy...
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TheDarthMa94
The New Age Outlaws Proficiency V.
418
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Posted - 2014.07.17 13:32:00 -
[83] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468.
I agree on 3/5/7, it looks more balance
Sith Lord and Director of New Age Outlaws
"I do not accept my fate, I embrace my fate with a smile on my face"
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Snake Sellors
Hellstorm Inc League of Infamy
201
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Posted - 2014.07.17 13:50:00 -
[84] - Quote
Talon Paetznick II wrote:[quote=Cat Merc][quote=Mikey Ducati]Eh,
weapon mods are in a bad place if we had more choices to weapon modules the handheld weapons could evolve into a skill tree encompassing modules for clip capacity, optics, heat buildup reduction recoil, and dispersion modifiers
oh if only.....
this should of been the way forward, players could of basically modded their weapons to suit playstyle.
for that matter if I'm being wishful mod slots for the actual weapons would of been nice... |
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CCP Rattati
C C P C C P Alliance
4442
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Posted - 2014.07.17 14:00:00 -
[85] - Quote
Sgt Kirk wrote:DontChimpOut wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Something which would make AV far more powerful than it already is. Maybe Heavy Damage Modifiers could be the current progression now or just 3/5/7. It's mostly Light weapons and....lol Side Arms that need it. I also think that each weapon tier (Sidearm, Light Weapons, Heavy Weapon) Should have a different CPU/PG cost between them. With Sidearm dmg mods being the easiest to fit, with heavy mods having the most CPU/PG to fit and Light weapons somewhere in the middle. Also, you ever think that the Assault Bonus should Count towards Grenades and damage mods? or maybe even just increase the percentage of the Assault fitting reduction Bonus?
We have discussed it, but dmg mods mostly benefit armor tankers, so we don't want that to be a role bonus.
Your other suggestions on balancing heavy, light and sidearm dmg mods separately is a very good point indeed.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Sgt Kirk
Fatal Absolution
6577
|
Posted - 2014.07.17 14:07:00 -
[86] - Quote
CCP Rattati wrote:Sgt Kirk wrote: Maybe Heavy Damage Modifiers could be the current progression now or just 3/5/7.
It's mostly Light weapons and....lol Side Arms that need it.
I also think that each weapon tier (Sidearm, Light Weapons, Heavy Weapon) Should have a different CPU/PG cost between them. With Sidearm dmg mods being the easiest to fit, with heavy mods having the most CPU/PG to fit and Light weapons somewhere in the middle.
Also, you ever think that the Assault Bonus should Count towards Grenades and damage mods? or maybe even just increase the percentage of the Assault fitting reduction Bonus?
We have discussed it, but dmg mods mostly benefit armor tankers, so we don't want that to be a role bonus. Your other suggestions on balancing heavy, light and sidearm dmg mods separately is a very good point indeed. That's great and you're right about it mostly benefiting armor tankers so that's fine.
Breath of fresh air as usual. Where were you 2 years ago, this game could have had a lot more players if you were here in the early days.
see you space cowboy...
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
712
|
Posted - 2014.07.17 14:07:00 -
[87] - Quote
Cat Merc wrote:Boot Booter wrote:Cat Merc wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? 300 shields and 300 armor? Sounds like a scout to me. A scout should not have 600HP. And you just showed exactly why dual tanking has no place in here. Hes probably talking about his assault..? I use that in my ADV min assault He was talking about a proto though.
OK... So he was probably talking about his assault..?
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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RayRay James
Molon Labe. General Tso's Alliance
254
|
Posted - 2014.07.17 14:19:00 -
[88] - Quote
Sgt Kirk wrote:Iron Wolf Saber wrote:Minmatar have been armor OR shields; not armor AND shields. Yep, you can't really armor AND dual tank in EVE. You can try, but I severely doubt you'll make anything of it.
