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Zelda Harkinian
Isuuaya Tactical Caldari State
47
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Posted - 2014.07.10 20:32:00 -
[91] - Quote
CCP Logibro wrote:Alright, so to actually give proper context. This is solely about equalizing the slot numbers and equipment ability for all the logistics. The sidearm slot for Amarr logistics isn't causing any specific concerns
However, I am actually open to the possibility of adding a second logistics variant (using the same skills, think the old Type-II) for all races that has an equipment slot traded for a sidearm, plus possibly a few base stat nerfs (not sure what yet, I'm just a little worried that these new logistics would crowd out actual assault suits).
However, that's a fair bit of extra work. Thoughts? Yeah!!! more suit variety!! can you give them different color schemes too? like, I know yellow is for logistics and blue for scouts, white for assaults and.. uhm, that other color for whatever the heck commandos are.
But can you have different parts be yellow from one logi to another to differentiate them?
sorry if this is something utterly useless, it's just that I tend to pick looks over functionality and I would like to see more fashion styles in dust. ^_^
but... yeah. this doesn't add anything to the game... so I understand if you don't do this. (._. )
Anyways, thanks Rattatti. |
deezy dabest
Sacred Initiative of Combat Killers
751
|
Posted - 2014.07.10 20:49:00 -
[92] - Quote
Cody Sietz wrote:You can't sit here and tell me that his is not a real trade off.
Please, it's balance we are talking about here. You can't get a side arm+a extra slot+extra equipment.
Gotta choose something here guys!
I did not ever see an Amarr logi ask for an extra equipment slot before this debate was thrown at us out of left field by CCP.
I choose do not touch my logi. Screwing with logis is not an excuse for making assaults work right.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Omega Black Zero
Condotta Rouvenor Gallente Federation
67
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Posted - 2014.07.10 21:22:00 -
[93] - Quote
I say leave it be, unless CCP is willing to allow us to respec at least the amarr logi. I run laser rifle on my logi, and the sidearm slot being removed completely destroys my method of play with my amarr logi. |
Pvt Numnutz
Prophets of the Velocirapture
1688
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Posted - 2014.07.10 22:28:00 -
[94] - Quote
Mortedeamor wrote:
i dont know what issue yall are trying to balance with these absurd changes but this isnt the way to do it..you should put this issue on the threads for discussion. so we could have told u this isnt the way to do it...and i really hope unlike past times..you pull your heads out of your asses when you see the public outcry and rethink this stupid idea.
why are you doing this? what is this supposed to fix? what imbalance is this fixing?
Your lack of information is evident, the reason why everyone is talking about this is because they have told us what they are planning and have opened it to feed back from the community, nothing is set in stone, just like the previous two hotfixes. Please take the time to catch up.
They have said its to make it easier to balance logis rather than have this one logi with a side arm that they have to take more time to figure out. Honestly I don't think logis should have side arms, they are a support class not an assault class. |
Mima Sebiestor
Vengeance Unbound
1
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Posted - 2014.07.10 22:52:00 -
[95] - Quote
I am a minmatar logi. I love it, and I will probably never branch out. If there are changes to be made, I would like to include the following.
Please remove, with refund, my light weapon slot. Replace it with a single sidearm slot. I feel this would be more challenging (rewarding) and cheaper/lighter (I suppose, never reviewed sidearm cost enough to remember).
I am called a slayer logi, although I have never dedicated a fit to this role (O.K. I tried it, but didn't like it). Also, don't listen to the Amarr logi, you are not their slave. If they are to be combat oriented, they should have more health, not a means to (safely) play an AV role (Swarm/MagSec). Let them be the only logi with a light weapon (no sidearm) slot, and have the rest of the logis fitted with sidearms.
I think this would be fun, give more weight to the assault preference, and make the Amarr scream! They will cry for sure, which is great, just be sure to give all involved a SP refund for these changes.
