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Summ Dude
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400
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Posted - 2014.07.13 19:30:00 -
[1] - Quote
I completely agree that the Assault suit is lacking a solid role. I would say it feels very overshadowed by the other suits. Some people have said it's good at "assaulting", which is apparently moving from point to point and shooting things on the way. But as has been said, that's what everyone does; that's just called playing the game. Some suggest its role is pure slaying, but I don't really see anything that makes an Assault suit a better than slayer than any other suit, including Logis. But the larger point is that saying the Assault suit is "supposed" to have any specific role you come up with is kinda silly. I don't recall CCP ever actually spelling out what it's role is meant to be.
So we can come up with ideas about what its role might be, or think of possible roles that it could be altered to better fill, but should probably be wary of assuming we know exactly what CCP's current plan is for the suit. Anyway, on that note, here's my idea on what to do with Assault suits. Personally, I'd like to see them fulfill the role of the flexible shock-trooper. Able to adapt to several different situations and be prepared for anything, as well as being able to get around quickly and use the environment to their advantage, always able to dictate the terms of their engagements.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
402
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Posted - 2014.07.14 06:33:00 -
[2] - Quote
Sergeant Sazu wrote:At the moment, I'd say Assaults are pretty good at staying in the enemy's face. I mostly use Gallente Assaults, and I'm usually the guy holding a lot of enemy's attention on the frontline. While I'm poking at them and hopefully not dying, it creates an opportunity for Scouts to move in from behind, Sentinels to move in from the front, and Commandos to fire from a safe distance or whatever else they want to do, and logis supporting the advance.
Basically, Assaults are the workforce, the guys getting the boulder rolling so the specialist classes have an easy opportunity to perform their role. More simply put, we're the punching bag until people move in. We start the assault, hence the name.
Sound good? Good. Let's stop arguing. That's a fine idea for a role Assaults can fulfill, but what about them actually lets them fulfill it right now? How are they any better at this than Logis, for example?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
404
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Posted - 2014.07.15 04:17:00 -
[3] - Quote
Mikey Ducati wrote:Because people utilize the classes wrong that doesn't mean that is the ground upon which the suit is defined for.
Scouts shouldn't be frontline but people brick tank, shotty and cloak, going frontline in their attacks. Scouts are to create confusion and to infiltrate enemy lines, demoralizing the enemy.
The thing is, you present that Assault don't have a role but have no idea what other role it can play. You offer no other roles for it.
Assaults role is, lol, arguably even noticeable in the name itself. Assault. Scouts are to scout. Logistics is all about the logistics. A sentinel is to be sentinel.
This stuff is beyond basic. The OP is trying to make something complicated out of something simple. People just don't want to slay in Dust. They want WPs. They want to cloak and sneak up on somebody to blast. They want REs. They want to destroy with HMGs. Assaults only offer slaying with a small supply factor from the nanohives.
Assaults have a role. It's just not attractive to you guys. Or better yet, you guys want incentives to do what many are already doing with the class...slaying. On behalf of the OP, I think it's fair to say you missed one of his points: that simply killing enemies in of itself is not a suitable role within the context of Dust, and I would say I agree with that. But even ignoring that, if slaying is meant to be the designated role of Assault suits, what about them actually makes them any better at it than say a Logi?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
405
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Posted - 2014.07.15 10:01:00 -
[4] - Quote
Mikey Ducati wrote:No class is better than the other. It is how the player utilizes the role is what makes it good. Why are you comparing it to Logi? Assaults don't have to piggyback a Sentinel and isn't frowned upon if the assault player is killing. Because that's what you expect from a assault. Hence why we had so many discussions and changes to Logi (the infamous slaylogi) because the community felt that wasn't the role of a Logi.
Uh, do you um, like know how game design works? The goal is to encourage players to take certain actions with the mechanics of your game. So again, in terms of design, what about an Assault suit currently makes it any better at slaying than a Logi suit?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
407
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Posted - 2014.07.15 21:07:00 -
[5] - Quote
Mikey Ducati wrote:Summ Dude wrote:Mikey Ducati wrote:No class is better than the other. It is how the player utilizes the role is what makes it good. Why are you comparing it to Logi? Assaults don't have to piggyback a Sentinel and isn't frowned upon if the assault player is killing. Because that's what you expect from a assault. Hence why we had so many discussions and changes to Logi (the infamous slaylogi) because the community felt that wasn't the role of a Logi. Uh, do you um, like know how game design works? The goal is to encourage players to take certain actions with the mechanics of your game. So again, in terms of design, what about an Assault suit currently makes it any better at slaying than a Logi suit? Why do you need encouragement to be a slayer? What is with the gamer population and incentives? Why do you need one to perform a necessary task? So no, then.
Mikey Ducati wrote:Okay instead of arguing the point of whether assaults have a role or not, what kind of role would you offer the Assault player?
We already have a recon guy. A support guy. A point defender. What is left? What role can the assault play? Answer me that instead of arguing a useless point that assaults don't have any role on the battlefield. I'm up for a discussion and production. Not tireless back and forth stuck in one point. Let's brain storm. What other role can the assault player fill that the other classes are not specialized in? As I've said, I'd like to see the Assault be the most flexible and versatile suit, able to quickly adapt to changing situations, and never get caught off guard. A mobile shock-trooper style suit that can use it's environment to its advantage and is always able to dictate when and where its engagements occur. Here's the idea in more detail.
OZAROW wrote:Not that I totally disagree with the post but this topic comes up so often that I get the impression most people think it should be the best class in the game when actually its what it should be, bland and point and shoot.
To me it's the suit that DEPENDS on a good squad , a good LOGI , a scout to flush out enemy's and distracts and injures for you to take kills, yet it isn't as self supporting as a LOGI or scout because of the ability to carry mass equipment or hide or have major damage of a heavy, it is simply a point and shoot class, those that become extremely good players gravitate an graduate to more self sufficient classes that allow them to create a more team played battlefield than just point and shoot.
Well I would pretty much call that a problem anyway. If a suit specifically feels bland when compared to others, and players naturally move away from using it as their skill increases, then why even bother having it as an alleged specialist suit? Couldn't the basic frames handle that job? There's not much point adding an option to a game if it's ostensibly inferior to every other available option; every suit should have it's niche to fill.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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