It's been a while, but cant you dual tank a hurricane? |
Stefan Stahl
Seituoda Taskforce Command
688
|
Posted - 2014.07.17 14:45:00 -
[89] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Regarding the numbers for damage mods I'll leave this here for your reading pleasure. This contains my view on the 357 model and why I prefer the 468 progression. |
Zaria Min Deir
TeamPlayers
762
|
Posted - 2014.07.17 16:19:00 -
[90] - Quote
Boot Booter wrote:Cat Merc wrote:Boot Booter wrote:Cat Merc wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? 300 shields and 300 armor? Sounds like a scout to me. A scout should not have 600HP. And you just showed exactly why dual tanking has no place in here. Hes probably talking about his assault..? I use that in my ADV min assault He was talking about a proto though. OK... So he was probably talking about his assault..? He was talking about his logi, as he clarified later.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Bethhy
Ancient Exiles. General Tso's Alliance
2245
|
Posted - 2014.07.17 16:26:00 -
[91] - Quote
Fizzer94 wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. 3/6/8 sounds best to me actually...
Damage mods should be relative.
Heavy damage mods should be the lesser. As it applies to Forge guns and HMG's with large clips.
And the 5% already makes a massive difference in those two guns performance. |
Sgt Kirk
Fatal Absolution
6578
|
Posted - 2014.07.17 16:37:00 -
[92] - Quote
Bethhy wrote:Fizzer94 wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. 3/6/8 sounds best to me actually... Damage mods should be relative. Heavy damage mods should be the lesser. As it applies to Forge guns and HMG's with large clips. And the 5% already makes a massive difference in those two guns performance. Yes.
That's why I'm glad Rattati said that he might look at each Heavy, Light, Sidearm damage modifiers individually.
That would also breath some life into the Highslots as well.
If Sidearm Damage mods turn out to be cheap in ISK/CPU/PG then I'd gladly run one for my Ion Pistol, maybe it'll actually make it good.
see you space cowboy...
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8822
|
Posted - 2014.07.17 16:43:00 -
[93] - Quote
having a complex light damage mod at 8% is too close to the 10% that we already know caused a problem. Perhaps for sidearms, but 3/5/7 is more reasonable for lights.
Amarr are the good guys
Their way of the Commando seems right and noble
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Cruor Abominare
Horizons' Edge Proficiency V.
132
|
Posted - 2014.07.17 17:35:00 -
[94] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468.
The question you really have to ask yourself is, "Is Armor tanking underpowered?". By having damage mods in the high slot you're creating the dynamic that, assuming you actually fix the fitting costs of tank and utility mods, that the highest hp variants should also be the highest damage dealers.
Traditionally in eve damage mods are in the lows because shields are generally less buffer than armour, their actual defense against armor is either out maneuvering and or out damaging armor boats. Hence why both of those modules types are all low slot items.
(before some point points out something stupid like prop mods being midslots those modules are a defacto auto equip on every pvp subcap in the game you don't not fit them and slot layouts are designed to reflect that you must have a pro mod and a tackle mod or no one will use your stupid ship see ship rebalancing on dumb amarr frigate with one midslot)
Now that said shield mechanics in Dust are wildly different than in Eve, it might just be easier for to have them both equip-able on highs and lows. However, even if you leave them as is, as long as you fix fitting cost on modules you'll still largely see them become the defacto high slot on many armor suits even with their lack luster stats. Regardless if you they get moved to low slot only you'll be pretty desperate to find a suitable module for armor tankers to actually want in their highs. |
Sgt Kirk
Fatal Absolution
6580
|
Posted - 2014.07.17 17:45:00 -
[95] - Quote
Cruor Abominare wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. The question you really have to ask yourself is, "Is Armor tanking underpowered?". By having damage mods in the high slot you're creating the dynamic that, assuming you actually fix the fitting costs of tank and utility mods, that the highest hp variants should also be the highest damage dealers. Traditionally in eve damage mods are in the lows because shields are generally less buffer than armour, their actual defense against armor is either out maneuvering and or out damaging armor boats. Hence why both of those modules types are all low slot items.