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THUNDERGROOVE
Fatal Absolution
1023
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Posted - 2014.07.10 23:31:00 -
[96] - Quote
CCP Logibro wrote:Alright, so to actually give proper context. This is solely about equalizing the slot numbers and equipment ability for all the logistics. The sidearm slot for Amarr logistics isn't causing any specific concerns
However, I am actually open to the possibility of adding a second logistics variant (using the same skills, think the old Type-II) for all races that has an equipment slot traded for a sidearm, plus possibly a few base stat nerfs (not sure what yet, I'm just a little worried that these new logistics would crowd out actual assault suits).
However, that's a fair bit of extra work. Thoughts? Oh. My. God.
Please.....
Amarrica!
Destiny Beta SoonGäó
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Thokk Nightshade
KNIGHTZ OF THE ROUND
456
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Posted - 2014.07.10 23:34:00 -
[97] - Quote
deezy dabest wrote:CCP Logibro wrote:Alright, so to actually give proper context. This is solely about equalizing the slot numbers and equipment ability for all the logistics. The sidearm slot for Amarr logistics isn't causing any specific concerns
However, I am actually open to the possibility of adding a second logistics variant (using the same skills, think the old Type-II) for all races that has an equipment slot traded for a sidearm, plus possibly a few base stat nerfs (not sure what yet, I'm just a little worried that these new logistics would crowd out actual assault suits).
However, that's a fair bit of extra work. Thoughts? I do not see the need for equalizing slot numbers. This is one of the factors that must be considered along with the bonuses and other things when choosing your suit. The idea of giving all races a logi with a sidearm sounds great and terrible to me. All of the logis but the Amarr have a natural self defense mechanism through the equipment they run. This fact alone makes the sidearm a very balancing factor and you even state that it is not causing any concerns. If the assault suits are given proper bonuses and made attractive then a second tier of logi which has a sidearm will be great, until then it is just more suits for people to run aside from the assault.
If this happens, I know I will be dusting off my Proto Call Logi sniper with 5 damage mods on it. The only down side of this suit was if someone did track me down and get close, I had no means to defend myself. So I got away from it and started using a Combat Rifle instead. If I get a sidearm to protect myself should someone find me and start to come after me, there is no downside to running Sniper with my Cal Logi suit damage modded out the wazoo.
SOOOOO, let the Charge/Thales Sniper + 5 Damage mods (3 complex and 2 adv due to stacking penalties) commence to start tearing up the battlefield again.
OK, now that I've made that point....
For the record, I'm actually against the idea of giving all Logi's a sidearm. Let the Amarr Logi have its' niche and prevent people like me from being able to damage mod stack a Cal Logi without any real recourse/downsides to the fit. Now, can I still do the same with a Combat Rifle? Sure, but then I'm more likely to be in CQC and I need those spots for Shield enhancers/ repairers because Logis have limited HP as is. There should be a positive/negative balance.
So, coming from a Cal Logi, I support the Amarrs in this discussion. Let them keep their sidearm. It keeps flavor and variety in the game, which is always a good thing. We should always have more options, not fewer.
Thokk Kill. Thokk Crush. Thokk Smash.
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Justin Tymes
Dem Durrty Boyz General Tso's Alliance
728
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Posted - 2014.07.11 00:51:00 -
[98] - Quote
Come back after 4 months to see Dust is being scraped for a new game, and Anti-Logis STILL are trying to nerf the class. You think they would learn after failing to strip the main weapon from Logis for over a year.
Amarr is easily the worst Logi without side-arm, an additional slot isn't doing anything to compensate for the lack of speed and PG nerf. The Drop Uplink boost is trivial compared to the sidearm. |
hold that
Krusual Covert Operators Minmatar Republic
145
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Posted - 2014.07.11 01:19:00 -
[99] - Quote
Justin Tymes wrote:Come back after 4 months to see Dust is being scraped for a new game, and Anti-Logis STILL are trying to nerf the class. You think they would learn after failing to strip the main weapon from Logis for over a year.
