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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Sgt Kirk
Fatal Absolution
6557
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Posted - 2014.07.16 23:25:00 -
[1] - Quote
It sounds like defensive modules need a CPU/PG rebalance (increase) as well as a rebalance for support and utility modules (decrease).
but doing that would require you to literally change all those numbers, consider the suits and equipment/ weapons. Not only that but you'd have to rebalance weapon damage as well, which would not take a huge patch to do, youre literally changing numbers around but its a lot of work so we probably won't get there.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6557
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Posted - 2014.07.16 23:26:00 -
[2] - Quote
Mikey Ducati wrote:Eh, who are yall to decree what has no place here? Thats customization at work.
And Sgt Kirk do you even play or do you just visit forums to spread your old man "get off my lawn" rants.
All you dudes do is *****. Hahahahahahahahahaha.
That's some grade a material right there.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6557
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Posted - 2014.07.16 23:28:00 -
[3] - Quote
Mikey Ducati wrote:Can you answer the question? Cat, Merc. Can you answer this Pleb's question for me please. I'd greatly appreciate it.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6560
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Posted - 2014.07.17 00:10:00 -
[4] - Quote
Viktor Hadah Jr wrote:Did people not notice this till now, is this some sort of big revelation. I've been ranting about this for a long time now but I eventually gave up trying to talk reason into CCP a year ago. It seemed they didn't care nor, knew how to fix the game.
Now, with Ratti I actually felt like there's a chance he and his team may be the one to finally get some of the very basic stuff right.
Huge fan of the game, since 2012 so I'm a little passionate about this game so naturally I get a little more than pissed when I saw them making stupid mistake after stupid mistake left and right while listening to people that have no clue what they are talking about (AKA "Pleb")
Ratti is about the biggest breath of fresh air since I got my Gallente Assault suit in uprising.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6560
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Posted - 2014.07.17 00:19:00 -
[5] - Quote
Operative 1125 Lokaas wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? Lore. EVE lore was developed to define the racial combat philosophies. The only race that should be dual tanking is the Minmatar. Quite Right. Minmatar should have the only suits that allow you to pick one or the other or maybe both in some cases I guess.
The whole Link between, and feel of New Eden in DUST is completely fractures because Shanghi (my scapegoat) decided to throw lore out the window and do everything for the LOL FPS CoD attention.
If I didn't tweet Rattis horn enough ill have to say again that thanks to him I can now at least somewhat regen active tank like a Gallente is supposed to do instead of just stack plates and hope for the best.
While it may not be perfect at least its not a completely terrible idea now and to that I thank Ratti.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6560
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Posted - 2014.07.17 00:26:00 -
[6] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. 4/6/8 seems like a really good point, although most people would say 3/5/7 is more reasonable, which I can't really blame them but I don't think it would be enough to mean anything so I choose 4/6/8 damage mods.
Also, are you still considering Codebreakers for high slots?
And if defensive mods are going to be increased like you said will damage mods finally find their way in the low slots?
*I apologize for the barrage of questions*
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6563
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Posted - 2014.07.17 01:33:00 -
[7] - Quote
One Eyed King wrote:Benjamin Ciscko wrote:Sgt Kirk wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. 4/6/8 seems like a really good point, although most people would say 3/5/7 is more reasonable, which I can't really blame them but I don't think it would be enough to mean anything so I choose 4/6/8 damage mods. Also, are you still considering Codebreakers for high slots?And if defensive mods are going to be increased like you said will damage mods finally find their way in the low slots? *I apologize for the barrage of questions* Do it know if you fit a min scout w/ 3 complex code breakers you get a 3-4 second hack... The problem You can't run damps so EVERYTHING!!!!!!!!!! Sees you. There is supposed to be a change in costs for those, plus a small increase to PG. At the same time, we can't do everything well. Being able to hack that fast, while being invisible isn't different than being able to fully tank a suit and be invisible. There have to be sacrifices. Lastly, if you have dampening to 5, not everything can see you, even without damps. Correct.
You are not supposed to do everything in this game, there are sacrifices for all your choices.
That's what this game is supposed to be about, that's what New Eden is about.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6567
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Posted - 2014.07.17 02:58:00 -
[8] - Quote
Apison Valusgeffen wrote:"See you space cowboy"... Great song! Bebop forever! Had to rewatch it yet again.
Best show ever in my book.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6567
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Posted - 2014.07.17 03:09:00 -
[9] - Quote
Iron Wolf Saber wrote:Minmatar have been armor OR shields; not armor AND shields. Yep.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6573
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Posted - 2014.07.17 12:57:00 -
[10] - Quote
DontChimpOut wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Something which would make AV far more powerful than it already is. Maybe Heavy Damage Modifiers could be the current progression now or just 3/5/7.
It's mostly Light weapons and....lol Side Arms that need it.
I also think that each weapon tier (Sidearm, Light Weapons, Heavy Weapon) Should have a different CPU/PG cost between them. With Sidearm dmg mods being the easiest to fit, with heavy mods having the most CPU/PG to fit and Light weapons somewhere in the middle.
Also, you ever think that the Assault Bonus should Count towards Grenades and damage mods? or maybe even just increase the percentage of the Assault fitting reduction Bonus?
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6573
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Posted - 2014.07.17 13:18:00 -
[11] - Quote
CeeJ Mantis wrote:Cat Merc wrote: Sgt Krik is probably the best PLC user in the game, and consistently stomps in/with underpowered gear. He's been here since Mordu's Private Trials.