The real question is "are either one of these defenses underpowered by itself" Shield tanking is around where it needs to be and can compete with a traditional armor suit as long as they play the game like either Minmatar or Caldari.
Armor tanking is around where it needs to be as long as they play the game like Gallente or Amarr.
Also, in EVE fitting Damage Modifiers on Gallente ships, lets say the thorax (because that ship is the perfect rep for the Gallente Assault) Is not that uncommon even though it's in the lows.
Armor tanking isn't just slow and fat moving, which I assume you know but most others do not.
Gallente Ships in the Attack Class are pretty fast and nimble, with not a huge WTF amount of HP like the average player would think. If they are CQC they are focused on getting in close ASAP dealing a bunch of damage (with damage mods) and out maneuvering them with their repair module on constantly repairing their armor.
see you space cowboy...
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aaaasdff ertgfdd
156
|
Posted - 2014.07.17 17:54:00 -
[96] - Quote
Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? Nothing, it just gives, scrubs like cat merc who never plays the game, and sucks when he does, something to talk about. Dual tanking is smart for combat. Slows down regen, but so what. That dual tanking is bad crap comes from EVE nerds that think they know anything about fighting. Just keep building your suit the way you want and **** on these scrubs. Or join me on Destiny beta in a few minutes and forget about it.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Cruor Abominare
Horizons' Edge Proficiency V.
132
|
Posted - 2014.07.17 17:56:00 -
[97] - Quote
Sgt Kirk wrote:Cruor Abominare wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. The question you really have to ask yourself is, "Is Armor tanking underpowered?". By having damage mods in the high slot you're creating the dynamic that, assuming you actually fix the fitting costs of tank and utility mods, that the highest hp variants should also be the highest damage dealers. Traditionally in eve damage mods are in the lows because shields are generally less buffer than armour, their actual defense against armor is either out maneuvering and or out damaging armor boats. Hence why both of those modules types are all low slot items. The real question is "are either one of these defenses underpowered by itself" Shield tanking is around where it needs to be and can compete with a traditional armor suit as long as they play the game like either Minmatar or Caldari. Armor tanking is around where it needs to be as long as they play the game like Gallente or Amarr. Also, in EVE fitting Damage Modifiers on Gallente ships, lets say the thorax (because that ship is the perfect rep for the Gallente Assault) Is not that uncommon even though it's in the lows. Armor tanking isn't just slow and fat moving, which I assume you know but most others do not. Gallente Ships in the Attack Class are pretty fast and nimble, with not a huge WTF amount of HP like the average player would think. If they are CQC they are focused on getting in close ASAP dealing a bunch of damage (with damage mods) and out maneuvering them with their repair module on constantly repairing their armor.
See the second half of my comment, shield tanking has been so wildly changed in dust that its still awkward to move them as low slots only without rebuilding the entire shield tank mechanics. I actually support the idea of treating them like tracking computers/enhancers in eve.
We could get into the finer points of eve fitting and why armor still largely sucks in eve too, but it gets a little off topic. On average the name of the game for a shield user is to dictate range and thus dictate damage ratio in a fight even with less low slots the average shield ship is going to devote more slots to enchancers/damage mods than most armor ships because they can.
For lots and lots of reasons Dust doesn't have and won't have without a huge refactoring of game design have the same nuances of eve range/damage paradigms.
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Cruor Abominare
Horizons' Edge Proficiency V.
132
|
Posted - 2014.07.17 17:59:00 -
[98] - Quote
aaaasdff ertgfdd wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? Nothing, it just gives, scrubs like cat merc who never plays the game, and sucks when he does, something to talk about. Dual tanking is smart for combat. Slows down regen, but so what. That dual tanking is bad crap comes from EVE nerds that think they know anything about fighting. Just keep building your suit the way you want and **** on these scrubs. Or join me on Destiny beta in a few minutes and forget about it.