Amarr is easily the worst Logi without side-arm, an additional slot isn't doing anything to compensate for the lack of speed and PG nerf. The Drop Uplink boost is trivial compared to the sidearm.
yea that sht is crazy. supposedly though NO ONE asked for any changes to the logi, CCP RATTI and LOGIBRO just all of sudden came with these changes out of no where, and with no real justifications btw.
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Cody Sietz
SVER True Blood Dark Taboo
3526
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Posted - 2014.07.11 01:30:00 -
[100] - Quote
hold that wrote:Justin Tymes wrote:Come back after 4 months to see Dust is being scraped for a new game, and Anti-Logis STILL are trying to nerf the class. You think they would learn after failing to strip the main weapon from Logis for over a year.
Amarr is easily the worst Logi without side-arm, an additional slot isn't doing anything to compensate for the lack of speed and PG nerf. The Drop Uplink boost is trivial compared to the sidearm. yea that sht is crazy. supposedly though NO ONE asked for any changes to the logi, CCP RATTI and LOGIBRO just all of sudden came with these changes out of no where, and with no real justifications btw. Then voice and tell them you want to lose the extra slots for a sidearm!
Don't just sit there! Be constructive!
Tell them that 1/1 does not equal SMG!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Iron Wolf Saber
Den of Swords
15875
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Posted - 2014.07.11 01:48:00 -
[101] - Quote
Seymour KrelbornX wrote:Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light, or Cal scout 1 eq.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm over its fellows. ever play as an amar logi? or a logi at all? we are the most vulnerable merc on the field as it is, unless we set our suits up to slay.... with how slow amar already is and having one less slot than other variants that side arm provides a versatility in play style and a needed advantage in staying alive. play one for a week in PC, or at least in pubs with stacked teams and maybe you will understand better.
Yes, I do play; feels like a slow useless scout suit most of the time when trying to play into its strength with inclinations to be using equipment that is more slanted for repair and restore as opposed to be used for offensive equipment usage.
The strongest and best scoring use I ever felt the amarr logi was in front line support; as in repper tool and nano hives and injectors with scrambler laser rifle with sidearm unfitted to get the best gear I can shove onto it; where its tough enough to survive most glancing attempts to kill me as I keep others alive in the field of fire out of cover. At lvl 3 between the amarr assault and logi and scrambler I feel just as strong as each other offensively with the use of grenades and the main weapons; without specialization into lvl 5s the gulf in the scp's heat management is barely notable especially in the hands of people who operate the rifle in proper cadence and a management. Majority of my deaths have always been mid mag and mid heat cycles; rarely reloading; rarely empty and more commonly full mags. The only real downside is how quickly the nano hives pop when doing the front line support and that extra equipment slot would be so much more useful in this endeavour as I am always running out of equipment on many of the configurations. I cannot play into the suits strengths and its far too easy to play into its weaknesses making the suit far worse than it really is.
In terms who's the better uplinker? It would be the Gallente scout; gets there faster and quicker and away without being detected and doesn't have to dedicatedly defend the spot. Far too often if I try to play the amarr logi he get caught far too often; or someone bashes the uplinks, or just as bad nobody on my effing team uses it when its prudent too.
I can see why some of the guys thinks its an assault type II suit.
and if you want to call me a scrub; by all means; but this is how I feel what this suit teaches to do with it; which is basically screw the bonus and play into its natural stats strengths instead. The uplink bonus feel worth it at lvl 1, lvl 2, or lvl 3.
If you want to talk unique' the amarr logi offers little uniqueness in comparison to the amarr assault or amarr scout or commando.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
515
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Posted - 2014.07.11 02:38:00 -
[102] - Quote
Iron Wolf Saber wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm. Because over a year ago, I got the Amarr logi because of the sidearm and nothing more. I got a titan for its AOE DD your point?
