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Thread Statistics | Show CCP posts - 3 post(s) |
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Fizzer94
Fatal Absolution General Tso's Alliance
2926
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Posted - 2014.07.17 00:27:00 -
[1] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468.
3/5/8 sounds best to me actually...
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Fizzer94
Fatal Absolution General Tso's Alliance
2929
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Posted - 2014.07.17 00:30:00 -
[2] - Quote
Booby Tuesdays wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. You want to make it more difficult for the squishy Minmatar suits to survive, while lowering TTK? Everyone ran stacked damage mods for a long time, and it was the worst Dust has ever been. I stopped playing for months when the MD didn't work and TTK was measured in negative numbers. Dark times they were... It was better than having everyone brick tank... Useless modules are bad, even if you don't like them.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Fizzer94
Fatal Absolution General Tso's Alliance
2929
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Posted - 2014.07.17 00:31:00 -
[3] - Quote
True Adamance wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. NO! Just NO! Where are the heat sink modules? Gyrostablisers? Etc etc..... In a client update... unfortunately. Me wants heat sinks.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Fizzer94
Fatal Absolution General Tso's Alliance
2929
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Posted - 2014.07.17 00:32:00 -
[4] - Quote
One Eyed King wrote:What were damage mods before the nerf?
I don't want to go back to that point. 2/5/10
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Fizzer94
Fatal Absolution General Tso's Alliance
2929
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Posted - 2014.07.17 00:34:00 -
[5] - Quote
Cat Merc wrote:Fizzer94 wrote:One Eyed King wrote:What were damage mods before the nerf?
I don't want to go back to that point. 2/5/10 3/5/10 Really? I swear basic modules were worse than that... I guess I never used them though, so what would I know?
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Fizzer94
Fatal Absolution General Tso's Alliance
2935
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Posted - 2014.07.17 00:52:00 -
[6] - Quote
Cody Sietz wrote:Please don't buff dmg mods in terms of dmg, buff the CPU/PG of them. I actually disagree. Damage mods ARE a direct counter to HP mods. They should have a somewhat steep cost. Less than HP mods, but not much less.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
|
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Fizzer94
Fatal Absolution General Tso's Alliance
2936
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Posted - 2014.07.17 01:09:00 -
[7] - Quote
Iron Wolf Saber wrote:Fizzer94 wrote:Booby Tuesdays wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. You want to make it more difficult for the squishy Minmatar suits to survive, while lowering TTK? Everyone ran stacked damage mods for a long time, and it was the worst Dust has ever been. I stopped playing for months when the MD didn't work and TTK was measured in negative numbers. Dark times they were... It was better than having everyone brick tank... Useless modules are bad, even if you don't like them. Everyone bricked tanked back then as well because single tanking wouldn't stop the damage mods from blapping you still. Well at least there was SOME variety.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Fizzer94
Fatal Absolution General Tso's Alliance
2943
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Posted - 2014.07.17 02:20:00 -
[8] - Quote
How I make any fitting wrote:
Sprint mod? Nope. Amarr Scout. Sprinting isn't my strong suit, guess I'll fit an armor plate instead. Amarr Assault. Lolnope, I'm more about reinforcing my strengths than covering my weaknesses.
Dampener? Maybe sometimes. If I didn't have to sacrifice my primary tank for it I would, but alas.
Damage mods? Lolshieldsextendersarebetter.
Shield Rechargers? Don't have enough shields anyways
Well guess I'm stacking extenders then.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Fizzer94
Fatal Absolution General Tso's Alliance
2944
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Posted - 2014.07.17 02:35:00 -
[9] - Quote
Cody Sietz wrote:Fizzer94 wrote:Cody Sietz wrote:Please don't buff dmg mods in terms of dmg, buff the CPU/PG of them. I actually disagree. Damage mods ARE a direct counter to HP mods. They should have a somewhat steep cost. Less than HP mods, but not much less. Factor in the heavy in this one. Caldari and Minmatar with 3-4 dmg mods and HMGs/FGs?
Stacking. Penalty.
~20% More Damage vs. ~300 Shield HP
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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