Dual tanking in eve is bad because you can't fit dual tanks. You'll simply end up with a ****** tank across the board because of how they're budgeted in fitting costs. Its one of the ways dust is backwards, utility modules like kin cats are insanely costed and tank modules are dirt cheap to fit.
So in eve you pick one tank often based on a number of factors in stick with it looking to maximize the benefits and nature of that tank. In dust you just stack HP because benefit per pg/cpu insanely favors stacking it. |
843-Vika
BurgezzE.T.F General Tso's Alliance
67
|
Posted - 2014.07.17 18:07:00 -
[99] - Quote
Operative 1125 Lokaas wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? Lore. EVE lore was developed to define the racial combat philosophies. The only race that should be dual tanking is the Minmatar.
If dust was based on just EVE lore then min would have the passive armor reps instead of gal |
Cruor Abominare
Horizons' Edge Proficiency V.
132
|
Posted - 2014.07.17 18:24:00 -
[100] - Quote
843-Vika wrote:Operative 1125 Lokaas wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? Lore. EVE lore was developed to define the racial combat philosophies. The only race that should be dual tanking is the Minmatar. If dust was based on just EVE lore then min would have the passive armor reps instead of gal
But you'd still shield tank the the minmatar ship because the weapons platform was so much better for that. |
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Thang Bausch
Pierrot Le Fou Industries
199
|
Posted - 2014.07.17 19:02:00 -
[101] - Quote
DontChimpOut wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Something which would make AV far more powerful than it already is.
If a complex mod is back to 10%, I am definitely swapping out the shield extender for a comp dmg mod on my AV fit. Right now I only use dmg mods on mydren sentinel hmg fit
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DeathwindRising
ROGUE RELICS
467
|
Posted - 2014.07.17 21:37:00 -
[102] - Quote
CCP Rattati wrote:Sgt Kirk wrote:DontChimpOut wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Something which would make AV far more powerful than it already is. Maybe Heavy Damage Modifiers could be the current progression now or just 3/5/7. It's mostly Light weapons and....lol Side Arms that need it. I also think that each weapon tier (Sidearm, Light Weapons, Heavy Weapon) Should have a different CPU/PG cost between them. With Sidearm dmg mods being the easiest to fit, with heavy mods having the most CPU/PG to fit and Light weapons somewhere in the middle. Also, you ever think that the Assault Bonus should Count towards Grenades and damage mods? or maybe even just increase the percentage of the Assault fitting reduction Bonus? We have discussed it, but dmg mods mostly benefit armor tankers, so we don't want that to be a role bonus. Your other suggestions on balancing heavy, light and sidearm dmg mods separately is a very good point indeed.
doesnt it make more sense, that the lower eHP shield tankers, would counter the high eHP armor tankers with damage mods?
what was the reasoning behind giving the highest eHP fits high damage as well?
about dual tanking. you need to build suits with certain fits in mind. certain roles, and play styles. for example a cal assault should shield tank, so you give the suit more shields than armor and more high slots than low slots.
the suit is designed as a buffer tank, so you give it enough cpu and pg to run a full rack of extenders, but not enough cpu for rechargers. or you give the suit low recharge and high delays. give the suit a shield resistance bonus. and a weapon bonus to RR. now if you built the suit stats right, you wouldnt have enough pg for plates, but youd have enough a regulator.
you could fit a plate if you wanted though by drop your weapon to a sidearm.
its stuff like this that eve players have been used to for years now.
if you wanted a suit for recharge tanking then youd give more cpu and less pg. shorter delays n such. maybe more speed and higher movement speed. but again, not enough pg for for running a full rack of extenders while fitting a light weapon.
because we have only a limited number of dropsuits, each suit must be able to fit every possible scenario. if you dont want certain suits doing certain things then you need to create more suits with varying stats that either limit or allow certain designs or playstyles.
its more work and more complex, but the eve universe is far from simple. when we took out the suits variants, we opened the door to dual tanking.
im not saying we need to bring back the suit variants, but i am saying it harder to limit things or balance things when you need to allow each suit to do so many things |
SponkSponkSponk
The Southern Legion Final Resolution.