IWS, stop being a goddamned prick. You're already irrelevant, basically no one agrees with your opinions, just please, **** off.
Closed Beta Vet since April 2012
The Laser Rifle- Reach Out And Burn Slaves
Proud owner of basically every BPO in Dust
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Poonmunch
Sanguis Defense Syndicate
1035
|
Posted - 2014.07.11 03:34:00 -
[103] - Quote
THUNDERGROOVE wrote:Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm. Because over a year ago, I got the Amarr logi because of the sidearm and nothing more.
Well, in the EVE universe, "choices have consequences".
Munch
Anyone who buys AUR now is a fool.
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NAV HIV
The Generals Anime Empire.
1879
|
Posted - 2014.07.11 12:51:00 -
[104] - Quote
Delanus Turgias wrote:Iron Wolf Saber wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm. Because over a year ago, I got the Amarr logi because of the sidearm and nothing more. I got a titan for its AOE DD your point? IWS, stop being a goddamned prick. You're already irrelevant, basically no one agrees with your opinions, just please, **** off.
You are asking for something impossible... I might just pick up a PC just to kick his sorry ass |
Takahashi Kashuken
Edimmu Warfighters Gallente Federation
111
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Posted - 2014.07.11 12:55:00 -
[105] - Quote
So do i get a SP respec then since yet again my choices mean jack **** when CCP decided to break what im skilled into
I skilled into Amarr Logi so i could have a side arm
Now i lose the sidearm
What is the point? just give ouT 100mil SP to everyone so they can skill into everything since CCP breaks it or changes it anyways
Your choices mean nothing |
Ryme Intrinseca
The Rainbow Effect Dark Taboo
1463
|
Posted - 2014.07.11 13:21:00 -
[106] - Quote
CCP Logibro wrote:Alright, so to actually give proper context. This is solely about equalizing the slot numbers and equipment ability for all the logistics. The sidearm slot for Amarr logistics isn't causing any specific concerns
However, I am actually open to the possibility of adding a second logistics variant (using the same skills, think the old Type-II) for all races that has an equipment slot traded for a sidearm, plus possibly a few base stat nerfs (not sure what yet, I'm just a little worried that these new logistics would crowd out actual assault suits).
However, that's a fair bit of extra work. Thoughts? The new suits would only work insofar as they replaced assaults. I don't see why you'd want to put work into that.
What I'd like you to do to the Amarr logi is:
- give it either an extra low slot or an extra equipment. Leave the sidearm where it is. This will address its present overall one slot disadvantage versus other logis (has a sidearm, but two less equipment/high/low slots at proto). - increase PG, it's almost impossible to fit links (the supposed point of the suit) at present. - make it so the bonus is actually useful in a competitive environment where you will probably die before your team spawns on your link. This means making the bonus apply so long as you're on the battlefield in an Amarr logi. |
KEROSIINI-TERO
The Rainbow Effect
1142
|
Posted - 2014.07.11 17:32:00 -
[107] - Quote
Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light, or Cal scout 1 eq.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm over its fellows.
Arguing that "sidearm for A-Logi is wrong because every logi suit should be similar"
is as wrong as
"every logi suit should have same amount of his and same amount of lows because every logi suit should be similar"
Sidearm added some flavour and functionality plus some combinations otherwise unreachable without being OP. Seriously, who honestly thinks that A-Logi is 'too assaulty' and 'too powerful' because they have sidearm?
Sidearm for logi only gives a supportive suit type an option to wield supportive weapon (like laser or MD - no matter how powerful they still need sidearm)
:-S
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KEROSIINI-TERO
The Rainbow Effect
1142
|
Posted - 2014.07.11 17:38:00 -
[108] - Quote
Iron Wolf Saber wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm. Because over a year ago, I got the Amarr logi because of the sidearm and nothing more. I got a titan for its AOE DD your point?