He can wipe the floor clean with you.
I beg to differ. I've out PLCd him each time I've seen him, and he is usually in proto or immediately switches to proto after he dies once or twice. He usually runs in a full squad of competent people, and has many skills that grant passive bonuses, which make running non-proto trivial. He also readily said that he was gonna win the PLC in the Destructive Data Mining event, just days before he created a forum topic saying that he feels he should just get the name for his favored weapons, and shouldn't have to compete. Just sayin', I'd like to see him actually defend his title himself instead of asking someone else do it for him. From what I've seen, not the best with the PLC, not willing to attempt to make his supposed title more official by competing in the DDM event, and not so exceptionally talented to run "underpowered" suits unassisted and still achieve the top of the board at the end of the match. And what makes you think I should care at all what you think? I'd Also like to tell you what My lol fits consist of now since I don't play this game seriously anymore (Gal Assault, Complex Code Breaker, Complex Armor Repair, Complex Ferroscale Plate and Complex Reactive along with a Duvolle of course) Now, that's not exactly the most OP fitting imaginable compared to lets say an Advanced Caldari Scout Suit that can literally do all those things with less cost and more easily but nevermind all that. If you use Proto you're automatically going easymode, even if it's a lolzy fit.
lol good grief plebs you guys are getting ridiculous.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6577
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Posted - 2014.07.17 14:07:00 -
[12] - Quote
CCP Rattati wrote:Sgt Kirk wrote: Maybe Heavy Damage Modifiers could be the current progression now or just 3/5/7.
It's mostly Light weapons and....lol Side Arms that need it.
I also think that each weapon tier (Sidearm, Light Weapons, Heavy Weapon) Should have a different CPU/PG cost between them. With Sidearm dmg mods being the easiest to fit, with heavy mods having the most CPU/PG to fit and Light weapons somewhere in the middle.
Also, you ever think that the Assault Bonus should Count towards Grenades and damage mods? or maybe even just increase the percentage of the Assault fitting reduction Bonus?
We have discussed it, but dmg mods mostly benefit armor tankers, so we don't want that to be a role bonus. Your other suggestions on balancing heavy, light and sidearm dmg mods separately is a very good point indeed. That's great and you're right about it mostly benefiting armor tankers so that's fine.
Breath of fresh air as usual. Where were you 2 years ago, this game could have had a lot more players if you were here in the early days.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6578
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Posted - 2014.07.17 16:37:00 -
[13] - Quote
Bethhy wrote:Fizzer94 wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. 3/6/8 sounds best to me actually... Damage mods should be relative. Heavy damage mods should be the lesser. As it applies to Forge guns and HMG's with large clips. And the 5% already makes a massive difference in those two guns performance. Yes.
That's why I'm glad Rattati said that he might look at each Heavy, Light, Sidearm damage modifiers individually.
That would also breath some life into the Highslots as well.
If Sidearm Damage mods turn out to be cheap in ISK/CPU/PG then I'd gladly run one for my Ion Pistol, maybe it'll actually make it good.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6580
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Posted - 2014.07.17 17:45:00 -
[14] - Quote
Cruor Abominare wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. The question you really have to ask yourself is, "Is Armor tanking underpowered?". By having damage mods in the high slot you're creating the dynamic that, assuming you actually fix the fitting costs of tank and utility mods, that the highest hp variants should also be the highest damage dealers. Traditionally in eve damage mods are in the lows because shields are generally less buffer than armour, their actual defense against armor is either out maneuvering and or out damaging armor boats. Hence why both of those modules types are all low slot items.
The real question is "are either one of these defenses underpowered by itself" Shield tanking is around where it needs to be and can compete with a traditional armor suit as long as they play the game like either Minmatar or Caldari.
Armor tanking is around where it needs to be as long as they play the game like Gallente or Amarr.
Also, in EVE fitting Damage Modifiers on Gallente ships, lets say the thorax (because that ship is the perfect rep for the Gallente Assault) Is not that uncommon even though it's in the lows.
Armor tanking isn't just slow and fat moving, which I assume you know but most others do not.
Gallente Ships in the Attack Class are pretty fast and nimble, with not a huge WTF amount of HP like the average player would think. If they are CQC they are focused on getting in close ASAP dealing a bunch of damage (with damage mods) and out maneuvering them with their repair module on constantly repairing their armor.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6585
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Posted - 2014.07.18 01:31:00 -
[15] - Quote
SponkSponkSponk wrote:The power grid extension modules are rarely used in Eve either, for a number of reasons.
1. fitting modules in general aren't popular 2. The opportunity cost of a slot is greater, making players respect fitting budgets more 3. rigs exist, so players would rather burn a rig slot than a module slot
It's not a good or a bad thing; it just is. It's just useless unless you're a low skilled, low ISK EVE player like myself.
But once I acquired ISK through the fundings of friends the whole problem of using PG modules became a thing of the past.
Yes, so. Glad we cleared that up, PG mods are useless in New Eden in general.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6592
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Posted - 2014.07.18 04:39:00 -
[16] - Quote
Cat Merc wrote:Ummm, guys? This was a joke thread that was supposed to die within 30 minutes tops.
Stop bumping it, my notifications are overflowing. This thread was a joke thread that got serious and thanks to it we gave and received some useless information.
see you space cowboy...
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