929
|
Posted - 2014.07.18 01:27:00 -
[103] - Quote
The power grid extension modules are rarely used in Eve either, for a number of reasons.
1. fitting modules in general aren't popular 2. The opportunity cost of a slot is greater, making players respect fitting budgets more 3. rigs exist, so players would rather burn a rig slot than a module slot
It's not a good or a bad thing; it just is.
Dust/Eve transfers
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Sgt Kirk
Fatal Absolution
6585
|
Posted - 2014.07.18 01:31:00 -
[104] - Quote
SponkSponkSponk wrote:The power grid extension modules are rarely used in Eve either, for a number of reasons.
1. fitting modules in general aren't popular 2. The opportunity cost of a slot is greater, making players respect fitting budgets more 3. rigs exist, so players would rather burn a rig slot than a module slot
It's not a good or a bad thing; it just is. It's just useless unless you're a low skilled, low ISK EVE player like myself.
But once I acquired ISK through the fundings of friends the whole problem of using PG modules became a thing of the past.
Yes, so. Glad we cleared that up, PG mods are useless in New Eden in general.
see you space cowboy...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12001
|
Posted - 2014.07.18 01:33:00 -
[105] - Quote
Sgt Kirk wrote:SponkSponkSponk wrote:The power grid extension modules are rarely used in Eve either, for a number of reasons.
1. fitting modules in general aren't popular 2. The opportunity cost of a slot is greater, making players respect fitting budgets more 3. rigs exist, so players would rather burn a rig slot than a module slot
It's not a good or a bad thing; it just is. It's just useless unless you're a low skilled, low ISK EVE player like myself. But once I acquired ISK through the fundings of friends the whole problem of using PG modules became a thing of the past. Yes, so. Glad we cleared that up, PG mods are useless in New Eden in general.
Yeah you generally have to intially use PG and CPU modules.....however EVE has more passive fitting skills which by the time you flesh out your cores have effectively invalidated the need for PG/CPU mods.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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SponkSponkSponk
The Southern Legion Final Resolution.
929
|
Posted - 2014.07.18 04:04:00 -
[106] - Quote
Sgt Kirk wrote:It's just useless unless you're a low skilled, low ISK EVE player like myself.
Well, I do use a RCU on my Orca so I can fit a 100MN MWD, but that's the only fit that uses one.
Generally, if you run out of PG you're usually either doing something niche with oversized modules (100MN cruisers etc) or you're trying to fit max guns and max tank at the same time, which Eve punishes you with, by losing a low slot.
Dust/Eve transfers
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Cat Merc
Onslaught Inc RISE of LEGION
11095
|
Posted - 2014.07.18 04:21:00 -
[107] - Quote
Ummm, guys? This was a joke thread that was supposed to die within 30 minutes tops.
Stop bumping it, my notifications are overflowing.
Feline overlord of all humans - CAT MERC
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Sgt Kirk
Fatal Absolution
6592
|
Posted - 2014.07.18 04:39:00 -
[108] - Quote
Cat Merc wrote:Ummm, guys? This was a joke thread that was supposed to die within 30 minutes tops.
Stop bumping it, my notifications are overflowing. This thread was a joke thread that got serious and thanks to it we gave and received some useless information.
see you space cowboy...
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SponkSponkSponk
The Southern Legion Final Resolution.