Bad analogy.
No one ever questioned AOE DDs usefulness or power. They were removed because of obvious gameplay reasons.
It seems people do regard sidearm as useless trash no one wants. Mr Thundergrooves point is that is has a need.
Nevertheless AOE DD =/= logi sidearm.
:-S
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
455
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Posted - 2014.07.11 17:49:00 -
[109] - Quote
Iron Wolf Saber wrote:Seymour KrelbornX wrote:Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light, or Cal scout 1 eq.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm over its fellows. ever play as an amar logi? or a logi at all? we are the most vulnerable merc on the field as it is, unless we set our suits up to slay.... with how slow amar already is and having one less slot than other variants that side arm provides a versatility in play style and a needed advantage in staying alive. play one for a week in PC, or at least in pubs with stacked teams and maybe you will understand better. Yes, I do play; feels like a slow useless scout suit most of the time when trying to play into its strength with inclinations to be using equipment that is more slanted for repair and restore as opposed to be used for offensive equipment usage. The strongest and best scoring use I ever felt the amarr logi was in front line support; as in repper tool and nano hives and injectors with scrambler laser rifle with sidearm unfitted to get the best gear I can shove onto it; where its tough enough to survive most glancing attempts to kill me as I keep others alive in the field of fire out of cover. At lvl 3 between the amarr assault and logi and scrambler I feel just as strong as each other offensively with the use of grenades and the main weapons; without specialization into lvl 5s the gulf in the scp's heat management is barely notable especially in the hands of people who operate the rifle in proper cadence and a management. Majority of my deaths have always been mid mag and mid heat cycles; rarely reloading; rarely empty and more commonly full mags. The only real downside is how quickly the nano hives pop when doing the front line support and that extra equipment slot would be so much more useful in this endeavour as I am always running out of equipment on many of the configurations. I cannot play into the suits strengths and its far too easy to play into its weaknesses making the suit far worse than it really is. In terms who's the better uplinker? It would be the Gallente scout; gets there faster and quicker and away without being detected and doesn't have to dedicatedly defend the spot. Far too often if I try to play the amarr logi he get caught far too often; or someone bashes the uplinks, or just as bad nobody on my effing team uses it when its prudent too. I can see why some of the guys thinks its an assault type II suit. and if you want to call me a scrub; by all means; but this is how I feel what this suit teaches to do with it; which is basically screw the bonus and play into its natural stats strengths instead. The uplink bonus feel worth it at lvl 1, lvl 2, or lvl 3. If you want to talk unique' the amarr logi offers little uniqueness in comparison to the amarr assault or amarr scout or commando.
the amar logi's bonus (while lacking imo) is uplinks... so I don't get why you are using hives and reps....
you are not using the amar logi to its strengths. the A logi is slow yes, but it's job is to keep the push going by putting down links and then guarding those links ( hence the importance of a side arm.)
you are slow because uplinks don't move so you don't need to keep up with them, you also have a better tank to make sure you can hold that position while your team spawns in.
how ever if you want to be a mobile A logi then that's when you call out your LAV (or better yet dropship) using its speed to get you to the desired location for your links and then defending them.... the AV variant of the A logi is very usefull in securing link locations on towers while fending off any dropship that may be trying to over take you until your forge gunners spawn in...
so no IWS I will not call you a scrub, but I will say that the responsibilities of the cpm have kept you from playing enough to truly understand some of the finer points of battlefield detail and strategy. |
M1tch Rapp
Molon Labe. General Tso's Alliance
151
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Posted - 2014.07.11 17:49:00 -
[110] - Quote
True Adamance wrote:Cody Sietz wrote:You can't sit here and tell me that his is not a real trade off.
Please, it's balance we are talking about here. You can't get a side arm+a extra slot+extra equipment.
Gotta choose something here guys! Why Logistics even have offensive options is beyond me......
If you really mean that in a 16v16 environment then you should have your ability to post more words in the future revoked.
