DeathwindRising
ROGUE RELICS
467
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Posted - 2014.07.17 21:37:00 -
[2] - Quote
CCP Rattati wrote:Sgt Kirk wrote:DontChimpOut wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Something which would make AV far more powerful than it already is. Maybe Heavy Damage Modifiers could be the current progression now or just 3/5/7. It's mostly Light weapons and....lol Side Arms that need it. I also think that each weapon tier (Sidearm, Light Weapons, Heavy Weapon) Should have a different CPU/PG cost between them. With Sidearm dmg mods being the easiest to fit, with heavy mods having the most CPU/PG to fit and Light weapons somewhere in the middle. Also, you ever think that the Assault Bonus should Count towards Grenades and damage mods? or maybe even just increase the percentage of the Assault fitting reduction Bonus? We have discussed it, but dmg mods mostly benefit armor tankers, so we don't want that to be a role bonus. Your other suggestions on balancing heavy, light and sidearm dmg mods separately is a very good point indeed.
doesnt it make more sense, that the lower eHP shield tankers, would counter the high eHP armor tankers with damage mods?
what was the reasoning behind giving the highest eHP fits high damage as well?
about dual tanking. you need to build suits with certain fits in mind. certain roles, and play styles. for example a cal assault should shield tank, so you give the suit more shields than armor and more high slots than low slots.
the suit is designed as a buffer tank, so you give it enough cpu and pg to run a full rack of extenders, but not enough cpu for rechargers. or you give the suit low recharge and high delays. give the suit a shield resistance bonus. and a weapon bonus to RR. now if you built the suit stats right, you wouldnt have enough pg for plates, but youd have enough a regulator.
you could fit a plate if you wanted though by drop your weapon to a sidearm.
its stuff like this that eve players have been used to for years now.
if you wanted a suit for recharge tanking then youd give more cpu and less pg. shorter delays n such. maybe more speed and higher movement speed. but again, not enough pg for for running a full rack of extenders while fitting a light weapon.
because we have only a limited number of dropsuits, each suit must be able to fit every possible scenario. if you dont want certain suits doing certain things then you need to create more suits with varying stats that either limit or allow certain designs or playstyles.
its more work and more complex, but the eve universe is far from simple. when we took out the suits variants, we opened the door to dual tanking.
im not saying we need to bring back the suit variants, but i am saying it harder to limit things or balance things when you need to allow each suit to do so many things |