929
|
Posted - 2014.07.18 06:12:00 -
[109] - Quote
The More You Know
Dust/Eve transfers
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KEROSIINI-TERO
The Rainbow Effect
1163
|
Posted - 2014.07.18 10:12:00 -
[110] - Quote
Cat Merc wrote:From Skype, with the holy Sgt Kirk: [1:36:09 AM] Sgt Kirk: What's even worse is that the defense modules are immensely easier to fit than the support modules and MISC modules [1:36:33 AM] Schr+¦dinger's Cat: ^ [1:36:38 AM] Schr+¦dinger's Cat: 15PG for a kin cat? [1:37:09 AM] Schr+¦dinger's Cat: 11PG for a codebreaker? With 45 CPU? [1:37:24 AM] Schr+¦dinger's Cat: And that codebreaker shaves off 2 seconds~ [1:37:25 AM] Schr+¦dinger's Cat: lawl [1:39:37 AM] Sgt Kirk: Yeah, seriously. It cost more PG to put on a Kin Kat than a complex Armor Repair [1:39:51 AM] Sgt Kirk: You know how fuc ked up that is? [1:40:14 AM] Schr+¦dinger's Cat: ^ [1:40:42 AM] Schr+¦dinger's Cat: And what the fu ck is up with codebreakers? 2 seconds? [1:40:44 AM] Schr+¦dinger's Cat: Really? [1:40:49 AM] Schr+¦dinger's Cat: For the same CPU/PG as an armor repairer? [1:41:03 AM] Sgt Kirk: 2 whole seconds and it only requires you to fu ck over your entire suit [1:41:28 AM] Sgt Kirk: Jee CCP I so ever wonder why people dual tank so much in this game... -_- [1:43:34 AM] Schr+¦dinger's Cat: ^ CCP's solution: Increase every suit's CPU/PG to extreme levels. (Soon the Assault will join the rest) Now EVERYONE can dual tank!
I totally been thinking the same as the casual discussion above ^ ^
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1163
|
Posted - 2014.07.18 10:56:00 -
[111] - Quote
Sgt Kirk wrote:DontChimpOut wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Something which would make AV far more powerful than it already is. Maybe Heavy Damage Modifiers could be the current progression now or just 3/5/7. It's mostly Light weapons and....lol Side Arms that need it. I also think that each weapon tier (Sidearm, Light Weapons, Heavy Weapon) Should have a different CPU/PG cost between them. With Sidearm dmg mods being the easiest to fit, with heavy mods having the most CPU/PG to fit and Light weapons somewhere in the middle.
Agreed. Good point and that PG/CPU tune would be could thing.
Something to help those pesky sidearm damamods....
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Racro 01 Arifistan
501st Knights of Leanbox
393
|
Posted - 2014.07.18 11:26:00 -
[112] - Quote
my hacking gallente scout seems to slay alirght given that iam running 3 code breakers.
in reality though. that extra 2 seconds you shave off can mean the difrence between completing the hack or getting killed in the process. athough I do agree that the codebreakers have slightly too much fitting requirement. and kincats need their pwg reduced.
Elite Gallenten Soldier
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B145PH3M3R
The Southern Legion Final Resolution.
20
|
Posted - 2014.07.18 11:30:00 -
[113] - Quote
Apison Valusgeffen wrote:"See you space cowboy"... Great song! Bebop forever! I wasn't going to be that guy, but I gave you a like |
Cenex Langly
Dude.Man.Bro
782
|
Posted - 2014.07.18 12:40:00 -
[114] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468.
Buffing Damage mods is the worst idea you could possibly think of..
Also, REDUCE HEAVIES...
Actually, I don't care.
DESTINY . nuff said
Newb
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Mossellia Delt
Militaires Sans Jeux
1609
|
Posted - 2014.07.18 12:48:00 -
[115] - Quote
Cat Merc wrote:Mikey Ducati wrote:Eh, who are yall to decree what has no place here? Thats customization at work.
And Sgt Kirk do you even play or do you just visit forums to spread your old man "get off my lawn" rants.
All you dudes do is *****. "Customization" Half of the modules in the game aren't touched because dual tanking is too effective.
I like touching all the modules.
Delt for CPM1
Moss-delt on skype
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CeeJ Mantis
Mantodea MC
19
|
Posted - 2014.07.18 13:17:00 -
[116] - Quote
Sgt Kirk wrote:CeeJ Mantis wrote:Cat Merc wrote: Sgt Krik is probably the best PLC user in the game, and consistently stomps in/with underpowered gear. He's been here since Mordu's Private Trials.