If this were Eve and it was a wide open sandbox then I would agree.
But really I'd only agree if they called the suits/ships Medics. Is logistic and medic interchangeable in Icelandic? |
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KEROSIINI-TERO
The Rainbow Effect
1142
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Posted - 2014.07.11 18:41:00 -
[111] - Quote
Pvt Numnutz wrote:I find it odd that A-logis say they are useless without a side arm, while every other race says "im doing fine with my light weapon" logistics is a support class, not an assault class, i suggest they run amarr assault if they want to run with two weapons.
It might be because those ppl wanted to use laser or MD oe other supportive weapon like that.
:-S
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KEROSIINI-TERO
The Rainbow Effect
1142
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Posted - 2014.07.11 18:44:00 -
[112] - Quote
CCP Logibro wrote:Alright, so to actually give proper context. This is solely about equalizing the slot numbers and equipment ability for all the logistics. The sidearm slot for Amarr logistics isn't causing any specific concerns
However, I am actually open to the possibility of adding a second logistics variant (using the same skills, think the old Type-II) for all races that has an equipment slot traded for a sidearm, plus possibly a few base stat nerfs (not sure what yet, I'm just a little worried that these new logistics would crowd out actual assault suits).
However, that's a fair bit of extra work. Thoughts?
Uuuh Mama, nice!!!!
:-S
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Lynn Beck
Fooly Cooly. Anime Empire.
2033
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Posted - 2014.07.11 19:14:00 -
[113] - Quote
Lovehow the A-Logi(read: wannabe slayer scouts) are going to ruin the possibility of even slightly EVER having a Type II suit returned, once again, just like Calscouts and their constant bitching, the whole game is going to suffer because they want to have their mediocre logistics with a sidearm, rather than have that ability introduced to all logis as a Type Ii, therefore INCREASING AVAILABLE OPTIONS BY A FACTOR OF (omg) 2!
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Will Driver
Horizons' Edge Proficiency V.
132
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Posted - 2014.07.12 01:30:00 -
[114] - Quote
True Adamance wrote:Cody Sietz wrote:You can't sit here and tell me that his is not a real trade off.
Please, it's balance we are talking about here. You can't get a side arm+a extra slot+extra equipment.
Gotta choose something here guys! Why Logistics even have offensive options is beyond me......
Really, beyond you?
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Iron Wolf Saber
Den of Swords
15900
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Posted - 2014.07.12 03:29:00 -
[115] - Quote
Seymour KrelbornX wrote:Iron Wolf Saber wrote:Seymour KrelbornX wrote:Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light, or Cal scout 1 eq.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm over its fellows. ever play as an amar logi? or a logi at all? we are the most vulnerable merc on the field as it is, unless we set our suits up to slay.... with how slow amar already is and having one less slot than other variants that side arm provides a versatility in play style and a needed advantage in staying alive. play one for a week in PC, or at least in pubs with stacked teams and maybe you will understand better. Yes, I do play; feels like a slow useless scout suit most of the time when trying to play into its strength with inclinations to be using equipment that is more slanted for repair and restore as opposed to be used for offensive equipment usage. The strongest and best scoring use I ever felt the amarr logi was in front line support; as in repper tool and nano hives and injectors with scrambler laser rifle with sidearm unfitted to get the best gear I can shove onto it; where its tough enough to survive most glancing attempts to kill me as I keep others alive in the field of fire out of cover. At lvl 3 between the amarr assault and logi and scrambler I feel just as strong as each other offensively with the use of grenades and the main weapons; without specialization into lvl 5s the gulf in the scp's heat management is barely notable especially in the hands of people who operate the rifle in proper cadence and a management. Majority of my deaths have always been mid mag and mid heat cycles; rarely reloading; rarely empty and more commonly full mags. The only real downside is how quickly the nano hives pop when doing the front line support and that extra equipment slot would be so much more useful in this endeavour as I am always running out of equipment on many of the configurations. I cannot play into the suits strengths and its far too easy to play into its weaknesses making the suit far worse than it really is. In terms who's the better uplinker? It would be the Gallente scout; gets there faster and quicker and away without being detected and doesn't have to dedicatedly defend the spot. Far too often if I try to play the amarr logi he get caught far too often; or someone bashes the uplinks, or just as bad nobody on my effing team uses it when its prudent too. I can see why some of the guys thinks its an assault type II suit. and if you want to call me a scrub; by all means; but this is how I feel what this suit teaches to do with it; which is basically screw the bonus and play into its natural stats strengths instead. The uplink bonus feel worth it at lvl 1, lvl 2, or lvl 3. If you want to talk unique' the amarr logi offers little uniqueness in comparison to the amarr assault or amarr scout or commando. the amar logi's bonus (while lacking imo) is uplinks... so I don't get why you are using hives and reps.... you are not using the amar logi to its strengths. the A logi is slow yes, but it's job is to keep the push going by putting down links and then guarding those links ( hence the importance of a side arm.) you are slow because uplinks don't move so you don't need to keep up with them, you also have a better tank to make sure you can hold that position while your team spawns in. how ever if you want to be a mobile A logi then that's when you call out your LAV (or better yet dropship) using its speed to get you to the desired location for your links and then defending them.... the AV variant of the A logi is very usefull in securing link locations on towers while fending off any dropship that may be trying to over take you until your forge gunners spawn in... so no IWS I will not call you a scrub, but I will say that the responsibilities of the cpm have kept you from playing enough to truly understand some of the finer points of battlefield detail and strategy.
Speaking of vehicles there is a serious issue of lack of incentive for using a MCRU there are just often too much time when a vehicle has a spawner and nobody uses it. Some of the issues surrounding the reason why though is the same exact reason why link play is generally downgraded as well.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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bogeyman m
Minmatar Republic
334
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Posted - 2014.07.12 15:27:00 -
[116] - Quote
John Demonsbane wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote: I got a titan for its AOE DD your point?
Not being an EVE player, but I was under the assumption that the AOE DD was changed because it rekt everything? I just don't understand the need to change this. What? You haven't been roflstomped by the q-synced teams of Amarr logis slowly swarming around and wrecking everyone with their OP sidearms? It's the new FOTM, get with the times, dude! It's the waiting that gets you....
Duct tape 2.0 ... Have WD-40; will travel.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3745
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Posted - 2014.07.12 19:17:00 -
[117] - Quote
bogeyman m wrote:John Demonsbane wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote: I got a titan for its AOE DD your point?
Not being an EVE player, but I was under the assumption that the AOE DD was changed because it rekt everything? I just don't understand the need to change this. What? You haven't been roflstomped by the q-synced teams of Amarr logis slowly swarming around and wrecking everyone with their OP sidearms? It's the new FOTM, get with the times, dude! It's the waiting that gets you....
LOL! +1.
It's like the chinese water torture, haha.
(The godfather of tactical logistics)
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Mima Sebiestor
Vengeance Unbound
3
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Posted - 2014.07.12 20:24:00 -
[118] - Quote
KEROSIINI-TERO wrote:Pvt Numnutz wrote:I find it odd that A-logis say they are useless without a side arm, while every other race says "im doing fine with my light weapon" logistics is a support class, not an assault class, i suggest they run amarr assault if they want to run with two weapons. It might be because those ppl wanted to use laser or MD oe other supportive weapon like that.
A supportive weapon; this does not exist in Dust. If it did, (let's just say it does) it would be held by every merc on the battlefield as they would be supporting their team by getting kills/dealing damage. So now, damage is a support function. Everyone is supporting the team, and the supporters of supporters need a new name...