He can wipe the floor clean with you.
I beg to differ. I've out PLCd him each time I've seen him, and he is usually in proto or immediately switches to proto after he dies once or twice. He usually runs in a full squad of competent people, and has many skills that grant passive bonuses, which make running non-proto trivial. He also readily said that he was gonna win the PLC in the Destructive Data Mining event, just days before he created a forum topic saying that he feels he should just get the name for his favored weapons, and shouldn't have to compete. Just sayin', I'd like to see him actually defend his title himself instead of asking someone else do it for him. From what I've seen, not the best with the PLC, not willing to attempt to make his supposed title more official by competing in the DDM event, and not so exceptionally talented to run "underpowered" suits unassisted and still achieve the top of the board at the end of the match. And what makes you think I should care at all what you think? I'd Also like to tell you what My lol fits consist of now since I don't play this game seriously anymore (Gal Assault, Complex Code Breaker, Complex Armor Repair, Complex Ferroscale Plate and Complex Reactive along with a Duvolle of course) Now, that's not exactly the most OP fitting imaginable compared to lets say an Advanced Caldari Scout Suit that can literally do all those things with less cost and more easily but nevermind all that. If you use Proto you're automatically going easymode, even if it's a lolzy fit. lol good grief plebs you guys are getting ridiculous. So, you want a reason to care about what I think? Sounds to me that you already do care enough about what I think to respond to it in a derisive manner. It also sounds to me that as you're saying that for you not preforming better is your choice, so you had no reason to respond to it. You could have just let it go, but I suppose the fact that it struck such a chord with you is indicative of my statement's merit. Your statements essentially boil down to "I can run proto all I want and I'm not bad because I am just doing it because I feel like it, and I could be running 'better' weapons so it doesn't count." Sounds to me like you dislike people using things that make the game easier. Doesn't that mean that squads count as well? We all know that teamwork is OP. Then again, perhaps not squads, as we all want to play with our friends, but what of corporations and alliances, such as yours which consists largely of former DNS members, many of whom have enough isk to run proto for functionally forever? You know, the ones that only select the "best of the best" people, and get as many of them together as possible so that they can compete in PC... or sinc squads in FW... and public contracts. Surely by your logic then they must all be people who are running "easy mode", even though they are most certainly only doing it to "be "lolzy", as a person of your caliber wouldn't stoop so low as to associate with people who did it to be more "competitive".That'd make you a hypocrite.Thank you for your insight. I thought people ran proto because their fits feel more well-rounded, or they enjoy the look and performance of their equipment, or feeling the fruits of their skill tree progression, or they enjoy the challenge of trying to go as long as they can without loosing a suit, or simply because they have nothing else to spend their isk on when all they do is run basic equipment. Good to know that people who do so because it helps them to play against people who run squads of proto like the ones you've participated in get their proper Sgt Kirk designated belittling remark. Shame on them for playing the game they way they want to. Why can't they just be "lolzy" too?
Dust is a game with high risk and reward, from the mechanics, to they player base. Who are you to judge people doing what they can to have an enjoyable experience in this game? Especially with the company you keep. You have a very high opinion of yourself Sgt Kirk. Perhaps it's your RP, but all I really wanted was for you to back your words with your actions, or perhaps a little humility. Your "I'm better than you all because my total forum likes permit me to be justified in all my statements" is getting rather old. Those who are truly great needn't remind others of how great they are, or how great everyone else isn't. Maybe try not being a hypocrite, and having a more flattering disposition once in a while. This however is getting the forum off-topic, so I will end my statements here. Respond, or don't, as you see fit, (and I imagine you will, or will have someone else do it for you, and it'll likely be something akin to your usual self-important remarks), but I will say nothing further. I've given my 0.02 isk.
Longest plasma cannon kill: 236.45m
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