In theory, a supportive weapon would not be fatal. It would be supportive because it helps the team to finish the job with their weapons. It could scan, track, slow, blind, or cause any other type of debilitating effect. The scanner is currently the closest thing we have to a supportive weapon. I guess we could call the rep tool a rep gun as well.
The Amarr logi is too offensive, as it can fill both anti-infantry and AV roles well. Roles that should be fitted with less equipment available. This support suit also holds a significant combat advantage in 1 on 1 vs. all other support suits. Now, I realize that the sidearm is/was probably the single greatest determinant is selecting the Amarr logi path. The current bonuses to this suit would also suggest that without the sidearm, the suit would be rarely seen on the battlefield.
I say call it what it is. Leave it as a combat suit, and remove the bonus to equipment weight. If this does not work, and they call for the support bonus back, they have to trade in their combat bonus (the additional weapon slot). Either way, people chose this suit while looking for the best. We will know we are on track to a balance by the level of opposing, and non-constructive feedback. Please reply with what tradeoffs you have (are willing) to sacrifice in order to maintain both, combat and support roles, in a single suit.
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Mauren NOON
The Exemplars Top Men.
377
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Posted - 2014.07.12 21:29:00 -
[119] - Quote
If you make a variant of every logi that has a side arm, what makes the amarr logi viable? It will be the worst of the logi choices...it's the slowest, has an uplink bonus that frankly blows except in a PC environment. Not happy
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Iron Wolf Saber
Den of Swords
15904
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Posted - 2014.07.12 21:36:00 -
[120] - Quote
KEROSIINI-TERO wrote:Iron Wolf Saber wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm. Because over a year ago, I got the Amarr logi because of the sidearm and nothing more. I got a titan for its AOE DD your point? Bad analogy. No one ever questioned AOE DDs usefulness or power. They were removed because of obvious gameplay reasons. It seems people do regard sidearm as useless trash no one wants. Mr Thundergrooves point is that is has a need. Nevertheless AOE DD =/= logi sidearm.
Despite how bad that analogy is; CEO Pyrex was exceptionally upset the aoe dds were removed. It still does not change the fact that there are very specific ships eve pilots train for because they offer something no other option offers and they oft feel short changed when the nerf bat looks their way.
I knew plenty of pilots that trained for the Moros because of the drone bay. I knew pilots that trained Ravens because they could stack torpedo vollies. I knew pilots that trained Apocs to shove 8 auto cannons on it and 8 Gryostabs. I knew plenty of pilots that trained not only for the Machariel but all the interceptor like skills and implants and massives amounts of booster and research to make a battleship go 14km/s The list pilots who were overly fond of the things they trained expansive and rather wide in what sort of things pilots train for. The thing is we typically forget the small changes some pilots absolutely despised. It can be simple as 1 slot on a highly unpopular ship and it doesn't make headlines because its not a fotm ship and all of these changes have always been in the name of balance.
So the question is what is balance? you can look at spreadsheets all day but if play behaviors mutates the stats beyond intended then; When do we consider it wrong?
Am I wrong to use the amarr logi to use a medic? Should you nerf that? There are those who will oddly say yes to that. Are those who use logis to kill people wrong? Should that be nerfed? I think not; REs and Proxies and Light weapons are sufficient in that deal as well as a generous tank. Are those who use logis to uplink also wrong? Should that be nerfed? I also think not; its a valuable tool set keeping the front lines restocked.
The overall major problem is though are any of these players being disenfranchised because they picked poorly? Are there other classes that does the job better than they can? And oddly enough from my point of view the latter of the two are a resounding yes; Amarr are severely under classed as a support class. Maybe its because I can't proto; maybe because I don't PC that much. Maybe uplinks themselves are broken. Maybe other players I observe feel similar to the way the logi bonuses are and don't use them often. Maybe players don't trust most uplinks I have still have a massive annoyance with public ambush uplinks because just far too often they're placed to only farm points as they're often in line of fire of the enemy.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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